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Vivid Torrential Changes, Discontinued 13w25c (Compatibility Update)

  • #1
    This texture pack has been officially discontinued. This means that new textures and changes will not be released. However, the pack is still downloadable, still being worked on, and will still be updated (with game textures) to the newest version of Minecraft, usually not too long after snapshots have been released. If you are interested, the spoiler below contains all of the old information, including the download. However, note that because of the discontinuation, none of the documentation besides the title will be updated. You will have to look at the title or download the pack to see if it is updated.


    Vivid Torrential Changes


    This texture pack's driving force behind it is ideas. Ideas that are more true to life, make more sense with crafting recipes, or are just cool.

    The pack itself is meant to be vibrant, and with palettes per-group of textures instead of as a whole. The textures are smooth and done in a loose pixel art style.

    It is not done yet, but is perfect if you want a texture pack that looks good so far, but is still improving, and has somewhere to go. My goal is to modify every texture in the game, and I'm not too far from reaching that goal.

    If you enjoy the pack, please comment on what you'd like changed.

    Goto download.

    Newest screens:





    (from the last update) Now includes Natural textures mod support for Optifine! Make sure to turn the option on if you're using Optifine (and others options off, see below).



    Warning, screenshots are really outdated....
    My test map (coming soon):


    Copperdomebodha's TPTT updated by Steelfeathers:



    More recent screenshots:

    (Image below by Stronghold257)





    Older stuff:







    A new video review by Dyz-69 (you can request one for your texture pack here.) :




    I wasn't notified about this, I just found it:

    Quote from Terms & info »
    AGREEMENT By downloading this texture pack you agree to:
    1. not sue me.
    2. not distribute the texture pack (or ANY part of it)
    3. instead of USB or email attachment, share this with others using one of the provided links, or MCF page
    4. not steal or plagiarise my work

    PLAGIARISM STATEMENT
    This is the work of insomniac_lemon. Everything in this texturepack was made from scratch, or edited from Minecrafts's original textures by me unless clearly stated in the next section. Such times the work is cited and the original artist in question has been informed and has given approval. Even so the result will not resemble the original artist's work.

    ARTIST CREDITS
    -nothing here-


    MCpatcher information:
    Similar pack results as using Optifine except it has CTMed glass instead of natural textures.
    If you do use this, you might notice a lifeless, ugly water and lava with them. This is not intended.
    Repatch with water and lava animations set to DEFAULT
    CTM Set to ON.

    Optifine information:
    Similar pack results as MCpatcher except it has natural textures instead of CTMed glass.
    If you do use this, you might notice a lifeless, ugly water and lava with them. This is not intended.
    Change water and lava animation settings to DYNAMIC
    Turn CTM option to FANCY

    Vanilla information:
    VTC does not require MCpatcher or Optifine to work properly!
    The water and lava animations will work without changing you configuration, either!

    Download: Direct link
    (QR code for above link!)

    The link is Goo.gl shortened, yes, but that is only so I can track downloads.
    If you want to see the true link (or stats), go to http://goo.gl/#analy.../X7AOY/all_time
    If you're lazy, it's a Google Drive/Docs link. That link will also work for other Goo.gl links as well, if you switch out the shortened part for that specific link.
    To check if the pack has been updated, look at the ' class='bbc'>version.

    Thank you if you download! If you like the pack, please check out the other sections, and comment!

    Update info:

    Is compatibility update?: No
    Last version uploaded for?: 1.4.2
    Update date: 11/9/2012, 4:53 PM


