Did someone call for sleepers? I have some zombie villager textures made, they could use a pixel artist to go and add some fresh features, but for now my remixes will have to do. At least now we have something that fits the feel of the pack. I also put a couple of Randomobs textures together, just for variety, I'm posting both sets in galleries below:
I never did get any feedback on my last set of textures, are there any ways I could improve them? Please let me know if any of this lore or texturing is useful to the pack.
Also have some potential lore ideas written up for the Strays and Husks, and some revamped lost lore. Stray lore was written in short story form, and is coming in the next post:
Husk Lore idea:
Some kind of Lost variant that has been mutated even further by the radioactivity of the barrels and dust in the dumps, gaining resistance to the harsh UV and becoming a living source of harmful radiation.
Revamped Lost Lore
Originally people who were denied access to the H.I.V.E.s or attempted to set forth to find pure land again, these creatures are believed to be
the result of radiation induced mutations. Little is known about them, but they are considered to have been some of the original creators of the scrap-shack villages that litter the badlands.
The most common narrative is that radiation slowly turned these unlucky survivors into stiff, gruesome, inhuman beings. They wander aimlessly, driven only by their last and most vicious instincts. The radiation has mutated them, given them a lowered tolerance for UV, and with the thinned atmosphere post Event, it takes hardly a minute of direct exposure to the sun to push them over the threshold into outright toxicity. If you listen close to their moans, you can hear the last bits of humanity in them begging to be put out of their misery: even as they tear you limb from limb.
The most desperate of survivors might try to feed off their flesh, but will find it heavily contaminated by radiation, and unbearably chewy.
There is a particularly nasty group of bandits in the colder regions, calling themselves, "Ettins". These are the remains of Surface Exploratory Team Eta, believed to be one of the last, largest, best equipped and most formal of the H.I.V.E.'s early exploratory groups, in the period following The Event, and preceding the collapse of the H.I.V.E.s. The Eta Team's mission was deceptively simple: explore an area of the surface reported by scans and confirmed by SP Eyes to be less ravaged by radiation than it's surroundings. They were to reach this area, collect samples of soil and fauna, and lastly search for a potential settlement site. Geared with weapons, Hazmat suits, water purifiers, food supplies, scientific testing and survival equipment, and rough knowledge of the route and potential hazards. They hurriedly carved their way to the mountains that the area was said to lie beyond, beset by lost and fighting off the desperate remnants of former Exploration Teams the entire way. Finally, they made it through a thin pass, only to find a frigid plateau, seemingly devoid of life. They attempted to complete their mission regardless, struggling to dig soil samples out of the permafrost, and unable to test, let alone purify the frozen groundwater. They established a camp, and it began to snow: a howling, cutting blizzard well beyond anything their gear or training could have prepared them for. Many perished. The unlucky survivors soon found things bleaker than they anticipated.
The blizzard had buried the bulk of their supplies, and worse yet, filled the pass, sealing them in. They began to wander, hunting for food, or a place to make shelter, and soon found that the frozen wastes supported more life than they first anticipated. Their numbers quickly dwindled, from original hundreds down to a few groups of dozens as they struggled to survive without food, water, adequate protection from the cold, any hunting equipment or experience, occasional bandit attacks and constant competition with the local wolves. Finally, dying of frostbite their Hazmat suits were never intended to protec from, little more than skin and bones, they saw a light in the distance. They ran to it, and found and igloo. Within it was a man in a crude coat and gasmask, wearing an odd green and black painted traffic cone upon his large head. The strange man offered them a deal: he would trade them potent tranquilizers to help them hunt, and give them the location of a nearby frozen river to find water and a stand of trees. In return they would bring him materials, and more live test subjects to continue his "research". Hesitantly, they agreed, leaving a few of their number as collateral. The tranquilizer worked, slowing a charging feral dog to a crawl, and allowing them to knock unconscious a handful of bandits. They got water from under the ice, just as he said they could, and boiled it over a fire with the wood, making for the best wolf stew they had ever had. They returned to the igloo with their bellies full for the first time in months, and their payment bound in tow. They collected their and began to train their collateral, and left to hunt again, asking for more tranquilizer, and promising another batch of subjects in return. This grim cycle continued until they began to consider tranquilizer an absolute necessity for survival, a few even took to using it recreationally, to slow the shaking of their hands and chattering of their teeth, to numb the pain. So I hope you can forgive me, even if you are so heavily drugged you can't hear my little story, but I simply must have more. I can't hardly hunt without it, and a deal is a deal.
ill start work on the lore page this week since 1.10 is completely out.
