- fixed font, better size and style
- mob spawner eggs a cool nuka bottle
- netherracks is now the racks for floor tiles, looks amazing
- new animations for obsidian
- reworked nether lighting a bit too
can you make the wooden pickaxe the wooden sword since a baseball bat seems to make more sense when crafting and i like the idea of playing mobball
i debated that myself, the pickaxe is suppose to be a blunt instrument, and the baseball bat works so well. i want to change it so bad too. if i do i'll just move the spear to another pack and replace the bat with a mallet then. i think i will do it, in the next pack. got the skelton's done, just wanna randomob them before i release.
just some tips fore when you make the mod! dont now how good of a modder you are but armor fore some off the mobs would be cool mayby more a humans+ guy but yaeah you understand ore mayby not...
just want to give as much help as possible!
as for the shelf mod *done*
it just uses the wood texture.
NEXT UP, sdk guns, the list helps a lot to know what someone that uses it wants from it. i don't use it so it's not as easy to make taht list. i can do guns easily.
i've been busy mob textures are the hardest even with a good idea they're a lot of work. the guns are no problem.
i just was trying to figure out how to make the gui screen look like a pip boy, i think i've got it, so i can have it done quickly since i halved my work with the idea too :biggrin.gif:
so I'll work on the guns next after the brahmin is done. this stuff takes so much time to think of every angle. the good thing is i only have to think it over once to know it.
*EDIT*:
HOLY **** THERE'S MORE BLOCKS TO EDIT THEN THE AETHER MOD!!!
totally worth it. pretty much be a 32x update and maybe some new sounds.
awsome, it can take how long time it needs im not in a rush :smile.gif:
fore the shelfs mod it is fine with just having wood texture but is there any chanse just ANY that you could edit them like this?: (iam not a modder and cant code stuff but mayby someone yould change the code?)
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that's a ****in good idea. I'm not up to coding myself but I'll see what I can do in the future finding someone that could.
got the newly invented PIP BOY 1000 VIVIOS (Vault-Tec Inventory Verification and Organization System) created and just updating all the gui's to use it as well as the rest of the overall look to fall in line with it.
Hope to have it up tonight, gotta goto work now before I can finish.
found an interesting seed 3410883015802350513 it starts you on an island in 1.1 and it's pretty much all water for as far as i could go. was really fun exploring, found a mineshaft by accidental glitch, had no tool to dig but some wood but no where to place table. found a weird 6x2 air bubble mid ocean... had fun exploring.
hey half price I was thinking enderman teleport don't they and nothing teleports in fallout that I'm aware of and they are tall spawn in the night so why not make them nightkin instead of turning invisible it's like they go invisable liek the game jsut an idea although thye are skinny but meh.. can't be perfect :wink.gif:
I got a skin for them, as a glowing one. like the ghoul just neon white green. it's suppose to be before teh super mutants, which didn't start till 100 years after teh war, this is vault 10 leaving after 50 years to rebuild with shitty lil pip boy 1000.
the art is from new vegas but that's for rp servers that might have NCR and stuff. most of it was around during the 50 year mark too. works well i think with the open mouth
i dont get the creative mode item menu.. its like bombs raining down i get that but like.. it dosent really fit in with the rest and it lokks a little... un smothly? i dont know.. its good though like it, the netherac could be alittle bit dusty and mayby some cracks in it, also i do love the stone texture its great fore underground ficilities and so one but thre isent really any rock texture :sad.gif:, potions could be drugs like buffout and phsyco, i guess you cant really have different textures fore different potions :/ guess a jar off pils ore a needle would be best... but man i dont know about that, its a hard one. i could not help seeing the switch blade and assult riffle under the weapons in the items textures, switch blade could be wooden sword (becuse in the game a switch blade kind off sucks) but that is not my point, that assult rifle just looks AMAZING and then it just comed to my kind that the hunting rifle could be the bow (i was strugling with finding it in the sdk guns)
in outher news all the textures is awsome and i just love the way this has turned outh! cant wait fore random mob to come aswell!
well i don't like it either, it's from the fallout 2 game's screen saver. i know if the nether rack was dustier it would look odd tiled so much, but it's in a VR simulation so it's not suppose to be as dirty as a nuclear bomb.
i'm going to get rock and grass and normal stuff for the wild savage version of this pack, along with more stuff. i just wanted to finish this off, which is harder to make it look like other creatures not my own devising. i'll do up alternative drug stuff for the packs as well too, and i'll use that switch blade for the sword, i kinda wanted too. you bring a good point that it's a weak weapon.
it was the golden sword before.
