When i click direct download it takes me to a "Panda Cloud Antivirus Safe Search Protection" page..I don't have this software. It's a page that says "The page has been blocked as it contains malware or exploits
The Web page you are trying to access contains malware and exploits that could infect your computer.
We advise you not to continue visiting this page."
The only way that I can proceed is by checking a box that says "I understand that visiting the page could infect my computer" and clicking continue.
Any advice on how to proceed is greatly appreciated.
It looks like it's going to have me download the panda software. I've tried to download MCPatcher in multiple browsers and I have also tried going to bitbucket to download and i am receiving the same result.
There is probably a super easy fix for this, this thread is so huge I'm not sure where to look for a current fix. My fire texture, which to my understanding is drawn up because of coding, displays the "fire text here" texture. How do I override this (using a 256x256 texture size)? I did some google-fu and nothing concrete really came up that wasn't years old.
Random textures are completely messed up ... e.g. there's not even a /tallgrass/4.png in my pack, there are only 0.png-3.png. My properties-file for tall grass:
There is an issue with Computercraft and MC patcher. I did a search and it seems to be an old problem with how the animations work for Computercraft. I was just wondering if there are any work arounds for it.
Fixed for next 2.x release (the issue is moot in 1.5's new animation system). You can build MCPatcher yourself from bitbucket if you don't want to wait.
When i click direct download it takes me to a "Panda Cloud Antivirus Safe Search Protection" page..I don't have this software. It's a page that says "The page has been blocked as it contains malware or exploits
You must have this software on your computer somehow, maybe as a browser extension. Some people have had better luck getting the jar version by overzealous AV software. The exe is simply the jar in a standard launch4j wrapper.
My fire texture, which to my understanding is drawn up because of coding, displays the "fire text here" texture.
I'm assuming you're asking about 1.4.7. Make sure you're using MCPatcher 2.4.5_02 not 3.0.0 and place your animations at /anim/custom_fire_n_s.png and /anim/custom_fire_e_w.png. Each image should be 256 pixels wide and 256*n pixels tall, where n is the number of animation frames. Try looking at other texture packs that are working to see how things are laid out.
I can't figure out how to change the target jar. I need this for Feed the beast but it only affects vanilla Minecraft. Does the fact I have the exe make a difference?
Minecraft has stopped running because it encountered a problem; Exception while adding particle
A full error report has been saved to C:\Users\Andrea\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-13_14.43.26-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 5ca7ecb8 --------
Full report at:
C:\Users\Andrea\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-13_14.43.26-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 13/02/13 02:43 PM
-- Head --
Stacktrace:
at com.pclewis.mcpatcher.mod.ColorMap.colorize(ColorMap.java:74)
at com.pclewis.mcpatcher.mod.Colorizer.colorizeBiome(Colorizer.java:191)
at azz.<init>(SourceFile:11)
at bav.b(RenderGlobal.java:1935)
-- Particle being added --
Details:
Name: suspended
Position: -11,79,61,48,249,41 - World: (-12,61,249), Chunk: (at 4,3,9 in -1,15; contains blocks -16,0,240 to -1,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Stacktrace:
at bav.a(RenderGlobal.java:1866)
at yc.a(World.java:1495)
at akx.a(BlockFluid.java:385)
at ayp.G(WorldClient.java:368)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ays['Ejuliao10'/105, l='MpServer', x=-8,50, y=64,24, z=256,50]]
Chunk stats: MultiplayerChunkCache: 10
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (0,64,248), Chunk: (at 0,4,8 in 0,15; contains blocks 0,0,240 to 15,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2 game time, 2 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [ays['Ejuliao10'/105, l='MpServer', x=-8,50, y=64,24, z=256,50]]
Retry entities: 0 total; []
Stacktrace:
at ayp.a(WorldClient.java:439)
at net.minecraft.client.Minecraft.b(Minecraft.java:2401)
at net.minecraft.client.Minecraft.run(Minecraft.java:787)
at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
at com.pclewis.mcpatcher.mod.ColorMap.colorize(ColorMap.java:74)
at com.pclewis.mcpatcher.mod.Colorizer.colorizeBiome(Colorizer.java:191)
at azz.<init>(SourceFile:11)
at bav.b(RenderGlobal.java:1935)
at bav.a(RenderGlobal.java:1866)
at yc.a(World.java:1495)
at akx.a(BlockFluid.java:385)
at ayp.G(WorldClient.java:368)
at net.minecraft.client.Minecraft.l(Minecraft.java:1896)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT fe282d5c ----------
Thanks for adding a texture pack converter for the snapshot version! I never was able to get the unstitcher to work properly, but MCPatcher made the conversion much easier, and as far as I can tell, the only issue my texture pack had was a buggy clock, which doesn't bother me much.
