Oh noes... that's some miserable news for me
My pack and future work was planned with biome specific mobs...
Which leads me to another important question... biome specific textures do not work only on mobs or overall incl. biome-specific textures for blocks/items?
I was using lightmaps in MCPatcher... from what I have noticed when I switched now to OF that the lightmaps have not loaded, and if yes definitely not correctly. That said... does OF supports Lightmaps?
damn it... mcpatcher was my favourite
half features are now gone from my pack :/
Hey so I was working on a resource pack, using overlays to add smoother transitions between blocks
as you can probably see, it worked for all the full blocks but not on the path or tilled soil... and i'm not entirely sure why... i'm assuming its cause they aren't full blocks. If anyone has a solution please respond!
but it is missing any information about which column represents which biome.
The one I have in my pack used seems to be out-of-date as the fog colour is messed up, like if out of place.*
IIRC each biome has it's own ID and the columns in the MCPatcher format are represented by that manner. Thus ie. if biome Plains has ID 0, Desert ID 3, than Column 0 on the template represents Plains and Column 3 represents Desert biome. Right? Man... I was not working with MC for ~1,5 years... forgot everything...
I have a personal mixpack with a set of overworld sky textures that I like a lot, but it's pretty jarring when I go to another dimension (Twilight Forest, Tropics, Aether, Atum...) and the sky there is completely vanilla. Copying the world0 file and renaming it to the appropriate dimension ID doesn't work, and I imagine there's something special going on with Twilight Forest's sky given that the dimension is locked at sunset. I've posted in these mods' respective threads, looked at other resource packs, and tried some things on my own, and I've had no luck.
Is it possible to have BetterSkies skies for mod dimensions in 1.7.10, and if so, what do I need to do?