Hello, I am making a map. This map relies heavily on colors. I would like colorblind people to be able to play this map. I am not very good at recourse pack making, so I am asking if someone would be willing to make me a recourse pack, that has the color of the block written on it on all six sides. This would go for clay and wool. I would include your name in the map if you made the recourse pack.
Hello, I am making a map. This map relies heavily on colors. I would like colorblind people to be able to play this map. I am not very good at recourse pack making, so I am asking if someone would be willing to make me a recourse pack, that has the color of the block written on it on all six sides. This would go for clay and wool. I would include your name in the map if you made the recourse pack.
If you have any question contact me via DM.
Thank You,
Mr_Moose
The problem with your approach is that if anything is time-sensitive having to read the text already puts color-blind people at a disadvantage. Even if there isn't anything that's time-sensitive, normally it would be better to just design with the idea of using easy to differentiate colors. For example, avoid using red and green together, or having players differentiate between anything in the red-orange-yellow spectrum. And honestly... if you can't design around color blindness to some extent then that segment of the population might just not be able to play your map.
I made a Resource Pack that allows you to use the vanilla shaders system to see the world as a color-blind person so you can test your map. You'll need a liteloader mod (link is in one of the most recent posts of the thread) to make it work in more recent versions. By being able to see the world with color blindness you should be able to make better design decisions.
And if you seriously cannot possibly just make better color choices... let me know. Honestly a pack like this wouldn't be difficult to create.
The problem with your approach is that if anything is time-sensitive having to read the text already puts color-blind people at a disadvantage. Even if there isn't anything that's time-sensitive, normally it would be better to just design with the idea of using easy to differentiate colors. For example, avoid using red and green together, or having players differentiate between anything in the red-orange-yellow spectrum. And honestly... if you can't design around color blindness to some extent then that segment of the population might just not be able to play your map.
I made a Resource Pack that allows you to use the vanilla shaders system to see the world as a color-blind person so you can test your map. You'll need a liteloader mod (link is in one of the most recent posts of the thread) to make it work in more recent versions. By being able to see the world with color blindness you should be able to make better design decisions.
And if you seriously cannot possibly just make better color choices... let me know. Honestly a pack like this wouldn't be difficult to create.
I hope that helps you.
This does help and thank you, however nothing is time sensitive, and if you've ever heard of it, I am making the game flow in minecraft, so it is difficult to work around using colors. Red and green are the main colors and while I could just not use them it makes it more difficult for the players that aren't colorblind. It would really help me if the pack was created, so that if a colorblind person wanted to play the map then it is very easy for them.
This does help and thank you, however nothing is time sensitive, and if you've ever heard of it, I am making the game flow in minecraft, so it is difficult to work around using colors. Red and green are the main colors and while I could just not use them it makes it more difficult for the players that aren't colorblind. It would really help me if the pack was created, so that if a colorblind person wanted to play the map then it is very easy for them.
Thank you.
I searched for it and found it on html5games. Is that the one you're talking about?
If so, it seems like patterns and symbols would benefit you more than using words. Something immediately visible and understandable. For example, stripes for green, triangles for red, and so forth. Something that wouldn't require using the left side of the brain to identify the blocks. The colors would still be there for those who could see them, but those without would have a secondary method to identify them that doesn't involve reading.
I was considering doing this myself... but then I noticed you hit my pet-peeve of calling them "recourse packs". You'll have to recourse to a different artist for your resource pack due to that error.
Hello, I am making a map. This map relies heavily on colors. I would like colorblind people to be able to play this map. I am not very good at recourse pack making, so I am asking if someone would be willing to make me a recourse pack, that has the color of the block written on it on all six sides. This would go for clay and wool. I would include your name in the map if you made the recourse pack.
If you have any question contact me via DM.
Thank You,
Mr_Moose
The problem with your approach is that if anything is time-sensitive having to read the text already puts color-blind people at a disadvantage. Even if there isn't anything that's time-sensitive, normally it would be better to just design with the idea of using easy to differentiate colors. For example, avoid using red and green together, or having players differentiate between anything in the red-orange-yellow spectrum. And honestly... if you can't design around color blindness to some extent then that segment of the population might just not be able to play your map.
I made a Resource Pack that allows you to use the vanilla shaders system to see the world as a color-blind person so you can test your map. You'll need a liteloader mod (link is in one of the most recent posts of the thread) to make it work in more recent versions. By being able to see the world with color blindness you should be able to make better design decisions.
And if you seriously cannot possibly just make better color choices... let me know. Honestly a pack like this wouldn't be difficult to create.
I hope that helps you.
This does help and thank you, however nothing is time sensitive, and if you've ever heard of it, I am making the game flow in minecraft, so it is difficult to work around using colors. Red and green are the main colors and while I could just not use them it makes it more difficult for the players that aren't colorblind. It would really help me if the pack was created, so that if a colorblind person wanted to play the map then it is very easy for them.
Thank you.
I searched for it and found it on html5games. Is that the one you're talking about?
If so, it seems like patterns and symbols would benefit you more than using words. Something immediately visible and understandable. For example, stripes for green, triangles for red, and so forth. Something that wouldn't require using the left side of the brain to identify the blocks. The colors would still be there for those who could see them, but those without would have a secondary method to identify them that doesn't involve reading.
I was considering doing this myself... but then I noticed you hit my pet-peeve of calling them "recourse packs". You'll have to recourse to a different artist for your resource pack due to that error.
Thank you! But I can't seem to find it on there, do you have a link?