I never did get any feedback on my last set of textures, are there any ways I could improve them? Please let me know if any of this lore or texturing is useful to the pack.
the textures from your last post were in a 64x64 format. last days is a 32x32 pack.
i have them but i haven't dun anything with them yet.
If you're referring to the skeleton and zombie alternate textures I made, those are the same resolution as the textures included in the pack. All I did is a little recoloring and detailing. If they are 64x64, it is because the textures included in the pack are also. My zombie villager textures are mash ups of the old zombie and villager textures, with some detailing added, so they are new to the pack, but not 100% original work. Hope that clarifies things.
That sounds funny, but there is a precedent for large rodents with the giant rat. I was wondering about maybe a giant (space) hamster myself. I just don't know how we can justify it's drops with that concept. Other ideas include a large strain of mutant wolf (because they also live in the taiga), cat (due to their fondness of fish), or mutant bear (because it resembles nothing so much as a large bear). I was also wondering about maybe some kind of fishing robot, or fish monster, but the first one sounds inconsistent (robots are usually either passive or omnicidal) and kind of bland, and the second is interesting, but doesn't fit with the frozen surroundings, or the polar bear model very well.
Rollback Post to RevisionRollBack
Sometimes I do things; mostly I lurk. I want to do more things. I'll probably just lurk.
That sounds funny, but there is a precedent for large rodents with the giant rat. I was wondering about maybe a giant (space) hamster myself. I just don't know how we can justify it's drops with that concept. Other ideas include a large strain of mutant wolf (because they also live in the taiga), cat (due to their fondness of fish), or mutant bear (because it resembles nothing so much as a large bear). I was also wondering about maybe some kind of fishing robot, or fish monster, but the first one sounds inconsistent (robots are usually either passive or omnicidal) and kind of bland, and the second is interesting, but doesn't fit with the frozen surroundings, or the polar bear model very well.
I like the wolf idea because it explains why they spawn in frozen lands
Layered Automated Defense System (LADS) (clay mesa) - As hostilities began among the remaining, struggling post-Event nations, it seemed obvious that their existing defense mechanisms would have to be upgraded. In light of this, the quarreling states came up with a plan. Their plan was simple, although incredibly expensive in terms of resources: significant cities would be totally covered with colossal arrays of defense systems and various fortifications. The resources were gathered and the plan was carried out more or less successfully, but the engineers responsible for the project failed to note one important weakness: the electronics and fortifications chosen could, if sufficiently weakened, allow critical levels of radiation through at certain points. Once people began inexplicably dying and this weakness became all too clear, the surviving authorities agreed to demolish the subterranean cities in order to expand the H.I.V.E. project, in hopes of a more effective shelter.
Military Antenna Shack Settlement (Savanna) - In the late stages of the war, desperate military authorities began an ambitious project with the goal of creating a possible haven for soldiers and military forces. Engineers reverse-engineered the lightning conducting antennas of OI's tesla towers more or less successfully. The aim of using antennas was to facilitate long-range communication between divisions by transmitting messages using the stilt. Sadly, these poorly conceived structures were almost as transparent to radiation as their scrap-shack predecessors, slowly killing off the remaining military forces and plunging H.I.V.E.-dwelling postwar survivors into a state of total anarchy.
Dense Scrap Shack Town (Roofed Forest) - Towns and cities too large to be fully accommodated by a simple scrap shack village, but too small to warrant construction of a Layered Automated Defense System, generally set up a large number of scrap shacks to house their inhabitants. Because these municipalities were more wealthy than their smaller counterparts, they invested in slightly modified fungal radiation shields to help protect their denizens. In at least one way, this plan worked: the inhabitants generally were exposed to less radiation than those in the scrap-shack villages and, as a result, generally either survived to become Bandits or mutated into the Lost rather than dying. These communities also obtained robots for labor and defense, but their circuitry underwent many of the same malfunctions as those in the wastes, meaning they are now just as hostile as their former owners.
