I've been messing around with textures for a bit now, cutting and smashing pieces of textures together, playing with tools and filters until I felt like the result was something new. Eventually, I started drawing new textures outright - I haven't done that many yet, but a few.
Some of the results of all this struck me as pretty good, some as needing work, and it seems like it's about time to pile that stuff in one place, call it the beginning of a pack, and get some advice and ideas on sharpening it all up into something solid.
So, that's what I'm looking for here - opinions like "More like this one, less like this one, lighter, darker!", technical advice, and so on. I'm slowly getting a feel for a visual theme here, but it's not firmly established yet.
Credit
This pack currently uses a number of Dokucraft textures as-is, and more in altered but still recognizable forms; that's the "main base" I've been wandering out from. Textures from DokuRPG and from the Dokustash were also sourced as raw fodder Rescaled originals, a bunch of textures from 32-bit games hacked and recolored, and so on, as well... And, yeah, a few bits of different textures were cut out from textures in other packs - though I'll be aiming to clear those out as I go on. I think it all falls inside "fair use", but I'd still rather move clear.
So, if you think you recognize a bit here, a bit there, you may be right. Much of that will likely fade or shift further as the pack develops more and more into it's own thing, but likely not all.
Rights To Use
Given my use of Doku-stuff as a baseline, here's what seems fair to me:
If you're using some form of Dokucraft as a base for your own pack, and crediting that community, I have no objections to you using textures here however you like. If you're using this as a base, then credit the Dokucraft community and me, and I'm good. Just keep the "spliced together" origins of the textures in mind when you do.
I've played it pretty loose so far as sampling and messing with stuff to build all this; feel free to do likewise with it.
Updates
This pack will update basically whenever I make some stuff. Expect a bunch of activity, a lull, another bunch of activity, etc, etc. More feedback generally prompts more activity; I live on feedback.
Woah. Really neat. Surprises me to see such a good pack out of the sudden. I really like how you've shown all the blocks and items in their respective sheets, really great looking.
I think I see a tiling problem with the coloured clay though.
Thanks!
And, yeah, the hardened clay, glowstone, and snow tile only moderately well at the moment, yeah. (All three are also on my mental "replace this with similar-but-more-original" list.)
I don't think you understand what fair use is. You will have to remove any textures you didn't make yourself or don't have permission to use and redistribute. Check the packs and games that you took the textures from for copyright, licenses or terms of use, and remove anything from your pack that breaches these conditions. Recolouring or editing someone else's texture does not make it yours.
That depends very much on the degree of editing involved. It's a bar I believe I have, for the most part, made it over, with the notable exception of using Dokucraft (where I think I'm in-bounds on their terms).
For example: Take a look at the wheat textures. To make the "head" of the wheat stalk, I took a 16-bit wheat with a smaller head, sized up, cut the head off, repasted it over itself mirrored, touched up with a pencil tool, and then added it to a custom stalk.
Not all the revisions are that thorough, yet. But that's the minimum bar I've set myself for future additions and replacements, and everything is trending that way pretty rapidly.
About This
I've been messing around with textures for a bit now, cutting and smashing pieces of textures together, playing with tools and filters until I felt like the result was something new. Eventually, I started drawing new textures outright - I haven't done that many yet, but a few.
Some of the results of all this struck me as pretty good, some as needing work, and it seems like it's about time to pile that stuff in one place, call it the beginning of a pack, and get some advice and ideas on sharpening it all up into something solid.
So, that's what I'm looking for here - opinions like "More like this one, less like this one, lighter, darker!", technical advice, and so on. I'm slowly getting a feel for a visual theme here, but it's not firmly established yet.
Credit
This pack currently uses a number of Dokucraft textures as-is, and more in altered but still recognizable forms; that's the "main base" I've been wandering out from. Textures from DokuRPG and from the Dokustash were also sourced as raw fodder Rescaled originals, a bunch of textures from 32-bit games hacked and recolored, and so on, as well... And, yeah, a few bits of different textures were cut out from textures in other packs - though I'll be aiming to clear those out as I go on. I think it all falls inside "fair use", but I'd still rather move clear.
So, if you think you recognize a bit here, a bit there, you may be right. Much of that will likely fade or shift further as the pack develops more and more into it's own thing, but likely not all.
Rights To Use
Given my use of Doku-stuff as a baseline, here's what seems fair to me:
If you're using some form of Dokucraft as a base for your own pack, and crediting that community, I have no objections to you using textures here however you like. If you're using this as a base, then credit the Dokucraft community and me, and I'm good. Just keep the "spliced together" origins of the textures in mind when you do.
I've played it pretty loose so far as sampling and messing with stuff to build all this; feel free to do likewise with it.
Updates
This pack will update basically whenever I make some stuff. Expect a bunch of activity, a lull, another bunch of activity, etc, etc. More feedback generally prompts more activity; I live on feedback.
Download (Direct)
Alchemic Ash is my mod.
It's full of slime and furnaces and fireballs and magic gems and explosions and lightning.
Thanks!
And, yeah, the hardened clay, glowstone, and snow tile only moderately well at the moment, yeah. (All three are also on my mental "replace this with similar-but-more-original" list.)
Alchemic Ash is my mod.
It's full of slime and furnaces and fireballs and magic gems and explosions and lightning.
That depends very much on the degree of editing involved. It's a bar I believe I have, for the most part, made it over, with the notable exception of using Dokucraft (where I think I'm in-bounds on their terms).
For example: Take a look at the wheat textures. To make the "head" of the wheat stalk, I took a 16-bit wheat with a smaller head, sized up, cut the head off, repasted it over itself mirrored, touched up with a pencil tool, and then added it to a custom stalk.
Not all the revisions are that thorough, yet. But that's the minimum bar I've set myself for future additions and replacements, and everything is trending that way pretty rapidly.
Alchemic Ash is my mod.
It's full of slime and furnaces and fireballs and magic gems and explosions and lightning.