    • v005
      • too lazy to do this now
        • probably nobody reads these anyways
    • v004 changes
      • Compatibility changes for 2.4.2
        • Made zombie texture new size by default
      • Changes to existing redone textures
        • Remade stone brick texture
        • Remade cracked stone-brick texture
        • Remade mossy stone brick texture
        • Remade oak log texture
        • Modified breaking animation
      • Changes to previously default textures
        • New book and quill GUI
      • Other changes
        • Added portal placeholder in case somebody really screws up somehow
    • v003 changes
      • Compatibility textures for 12w41a
        • Added custom anvil texture
      • Optional textures for 12w41a
        • Added custom repair GUI texture
      • Changes to existing redone textures
        • Diamond block redone
        • Beacon texture redone
        • Lapis lazuli block changed
        • Lapis lazuli icon changed
        • Revamped edid map icon
        • Redid gunpowder icon
        • Redid glowstone icon
        • Redid Music Disk icons
        • Changed flint and steel icon
        • Changed tripwire hook texture
        • Sleek revamped splash screen
        • Changed eyes on chicken, skeleton, zombie, cow, creeper, enderman, blaze, and slimes
        • Modified minecart texture
        • New title BG panorama
      • Changes to previously default textures
        • New bonemeal icon
        • New ink sac icon
        • New paper icon
        • New leather icon
        • New book icon
        • New book with quill icon
        • New written book icon
        • New cookie icon
        • New uncooked and cooked porkchop icons
        • New bread icon
        • New rose red dye icon
        • New dandilion yellow dye icon
        • New orange dye icon
        • New empty map texture
        • New bat texture (not done yet)
        • New chain armor texture
        • New gold armor texture
        • New boat texture
      • Other changes
        • Added water & lava placeholders that say "setting" to indicate users to change their settings, as the textures are not intended
        • Added fire place holder so if somebody really screws up somehow
        • Indexed more images, reducing the .ZIP's data size more
    • v002 changes
      • Compatibility textures for 12w37a
        • Added default pumpkin pie texture
        • Used non-recolored armor layers to revert all leather to black leather, compatible with previous versions of Minecraft
      • Changes to existing redone textures
        • Modified the placement of a fex textures
        • Modified the diamond icon to be centered
        • Modified the bottle of enchanting texture to be centered
      • Changes to previously default textures
        • Moved all potato icons
        • Changed steam on baked potato
        • Added in textures from default that were recently modified and moved them
        • Redid golden carrot icon
        • Personalized item frame icon
      • Other changes
        • Reduced the .ZIP size by indexing more files
        • Fixed an error in the survival inventory GUI where the item slots were reddish
        • Added Optifine's Natural texture mod basic support
    • v001 changes
      • Compatibility textures for 12w36a
        • New nether star texture
        • New carrot on stick texture
        • New skeleton skull icon
        • New zombie head icon
        • New creeper head icon
        • Added default player head
        • Added default wither skeleton skull
        • Added new default painting
        • Added default wither potion effect icon
        • New wither health icons
      • Changes to already changed textures
        • Redid glowstone
        • Redid redstone lamp on/off textures
        • Redid soul sand
        • Redid bookshelves
        • Redid snow
        • Added speckles to stone slabs and furnaces/dispenser/pistons
        • Redid hunger bar
      • Chages to default textures previously in the pack
        • Redid carrot icon
        • Modified default golden carrot icon
        • Modified cooked/raw porkchop
        • Modified cooked/raw chicken
        • Modified spider eye and fermented spider eye
        • Modified all book textures
      • Other changes
        • Changed missing item icon texture from boring blocky blue to whimsical red question mark
        • Added missing icon textures to potion effect icons
        • Added version to pack.txt
        • Changed zombie.png to vanilla version
        • Added alts folder on root of .ZIP
        • Added legacy and snapshot folders in alt folder
        • Added snapshot zombie texture to snapshot folder
        • indexed many images to reduce size of the .ZIP
        • Revamped pack.png (And my avatar!)

    Misc. related:

    Special thanks:

    I would like to thank Dyz-69 for 2 awesome videos! I love watching his reviews, and I have watched the reviews he has done for me quite a few times. He has definitely helped me improve this pack, and improve as an artist!

    Turek and Balduran for giving me large amounts of feedback no one else would. The pack has improved greatly because of them.

    Darklight10 for giving me feedback and donating. A kind act that occurred when the pack was nowhere near the quality or scope of what it is now, it has been a motivation for me to keep working on the pack when at times the outlook of it looks bleak.

    Rbailey5 for PM'ing me with suggestions on how to make things look better, saying what was good, and also telling me that you can log in and use imgur using your Google account to log in!

    Anyone who actually took the time to post on the thread and said what they think!


    SUPPORT:

    Sig it!

    [center][url="http://www.minecraftforum.net/topic/471264-"][img]http://i.imgur.com/LlXFy.png[/img][/url][/center]


    Monetary support!

    If you enjoy the pack, please even a small amount of money.
    If I get a little money by donation I will be able start my own personal website.

    Keep in mind that the website would also include content on the texture pack,
    such as a permanent change log, more information on textures, development previews,
    and maybe even videos of me working on the pack.

