So,
Now that it is confirmed that CIT cannot support multiple rules for NBT or Enchantments, do you think Kahr would implement this? Cause textures are textures, and unless I make a better one they don't get destroyed.
Ctm doesn't seem to work on liquids, except for on the bottom face of the block for some reason, indicating that McPatcher does to some extent support it for liquids, but it isn't working properly.
Is this due to a limitation of minecraft and a feature McPatcher will never have due to technical reasons, or just a feature that has been temporarially omitted? Or does it simply require certain new parameters in the .properties file to make it work properly?
I ask this, because i know for a fact that ctm used to be supported on liquids back in 1.5. In fact, i still have a working tester pack of it from back then.
Whelp, I am NOT making a billion files to pull off different combos for every weapon/tool. So I stuck to the basics, and began to make individual textures for my swords. Completed the wood ones, so I though, 'Now to implement them!' So i added the corresponding rules for my sharpness_sword.properties etc. etc. Entered the game. The wooden ones, (being first) didn't work, but my iron ones did. So, I separated the files and turned sharpness_sword.properties to sharpness_iron_sword.properties and sharpness_wood_sword.properties
Still didn't work. Is this intended or something?
I hate downloading stuff that tries to get me to download a ton of unrelationed programs. I remember when this used to be easy.
It is still easy if you don't download the malware that the adf.ly link tries to trick you into downloading. Remember to NEVER click the "Download Now" button because that's a scam. Use the Yellow "Skip Ad" button instead. If you can't figure out how to download it safely through the adf.ly link, use the "Alternate Download" link instead, which should take you directly to the real MCPatcher download.
And this, again, is why I think adf.ly should be banned on the forums. People keep getting tricked my malicious advertisements.
Whelp, I am NOT making a billion files to pull off different combos for every weapon/tool. So I stuck to the basics, and began to make individual textures for my swords. Completed the wood ones, so I though, 'Now to implement them!' So i added the corresponding rules for my sharpness_sword.properties etc. etc. Entered the game. The wooden ones, (being first) didn't work, but my iron ones did. So, I separated the files and turned sharpness_sword.properties to sharpness_iron_sword.properties and sharpness_wood_sword.properties
Still didn't work. Is this intended or something?
Note that the < and > do not show, and only one of the weapons (iron or wood) are in at the same time.
They didn't work. But you made that tiny line change, and, HUZZAH! It works. Weird
Note that the < and > do not show, and only one of the weapons (iron or wood) are in at the same time.
They didn't work. But you made that tiny line change, and, HUZZAH! It works. Weird
I see your problem. You should have:
items=minecraft:wooden_sword
for your wooden swords. Easy mistake to make.
For reference, a list of block and item names strait from the Dinnerbone's mouth can be found Here. It's not quite up to date, but all of them can also be found in-game either through looking at a block with the Debug Menu Information HUD active, or having the block in your inventory and viewing it's info by pressing F3+H before opening the menu.
(Facepalm) I'm saying that when I had those files exactly the same, (except with iron or wooden) they didn't work. When markcashion told me to put the texture=<whatevs> line after the type=item it worked, while when I just changed the names in the original file didn't. So the iron reads this:
Im interested in the mipmap feature. Ive experimented with a few different settings but Im still unsure about what is best. Optifine doesnt support mipmaps in 1.6.4 but it used to automatically smooth distant textures no matter what but it seems MCpatcher handles mipmaps differently, it only seems to affect things like chests.
Im interested in the mipmap feature. Ive experimented with a few different settings but Im still unsure about what is best. Optifine doesnt support mipmaps in 1.6.4 but it used to automatically smooth distant textures no matter what but it seems MCpatcher handles mipmaps differently, it only seems to affect things like chests.
How MCPatcher & Optifine affect stuff like CTM, mipmaps & other texturing stuff act differently(to some degree). MCPatcher might act one way, while Optifine acts in a different way.
How they act differently regarding mipmaps, I don't know for sure as I never used the mipmap features for either of them.
Now that it is confirmed that CIT cannot support multiple rules for NBT or Enchantments, do you think Kahr would implement this? Cause textures are textures, and unless I make a better one they don't get destroyed.
http://hypixel.net/threads/diax-resource-pack.199998/
Ah. Good to know. It doesn't really matter since shorts are also exact match only, unfortunately.
I hope so, but that's a question we'll have to ask him when and if he comes back to the forum. Hopefully that'll be soon.
It does support Multiple NBT Rules. It just may not support multiple versions of the same NBT rule.
File 1:
File 2:
And so forth until all combinations have been accounted for.
And even then, this doesn't allow for additional enchantments to be added to the item unless they fall after the first three.
Not a good solution but it could work.
Is this due to a limitation of minecraft and a feature McPatcher will never have due to technical reasons, or just a feature that has been temporarially omitted? Or does it simply require certain new parameters in the .properties file to make it work properly?
I ask this, because i know for a fact that ctm used to be supported on liquids back in 1.5. In fact, i still have a working tester pack of it from back then.
Still didn't work. Is this intended or something?
http://hypixel.net/threads/diax-resource-pack.199998/
And this, again, is why I think adf.ly should be banned on the forums. People keep getting tricked my malicious advertisements.
Hhhmmm, now thinking about it, that could work, yes.
That should work for Wooden Swords with any level of Sharpness on it.
But the only change that was made was that you put the right after ...I put it at the end...so why didn't mine work and your's did?
http://hypixel.net/threads/diax-resource-pack.199998/
Maybe you have multiple .properties files that match the same item. Use the 'weight=<integer>' property.
https://bitbucket.org/prupe/mcpatcher/raw/master/doc/cit_single.properties
Note that the < and > do not show, and only one of the weapons (iron or wood) are in at the same time.
They didn't work. But you made that tiny line change, and, HUZZAH! It works. Weird
http://hypixel.net/threads/diax-resource-pack.199998/
for your wooden swords. Easy mistake to make.
For reference, a list of block and item names strait from the Dinnerbone's mouth can be found Here. It's not quite up to date, but all of them can also be found in-game either through looking at a block with the
Debug MenuInformation HUD active, or having the block in your inventory and viewing it's info by pressing F3+H before opening the menu.I hope that helps you.
and when those 2 were different, it worked
http://hypixel.net/threads/diax-resource-pack.199998/
How MCPatcher & Optifine affect stuff like CTM, mipmaps & other texturing stuff act differently(to some degree). MCPatcher might act one way, while Optifine acts in a different way.
How they act differently regarding mipmaps, I don't know for sure as I never used the mipmap features for either of them.