I agree. That's a great idea to implement!
I am already thinking of stuff that I could do with that!
Maybe a light blue colored version of glowstone in taiga/frozen/ice biomes!
Fantastic idea! That would be such an unbelievably powerful tool. Every single block would have the potential to be any style you wanted it to be for a given biome. Architecturally that would be so rich.
This idea is on the scale of discovering Minecraft for the first time and realizing it's relatively infinite. You deserve a medal for sure.
Heck! Just had a strange thought...would it not be possible in theory to make each biome a different favored texture pack? So for personal use, you could travel from say DokuJungles to JohnSmithDeserts, and whatever blocks you used in those biomes would be in the style of the chosen pack!
Can someone explain how to set up biome/height specific mobs with randomobs? I cant find any tutorials anywhere, and though I am not a complete idiot/noob when it comes to modding, I am kinda lost on this one. Help please?
Can someone explain how to set up biome/height specific mobs with randomobs? I cant find any tutorials anywhere, and though I am not a complete idiot/noob when it comes to modding, I am kinda lost on this one. Help please?
I need the same help too! It's hard to find help for setting up biome/height specific mobs. I have to look at texture packs(like Better than Default) to see how it works!
This means: If a creeper spawns at y=56 or below, it will generally use skin 8 (which is a grey one). There is no biome defined here, so all underground creepers in all biomes use the grey skin.
2nd case:
skins.2=2
biomes.2=Jungle JungleHills
If a creeper spawns in a Jungle biome, it will use skin 2 (which is a green one). Note that the first case has a higher priority, so there will be still all creepers at y=56 or below be grey. Only the ones spawning on the surface between the Jungle Trees use the green skin.
For this case, I defined all Creepers spawned in snowy biomes to use skin 6 (which is a white one) ...
7th case:
skins.7=7
biomes.7=Desert DesertHills Beach
... and this means all Creepers spawned on sand (Desert and Beach biomes) will use skin 7 (which is a sand-colored one).
Note that you can define several skins to be used in a specific biome, e.g. skins.1=0-10 13-15 20-22 ... (they're showing the common RandomMobs behavior in this case).
I hope this helps a bit, it's really not that hard ...
Thanks. That helped alot!!! I saw that in your Texture Pack & was trying to understand it. But now having it described to me, it seems extremely obvious what everything means! Thanks ALOT!!!
CTM animation dosn't support the mc animation properties. For example picture 11 is animated and is a 11.txt file in the same folder, CTM ignores it and run the animation without checking the .txt file. 11.txt
2.) New one: Crash when pressing the "Customize" button in the world generation menu (tested with Snapshot 13w07a, patched with the 3.0.0-beta6-patcher, the crash does not happen with a clean minecraft.jar!)
The Web page you are trying to access contains malware and exploits that could infect your computer.
We advise you not to continue visiting this page."
The only way that I can proceed is by checking a box that says "I understand that visiting the page could infect my computer" and clicking continue.
Any advice on how to proceed is greatly appreciated.
If i click the box to continue and hover over the continue button this is the link address
http://download.clou...r-2.4.5_02.exe#
It looks like it's going to have me download the panda software. I've tried to download MCPatcher in multiple browsers and I have also tried going to bitbucket to download and i am receiving the same result.
Fixed in beta6.
Sorry, I misread the stack trace initially. Should really be fixed this time.
Fixed for next 2.x release (the issue is moot in 1.5's new animation system). You can build MCPatcher yourself from bitbucket if you don't want to wait.
You must have this software on your computer somehow, maybe as a browser extension. Some people have had better luck getting the jar version by overzealous AV software. The exe is simply the jar in a standard launch4j wrapper.
