Rayvolution has only given me the original texture free of borders for iron so I doubt I can make the other metals look as good but I will still do my best. It may not be a metal but I am going to do redstone blocks nest, I think they will be easier to do with the released textures than the other blocks
Enjoy
I like the concept, I might do some "official" ones once I start working on the AltTex collection pack, a lot of you guys have given me some great ideas I'd like to at least make available to everyone, but really don't belong in the main pack.
Like your idea for CTM blocks looks great, but it's not very faithfully and doesn't belong in the actual pack, but it's a great idea for the AltTex collection pack!
I like the concept, I might do some "official" ones once I start working on the AltTex collection pack, a lot of you guys have given me some great ideas I'd like to at least make available to everyone, but really don't belong in the main pack.
Like your idea for CTM blocks looks great, but it's not very faithfully and doesn't belong in the actual pack, but it's a great idea for the AltTex collection pack!
To be fair no textures have CTM by default, there are just those in which most packs add CTM to such as glass. I do however agree that this may not belong in the default pack, it was just a little experiment that I thought some people might find cool. I doubt everyone would prefer this style of blocks but there are those out there who like the look
Is anyone having issues with glass as of the ingots being added? My glass texture just dissapeared and I tried redownloading and redoing mcpatch. This is a phenomenal texture pack btw keep up the amazing work.
Is anyone having issues with glass as of the ingots being added? My glass texture just dissapeared and I tried redownloading and redoing mcpatch. This is a phenomenal texture pack btw keep up the amazing work.
CTM does not appear to be working well on 1.6.2 even with MCPatcher. If you are using the new launcher you likely updated without warning and thus it would appear that CTM suddenly stopped working. It happened to me yesterday when I went to see if my iron block CTM worked...
CTM does not appear to be working well on 1.6.2 even with MCPatcher. If you are using the new launcher you likely updated without warning and thus it would appear that CTM suddenly stopped working. It happened to me yesterday when I went to see if my iron block CTM worked...
Any work around or am I just gonna have to wait till that gets fixed?
Any work around or am I just gonna have to wait till that gets fixed?
The launcher will let you play on 1.6.1 if you create a new profile. Other than that I would just wait, I imagine the creator of MCPatcher will soon realize and address the issue
I decided not to do redstone because in order to do that correctly it should be done the way ice is done and that would require it to be entirely redrawn. Since I am no artist I decided it should just remain as it is for now. However I was very pleased by the way emerald turned out
I decided not to do redstone because in order to do that correctly it should be done the way ice is done and that would require it to be entirely redrawn. Since I am no artist I decided it should just remain as it is for now. However I was very pleased by the way emerald turned out
Those look really nice.
and yeah, redstone would require being completely redrawn.. I'll probably do some more official versions of those for the Alt Pack later, they came out really nice.
Okay more generic question than about the art itself.
So right now, when you release a new version, I pick it up through the Curse Client.
The Curse Client places it into the TexturePacks directory.
I then launch MC Patcher to convert the Texture Pack to a Resource Pack.
Everything works well, so no complaints there, except, this is a few more steps than we used to have to go through. Is this just because it's being sorted out?
Before I could just use the Curse Client to download the Texture Pack (1.5) and wouldn't have to worry about MC Patcher unless we got a new version of the Minecraft client and we had to use it to patch the .jar file to enable CTM, etc.
Will there be an update on either the Curse Client or how you release the pack so that we just get a Resource Pack and can return to only using MC Patcher for updating the Minecraft jar on a new version release?
Okay more generic question than about the art itself.
So right now, when you release a new version, I pick it up through the Curse Client.
The Curse Client places it into the TexturePacks directory.
I then launch MC Patcher to convert the Texture Pack to a Resource Pack.
Everything works well, so no complaints there, except, this is a few more steps than we used to have to go through. Is this just because it's being sorted out?
Before I could just use the Curse Client to download the Texture Pack (1.5) and wouldn't have to worry about MC Patcher unless we got a new version of the Minecraft client and we had to use it to patch the .jar file to enable CTM, etc.
Will there be an update on either the Curse Client or how you release the pack so that we just get a Resource Pack and can return to only using MC Patcher for updating the Minecraft jar on a new version release?
Thanks again for all your hard work!.
Yes, sadly up until today Curse only supported 1.5 texture packs so it was an annoying/tedious process to download the pack then convert them for 1.6 every time I released a new version. *But*; Curse fixed the issue, and the 1.6 version is now on Curse so you should be able to just download it and skip the silly extra step.
Alternatively (although a little too late to tell you this) I am hosting the 1.6.x version on my webserver as a mirror, you could of downloaded it from there and skipped having to convert it yourself!