I'll change the rifle for the shotgun and put that with the zombie pack. crafting_mines did the gun up, it's awesome. it's ture. i'll also try to do up a shish-ka-bob for the diamond sword and put the chainsaw in the zombie pack too..
i'll be doing up the random mob when i'm finished the rest of mobs, which is only like 2 more. fix their colors too.
thanks a lot for the comments, it helps so much on making decisions. i'll have a new pack before monday.
Edit* sorry that one has muants but there huuman model this has mutant models :tongue.gif: http://www.minecraftforum.net/topic/955972-g3org1s-mods-110/ you could mod suport them both but it's up to you i'd love ot help i could try and do some for you if you wan't :smile.gif: it's jsut for the people who wan't super mutants and or nukes and reactors :smile.gif:
looked at both, i think the first one is better. PAXEL!!!! omfg. anyways, yeah that's an easier mod to do up then clay soliders even. i'll get to it.
It's a great texture pack, but could you make it for higher resolutions, like 64x (or higher) too? It would be lovely.
it's a 32x minimum pack. i like the resolution, it's comfortable. stuff like the art kz.png is 64x, slime creep, and whatever else i need the resolution for... maybe the gecko's i was thinking.
i don't rule it out is all. it's double the work.
also, NEW UPDATE IS UP.
2-13-2012
- new enderman, done as a Glowing One, quite suiting.
- new bow and arrow, done as a rifle
- new wooden sword as teh razor
- new cow, as brahmin, as well as red cow
- changed lava color to suit the radiation look more
- SHISHKEBOB, replacing the chainsaw diamond sword, now just need to enchant with flame.
- fixed the wheat noticed that it was hard to tell from last and second last animation, so now it's flowers then pink fruit for fully developed wheat...err...cactus.
- new splash screen.
cough up any opinions, the last round was shaped by it nicely.
how about a set from fallout 1 to new vegas ,ie 16x16 for fallout 1-2 and hd for the latter
little known fact, i was trying to base this off of fallout 2, but i used new vegas more as i found in my research that new vegas really is fallout 3, actual fallout 3 is oblivion 2 with guns.
FACT.
if you want 16x because 32x lags you, optifine hd supports 32x, and will improve everything for you. also makes dual core work, but custom lighting doesn't change, but custom colors do.
been messsing around with MATmos mod for ambient sounds, and making a nice geiger counter sound and gun sounds, the rest i do plan on doing later. i have all the fallout nv/fallout1/2 songs (there all the same now) done up just need to replace teh records with some nice choons.
- mob spawner eggs a cool nuka bottle
- netherracks is now the racks for floor tiles, looks amazing
- new animations for obsidian
- reworked nether lighting a bit too
FALLOUT INSPIRE MINECRAFT TEXTURE PACK
i debated that myself, the pickaxe is suppose to be a blunt instrument, and the baseball bat works so well. i want to change it so bad too. if i do i'll just move the spear to another pack and replace the bat with a mallet then. i think i will do it, in the next pack. got the skelton's done, just wanna randomob them before i release.
i know, been working on that too, it's ****ed. can see the red eyes even in daylight...
FALLOUT INSPIRE MINECRAFT TEXTURE PACK
I'll throw another update down when i finish the inventory gui. got ghasts, ants and skeleton's done.
FALLOUT INSPIRE MINECRAFT TEXTURE PACK
as for the shelf mod *done*
it just uses the wood texture.
NEXT UP, sdk guns, the list helps a lot to know what someone that uses it wants from it. i don't use it so it's not as easy to make taht list. i can do guns easily.
i've been busy mob textures are the hardest even with a good idea they're a lot of work. the guns are no problem.
i just was trying to figure out how to make the gui screen look like a pip boy, i think i've got it, so i can have it done quickly since i halved my work with the idea too :biggrin.gif:
so I'll work on the guns next after the brahmin is done. this stuff takes so much time to think of every angle. the good thing is i only have to think it over once to know it.
