No offense intended here as the original pp texture is nice.
But, by any possibility do you have an alternative netherrack texture that is kind of bold, instead of soft and smooth?
Like something that's grunge, like the water world effect.
I might have, I'll take a look through my files and see where I put all my alts and old textures. I can fix one of the older textures up to make it fit with the pack a bit better and post it here if you'd like?
I might have, I'll take a look through my files and see where I put all my alts and old textures. I can fix one of the older textures up to make it fit with the pack a bit better and post it here if you'd like?
I'm going to finish the new shulker box, totem of undying and exploration map items, the observer and the new particles and then I think I'll release this update.
I've already done the different coloured shulker boxes/shulkers, polar bears, husk and stray were completed a little while ago, there are the new alt textures (all planks, sandstone blocks, some other stuff) as well as alt stairs/slab textures added for all of them too, fixed sky issues some people were having with mcpatcher/optifine (stars not appearing) and skelly textures have been redone a little bit while I was working on the stray.
Pretty decent update I think!
I also was trying out some new tall grass. Currently have it as an addon pack but I really think it fits the normal grass texture well so I'm not sure if I should just stick it in by default. Some opinions on this would be great!
EDIT: Oh, skeleton horses, llamas and the new evil mobs from the mansion will be coming in the update after this one which I'll hopefully actually get completed and released pretty quickly this time...
It looks to me a bit odd to be honest, mainly because it seems lighter than the grass texture. Maybe if it were the same colours?
Any chance I could get my greasy little hands on those textures you said you finished already? I would be cool with putting them into their folders myself.
Okay I've had a look around and I found this texture:
It looks more rough and grungy compared to the current texture but I'm not sure how well it will rotate. Let me know how it looks though, I can always give you files to stop the random rotation or tweak it a little bit if you want.
2) grass block is too dark , would like to see brighter
The 1.11 update is in the works, should be updating to include a bunch of new stuff just a bit later today.
As for the grass, I'm pretty happy with how it is at the moment honestly so I doubt I'll be changing it. I'll have a look at it anyway though, thanks for the feedback!
Any chance I could get my greasy little hands on those textures you said you finished already? I would be cool with putting them into their folders myself.
I'll be updating in just a little bit, just changing the husk texture as I wasn't happy with how the old texture looked. Shouldn't take me too long I don't think as the base is already there though!
Okay everyone, thanks for all the comments! I'll be updating the pack a bit later today, just doing a few last minute tweaks before I release it. Sorry for the little break of silence again too, got a bit distracted with other things being on holidays and all.
Okay I've had a look around and I found this texture:
It looks more rough and grungy compared to the current texture but I'm not sure how well it will rotate. Let me know how it looks though, I can always give you files to stop the random rotation or tweak it a little bit if you want.
I actually play completely with vanilla textures. When I get an opportunity to play with it I will letcha' know. (Thanks btw)
I've been playing around with something like this here recently; white on black, black on white:
Okay the update is uploaded, curse is just processing it now. You can download it from the planet minecraft link right away though because it's a direct link. Enjoy!
I'll get to work now on the 1.11 stuff and updating the addon packs/extending them a bit more. Any suggestions and comments for changes or additions to make are always welcome.
@gurujive, sounds good and it was no problem at all.
The textures you have there look neat but I don't think they'd work out as well in-game (if that's your intention) unfortunately as it would be hard to tell where each block starts or ends.
@gurujive, sounds good and it was no problem at all.
The textures you have there look neat but I don't think they'd work out as well in-game (if that's your intention) unfortunately as it would be hard to tell where each block starts or ends.
The original idea was like a lightning sun, but it turned out to be a pretty cool optical illusion.
I've gotta admit, its very hard to adjust it to the glow of the sun though. Still, I enjoy what the images do.
Thanks buddy, hope they were worth the (extremely long, sorry) wait!
Also no, you're not crazy, there was indeed some mod support on the front page before (as well as some addon packs that changed a few things) but I removed them for the moment to work on updating them and bringing them up to a standard I'm properly happy with!
There wasn't really a lot of mods that were supported in the pack but I've been adding bit by little bit. Also since DukeGrimm made a github page for mod support I think I'll just use that as the main repository and add a link to it in the OP + add in the support that was done previously. That way people can contribute mod support they've made for the pack too which will get a lot of support added a lot faster than if I was just making it all.
stone slabs (44:0) are buggy; when making true slabs, sometimes the textures are cobble slabs. when made into a full block, however, they resume the stone slab texture. not totally sure whether this is a pack-wide bug or user-error on my part, but i thought i would mention it.