    It will also allow me branch myself, able to state my thoughts, and maybe even create a fan base,
    and make the framework for my future company!

    If you like the pack, and have a paypal account, please donate!


    Other stuff:



    Received the award of

    for June, 2012

    The kerning hotfix I discovered: http://www.minecraft...kerning-hotfix/

    Texturing idea I suggested: http://www.minecraft...ture-assigning/

    Goto top.



    Reasoning for discontinuation

    I discontinued this pack because it was very unpopular. I got 500 downloads in one year, nearly all of the downloads from the last 6 months. Even still, I only got comments on it every so months, and generally not much of it was actual feedback.

    Even as the pack progressed, popularity and number of actual users did not seem to increase. I know this is my fault, because I released the pack too early in production, and did a very poor job of "selling" the pack on this thread, because I did not have good enough visual media, and I did not actually show/talk about the the large amount of features that actually make this pack great.

    I also failed to keep up-to-date images on this thread, as I released it early, and I was improving it so much that I would constantly need to update the screenshots which was a hassle.


    Future of the pack

    Now that I have recognized the problem, I know what to do. I am continuing work on the pack, and will not release it until it is 100% new textures, meaning no vanilla textures or ones that I made early on for the pack, so I can give the pack the release it deserves. I will do all of the things I have wanted to do for the pack, including all of the paintings being redone, and alien villagers.

    I might add more mod support (such as random mobs, more CTM, or even support for fantasy mods such as Thaumcraft).

    I might make multiple versions of the pack (besides the normal version) such as a barebones version of the pack, meant to run on lower-end computers such as netbooks with no mod files included and no partial transparency in images, and possibly an extended version with double resolution mobs and more mod support.


    What you can do to help

    If you like this pack, and have feedback in its current state, please PM your feedback. Most of the feedback I received about the pack was from Balduran, Turek, and Darklight10, all who I had PM conversations with basically on what they thought of the pack and how I could potentially improve it.

    Most of the feedback I received from Turek, however, he has stepped down from it due to technical problems. If you would like to fill the role of helping me improve the pack, are active on the forums, possibly have texturing experience (so you know what you're talking about), and like the pack, please PM me!


    Get notified about the release of the redux version of this pack

    When the pack is 100% not vanilla (everything!) and older textures have been redone, and I have made images for the thread, it will get a new topic in the texture packs section (and this one will be hidden).

    At that time, I will notify anyone following this topic of what has occurred. If you would like to be notified when the new thread is posted, please follow this topic.
    Last edited by insomniac_lemon: 3/2/2013 8:45:20 PM
  • #2
    Looking good! Personally I don't much like the wood, but it is unique so props there :smile.gif:

  • #3
    1 Problem: Cobble and Mossy Cobble look almost nothing alike.
    Skal ~Joman195
  • #4
    I like the pumpkins, so I'll take those, but as far as the rest goes, it seems a little bit out of place witht the other stuff in the pack. It's a good start, but it isn't what I'm looking for.
  • #10
    Ok I have changed this texture pack a bunch since it was released, and also have a screenshot on this page! Be sure to post what you think!
    Last edited by insomniac_lemon: 9/26/2011 10:01:06 PM
  • #11
    -is updated, with changes to old textures, as well as the new textures of 1.9. Is anybody downloading it?

    EDIT 2: I was paranoid.
    Last edited by insomniac_lemon: 5/11/2012 4:44:47 PM
  • #12
    Nice work, man! And you definitely like orange :smile.gif:

    i don't like round window in the door, though. And fond of vanilla ore textures.
  • #13
    Quote from Aganel

    Nice work, man! And you definitely like orange :smile.gif:

    i don't like round window in the door, though. And fond of vanilla ore textures.


    Thank you. Why do you say this about orange? You don't like the door window? I added it for visibility. Is there anything I can do to make the ores better, or is that vanilla love unwavering?
    Last edited by insomniac_lemon: 10/2/2011 5:35:46 PM
  • #14
    Cool I like it. One problem you need to look at the font, it comes off the buttons sometimes.
    Last edited by insomniac_lemon: 7/2/2012 7:48:52 PM
  • #17
    1 thing I have to say, the diamond block uses the same texture for all 6 sides, so your idea of that diamond thing doesn't work well. You might want to go with something like diamond bricks, or make it similar to the other blocks.

