Also I finished the first batch of UE textures. I'm a bit annoyed that at first everyone voted for texturing the UE mods and now I've to do all the textures.
Anyways here's a screen:
Platin block, enrichment chamber, platinum compressor, and smelting factories tier 1,2 and 3
I'm sorry comply I have finals next week an I' trying to study over working on texturing
so i was thinking about it and a custom flans mod pack doesnt sound bad i mean it would eat up even more of what little time we have but we could add any vehichiles wanted for lastdays any guns or uniforms just like that i mean we could make a hive leader uniform and a hive dweller uniform we could make a tank or a chopper or a plane (this is all but my agreement with kietrrams suggestion)
Someone still needs to merge the dial with the clock. *sigh* And it looks like I'll be that someone... I don't wanna
Offtopic question: I've had this personal sci-fi texture pack for a long time and I still got no ideas for the wool. I want to turn them into machines like in Last Days. Any suggestions? What does a sci-fi universe need?
sorry about my extreme lazyness i could do it, but it would never look as good as yours and i dont know what to do if you tell what to do exactly i could do it today
No idea about the flan's mod thing. I still think we should finish first what we started.
The clock and the dial need to be merged into an animation-like png for the next release. The clock is in the items png, the dial is in the misc folder. Then you need to merge them and at the same time stay true to.... I can't explain it in english, just have a look at what the vanilla clock animation looks like:
See? It's lot of stupid pixel work
ermagawd that will take a while let me just um ya ill get to work on that
Used the electric tools that kingskyler did as a base for the other ones and improved the ones he did slightly
Also if everyone's going to be complaining about he compass textures than ill do them
-edit-
I keep forgetting to mention that the golem textures for thaumcraft don't need to be resized fromt he default as they are at the correct texture scale for a 32x texture pack/
Someone still needs to merge the dial with the clock. *sigh* And it looks like I'll be that someone... I don't wanna
Offtopic question: I've had this personal sci-fi texture pack for a long time and I still got no ideas for the wool. I want to turn them into machines like in Last Days. Any suggestions? What does a sci-fi universe need?
computer screens and data readouts, and lots of em
Used the electric tools that kingskyler did as a base for the other ones and improved the ones he did slightly
-snip-
I actually made the chainsaw way better and never posted it, I'll go grab it now
Actually here's all I got done
item_0
bronze_1
bronze_2
I took the idea of pre-event combat armor for this one
nano_1
nano_2
I suck at icons can someone else do those for bronze and nano armor?
Also the hazmat suit should be an in-tact suit white one that the pig men wear since it protects against fire and lets you breathe under water. If that already exists as an alt texture can someone get it for me?
Here's a micro block tank and a bronze armor preview:
Used the electric tools that kingskyler did as a base for the other ones and improved the ones he did slightly
Also if everyone's going to be complaining about he compass textures than ill do them
-edit-
I keep forgetting to mention that the golem textures for thaumcraft don't need to be resized fromt he default as they are at the correct texture scale for a 32x texture pack/
THANK YOU SOOOOOO MUCH FROMAN (it took me an hour to do the first clock )
also the white hazmat suit is in the old custimiser i think and good work on the bronze armor my jumpsuit wasnt working very well :I
Also comply bronze armor and the solor helmet and quantum armor and nano armor along with the kevlar armor and the hazmat suit the white one that kingskyler wants all go into the armor folder then into another folder called ic2 darkmatter and red matter are in the normal armor folder and the ee folder then in art then in armor folder just so you know saying you asked earlier
also we have a couple new armors to add to the list if we do ftb mod pack we need the gravi suit adavanced lappak ultimate lappak ultimate solor helmet and long fall boots and boots of the traveller for thaumcraft ( i looked threw all the mods thats all the armor i could find) but then there is also the buttload of items added as well
So solar helmet, quantum armor, nano armor, kevlar armor and hazmat armor go LastDays.zip/armor/ic2
Darkmatter and red matter go in LastDays.zip/armor/ee/art/armor ????
yes and no the ic2 stuff is correct but the darkmatter just goes into the armor folder and then a copy of it goes into ee/art/armor
No problem, I like cookies. By the way, just out of interest... Who is helping out on the texture pack? Is it all community made? (apart from Doku and History.)
The lore and texture pack are both community made.
Well Doku started it somewhen in alpha (methinks). History was in charge during alpha and beta. He vanished for some time and Croco15 and Halphprice took over for him. History returned shortly before the 1.0.0 full release only to vanish again. (all that info without guarantee)
After that dereksmith took over and turned it into a community pack. Everyone can help. At the moment it's mostly frightmare44, kingskyler, Froman and me who contribute textures, but there are others like srgnoodles or kolver88 who contribute to the lore thread or sound pack respectivly.
You're welcome to help if you want to.
Edit: @kingskyler What about the hazmat suit and the exoskeletton. What are their exact names. Also is the darkmatter armor really named darkmatter1 or darkmatter_1?
um i think that its darkmatter_1 i am sick so its made doing stuff like thinking a bit of a challenge sorry.
i noticed we needed nightvision goggles for feed the beast so here is something just made i already correctly named it and it belongs to the armor/ic2 folder
I doubt its name is fCcV4.png ... I think your image hoster renamed it
oh ya i guess they did oh well anyways its nightvision_1 we need to figure out what to do with the portal mod are we going to leave it as aperture or what
I'm sorry comply I have finals next week an I' trying to study over working on texturing
Amazing
I'm going to take an i.t. class next year for java coding so there's that in a few months
Also if everyone's going to be complaining about he compass textures than ill do them
-edit-
I keep forgetting to mention that the golem textures for thaumcraft don't need to be resized fromt he default as they are at the correct texture scale for a 32x texture pack/
I actually made the chainsaw way better and never posted it, I'll go grab it now
Actually here's all I got done
item_0
bronze_1
bronze_2
I took the idea of pre-event combat armor for this one
nano_1
nano_2
I suck at icons can someone else do those for bronze and nano armor?
Also the hazmat suit should be an in-tact suit white one that the pig men wear since it protects against fire and lets you breathe under water. If that already exists as an alt texture can someone get it for me?
Here's a micro block tank and a bronze armor preview:
Want one kietram? XD
also the white hazmat suit is in the old custimiser i think and good work on the bronze armor my jumpsuit wasnt working very well :I
Also comply bronze armor and the solor helmet and quantum armor and nano armor along with the kevlar armor and the hazmat suit the white one that kingskyler wants all go into the armor folder then into another folder called ic2 darkmatter and red matter are in the normal armor folder and the ee folder then in art then in armor folder just so you know saying you asked earlier
also we have a couple new armors to add to the list if we do ftb mod pack we need the gravi suit adavanced lappak ultimate lappak ultimate solor helmet and long fall boots and boots of the traveller for thaumcraft ( i looked threw all the mods thats all the armor i could find) but then there is also the buttload of items added as well
The lore and texture pack are both community made.