Sheep do you have that Github link? I have some tweaked metal textures to add to the repository. I really want to see what other stuff is hiding in mod support packs too, any chance I could dig around?
I am working on new ore textures and especially dense ore versions for them, would love to see a github link as well! It's for personal use, but maybe someone could use them and even better improve them... http://imgur.com/a/wYPLG
I just created a new repo which had a slightly more user friendly format than the other one as I didn't want to mess around with it too much. This github has all the mod support I could find on my compy as well as everything from the other repo put into an addon pack.
If you're going to add new mod support I'm pretty sure all files for mods just go under the 'assets' folder but I'm not too experienced with modding so it's hard to say.
If you're just adding extra textures (that aren't specifically used in-game or in a mod), maybe make a folder in the base directory (where the assets folder is) called 'extra textures' or something so that people working on mod support can use the textures to make mod stuff!
The repo contains some mod support from TimothyWiggins127, DukeGrimm and Steelfeathers (as well as a little bit of updated stuff from me!) so far. They were all I could find with a quick look so I might have some more lurking about that needs to be added. I'm also not sure how updated most of these mods are so they could potentially be from quite old/outdated versions of the mods...
stone slabs (44:0) are buggy; when making true slabs, sometimes the textures are cobble slabs. when made into a full block, however, they resume the stone slab texture. not totally sure whether this is a pack-wide bug or user-error on my part, but i thought i would mention it.
If you're going to add new mod support I'm pretty sure all files for mods just go under the 'assets' folder but I'm not too experienced with modding so it's hard to say.
-snip-
Mod textures go under the assets folder in a folder named the same as it is in the mod .jar file.
First of all, I have to say that you really did an amazing job here.
The dedication and effort you did are respectable.
Now, I would like to speak seriously.
My name is "GalaxyGlitch", or just Galaxy, and I am a Pocket Edition player, and I dedicate myself to Port Texture Packs from the Java version to ours.
I take this seriously, I try to do it right, and NOT just "Copy-paste" a couple of folders and files, and get an incomplete result.
Few people in this community Port Texture Packs really well.
I'm part of a group of Texture Porters called "PocketMakers", where I have friends known for being the Official Porters of Texture Packs like PaperCut-Out, Flows HD, Soartex Fanver, etc.
So, I ask you:
Would you grant me permission to Port this Texture Pack to Minecraft Pocket Edition?
I have seen a few "Ports" of this Pack, but all of them are incomplete and outdated :/
And i don't know if they asked you for permissions before.
Of course, my job is recreational and non-profit, I do it for fun and because I like it.
And I would really like to share in the community, this amazing job you've done.
If you need more information about me, you can contact me on my Twitter: @_GlitchMC
Hey! Glad to see this resource pack is still kicking. Any plans to update the banners? Finish off the final few paintings (extra large ones, I believe)? What about some more CTM? I adore the small details of this pack. Pixel Perfection is inseparable from my playing Minecraft.
First of all, I have to say that you really did an amazing job here.
The dedication and effort you did are respectable.
Now, I would like to speak seriously.
My name is "GalaxyGlitch", or just Galaxy, and I am a Pocket Edition player, and I dedicate myself to Port Texture Packs from the Java version to ours.
I take this seriously, I try to do it right, and NOT just "Copy-paste" a couple of folders and files, and get an incomplete result.
Few people in this community Port Texture Packs really well.
I'm part of a group of Texture Porters called "PocketMakers", where I have friends known for being the Official Porters of Texture Packs like PaperCut-Out, Flows HD, Soartex Fanver, etc.
So, I ask you:
Would you grant me permission to Port this Texture Pack to Minecraft Pocket Edition?
I have seen a few "Ports" of this Pack, but all of them are incomplete and outdated :/
And i don't know if they asked you for permissions before.
Of course, my job is recreational and non-profit, I do it for fun and because I like it.
And I would really like to share in the community, this amazing job you've done.
If you need more information about me, you can contact me on my Twitter: @_GlitchMC
Thanks for your attention! ^^
I would be very happy for you to release a proper port of the pack!
I've given permission to others before but like you said, support for them is dropped very quickly or they aren't ported properly leaving half finished packs which people download and then wonder why they aren't working too well.
Send me a link once you've finished the pack and I'll check it out. If it's ported well and you intend to update it every once in a while then I'll stick a link to wherever you're hosting it in the OP for other people to find and have that as the official pocket edition version of PP (and I'll give you full credit for porting it over and maintaining it of course!).