    I am the bone of my sword
    Steel is my body, and fire is my blood
    I have created over a thousand blades
    Unknown to death, Nor known to life
    Have withstood pain to create many weapons
    Yet, those hands will never hold anything
    So as I pray, Unlimited Blade Works
  • #18
    Quote from legoloverlego

    One problem you need to look at the font, it comes off the buttons sometimes.


    Yes, I am aware. All of the letters have the same width, I don't know why the letters try to take up so much space. My guess is it has something to do with why it isn't changed by texturepacks without MC patcher or something.

    EDIT: I'm trying something now fixed now



    Quote from CaduceusGUILT

    1 thing I have to say, the diamond block uses the same texture for all 6 sides, so your idea of that diamond thing doesn't work well. You might want to go with something like diamond bricks, or make it similar to the other blocks.


    Are you saying just because of the "lighting"?
    Last edited by insomniac_lemon: 7/2/2012 7:13:47 PM
  • #20
    i think this pack is good, it does have a few problems that could be easily fixed though. The cobble looks way too different from the actual stone block (which also doesn't tile well) and the GUI doesn't work for hardcore mode. Don't get me wrong though, I still really like this pack and think it is really awesome.
  • #21
    to saturated and overdone colours. try warmer colors if you wanna succed in tetxureing
    My Texture pack:clean colours
  • #22
    Quote from Shmeepazoid

    i think this pack is good, it does have a few problems that could be easily fixed though. The cobble looks way too different from the actual stone block (which also doesn't tile well) and the GUI doesn't work for hardcore mode. Don't get me wrong though, I still really like this pack and think it is really awesome.


    I JUST uploaded a new version. Fixed font, and hardcore mode health. So re-download and it will be there :)

    EDIT: Also updated stone & ores. Tell me it's better :)

    Quote from StealthyScorpion

    to saturated and overdone colours. try warmer colors if you wanna succed in tetxureing


    The name of the the texture pack has "vivid" in it, what did you expect? One of the reasons I made this is because, frankly, default looks a little de-saturated.
    Last edited by insomniac_lemon: 7/2/2012 7:15:55 PM
  • #24
    Quote from insomniac_lemon

    I JUST uploaded a new version. Fixed font, and hardcore mode health. So re-download and it will be there :smile.gif:

    EDIT: Also updated stone & ores. Tell me it's better :smile.gif:

    It's look's better now, also could you change the font a little and keep it vivid but make it easier to read.
  • #25
    Quote from legoloverlego

    It's look's better now, also could you change the font a little and keep it vivid but make it easier to read.

    How to make the text more vivid? I cannot change the color. Maybe if you tell me what characters you like and which not and i'll see what I can do?
  • #26
    Quote from insomniac_lemon

    How to make the text more vivid? I cannot change the color. Maybe if you tell me what characters you like and which not and i'll see what I can do?

    You could probably try to make it smoother while keeping the "vividness".
    Also why can't you change the color and make each letter a different color.
    The text still goes one pixel of signs, but that's okay.
    I love your Enderman skin.
    Last edited by legoloverlego: 10/6/2011 12:09:54 PM
  • #27
    Quote from legoloverlego

    You could probably try to make it smoother while keeping the "vividness".
    Also why can't you change the color and make each letter a different color.
    The text still goes one pixel of signs, but that's okay.
    I love your Enderman skin.


    The font gets colored by Java, like the title message yellow, GUI white, signs black, ect.
    Characters can go off of a sign even with default font. Just depends on the characters used.
    You mean my player skin? It was something I made before endermen were released (as you can see from the green eyes)
  • #28
    Quote from insomniac_lemon

    The font gets colored by Java, like the title message yellow, GUI white, signs black, ect.
    Characters can go off of a sign even with default font. Just depends on the characters used.
    You mean my player skin? It was something I made before endermen were released (as you can see from the green eyes)

    I love how you can change the color of grass, do you use Java for that too?
    It's sweet!
  • #29
    Quote from legoloverlego

    I love how you can change the color of grass, do you use Java for that too?
    It's sweet!


    No, to do that I changed \misc\grasscolor.png. It was an experiment. It turned out pretty well, grass in the nether is red (:

    What I meant by java is, the color of font in Minecraft is "hard-coded" which means it does not use an image or something from an image to get its color, but java code which would require modding/changing to access. Unlike Grass/leaves which actually read the .PNGs in the \misc, thus changeable.
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