I still haven't come up with anything for ice plains spikes and the like, though...
This is the lore I made up for the 1.7 biomes. Note as I am not the one in charge of this thread and thus not related to the people making the resource pack, these are non canon.
Wastelands(Mesa, Mesa Bryce, Mesa Plateau, Mesa Plateau M)
These areas used to be giant cities with buildings everywhere. But after the event, the buildings were destroyed and various furniture were scattered. The result is large mountains of junk and debris.
Radio Antenna Fields(Savanna, Savanna M)
Unlike the large antenna facilities used to generate power, these large fields were used to transmit radio waves to far away areas.Of course, after the event, the sattelites were knocked down, making these antennas useless. Now, The Masked has moved in to these areas as the large flat areas has made it suitable for small scrap shack villages.
Scrap Shack City(Roofed Forest)
These areas were used by The Lost to make huge cities of Scrap Shacks using an upgraded version of the Scrap in the box. But scrap shacks don't really protect people from radiation now, do they? Not only that, huge metallic mushrooms also grow due to the large amount of metal found in the soil.
Spruce Forests(Mega Taiga, Mega Spruce Taiga)
When the event happened, it started huge forest fires that seem to go on forever. One might assume that this left the area uninhabitable. Instead, the fire made the ground more fertile,not only allowing trees to grow in abundance, but also allowing to grow extremely tall!
Solar Energy Collection Fields(Sunflower Plains)
When fission and fusion materials became scarce, O.I set out to find alternative energies this part is actually canon. One of the few alternative energies were solar energy. O.I set up S.E.C (Solar Energy Collector) at certain areas to collect this type of energy. Alas, this type of energy has been proven to be ineffective as the energy collected wasn't enough to power an entire nation. The project was abandoned soon after in favor of the large antenna facilities.
I came up for a lore on the guardians and underwater temples a while back. Goes along the lines of robot submarines, used in wars, controlled on the moon, after the event they go haywire and start blowing up refugee ships from all the wars that followed and after the bombs drop they go silent for years to come. As for the temples there the base of operations for these robot subs designed before the event.
I had a thought a while ago about some lore for the mega amoeba. It could be the result of a nano-bot project run by O.I. to enter a patient's body and literally take out any cancerous cells, mutations (that one depends on when O.I. started the project), or viruses. However, they decided to start producing them on a larger scale, before gradually shrinking the design. They still have all of the properties they would have when the project was completed, ie. combining to form larger robots, separating when destroyed, and trying to get into a human. And that kinda hurts.
I Made Guardians, I Call Them Aquatic Defense Robots A.D.R For Short
Backstory: A.D.R Are Prototype Defense Robots That Would Destroy Any Threat To Their Stationed Aquatic Base. They Have Electric Spikes That Activate When You Hit Them With A Close Range Weapon. A Glitch In Their Programming Causes Them To Think That Temperature Monitors Are A Threat To The Master A.D.R and Aquatic Base. The Master A.D.R Is Darker In Color And Has A Defensive Liquid That Causes Weakness In The Body And Mind, Making The Bases They Guard And Them Difficult To Deal With.
Also I have some lore ideas:
Underwater temple and Gardians (Submarine base and Robotic submarine): When History started testing on the moon he was approached by one of his lead engineers with the idea of a robotic submarine and underwater submarine base. The original idea was to explore the bottom of the sea to find new species of fish or plant. However History had other plans. He used to schematic of the submarine and mounted a laser in the front. The submarine proved effective at range and could rip a ship in two within seconds. The submarine was designed to be able to protect or destroy supply ships if a war were to break out. For saftey mesures the control station was built on the moon so it wasn't suprising when the event struck that the sub's malfunctioned and attacked refugee and aid ships. After the bombs dropped the submarines went scilent for a good few years until a dumb nut survivor made there way onto the moon and turned on the submarines again, now we're all screwed.
