They seem a little blurry but I like the regular one overall. The cracked and mossy however are kinda bad. The cracked for obvious reasons, as for the moss - Maybe it looks better ingame, but it seems a bit too blurred-in like the rest of the texture.
They seem a little blurry but I like the regular one overall. The cracked and mossy however are kinda bad. The cracked for obvious reasons, as for the moss - Maybe it looks better ingame, but it seems a bit too blurred-in like the rest of the texture.
If you mean the blurriness of the colors inside each brick, I fixed it!
But if you mean the blurriness of the brick to the mortar, then that's just a glitch of zooming in on the picture from uploading it to the web.
How do you suggest making the cracked stone better? The only problem is that I don't have much pixel room...
I have made a ticket with curse support, still waiting for a reply. I also posted on the curse forums, sounds like their making a small effort to try to fix the texture pack uploading time out issue. I may have to explore other options.
I may have said this before, and it may just be personal opinion, but I like a little variety in stuff that's the same otherwise (i.e., swords). They look good, but I think they'd look better if they weren't all the same.
I may have said this before, and it may just be personal opinion, but I like a little variety in stuff that's the same otherwise (i.e., swords). They look good, but I think they'd look better if they weren't all the same.
That is a good idea! I was thinking the same, maybe make a twisted hacked-looking thing for wooden, maybe a dragon hilt thing for golden..
I just remembered I forgot stone sword in the picture!
I'm sure we all have done this at some point in our lives, find a couple wooden planks, nail them together, and try to whack it enough that it gets sharp (to kill zombies, of course.) only to find that the wood has split.
This is what tree-puncher Steve is going through, trying to make his first sword. (to kill zombies, of course)
I'm sure we all have done this at some point in our lives, find a couple wooden planks, nail them together, and try to whack it enough that it gets sharp (to kill zombies, of course.) only to find that the wood has split.
This is what tree-puncher Steve is going through, trying to make his first sword. (to kill zombies, of course)
Lovely! The cracks are very nice.
Though I feel the crossguard could be closer to the pommel. Where it is, it seems like it's almost halfway up the sword.
Though I feel the crossguard could be closer to the pommel. Where it is, it seems like it's almost halfway up the sword.
Your right. It needed to be closer to the "pommel".
I also did the "bow". I made it a staff!
I may model the "arrow" in blender, to make more of a crackling energy effect.
I just noticed that it is bouncing up and down, thats just because I got it misaligned in the gif. It doesn't do that in minecraft.
Thought the bouncing was quite nice, makes it seem as though it is unstable energy.
I like the idea but i dont think it quite fits with the rest of the pack, Perhaps a cross bow instead of a bow if you were looking for something different to do?
It doesn't really fit the pack, but I think I will add different versions you can have, like the bluestone/redstone.
I've decided now that I will model the arrow in blender, instead of this, to give a more realistic feel.
I'm with you on this, the coal ore is much better. Maybe add a little chunks or crack to the left, to equilibrate.
Also, the new planks are nice!
Ah, and your wooden sword is a great idea. And I love how move your orb for the "bow". Feel like it going to explode while you're holding it.
Since everyone likes the motion for the orb so much, when I transfer it to 3d model, I might keep that!
Does anybody have any ideas on how to do the bluestone ore? The issue is there is lapis and diamond already, and I would definitely start getting confused.
The gold and diamond/emerald are not shiny/reflective enough, add some stronger highlights.
And they look really like soartex...
They do need some more highlights/transparency to look like it's looking through it. I'll work on it!
Now that you mention it, they do look a bit like soartex. Soartex was part of my inspiration for the pack, but I made everything entirely on my own.
You may make the lapis not an ore, but traces in stone. Or just taint the stone like if the block is a whole gem. And then keep the ores for the diamond.
I think I will add some yellow streaks to my lapis, and have bluestone be some dust embedded in the stone.
I have to say, I'm really digging the "night with clouds" look you got in this one shot. I'm seriously considering doing something like that in my pack now. It looks fantastic.
I have to say, I'm really digging the "night with clouds" look you got in this one shot. I'm seriously considering doing something like that in my pack now. It looks fantastic.
Hah, thanks. It was actually accidental. I just messed up with the time out thing, and it ended up looking amazing!
...But that's just my opinion.
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If you mean the blurriness of the colors inside each brick, I fixed it!
But if you mean the blurriness of the brick to the mortar, then that's just a glitch of zooming in on the picture from uploading it to the web.
How do you suggest making the cracked stone better? The only problem is that I don't have much pixel room...
Fixed the mossy brick!
I may mess with them a bit more. Especially the wood.
Is anyone there?
That is a good idea! I was thinking the same, maybe make a twisted hacked-looking thing for wooden, maybe a dragon hilt thing for golden..
I just remembered I forgot stone sword in the picture!
Wooden sword.
I'm sure we all have done this at some point in our lives, find a couple wooden planks, nail them together, and try to whack it enough that it gets sharp (to kill zombies, of course.) only to find that the wood has split.
This is what tree-puncher Steve is going through, trying to make his first sword. (to kill zombies, of course)
Lovely! The cracks are very nice.
Though I feel the crossguard could be closer to the pommel. Where it is, it seems like it's almost halfway up the sword.
Your right. It needed to be closer to the "pommel".
I also did the "bow". I made it a staff!
I may model the "arrow" in blender, to make more of a crackling energy effect.
I just noticed that it is bouncing up and down, thats just because I got it misaligned in the gif. It doesn't do that in minecraft.
It doesn't really fit the pack, but I think I will add different versions you can have, like the bluestone/redstone.
I've decided now that I will model the arrow in blender, instead of this, to give a more realistic feel.
But before I waste ten seconds colorizing it, I wanted some feedback, so I don't wast ten more seconds colorizing it.
Since everyone likes the motion for the orb so much, when I transfer it to 3d model, I might keep that!
Does anybody have any ideas on how to do the bluestone ore? The issue is there is lapis and diamond already, and I would definitely start getting confused.
(Except "redstone". I don't know what to do for redstone.)
They do need some more highlights/transparency to look like it's looking through it. I'll work on it!
Now that you mention it, they do look a bit like soartex. Soartex was part of my inspiration for the pack, but I made everything entirely on my own.
I think I will add some yellow streaks to my lapis, and have bluestone be some dust embedded in the stone.
Thanks!
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I actually did all of the above. Looking at it more I think I'll play with it some more, though.
Hah, thanks. It was actually accidental. I just messed up with the time out thing, and it ended up looking amazing!