Yes, sadly up until today Curse only supported 1.5 texture packs so it was an annoying/tedious process to download the pack then convert them for 1.6 every time I released a new version. *But*; Curse fixed the issue, and the 1.6 version is now on Curse so you should be able to just download it and skip the silly extra step.
Alternatively (although a little too late to tell you this) I am hosting the 1.6.x version on my webserver as a mirror, you could of downloaded it from there and skipped having to convert it yourself!
Well I'm getting the 1.6 download but it's going into the Texture Pack directory instead of the Resource Pack directory through Curse Client, so I can just move it over and not need to convert it at all?
Well I'm getting the 1.6 download but it's going into the Texture Pack directory instead of the Resource Pack directory through Curse Client, so I can just move it over and not need to convert it at all?
yeah, you should be able to just move it over. I dont think the Curse client itself ever actually updated for 1.6, so it's just plopping them in /texturepack still.
So, about the metal blocks CTM;
Would you mind if I alter the resource pack for my personal use? If so, do I just add the block textures into the ctm file?
So, about the metal blocks CTM;
Would you mind if I alter the resource pack for my personal use? If so, do I just add the block textures into the ctm file?
oh, anything you do for personal use is fine.. you just can't distribute/share it
But unless you ask Chimeratech for his you'll have to make your own (..and thats fine too, that's kinda distributing/sharing but it's between 2 private parties and nothing is being posted publically online so I don't really care). Chimeratech is the one that made those CTM edits of the textures, I don't have any of them.
As for installing them, once you get/make them. Simple open up the /mcpatcher/ctm/ (or just /ctm if this is 1.5) and delete all the folders for the ore blocks then drop in your own.
It's kinda confusing to give you a step by step without knowing what MC version you're running because all the block names and folder paths changed. But in 1.5, those folders are blockIron, blockGold, blockDiamond and blockEmerald.. in 1.6 they're iron_block, gold_block, diamond_block and emerald_block.
Hey, quick question, when you start doing paintings, will you just make cartoony versions of the default, or are u going to make them different, I would like a 2x1 painiting w/ the minecraft menu, so i can make computers.
=D
Hey, quick question, when you start doing paintings, will you just make cartoony versions of the default, or are u going to make them different, I would like a 2x1 painiting w/ the minecraft menu, so i can make computers.
=D
They're going to be cartoonized versions of the originals.
When EVER i Try TO Apply Resorce Pack (Sixty GIG) My minecraft get crashed... i have Both optifine and mcpatcher installed..
---- Minecraft Crash Report ----
// Sorry
Time: 11/07/13 12:39 AM
Description: Rendering screen
java.lang.IllegalAccessError: tried to access field bij.a from class com.prupe.mcpatcher.TexturePackChangeHandler
at com.prupe.mcpatcher.TexturePackChangeHandler.beforeChange1(TexturePackChangeHandler.java:130)
at bjt.c(SourceFile:98)
at bjt.a(SourceFile:87)
at ats.a(SourceFile:406)
at bjx.a(SourceFile:155)
at awd.a(SourceFile:173)
at bjw.a(SourceFile:109)
at bfb.b(EntityRenderer.java:1151)
at ats.S(SourceFile:686)
at ats.d(SourceFile:619)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.prupe.mcpatcher.TexturePackChangeHandler.beforeChange1(TexturePackChangeHandler.java:130)
at bjt.c(SourceFile:98)
at bjt.a(SourceFile:87)
at ats.a(SourceFile:406)
at bjx.a(SourceFile:155)
at awd.a(SourceFile:173)
at bjw.a(SourceFile:109)
-- Screen render details --
Details:
Screen name: bjw
Mouse location: Scaled: (172, 134). Absolute: (344, 211)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
Stacktrace:
at bfb.b(EntityRenderer.java:1151)
at ats.S(SourceFile:686)
at ats.d(SourceFile:619)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 77166480 bytes (73 MB) / 252968960 bytes (241 MB) up to 954466304 bytes (910 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ~~ERROR~~ NoClassDefFoundError: com/prupe/mcpatcher/cit/EnchantmentList$1
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.2-mcpatcher
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics Family GL version 3.1.0 - Build 8.15.10.2372, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Try removing Optifine, there seems to be some trouble with MCPatcher+Optifine in 1.6.x
i just used Optifine (No MCPatcher Installed) and The ResorcePack Worked Fine EVEN with different Block Textures so do i still need to install MCpatcher? cuz i love The Resorce pack and my Minecraft cant Run With Out Optifine lol
Enjoy
I like the concept, I might do some "official" ones once I start working on the AltTex collection pack, a lot of you guys have given me some great ideas I'd like to at least make available to everyone, but really don't belong in the main pack.
Like your idea for CTM blocks looks great, but it's not very faithfully and doesn't belong in the actual pack, but it's a great idea for the AltTex collection pack!
