I have no doubt this has been covered countless times, but I can't find a thread for it. Likley buried in some "texture pack" thread.
I've searched but can't find info on how to select a specific painting in-game.
Is that possible, or is it just random?
Change a painting texture? I found a video that was easy enough, but the change I made won't show. I edited it in PS, staying within the border, saved as a ,png,, drag and drop the image into the WinRar file, but no matter how many paintings I try in Creative, that one specific painting won't display. All others seem to be displaying fine, so that means the paintings texture file is correctly saved and placed.
Anyone know why one specific paiting won't show after an edit?
Did you save the WinRAR file as a .zip file, or a .rar file? (.zip is correct one, btw.)
Did you make sure to put your file in the correct folder within your .zip file?
Are you sure you gave your paintings file the correct name? (it much match exactly)
Did you set up a proper pack.mcmeta file in the root of the .zip (or pack.txt for versions prior to 1.6)
Did you select your pack in the Resource Packs menu under options?
I'm sure I'm forgetting some, but this covers most of the obvious mistakes.
-- I'm running 1.6.2
-- saved as an executable .jar file, with the "art" folder in it, and the 256x .png inside the art folder.
(when I open the file to view the png, the area I changed shows the change I made, which is the bottom right large image of the skull)
--yes, it is named... kz.png
--don't think this applies as I just want to edit the single "art" png file for the paintings.
--no resource/texture pack involved. see above.
What gets me is that all indications is that file has been changed, but the chagen isn't showing up.
Even though I altered the image in Photoshop, by selecting and deleting the selction of that one large skull painintg, then layering over that space a new image, flattened the image and saved it to the desktop as a .png, then I drag/dropped the file into the open "art" folder, then closed the folder. and WinRaR.
If you're determined not to create a textures pack, then give up on being able to change the textures. It's really that simple. There's no other way to do this without breaking Minecraft. Make peace with this fact.
Posted 03 August 2013 - 05:53 PM
The first thing I think I should mention is that you should be putting any content in the resourcepacks folder, not in Minecraft,jar. it is a common mistake, and an honest one, since that is where the textures come from, but you should never put your content directly in the .jar file. The .jar files host the default content, and if you replace the defaults, you won't be able to access or switch to the default textures. It can also cause bugs. If you ever have resource pack content, always put it in a resource pack form, zip the contents of the pack (from the highest directory) into a .zip archive (with winzip or 7zip), and put the .zip archive in the resourcepacks folder, then you can select it in the resource packs menu in-game, and switch back to the defaults, as well as any other pack, at will. It is also much less buggy.
I would suggest force-updating Minecraft, or deleting the .jar file you are using and starting the game, both work.
If that doesn't help then I will investigate further, but it sounds like a simple side effect of altering files in the .jar.