Hey! Glad to see this resource pack is still kicking. Any plans to update the banners? Finish off the final few paintings (extra large ones, I believe)? What about some more CTM? I adore the small details of this pack. Pixel Perfection is inseparable from my playing Minecraft.
Best,
Matt
By update the banners, do you mean the banners in-game? Because as far as I'm aware they've been fully completed with textures for the banners and all the symbols but more stuff might've been added so I'm not too sure.
As for the paintings, definitely! I've been trying to think of ideas for some of the larger paintings. Any suggestions would be highly welcome because so far I only have an idea for one of them...
Sheep I took the time to update your metals spritesheet with the 7th material (cast iron) and some sheeting for IE or whatever based on TechGuns metal containers. I included some CTM, but CTM appears to be broken on most things in PP right now...
Awesome, it looks really nice! I should check what metals are most common in mods and add them to the palette so it's easy to make all the metals use the same colours to prevent things from looking out of place. Would make mod support a lot easier...
And yea, not entirely sure why the ctm is broken. I've been looking into it but I guess optifine might've changed something? Gonna have to dig in deeper...
As always, thanks for all the nice comments everyone! I'm currently still looking into the CTM but I'm honestly not sure why it is working incorrectly at the moment. Stuff like the stone slabs showing as cobble wasn't happening in the V3.5 update and I don't think I changed anything in regards to them so I'm a little stumped currently...
I want to make some custom color codes but am unable to find any examples. The reason I want it in a resource pack is so it reformats all the colors within my server. Here the spectrum I imagine:
I might have, I'll take a look through my files and see where I put all my alts and old textures. I can fix one of the older textures up to make it fit with the pack a bit better and post it here if you'd like?
Cool thx for lettin me know.
That would be awesome :]
It looks to me a bit odd to be honest, mainly because it seems lighter than the grass texture. Maybe if it were the same colours?
Any chance I could get my greasy little hands on those textures you said you finished already? I would be cool with putting them into their folders myself.
Okay I've had a look around and I found this texture:
It looks more rough and grungy compared to the current texture but I'm not sure how well it will rotate. Let me know how it looks though, I can always give you files to stop the random rotation or tweak it a little bit if you want.
It is actually using the same palette as the grass but I'll try shifting it down a tone, see if that looks better!
The 1.11 update is in the works, should be updating to include a bunch of new stuff just a bit later today.
As for the grass, I'm pretty happy with how it is at the moment honestly so I doubt I'll be changing it. I'll have a look at it anyway though, thanks for the feedback!
I'll be updating in just a little bit, just changing the husk texture as I wasn't happy with how the old texture looked. Shouldn't take me too long I don't think as the base is already there though!
Okay everyone, thanks for all the comments! I'll be updating the pack a bit later today, just doing a few last minute tweaks before I release it. Sorry for the little break of silence again too, got a bit distracted with other things being on holidays and all.
I actually play completely with vanilla textures. When I get an opportunity to play with it I will letcha' know. (Thanks btw)
I've been playing around with something like this here recently; white on black, black on white:
Okay the update is uploaded, curse is just processing it now. You can download it from the planet minecraft link right away though because it's a direct link. Enjoy!
I'll get to work now on the 1.11 stuff and updating the addon packs/extending them a bit more. Any suggestions and comments for changes or additions to make are always welcome.
@gurujive, sounds good and it was no problem at all.
The textures you have there look neat but I don't think they'd work out as well in-game (if that's your intention) unfortunately as it would be hard to tell where each block starts or ends.
The original idea was like a lightning sun, but it turned out to be a pretty cool optical illusion.
I've gotta admit, its very hard to adjust it to the glow of the sun though. Still, I enjoy what the images do.
Yells excitedly and runs off to play Minecraft with your resource pack
"Thank you for updatiiiiiiiiiiiiiiiiiiing-" I call back over my shoulder
Thanks buddy, hope they were worth the (extremely long, sorry) wait!
Also no, you're not crazy, there was indeed some mod support on the front page before (as well as some addon packs that changed a few things) but I removed them for the moment to work on updating them and bringing them up to a standard I'm properly happy with!
There wasn't really a lot of mods that were supported in the pack but I've been adding bit by little bit. Also since DukeGrimm made a github page for mod support I think I'll just use that as the main repository and add a link to it in the OP + add in the support that was done previously. That way people can contribute mod support they've made for the pack too which will get a lot of support added a lot faster than if I was just making it all.
stone slabs (44:0) are buggy; when making true slabs, sometimes the textures are cobble slabs. when made into a full block, however, they resume the stone slab texture. not totally sure whether this is a pack-wide bug or user-error on my part, but i thought i would mention it.
