That diorite looks amazing, but the added lighting and shading could use some work.
I might suggest that the shading could get darker as it gets closer to the edge instead of it being a flat shade. Then adding highlights to lighting along the inner edge.
I tried replicating your shading and lighting with my own texture.
Then I added the gradient shadows and highlights. Also some sheen on the flat part.
Hmmmm... I'ma have to re-think how to do my custom sky.
you see a very obvious 'box' for the sky. I notice this with other peoples packs that have a custom full sky, you clearly see the 'box' the textures are applied to. Not something that's to my liking. Hmmm...
I really, really don't like packs that try to tile with light only in one corner. Hence why I like default so much; however, for a person that doesn't mind this, I think it's pretty awesome.
Hmmmm... I'ma have to re-think how to do my custom sky.
you see a very obvious 'box' for the sky. I notice this with other peoples packs that have a custom full sky, you clearly see the 'box' the textures are applied to. Not something that's to my liking. Hmmm...
The reason its visible is that you have a gradient from dark to light going up to a solid? colored top. After the gradient stops, its pretty definite looking in the sky, creating that hard edge. If you can see edges on your custom sky file, then you'll see it in game too. Clouds might hide that better if you can add them. You can have two simultaneous sky boxes, one stationary sky color, and one rotating cloud layer that way it looks more natural.
So, with the Alpha Pack challenge, I've made a return to 32x textures. Pretty sure Minecraft was still in Beta last time I did this, so I'm surprised I did decent!
EDIT: Okay, I appreciate the rep, but seriously, I brought it over here to see if I could get some criticism. I'm planning on continuing this past the challenge, so it would be helpful.
So, with the Alpha Pack challenge, I've made a return to 32x textures. Pretty sure Minecraft was still in Beta last time I did this, so I'm surprised I did decent!
EDIT: Okay, I appreciate the rep, but seriously, I brought it over here to see if I could get some criticism. I'm planning on continuing this past the challenge, so it would be helpful.
I can't critique this. I love the colours. I love the style, and I love the detail. Jeez, it's dang-near flawless.
So, with the Alpha Pack challenge, I've made a return to 32x textures. Pretty sure Minecraft was still in Beta last time I did this, so I'm surprised I did decent!
EDIT: Okay, I appreciate the rep, but seriously, I brought it over here to see if I could get some criticism. I'm planning on continuing this past the challenge, so it would be helpful.
Well, since you asked... The edges on the planks seem a bit to square, considering everything else. They also seem to trick my eyes into thinking that the cracks are above the planks, though I don't know if it's just me, or how you would fix it.
The plank edges look really straight and unnatural. Compared to the soft, flowing lines of everything else, the plank cracks are just perfectly straight.
Well, since you asked... The edges on the planks seem a bit to square, considering everything else. They also seem to trick my eyes into thinking that the cracks are above the planks, though I don't know if it's just me, or how you would fix it.
I'm not entirely sure what to do with that, honestly. I guess some splits would work?
So, with the Alpha Pack challenge, I've made a return to 32x textures. Pretty sure Minecraft was still in Beta last time I did this, so I'm surprised I did decent!
EDIT: Okay, I appreciate the rep, but seriously, I brought it over here to see if I could get some criticism. I'm planning on continuing this past the challenge, so it would be helpful.
The highlights seem way too bright on those square-ish blocks. I realize you're using a palette, but if you ever release it as a full pack, I would suggest modifying that part.
Acacia planks... with an inappropriate amount of ctm. I used about a dozen .properties files on this block alone.
I used vertical ctm on the walls, then i used repeat ctm on the vertical ctm, so it acts like vertical ctm when placed, but repeats horizontally 4x so it doesn't get repetitive. There's also 3x3 repeat ctm flooring planks and ceiling wood work. So basically, all that wood is the same block.
It keeps all of the woods together, has a better display of the bed parts, has the hardenned clay and glass next to their stained counterparts, red sand near other sandy things and is based on ther previous Unstitcher designs. No code, though, as I purely use it as a way to display my textures (sorry!).
EDIT:
Also, here is something I put on DeviantArt, and got almost no response.
Acacia planks... with an inappropriate amount of ctm. I used about a dozen .properties files on this block alone.
~Dear sweet mother of god~
I used vertical ctm on the walls, then i used repeat ctm on the vertical ctm, so it acts like vertical ctm when placed, but repeats horizontally 4x so it doesn't get repetitive. There's also 3x3 repeat ctm flooring planks and ceiling wood work. So basically, all that wood is the same block.
