[quote=Norzeteus;/members/Norzeteus;/forums/mapping-and-modding/resource-packs/1226351-1-8-1-1-7-10-and-earlier-update-11-2-mcpatcher-hd?comment=11386]Noteblock !?
Thanks guys! I've found it.
It's a very hard and boring way of fixing it; I had to re-enter the game multiple times to get the game to peaceful mode. It's hard, but setting the game to the normal texture, putting to peaceful and returning to the normal texture, it fixes the error for a while. When the same problem returns, do it aaaaalllll over again...
Game is crashing on enderman spawn/view.
Peaceful=No enderman.
(I'm guessing.)
Correct, friend.
Disabling the textures make the game load faster depending on the Resource Pack you're using; and it makes a little more miliseconds before the game crash!
Using latest MCPatcher can confirm game crashes for me when spawning Mooshroom. Will check with vanilla MC and using the primed TNT now.
edit: Yep! Can confirm that if a Mooshroom exists in the chunk I'm in when I load a world using latest patcher it immediately crashes. Same world chunk in vanilla with Mooshroom loads fine.
Is anyone having problems with MC mip-mapping? I'd previously thought this was an MC issue in 1.8, but testing for the Mooshroom crash has revealed to me that mip-mapping works ok in vanilla MC 1.8, but not when I use MCPatcher.
further testing i got the problem about slow changing of textures. hapens with refreshing the better glass and Cit. strangest thing is that yesterday i didn't had any problem with them until today when i installed the latest java. i would like to test mipmmapping Glimmar but i don't understand what does it change
It's supposed to smooth textures in the distance, so dealing with all that excessive pixellation and moire patterning that can result in burned out eye sockets.
Except in my case it hasn't worked since about halfway through the 1.8 snapshots through to the present and I'm missing it's pleasing effects, especially with gravel, detailed grass and other easy to pixelate textures. It has some drawbacks though, in that it tends to starkly outline plants, grass, fences, etc. at distance, but the advantages for me have begun to outweigh the disadvantages.
I've got the latest 64bit java, latest Nvidia drivers and fiddled with everything to get it to kick in and it just refuses to work, except that as I say I noticed it was working for me when testing the Mooshroom problem in vanilla MC 1.8.1, leading me to wonder if the problem could possibly have something to do with MCPatcher. Not that I want to throw any red herrings into the pot...kahr has enough on his plate at the moment, but I'm really clutching at straws now.
But thanks a lot for the information; I hope that most of the rest of the blocks are orientable.
Nope. If it's not orientable in vanilla it's not orientable at all. There's no reason for the game to save that extra data... so it just doesn't unless it's programmed to. MCPatcher won't be able to change this behavior either, since that would mean changing how the game world is saved. This is fine in itself, but you'd quickly find your world damaged if you opened a world with MCPatcher data without MCPatcher installed due to how blocks are saved now.
There is an issue with MCPatcher 5.0 (tested on multiple computers).
Whenever a minecart with tnt is placed down, the client will crash. This does not happen with older versions of mcpatcher and has been consistent on multiple machines. It is only the minecart with tnt (have only tested minecarts, minecarts with chests, and minecarts with tnt).
A quick 5.0.0_01 update to fix the crashes several of you reported (all seemed to have the same underlying cause). This also fixes some issues with custom mooshroom overlay rendering.
The main Windows download link may take a few hours to update, but the alternate link should take you to the new version.
Nope. If it's not orientable in vanilla it's not orientable at all. There's no reason for the game to save that extra data... so it just doesn't unless it's programmed to. MCPatcher won't be able to change this behavior either, since that would mean changing how the game world is saved. This is fine in itself, but you'd quickly find your world damaged if you opened a world with MCPatcher data without MCPatcher installed due to how blocks are saved now.
Sorry.
That is so sad. We could really have a mod for that, even if it changes the world saving system. We would need it someday, somehow.
No need to be sorry, it's not your fault! But I'd love to see that implemented in any future updates, IF possible.
[quote=Norzeteus;/members/Norzeteus;/forums/mapping-and-modding/resource-packs/1226351-1-8-1-1-7-10-and-earlier-update-11-2-mcpatcher-hd?comment=11386]Noteblock !?
Thanks guys! I've found it.
How?
It's a very hard and boring way of fixing it; I had to re-enter the game multiple times to get the game to peaceful mode. It's hard, but setting the game to the normal texture, putting to peaceful and returning to the normal texture, it fixes the error for a while. When the same problem returns, do it aaaaalllll over again...
Game is crashing on enderman spawn/view.
Peaceful=No enderman.
(I'm guessing.)
-- Entity being rendered --
Details:
Entity Type: Enderman (aer)
-- Entity being rendered --
Details:
Entity Type: MushroomCow (abx)
Minecraft version 1.8 Mcpatcher version 5.0.0
Correct, friend.
Disabling the textures make the game load faster depending on the Resource Pack you're using; and it makes a little more miliseconds before the game crash!
edit: Yep! Can confirm that if a Mooshroom exists in the chunk I'm in when I load a world using latest patcher it immediately crashes. Same world chunk in vanilla with Mooshroom loads fine.
The game crashes when these blocks are placed (only with mcpatcher-5.0.0 with default settings on Minecraft 1.8.1 pre3).
Crashes with:-
Minecart with Furnace
Minecart with TNT
Minecart with Hopper
Minecart with Command Block
Also confirmed that Mooshrooms crash the game too if spawned in creative, I don't get a crash with Enderman though.
Does not crash with Minecart or Minecart Chest.
https://www.johnsmithlegacy.co.uk/ - John Smith Legacy for Minecraft
[Pictures below]
The noteblock isn't an orientable block, so this really isn't possible. Sorry.
Such. A. Shame!
But thanks a lot for the information; I hope that most of the rest of the blocks are orientable.
It's supposed to smooth textures in the distance, so dealing with all that excessive pixellation and moire patterning that can result in burned out eye sockets.
Except in my case it hasn't worked since about halfway through the 1.8 snapshots through to the present and I'm missing it's pleasing effects, especially with gravel, detailed grass and other easy to pixelate textures. It has some drawbacks though, in that it tends to starkly outline plants, grass, fences, etc. at distance, but the advantages for me have begun to outweigh the disadvantages.
I've got the latest 64bit java, latest Nvidia drivers and fiddled with everything to get it to kick in and it just refuses to work, except that as I say I noticed it was working for me when testing the Mooshroom problem in vanilla MC 1.8.1, leading me to wonder if the problem could possibly have something to do with MCPatcher. Not that I want to throw any red herrings into the pot...kahr has enough on his plate at the moment, but I'm really clutching at straws now.
Nope. If it's not orientable in vanilla it's not orientable at all. There's no reason for the game to save that extra data... so it just doesn't unless it's programmed to. MCPatcher won't be able to change this behavior either, since that would mean changing how the game world is saved. This is fine in itself, but you'd quickly find your world damaged if you opened a world with MCPatcher data without MCPatcher installed due to how blocks are saved now.
Sorry.
Whenever a minecart with tnt is placed down, the client will crash. This does not happen with older versions of mcpatcher and has been consistent on multiple machines. It is only the minecart with tnt (have only tested minecarts, minecarts with chests, and minecarts with tnt).
The main Windows download link may take a few hours to update, but the alternate link should take you to the new version.
That is so sad. We could really have a mod for that, even if it changes the world saving system. We would need it someday, somehow.
No need to be sorry, it's not your fault! But I'd love to see that implemented in any future updates, IF possible.