Alex: She did not wait out the apocalypse in a HIVE nor id she become one of the masked or lost. She survived on a mountain away from the natural disaster and bombs with her dog named Fido. She is good in combat due to her time in the military before the war. Now she wanders the wastes with HIVE memeber named Steve. her name is Alex
May I make a suggestion for a mod lore, Applied Energistics: To control their robots, rockets, and WMD's , OI would have to develop advanced computers, because what will control your machine, a soul-like energy ball, but back to the topic, with the amazing advances to control bots like huggatrons, they had discovered an interesting side application; Storing matter in the form of energy, research was done, and the Matastorage MK.1 computer was built. Further research allowed more advanced storage, and, eventually hard-drives that with the Spacastorage parts, would allow OI to put their massive vaults of money into cyberspace. After the event, the original computers fell into disrepair, all that's left is the silicon (certus quartz) parts, with some other research from blackwater, it is now possible to replicate OI computers.
In my opinion, the End lore as it currently stands is kind of a dead-end. Which is fair, since in the... 3 1/2 years after it was first added, it changed exactly not at all.
In review: The End is a… place, only accessible via portal, that seems to be far outside of the solar system, if it 'exists' at all. It maintains some kind of atmosphere and is the home of the remains of Dr. H (installed into some sort of draconic machine) and all of the "experiments" produced by Croc Co. in the years following the Event.
The new things in 1.9:
1. Infinite End
2. End Cities (Nobody lives in them, but the defences are active)
3. Chorus Plants (Life in the End/Madness Realm?)
4. Shulkers
5. Respawnable Ender Dragon (This is a fairly big deal)
My suggestions: Make the End into some kind of physical place, which was originally to be used by Croc Co. personnel and other authorised individuals to survive the Event (which Dr. H brought about and therefore theoretically predicted) before Dr. H went entirely insane, and horribly disfigured all the would-be survivors. Perhaps the obsidian (used for portals to the Moon as well) has a built-in Atmosphere Protection and Production Field (or a more-acronymable name) to prevent certain types of portal-related disaster. Perhaps the End is some kind of asteroid field in a dust cloud (so you can't see the stars) and the Obsidian (I forgot the official name) proved to be too expensive, so Croc Co. engineered bio-electronic O2 synthesizers based on the same technology that was later used for the Experiments and which could be hardened at high temperatures into a fairly strong material, used to reinforce the more plentiful, though weak, compressed asteroid rock in the construction of "cities". Then, because everyone was terribly paranoid in the years around the war, Croc Co. filled these "cities" with armored defence turrets, which, for no reason that Dr. H ever articulated, shot little homing rockets which would latch onto a victim (Which was only somewhat damaging) and then lift them into the air before running out of fuel, dropping them, instead of, for instance, exploding on contact like a normal weapon.
In other news, what would everyone say if I said that I could (or had already) set up a wiki for the project?
File uploads may not be working yet, email isn't set up, and the URL will be made to look nicer in the future (/w/LAST_DAYS/Main_Page is the target), but the wiki itself is there. I don't have a logo (I'd want it in full size and as a favicon (32x)) or a skin, so if anyone can suggest anything that would be appreciated. Link removed due to lack of demand.
These nifty machines are quite useful. Their basic function is of course heating stuff using batteries. However, their input slots are also able to rapidly oxidize certain materials inserted, such as wooden items and some of the scrap metal. Another, lesser known function is to make 'salvaged batteries' from certain materials.
Maybe like mutant animal skins or salvaged plate metal or something? A scavanged riot shield, perhaps? The side of an old (small) shipping crate? A car door (pounded flat)? A cabinet door? A refrigerator door? One of those squarish manhole covers on hinges (you know the ones I'm talking about, right)? An ironing board? The back of a chair? The dish part of a satellite dish or radar array? Tea tray? Large book? Several books duct-taped together, end-to-end? Banged-up flatscreen TV (or would that be too modern)? One of the smaller wings from an aircraft and/or a wing from one of the smaller aircraft? Outer door from an aircraft? A less important character? The power of positive thinking?
You missed the lore i made for the chorus plants(i posted it, right?)
edit: here
LORE!
BEE+ (beetroot)
Similar to the iodine extraction machines, These manufacture vitamins,
mostly vitamin B and lots of vitamin E. The pills themselves are not
very filling, but stuffing a number of them in a can with water makes
the body convert the sudden overdose into energy. Don't ask how.
