Finally added Horses! Lot of variations in saddle/bridle colors. Armors are temporary, they're just a placeholder until I completely revamp weapons for 1.9.
Released a new version for 1.7.10 including horse and clouds for people stuck in the past.
Added an icon for the Armor Stand.
Tweaks
Fixed Red Sand being randomly rotated.
Better animation for the Sea Lantern.
New Charged Creeper effect.
Better rain.
Dropped support 1.8 for Underground Biomes Constructs mod on 1.8 version since it doesn't look like it's going to be updated anytime soon.
MCPatcher/Optifine only
Clouds are now a little faster to make the sky more lively.
Mods
Dropped support for Underground Biomes Constructs mod on 1.8.8 version since it doesn't look like it's going to be updated anytime soon. It's still there in 1.7.10 version.
Click "View all 18 downloads" in my signature for the 1.7.10 version, the one ending with a "_3"
So that I'm (almost) done with these long-jawed abominations, it's finally time to start working on 1.9 snapshots. Things I'm working on and that could be potentially, eventually, unlikely be released in a quantistically undetermined future: even more variations in biome colors, tool icons changing depending on their conditions (4 stages: new, used, worn out, about to break), "weaponization" of some tools (since Mojang looks like they want us to use those in battle), new design for armors, at least 2 new Addendum packs with "realistic" ores and mosaic, church-like tinted glass, and eventually more texture variations for blocks found in nature.
Added Purpur blocks, End Bricks, Chorus Plant, Beetroot and Frosted Ice.
Added the Shulker and the 6 Zombie Villagers, each with a different horrifying look.
Made 4 versions depending on damage for every tool and sword, progressivily more dirty and broken: new, used, wornout and wrecked.
Added the new magic arrows, Beetroot Soup, the Lingering Potion bottle, and an elytra-looking Elytra.
Updated the GUI for the secondary hand, a minimalist indicator for attack strength, new stat icons and the colored bars for bosses.
Added the new Boats, with different designs for each.
Added blood-drops-like particles for strong hits and smoky particles for lingering/harming potions.
Finally added the Ender Dragon!
Added a cute pink Saddle for piggies, the Lead knot, the Saddle icon.
Added blank icons for missing server/save/resourcepack ones.
Tweaks
Added much more variations to biome colors, also depending on height, especially notable if you use Amplified or otherwise very hilly worlds; things may change again in the near future according to something Grum said, but since I worked a lot on this, there you go.
Completely redesigned the Sheep to be more sheepy, the Chicken, now with small chicken-like beaks, and the Zombie to better integrate with the new horrible Zombie Villagers; they look really rotten so pretend they're Villagers zombified so much time ago they can no longer be cured.
Changed the color of ferns and arrows.
Made glass more transparent and with stronger reflexes.
Turned the Ender Crystal base into obsidian.
Made rain a little more realistic.
Took away unnecessary icons from the server/save selection.
Cleaned a few items from "ghost" pixels.
Made transparent particles a little less ugly when seen against transparent surfaces, reintroduced water drops from rain on blocks to make things a little more lively, and redesigned the water bubbles and the liquid drops from the ceiling.
Click "View all downloads" in my signature to choose between the 1.9 snapshot version or the 1.8.9 / 1.7.10 versions. [/i]
It's been a while since my last update because 1.9 is adding quite a lot of new stuff and old stuff was lagging, especially the dragon, so I uploaded what I made since then, and added the new things to 1.8 and 1.7 too, for people stuck in the past (who can blame them...). Missing things, such as the command blocks or End rods will be released in the near (Mojang-time) future.
Added all new command blocks. I used animated LED-like effects in 12 different colors to make them stand out more and to give them a decorative purpose if one's not interested in command blocks themselves.
Added the End Rod. Removed its particle effect because IMO it looks bad when used as a mundane light.
Added the End Gateway beam.
Added the Grass Path; it doesn't look like grass but like dusty dirt, it's more realistic and a middle ground between coarse dirt and sand to expand decorative options.
Added the sword sweep effect; in Optifine it looks reddish instead of white, who knows why...
Added damage-depending variations for wooden tools, that somehow I forgot to include in the previous version.
Finally added the GUI for Realms. I don't have so I couldn't test the new icons, please report any issue.
A new Addendum pack: Untamed. It turns regular farm animals into buffalos, mountaing goats, fowls and boars because finding cows and chickens in the wild is just weird.
Tweaks
Made Skeletons a little more ivory.
Removed shading from light-emitting blocks and from a few blocks that don't emit light but are decorated with fake lights, in order to make them look much more realistic. Such blocks still look shaded when displayed as icons because I have no idea how to change that! I couldn't change lava because I believe it's hardcoded.
Made cross-shaped plants no longer mirrored in order to make them look more natural; a few asymmetrical plants have been redesigned in order to mask the flaws in this method.
Re-designed waterlilies.
Removed biome tint from sugarcanes and waterlilies.
