More Info: How to Install the Optifine Mod
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1.8
1.7.10
1.6.4
1.5.2
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The patcher works fine. Just uncheck "Better Skies" (and the like) when you install Optifine.
"And with that, POW! I'm gone." ---Lord Crump
Install forge and optifine instead.
He's not updated the patcher for 1.4.4 yet, I expect he'll do that in the next week or so.
That property alters the behavior of the CTM method. connect=block means two blocks will connect if they have the same block ID. connect=tile means they'll connect if they have the same tile number in terrain.png. There are advantages to both depending on the situation.
Currently, there's no way to specify arbitrary criteria for connecting two different blocks like you're asking (sandstone next to grass). It's a feature that has the potential to get out of hand with rules on top of rules and exceptions for each. I'm open to suggestions for a concise way to specify such rules in a .properties file.
See this post. Create a file called /ctm/template.png following the standard pattern for CTM glass. The screenshots in that post are using a simple black outline to create a Borderlands look.
This is difficult because the vanilla lightmaps are generated in code using a completely different method (EntityRenderer.updateLightmap in MCP). It's the same reason there's no png for the default fire animation. You'd have to look at that code, split out the torch and outdoor lighting components, and then create a lightmap.png that approximated the same thing.
Already fixed and will be released soon.
I got it to work (yay!), but only on 1.2.5 and earlier (boo!). You see when Mojang merged SSP and SMP, a lot of data was no longer sent to the client. One of those items is which record is playing on a jukebox. Note blocks have a similar problem since they're also tile entities. I've tried a few workarounds, but haven't found anything I'm happy with, so I'm abandoning the idea for now.
There's a small new CTM feature, a new connect type.
I believe the GLSL Shader mod built in to MCPatcher still works (Use the -experimental flag on the command line to enable it). At least it appears to work with the latest Sonic Ether and 1.4.4, but I haven't done any testing beyond that.
Forget a whole new engine. Just a couple changes would make everyone's lives much easier:
Not much I can do about either of these I'm afraid. Render pass is a per-block property in Mojang's code and changing that would be difficult. And the beacon block uses a special rendering method that forces a different texture from the one CTM returns.
any special instructions for getting your glsl version to work properly?
tried installing it, with the seuss shaders and my own, but only the seethrough hand works... no other effects are present. unless better world gen 3 with big trees conflicts with it... I'll try without them and see if that's the case.
edit: still the same..... given a way to make it work, I'll test the hell out of this one for you. been waiting for it for a long time now...lol
edit:still using 1.4.2 btw, I'll grab the snapshot and test it out on a new world.
edit: working on 1.4.4, kinda... had to disable everything but hd tex/font and custom colors.
edit: after more testing with seuss and standard shader sets.. seuss shaders still have same issues as before, still not sure what is different about the patcher and optifine that makes a difference there. standard shaders are working fine though from what I have tested.... but will only function properly as I said before with everything else disabled. I can understand having to disable ctm, got used to that already.... (would it even be possible to make them compatible?)
I'm still getting random pieces of a torch texture (or the torch particle, hard to tell, it's a flame anyway) flying around my head now and then, anyone else seeing this? I'm using my own custom version of JohnSmith with a plain, not animated, torch texture. I was seeing this a lot more with the 2.4.3_03 version on Minecraft 1.4.4, and it's reduced somewhat with the latest patcher, but still there a bit.Nevermind. Minecraft problem.
D_B
To tell them how to live is to prevent them living.
I kinda want this to be fixed, but turning it off before patching usually fixes the crashing error. I just wish I could have it enabled
this would significantly reduce adfly hits
>.>
I do or do not use periods and capitalization based on my mood.
It's a bug in Minecraft: https://mojang.atlassian.net/browse/MC-2497