I just created a new repo which had a slightly more user friendly format than the other one as I didn't want to mess around with it too much. This github has all the mod support I could find on my compy as well as everything from the other repo put into an addon pack.
Github repo.
If you're going to add new mod support I'm pretty sure all files for mods just go under the 'assets' folder but I'm not too experienced with modding so it's hard to say.
If you're just adding extra textures (that aren't specifically used in-game or in a mod), maybe make a folder in the base directory (where the assets folder is) called 'extra textures' or something so that people working on mod support can use the textures to make mod stuff!
The repo contains some mod support from TimothyWiggins127, DukeGrimm and Steelfeathers (as well as a little bit of updated stuff from me!) so far. They were all I could find with a quick look so I might have some more lurking about that needs to be added. I'm also not sure how updated most of these mods are so they could potentially be from quite old/outdated versions of the mods...
Thanks for the feedback both of you! I'll check out both these things and get back to you asap.
Mod textures go under the assets folder in a folder named the same as it is in the mod .jar file.
Hello :^)
First of all, I have to say that you really did an amazing job here.
The dedication and effort you did are respectable.
Now, I would like to speak seriously.
My name is "GalaxyGlitch", or just Galaxy, and I am a Pocket Edition player, and I dedicate myself to Port Texture Packs from the Java version to ours.
I take this seriously, I try to do it right, and NOT just "Copy-paste" a couple of folders and files, and get an incomplete result.
Few people in this community Port Texture Packs really well.
I'm part of a group of Texture Porters called "PocketMakers", where I have friends known for being the Official Porters of Texture Packs like PaperCut-Out, Flows HD, Soartex Fanver, etc.
So, I ask you:
Would you grant me permission to Port this Texture Pack to Minecraft Pocket Edition?
I have seen a few "Ports" of this Pack, but all of them are incomplete and outdated :/
And i don't know if they asked you for permissions before.
Of course, my job is recreational and non-profit, I do it for fun and because I like it.
And I would really like to share in the community, this amazing job you've done.
If you need more information about me, you can contact me on my Twitter: @_GlitchMC
Thanks for your attention! ^^
Sheep,
Hey! Glad to see this resource pack is still kicking. Any plans to update the banners? Finish off the final few paintings (extra large ones, I believe)? What about some more CTM? I adore the small details of this pack. Pixel Perfection is inseparable from my playing Minecraft.
Best,
Matt
Hey Sheep! it's great to see this pack is still being updated regularly. It was always my favorite back in the day, keep it up!
Hey everyone, I'm back!
I would be very happy for you to release a proper port of the pack!
I've given permission to others before but like you said, support for them is dropped very quickly or they aren't ported properly leaving half finished packs which people download and then wonder why they aren't working too well.
Send me a link once you've finished the pack and I'll check it out. If it's ported well and you intend to update it every once in a while then I'll stick a link to wherever you're hosting it in the OP for other people to find and have that as the official pocket edition version of PP (and I'll give you full credit for porting it over and maintaining it of course!).
By update the banners, do you mean the banners in-game? Because as far as I'm aware they've been fully completed with textures for the banners and all the symbols but more stuff might've been added so I'm not too sure.
As for the paintings, definitely! I've been trying to think of ideas for some of the larger paintings. Any suggestions would be highly welcome because so far I only have an idea for one of them...
Awesome, it looks really nice! I should check what metals are most common in mods and add them to the palette so it's easy to make all the metals use the same colours to prevent things from looking out of place. Would make mod support a lot easier...
And yea, not entirely sure why the ctm is broken. I've been looking into it but I guess optifine might've changed something? Gonna have to dig in deeper...
As always, thanks for all the nice comments everyone! I'm currently still looking into the CTM but I'm honestly not sure why it is working incorrectly at the moment. Stuff like the stone slabs showing as cobble wasn't happening in the V3.5 update and I don't think I changed anything in regards to them so I'm a little stumped currently...
Is there a way to edit the chat colors?
I want to make some custom color codes but am unable to find any examples. The reason I want it in a resource pack is so it reformats all the colors within my server. Here the spectrum I imagine:
1 - purple
2 - blue
3 - cyan
4 - green
5 - dark red
6 - red
7 - orange
8 - dark gray
9 - brown
a - light blue
b - light green
c - pink
d - light yellow
e - light gray
f - white
Is there any way to do this?
Love the resource pack. Didnt care the sounds