NO! I am refusing to do those textures, specifically, for no logical reason what so ever!
Any work around or am I just gonna have to wait till that gets fixed?
I decided not to do redstone because in order to do that correctly it should be done the way ice is done and that would require it to be entirely redrawn. Since I am no artist I decided it should just remain as it is for now. However I was very pleased by the way emerald turned out
Those look really nice.
and yeah, redstone would require being completely redrawn.. I'll probably do some more official versions of those for the Alt Pack later, they came out really nice.
- Boss Health Bar
- Horse Stamina bar
- XP Orbs
- Options Background changed
So right now, when you release a new version, I pick it up through the Curse Client.
The Curse Client places it into the TexturePacks directory.
I then launch MC Patcher to convert the Texture Pack to a Resource Pack.
Everything works well, so no complaints there, except, this is a few more steps than we used to have to go through. Is this just because it's being sorted out?
Before I could just use the Curse Client to download the Texture Pack (1.5) and wouldn't have to worry about MC Patcher unless we got a new version of the Minecraft client and we had to use it to patch the .jar file to enable CTM, etc.
Will there be an update on either the Curse Client or how you release the pack so that we just get a Resource Pack and can return to only using MC Patcher for updating the Minecraft jar on a new version release?
Thanks again for all your hard work!.
Yes, sadly up until today Curse only supported 1.5 texture packs so it was an annoying/tedious process to download the pack then convert them for 1.6 every time I released a new version. *But*; Curse fixed the issue, and the 1.6 version is now on Curse so you should be able to just download it and skip the silly extra step.
Alternatively (although a little too late to tell you this) I am hosting the 1.6.x version on my webserver as a mirror, you could of downloaded it from there and skipped having to convert it yourself!
Well I'm getting the 1.6 download but it's going into the Texture Pack directory instead of the Resource Pack directory through Curse Client, so I can just move it over and not need to convert it at all?
yeah, you should be able to just move it over. I dont think the Curse client itself ever actually updated for 1.6, so it's just plopping them in /texturepack still.
Would you mind if I alter the resource pack for my personal use? If so, do I just add the block textures into the ctm file?
oh, anything you do for personal use is fine.. you just can't distribute/share it
But unless you ask Chimeratech for his you'll have to make your own (..and thats fine too, that's kinda distributing/sharing but it's between 2 private parties and nothing is being posted publically online so I don't really care). Chimeratech is the one that made those CTM edits of the textures, I don't have any of them.
As for installing them, once you get/make them. Simple open up the /mcpatcher/ctm/ (or just /ctm if this is 1.5) and delete all the folders for the ore blocks then drop in your own.
It's kinda confusing to give you a step by step without knowing what MC version you're running because all the block names and folder paths changed. But in 1.5, those folders are blockIron, blockGold, blockDiamond and blockEmerald.. in 1.6 they're iron_block, gold_block, diamond_block and emerald_block.
=D
They're going to be cartoonized versions of the originals.
remember: Semi-faithful!
---- Minecraft Crash Report ----
// Sorry
Time: 11/07/13 12:39 AM
Description: Rendering screen
java.lang.IllegalAccessError: tried to access field bij.a from class com.prupe.mcpatcher.TexturePackChangeHandler
at com.prupe.mcpatcher.TexturePackChangeHandler.beforeChange1(TexturePackChangeHandler.java:130)
at bjt.c(SourceFile:98)
at bjt.a(SourceFile:87)
at ats.a(SourceFile:406)
at bjx.a(SourceFile:155)
at awd.a(SourceFile:173)
at bjw.a(SourceFile:109)
at bfb.b(EntityRenderer.java:1151)
at ats.S(SourceFile:686)
at ats.d(SourceFile:619)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.prupe.mcpatcher.TexturePackChangeHandler.beforeChange1(TexturePackChangeHandler.java:130)
at bjt.c(SourceFile:98)
at bjt.a(SourceFile:87)
at ats.a(SourceFile:406)
at bjx.a(SourceFile:155)
at awd.a(SourceFile:173)
at bjw.a(SourceFile:109)
-- Screen render details --
Details:
Screen name: bjw
Mouse location: Scaled: (172, 134). Absolute: (344, 211)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
Stacktrace:
at bfb.b(EntityRenderer.java:1151)
at ats.S(SourceFile:686)
at ats.d(SourceFile:619)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 77166480 bytes (73 MB) / 252968960 bytes (241 MB) up to 954466304 bytes (910 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ~~ERROR~~ NoClassDefFoundError: com/prupe/mcpatcher/cit/EnchantmentList$1
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.2-mcpatcher
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics Family GL version 3.1.0 - Build 8.15.10.2372, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Try removing Optifine, there seems to be some trouble with MCPatcher+Optifine in 1.6.x