<path> is where it is going to look for mcpatcher.xml, so if that's different from where the game actually is, it would explain why it can't find it.
thanks, you gave the final tip.
The problem was that there was no mcpatcher.xml on the PC of my wife.
My default procedure is to patch Minecraft on my PC (thus working) and copy just the minecraft.jar on the PC of my wife.
I thought up to now that the mcpatcher.xml only stores the settings for the patching process and isn't needed at runtime - lesson learned.
I have been looking around for an answer to my issue but haven't found one. I recently downloaded a fresh minecraft (wasn't enjoying my modded game anymore), I deleted my minecraft folder and my first plan was to patch my game so I could use my favorite texture packs.
I opened to fresh minecraft to make sure it worked then closed it. I next downloaded this patcher, following the instructions I patched my game, the log and whatnot said 'Done!' so I assumed it had properly worked. I opened minecraft once again and... nothing. A black screen for ever. Never giving a crash report or anything.
I was wondering if anyone could give an explanation to this odd result.
Hi. Not sure if this has been mentioned yet (forgive me if it has), but I've heard quite a few people wondering if an option could be added to the Custom Colors mod to allow custom durability bar colors. Would such a thing be possible?
I have a couple of really dumb problems that I can't solve because I'm also really dumb:
- HD textures and Custom Colors is greyed out. I know it covers this in the troubleshooting but I can't seem to figure it out
-When I patch a texture pack in, it becomes the default, and the old default goes away. Not that big of a deal, but it'd be nice to know if theres an easy fix.
Also, another bug about optimization related to the custom compass needle. On my computer when I add the "compass_dial.png" (alone or with compass.properties), the game becomes VERY VERY laggy and it's visible directly on the main menu (with the panning on the blurry background)...
I had problem with CTM.
When making a inverted color copy of /terrain.png to /ctm/terrain.png, and making terrain$X.properties containing:
where $X is replaced by a number from 0 to 255 (so it overwrite all tiles defined in terrain.png), we coucld realize two things :
1) Bed, pumpkin and plants can't be overwriten for fixed, random or repeat ...
2) When piston are deploying, they are not connected ...