What do you think?
I think I had a jaw once. It might be around here somewhere. Please be careful where you step.
Your world is so horribly broken but your textures are so wonderful I still want to live there.
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
I redid the standard grass today. This appears pretty much everywhere except the places with biome specific grasses that ive done. (swamps, mega taiga, cold taiga, and roofed forests have custom grasses)
Anyway, it was a huge job. Since grass is the most used texture in the entire game, i went all out on it.
8x8 repeat ctm, 64 tiles. Plus random ctm over it, adding 15 varients. Best viewed at full resolution:
I also redid tall grass to match it, and added double tall grass.
It's amazing how big of a difference it makes in how the world looks...
New Vs. old grass and water.
This shows all of the random ctm varients over the new grass texture:
Lots of assorted rocks and weeds, a few fungi, a few gears (these are extremely rare) and even an old, broken PCB added in. Also, i found a great new way of making roots a bit more realistic.
That diorite looks amazing, but the added lighting and shading could use some work.
I might suggest that the shading could get darker as it gets closer to the edge instead of it being a flat shade. Then adding highlights to lighting along the inner edge.
I tried replicating your shading and lighting with my own texture.
Then I added the gradient shadows and highlights. Also some sheen on the flat part.
Hope this helps.
you see a very obvious 'box' for the sky. I notice this with other peoples packs that have a custom full sky, you clearly see the 'box' the textures are applied to. Not something that's to my liking. Hmmm...
I really, really don't like packs that try to tile with light only in one corner. Hence why I like default so much; however, for a person that doesn't mind this, I think it's pretty awesome.
I've been here for a loooooooooong time.
The reason its visible is that you have a gradient from dark to light going up to a solid? colored top. After the gradient stops, its pretty definite looking in the sky, creating that hard edge. If you can see edges on your custom sky file, then you'll see it in game too. Clouds might hide that better if you can add them. You can have two simultaneous sky boxes, one stationary sky color, and one rotating cloud layer that way it looks more natural.
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You got a big squiggly thing going on that repeats a lot, it's very noticeable. Besides that part, it's looking better.
Argha Blargha
Birch
Jungle
I really like the colors on the Jungle wood... after Acacia and Dark Oak I do logs, any help about how to go about that?
EDIT: Okay, I appreciate the rep, but seriously, I brought it over here to see if I could get some criticism. I'm planning on continuing this past the challenge, so it would be helpful.
I can't critique this. I love the colours. I love the style, and I love the detail. Jeez, it's dang-near flawless.
I've been here for a loooooooooong time.
Well, since you asked... The edges on the planks seem a bit to square, considering everything else. They also seem to trick my eyes into thinking that the cracks are above the planks, though I don't know if it's just me, or how you would fix it.
I'm not entirely sure what to do with that, honestly. I guess some splits would work?
Fair enough. I'd prefer this to rep, feels more like someones actually seen it.
The highlights seem way too bright on those square-ish blocks. I realize you're using a palette, but if you ever release it as a full pack, I would suggest modifying that part.
In-game:
I used vertical ctm on the walls, then i used repeat ctm on the vertical ctm, so it acts like vertical ctm when placed, but repeats horizontally 4x so it doesn't get repetitive. There's also 3x3 repeat ctm flooring planks and ceiling wood work. So basically, all that wood is the same block.
What do you think?
It keeps all of the woods together, has a better display of the bed parts, has the hardenned clay and glass next to their stained counterparts, red sand near other sandy things and is based on ther previous Unstitcher designs. No code, though, as I purely use it as a way to display my textures (sorry!).
EDIT:
Also, here is something I put on DeviantArt, and got almost no response.
Your world is so horribly broken but your textures are so wonderful I still want to live there.
Old:
Anyway, it was a huge job. Since grass is the most used texture in the entire game, i went all out on it.
8x8 repeat ctm, 64 tiles. Plus random ctm over it, adding 15 varients. Best viewed at full resolution:
I also redid tall grass to match it, and added double tall grass.
It's amazing how big of a difference it makes in how the world looks...
New Vs. old grass and water.
This shows all of the random ctm varients over the new grass texture:
Lots of assorted rocks and weeds, a few fungi, a few gears (these are extremely rare) and even an old, broken PCB added in. Also, i found a great new way of making roots a bit more realistic.
So, thoughts on it?