CHRU-5 (chorus plant)
CHaos Refinement Unit Mk 5. Now read as Chrus, and pronounced chorus.
The CHRU were built to siphon of chaos energy, turning it into a more
stable form. They leave behind themselves a trail of condensed chaos. It
is possible to find chaos capsules in it. The devices themselves are
fragile and a drop would surely destroy them, so care must be taken when
harvesting.
Chaos pods (chorus fruit)
Pods containing unstable condensed chaos. If ingested, the ingestee
is teleported a small distance by the chaos energies. By heating it, it
is possible to create stabilised chaos pods, which are more stable and
are used to build the labs known as 'End Cities'.
END of lore
I changed the rabbit stew texture to be more consistent.
EDIT: Oh, and we need new boat textures, and someone please etxture the polar bears. I can't do entities.
More edit: I'm also working on the .lang file.
Even more edit: Is it just me or is the minecart in 16x?
I like those textures!
ill start work on the lore page this week since 1.10 is completely out.
i made a back up folder in the Github for the lore thread and made a first pass at it.
http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/resource-pack-discussion/1256100-last-days-lore
ill add the missing entitys and biomes (blank place holders) later this week.
the textures from your last post were in a 64x64 format. last days is a 32x32 pack.
i have them but i haven't dun anything with them yet.
are these ones new?
I had a think and I suggest that polar bears should be some sort of mutated snow rabbit
If you're referring to the skeleton and zombie alternate textures I made, those are the same resolution as the textures included in the pack. All I did is a little recoloring and detailing. If they are 64x64, it is because the textures included in the pack are also. My zombie villager textures are mash ups of the old zombie and villager textures, with some detailing added, so they are new to the pack, but not 100% original work. Hope that clarifies things.
Sometimes I do things; mostly I lurk. I want to do more things. I'll probably just lurk.
That sounds funny, but there is a precedent for large rodents with the giant rat. I was wondering about maybe a giant (space) hamster myself. I just don't know how we can justify it's drops with that concept. Other ideas include a large strain of mutant wolf (because they also live in the taiga), cat (due to their fondness of fish), or mutant bear (because it resembles nothing so much as a large bear). I was also wondering about maybe some kind of fishing robot, or fish monster, but the first one sounds inconsistent (robots are usually either passive or omnicidal) and kind of bland, and the second is interesting, but doesn't fit with the frozen surroundings, or the polar bear model very well.
Sometimes I do things; mostly I lurk. I want to do more things. I'll probably just lurk.
I like the wolf idea because it explains why they spawn in frozen lands
Main thread from page 220
and the ones above!
If i missed any post it below please!
edit- also if you have a Reddit account please help the texture community get this update- https://www.reddit.com/r/minecraftsuggestions/comments/4pcf9t/missing_color_configuration_for_resource_packs/
You missed the lore i made for the chorus plants(i posted it, right?)
edit: here
thanks.
Hey if i made a Discord voice and text server for the last days community would anyone use it?
pm me if you would like to join.
i dont really use discord, but sure, could try
Personally, I'm a huge fan of discord, though this site you've linked to is unfamiliar to me
Also check me out on:
WordPress, Etsy, and Spore.
https://discord.gg/gReZq6u -The Last Days server
i've never seen another site for it? maybe they updated ?
i fixed the red stone problem
Wouldn't the new bone blocks be some kind of water storage device?
with the addition of loot_tables in 1.10
we can make the mobs drop what ever we set it for. so we can make hugatrons sometimes drop gears
also i think this addition points to one of the next few updates to allow crafting_tables changes.
with that we could make a new game,(this isn't kan.. minecraft anymore).
Wait, wait, wait, what? Resource packs have the ability to rewrite the loot tables now?
Also check me out on:
WordPress, Etsy, and Spore.
I think they would be the hydrobattery storage blocks. Lore for fossils=hidden suplly caches
i am testing that theory. i found it in the assets folder. in the 1.10 build. - there would have to be some kind of server side thing. - doesn't work
also here is the last days voice and text server https://discord.gg/gReZq6u