I'm assuming you're asking about 1.4.7. Make sure you're using MCPatcher 2.4.5_02 not 3.0.0 and place your animations at /anim/custom_fire_n_s.png and /anim/custom_fire_e_w.png. Each image should be 256 pixels wide and 256*n pixels tall, where n is the number of animation frames. Try looking at other texture packs that are working to see how things are laid out.
I'll always second that!
It works now. Thank you so much!
----------------------
Minecraft has stopped running because it encountered a problem; Exception while adding particle
A full error report has been saved to C:\Users\Andrea\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-13_14.43.26-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 5ca7ecb8 --------
Full report at:
C:\Users\Andrea\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-13_14.43.26-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 13/02/13 02:43 PM
-- Head --
Stacktrace:
at com.pclewis.mcpatcher.mod.ColorMap.colorize(ColorMap.java:74)
at com.pclewis.mcpatcher.mod.Colorizer.colorizeBiome(Colorizer.java:191)
at azz.<init>(SourceFile:11)
at bav.b(RenderGlobal.java:1935)
-- Particle being added --
Details:
Name: suspended
Position: -11,79,61,48,249,41 - World: (-12,61,249), Chunk: (at 4,3,9 in -1,15; contains blocks -16,0,240 to -1,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Stacktrace:
at bav.a(RenderGlobal.java:1866)
at yc.a(World.java:1495)
at akx.a(BlockFluid.java:385)
at ayp.G(WorldClient.java:368)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ays['Ejuliao10'/105, l='MpServer', x=-8,50, y=64,24, z=256,50]]
Chunk stats: MultiplayerChunkCache: 10
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (0,64,248), Chunk: (at 0,4,8 in 0,15; contains blocks 0,0,240 to 15,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2 game time, 2 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [ays['Ejuliao10'/105, l='MpServer', x=-8,50, y=64,24, z=256,50]]
Retry entities: 0 total; []
Stacktrace:
at ayp.a(WorldClient.java:439)
at net.minecraft.client.Minecraft.b(Minecraft.java:2401)
at net.minecraft.client.Minecraft.run(Minecraft.java:787)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 304383752 bytes (290 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 17219 (964264 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.518 25 mods loaded, 25 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack [Backpack] (backpack-1.6.8-1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore [CoFH Core] (CoFHCore-1.4.7.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.9.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_v1.49_(1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-1.4.7-5.0.1.246.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft [Thaumcraft] (Thaumcraft3.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest [The Twilight Forest] (twilightforest-1.15.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MSC [Mob Spawn Controls] (Forge_MobSpawnControlsv1.4.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LWJGL: 2.4.2
OpenGL: GeForce 8600M GT/PCI/SSE2 GL version 3.0.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: faithful32pack.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: 29 (1624 bytes; 0 MB) allocated, 11 (616 bytes; 0 MB) used
java.lang.NullPointerException
at com.pclewis.mcpatcher.mod.ColorMap.colorize(ColorMap.java:74)
at com.pclewis.mcpatcher.mod.Colorizer.colorizeBiome(Colorizer.java:191)
at azz.<init>(SourceFile:11)
at bav.b(RenderGlobal.java:1935)
at bav.a(RenderGlobal.java:1866)
at yc.a(World.java:1495)
at akx.a(BlockFluid.java:385)
at ayp.G(WorldClient.java:368)
at net.minecraft.client.Minecraft.l(Minecraft.java:1896)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT fe282d5c ----------
I am already thinking of stuff that I could do with that!
Maybe a light blue colored version of glowstone in taiga/frozen/ice biomes!
Plus, we can finally have glowstone that looks rough and naturally occurring in the Nether and looks like a lamp in the Overworld!
Fantastic idea! That would be such an unbelievably powerful tool. Every single block would have the potential to be any style you wanted it to be for a given biome. Architecturally that would be so rich.
This idea is on the scale of discovering Minecraft for the first time and realizing it's relatively infinite. You deserve a medal for sure.
Heck! Just had a strange thought...would it not be possible in theory to make each biome a different favored texture pack? So for personal use, you could travel from say DokuJungles to JohnSmithDeserts, and whatever blocks you used in those biomes would be in the style of the chosen pack!
Thanks.
Fixed!
Fixed!
And fixed!