Removed the "halloween face" from regular pumpkins.
Fixed iron bar post being mostly invisible. It still happens with clear glass panes because I have no idea how to fix it
Gave a new asterisk-shaped model to leaves in Fancy mode so that they look much more natural, while in Fast mode they're still cubic. Minecraft doesn't have two different models for Fancy and Fast, so I had to use a workaround that shouldn't hit your performances but I'm not 100% sure about that: please report any issue.
Added 2 variations to each leaf block so that in addition to the above they look more organic.
Changed the Blaze so it looks like a flaming skull.
Doubled the resolution of shield patterns so that they look identical to their banner version.
More little tweaks to biome colors.
MCPatcher/Optifine only
Fixed Endermen particles being red and water drops being too dark (my mistake).
Fog color now changes subtly depending on biome and altitude.
Click "View all downloads" in my signature to choose between the 1.9.3 version or the 1.8.9 / 1.7.10 ones.
Cannot show the right arrow on server icons when selecting servers.
My game version is 1.9.2 and the resource pack version is the newest 1.9.3.
Works as intended. I removed the big arrow because it serves no purpose since you can double-click the server icon or use the button below; I don't like redundant visual infos, you know, my GUI is quite optimized toward usability and minimalism.
Works as intended. I removed the big arrow because it serves no purpose since you can double-click the server icon or use the button below; I don't like redundant visual infos, you know, my GUI is quite optimized toward usability and minimalism.
I see. Thanks for your explanation.
Though the arrow was removed, the corresponding region can still be single-clicked...Yeah well that might be my OCD.
Anyway, I like your resource pack. The color scheme is very nice.
I love you really.
Please do not approach me (or anybody else) with any hostility; making friends is way better than making enemies. =3
I am a Multimedia artist. (including sprite art) My DeviantART: http://dietpepsi1997.deviantart.com/
Hey Wedhro by any chance are you releasing the leaf model variations separately just like the Luminance, and Atmosphere?
No chance, sorry. Luminance and Atmosphere are released as addons because they work flawlessly with any pack; leaf models, instead, require to completely redesign the leaf textures to work, so adding my own ones on top of other packs would "overwrite" their leaves and create a weird contrast with the rest of any pack which is not faithful to vanilla and/or above 16x resolution.
I don't know, I was basically stuck for 2 weeks so I just have a prototype for Husks and Strays but nothing else. Considering I was delayed on other projects (completely unrelated to Minecraft) as well, please don't hold your breath.
This looks fantastic.
is it possible that you can make a 1.7.2 version? if so please do!
oh... *feels stupid*
New Stuff
Tweaks
MCPatcher/Optifine only
Mods
I really like this resource pack, while the reality part I can't really understand it's a really neat 16x16 one.
New Stuff
Tweaks
Just wondering when a full 1.9 version will be out. No rush, just wondering.
It's mostly finished, it just needs a few finishing touches. Maybe by the end of the week.
New stuff
Tweaks
MCPatcher/Optifine only
Click "View all downloads" in my signature to choose between the 1.9.3 version or the 1.8.9 / 1.7.10 ones.
Cannot show the right arrow on server icons when selecting servers.
My game version is 1.9.2 and the resource pack version is the newest 1.9.3.
Works as intended. I removed the big arrow because it serves no purpose since you can double-click the server icon or use the button below; I don't like redundant visual infos, you know, my GUI is quite optimized toward usability and minimalism.
I see. Thanks for your explanation.
Though the arrow was removed, the corresponding region can still be single-clicked...Yeah well that might be my OCD.
Anyway, I like your resource pack. The color scheme is very nice.
Beautifully done. Really impressed.
I love you really.
Please do not approach me (or anybody else) with any hostility; making friends is way better than making enemies. =3
I am a Multimedia artist. (including sprite art) My DeviantART: http://dietpepsi1997.deviantart.com/
Hello, sorry for the late answer but my PC fried and finding a new one wasn't easy (that's also why I still don't have updated my pack).
No chance, sorry. Luminance and Atmosphere are released as addons because they work flawlessly with any pack; leaf models, instead, require to completely redesign the leaf textures to work, so adding my own ones on top of other packs would "overwrite" their leaves and create a weird contrast with the rest of any pack which is not faithful to vanilla and/or above 16x resolution.
Ha, good to have news from you. I don't usually like "realistic" textures but on 16x16, it looks great.
How long do you think it will take to update your pack?
I don't know, I was basically stuck for 2 weeks so I just have a prototype for Husks and Strays but nothing else. Considering I was delayed on other projects (completely unrelated to Minecraft) as well, please don't hold your breath.
Take your time. Quality needs time anyway. I know I won't be disapointed.
Can i use this pack on 1.10 without any compatibility problems?
Also, really good resourcepack, i like it
Yes, it works with 1.10.2 too, it just misses new blocks and mobs.
Yes, it works with 1.10.2 too, it just misses new blocks and mobs.