*EDIT*:
HOLY **** THERE'S MORE BLOCKS TO EDIT THEN THE AETHER MOD!!!
totally worth it. pretty much be a 32x update and maybe some new sounds.
FALLOUT INSPIRE MINECRAFT TEXTURE PACK
that's a ****in good idea. I'm not up to coding myself but I'll see what I can do in the future finding someone that could.
FALLOUT INSPIRE MINECRAFT TEXTURE PACK
got the newly invented PIP BOY 1000 VIVIOS (Vault-Tec Inventory Verification and Organization System) created and just updating all the gui's to use it as well as the rest of the overall look to fall in line with it.
Hope to have it up tonight, gotta goto work now before I can finish.
FALLOUT INSPIRE MINECRAFT TEXTURE PACK
FALLOUT INSPIRE MINECRAFT TEXTURE PACK
FALLOUT INSPIRE MINECRAFT TEXTURE PACK
FALLOUT INSPIRE MINECRAFT TEXTURE PACK
it HAS been on the equipment screen.
FALLOUT INSPIRE MINECRAFT TEXTURE PACK
I got a skin for them, as a glowing one. like the ghoul just neon white green. it's suppose to be before teh super mutants, which didn't start till 100 years after teh war, this is vault 10 leaving after 50 years to rebuild with shitty lil pip boy 1000.
the art is from new vegas but that's for rp servers that might have NCR and stuff. most of it was around during the 50 year mark too. works well i think with the open mouth
well i don't like it either, it's from the fallout 2 game's screen saver. i know if the nether rack was dustier it would look odd tiled so much, but it's in a VR simulation so it's not suppose to be as dirty as a nuclear bomb.
i'm going to get rock and grass and normal stuff for the wild savage version of this pack, along with more stuff. i just wanted to finish this off, which is harder to make it look like other creatures not my own devising. i'll do up alternative drug stuff for the packs as well too, and i'll use that switch blade for the sword, i kinda wanted too. you bring a good point that it's a weak weapon.
it was the golden sword before.
I'll change the rifle for the shotgun and put that with the zombie pack. crafting_mines did the gun up, it's awesome. it's ture. i'll also try to do up a shish-ka-bob for the diamond sword and put the chainsaw in the zombie pack too..
i'll be doing up the random mob when i'm finished the rest of mobs, which is only like 2 more. fix their colors too.
thanks a lot for the comments, it helps so much on making decisions. i'll have a new pack before monday.
FALLOUT INSPIRE MINECRAFT TEXTURE PACK
looked at both, i think the first one is better. PAXEL!!!! omfg. anyways, yeah that's an easier mod to do up then clay soliders even. i'll get to it.
FALLOUT INSPIRE MINECRAFT TEXTURE PACK
it's a 32x minimum pack. i like the resolution, it's comfortable. stuff like the art kz.png is 64x, slime creep, and whatever else i need the resolution for... maybe the gecko's i was thinking.
i don't rule it out is all. it's double the work.
also, NEW UPDATE IS UP.
2-13-2012
- new enderman, done as a Glowing One, quite suiting.
- new bow and arrow, done as a rifle
- new wooden sword as teh razor
- new cow, as brahmin, as well as red cow
- changed lava color to suit the radiation look more
- SHISHKEBOB, replacing the chainsaw diamond sword, now just need to enchant with flame.
- fixed the wheat noticed that it was hard to tell from last and second last animation, so now it's flowers then pink fruit for fully developed wheat...err...cactus.
- new splash screen.
cough up any opinions, the last round was shaped by it nicely.
FALLOUT INSPIRE MINECRAFT TEXTURE PACK
little known fact, i was trying to base this off of fallout 2, but i used new vegas more as i found in my research that new vegas really is fallout 3, actual fallout 3 is oblivion 2 with guns.
FACT.
if you want 16x because 32x lags you, optifine hd supports 32x, and will improve everything for you. also makes dual core work, but custom lighting doesn't change, but custom colors do.
FALLOUT INSPIRE MINECRAFT TEXTURE PACK
FALLOUT INSPIRE MINECRAFT TEXTURE PACK