As I no longer have time to work on these packs I have handed the reigns over to Sayomi_Inoue (an active user who has made great contributions in the past). They have my permission officially to continue the pack, and their thread link is included here so please check there for the latest updates.
As a lover of the game Portal, I was very happy to find a portal texture pack that Cosine made for minecraft. (Original Pack available here). Unfortunately, the pack was only for creative mode... So since I like to have zombies and creepers mauling me when I'm testing, I decide to adopt the pack for my own and update it.
Permissions: You're welcome to modify the packs to fit your own needs/dungeons/etc, butyou cannot make profit off of the textures themselves, claim the textures as your own, or repost the packs without giving credit and linking back to the originals. Thank you!
This means: Yes. Use the packs for the dungeon you made (that's kind-of the point)! If you're using the vanilla textures, you could say something like "download [texture pack name]." And if you need to alter the textures slightly for your dungeon, say something like "I altered [texture pack name] by carlotta4th, so here's the version you need for this dungeon: [link to your version. A normal, non-adfly non-profit link]" (You can certainly link your dungeon world to adfly--just not my textures). Enjoy testing!
Other, (quite dated) movies:
Beta 1.7 trailer: no mods required.
Another Beta movie: This video by the Yogscast demonstrates the texture packs with iChun's gun mod (The movie uses a pack which is about 87% a very old version of Precisely Portal with a bit of Korimito's Gritty Portal (a modified version of Precisely Portal) mixed in):
Images: FROLIC with turrets (and other portal-esque mobs!)
What are the differences? Precisely Portal is the more "true to portal" version. It has two-block high walls, mushroom turrets, particle cane reeds... so it looks more like portal, but it's a of a lot harder to play minecraft normally with it on (turret soup?! Particle cake?!?). But this could be a good version to make a dungeon with if you really want it to look like portal.
Modified Portal is "inspired" by portal rather than exact. Nature still looks like nature for the most part, and items are generally easy enough to recognize-- You can actually play minecraft with this pack on and not be too confused!
Link to Mirror Downloads. Click on the name of the pack you want, wait 5 seconds to continue, and then click on the link that looks like this:
The 32x32 packs use Vattic's "Faithful 32x32" for the base textures. Great pack, I highly suggest giving it a look.
How to add the texture packs:
1. Download the zip file.
2. Open Minecraft. In-game, click on "Options" then "Resource Packs."
3. Drag downloaded pack into this folder.
4. You're done!
If the pack isn't there for some reason, try this instead:
1. Use your computer's search function ("find" or "search") and type in "Run"
2. Open Run and type: %appdata%/.minecraft/resourcepacks
3. Drag the zip file into this folder
4. Open minecraft and it should be there.
If you are using Minecraft version 1.5 or lower you will need to download that specific version (available in the change log). The main download links only work in 1.6+
How to install iChun's Portal Gun mod:
(Explanation for version 1.6.X of iChun's Portal Gun mod. If information is outdated, check the Gun Mod thread for up-to date information and support from the mod creator.)
3. Install Forge (You should just be able to click on the downloaded installer, and a new "Forge" profile will appear in the Minecraft launcher after you install. Log into this.)
3. Open your minecraft folder (found if you search for %appdata% then click on roaming, .minecraft) and place the (still-zipped) Gun Mod and iChun Util in the "mods" folder.
4. You're done. When you open Minecraft the gun mod should be installed and my textures for it should show automatically.
FAQ (Frequently asked questions): Please check this list and the "to do" list before making suggestions. Back to Index
Q: This pack is mostly what I want for my dungeon, but I need to change it a bit. Is that okay?
A: Short answer: yes. But read the "permissions" section first so you know how to do this properly. Enjoy making your dungeon!
I SUGGEST A CHANGE TO THE PACKS!
Q: Make the companion cube gravel or sand so it has physics!
A: Unfortunately, this would limit the cubes without benefiting gameplay much. I don't want to restrict adventure maps so it's best if cubes aren't affected by gravity.
Q: Why don't you animate the 16x16 cores like you did the 32x32 cores?
A: Because 16x16 is a really tiny space to do animation in and it was hard enough getting the 32x32 ones to work correctly. There's just no room for detailed movements in 16x16, and I don't want half-hearted cores!
Q: Can you make pressure plates red like the portal buttons?
A: That would require a mod unless I make wood or stone red (which I won't). So... no. But I included a texture for the red button in the pack as an alternative, so if you want to download a mod yourself or switch things around, you can.
Q: What are the two block high walls? (only available in Precisely Portal)
A: Dirt and stone. Layer it so stone goes over the dirt to get the appearance of the two-block high walls.
Q: Can I get the world file you used for the pictures?
A: Sort-of. Most of these pictures are just model rooms made in my personal world solely for screenshots, but I did make a dungeon way back in Beta 1.7 that some of the pictures came from. Just keep in mind that it was made a looooong time ago (before creative was even added), and everything has probably been broken since then.
To do list: (not in any specific order)
(Everytime I get close... Mojang adds more stuff. =/ )
-Chickens (retexture to look like portal 2 crow?)
-Cocoa pod to look like a light fixture?
Maybe to do:
-Add a bit more distinct personality to the Wheatley core (cloth_3).
-Re-texture Cows. I'm still not happy with them.
-Change "cloth" armor to be the orange jumpsuit?
-Make vines look more like from Portal 2
-Make titles say "Modified Portal" or "Precisely Portal?" or just portal, in general? Valve?
-Change leaf textures to vary more
-Add sounds. Spiders=curiosity core, Creeper=oracle turret, Endermen=ratman, etc.
1/8/14: Three year anniversary release! (1.8 snapshots). New: slime block 'repulsion gel' from Portal 2 (all slime-related items changed blue to match), barrier block, steve/chell skins updated to new skin format, and various gui updates. Added Sayomi_Inoue's command block (slightly altered). Andesite, diorite, and granite are default for now.
12/5/13: 1.7 update. Oak planks texture is now "dark oak" instead. New: acacia/dark oak saplings. stained glass, podzoil, red sand, and various flowers/ferns.
9/6/13: (Fixed) 1.6 update. Portal Gun textures now show automatically when you have the mod downloaded. Also preparing for 1.7, so there are new salmon, puffer, and clown fish. Also new packed ice and poppy flowers.
7/2/13: 1.6 update. Packs are now resource packs, and will not work in any version lower than 1.6. New: log tops, horses, donkey, horse armors, lead knot, and coal block. Alternate textures are also in a separate folder for easy copy/pasting.
3/26/13: Updated Portal Gun mod textures (to version 1.5). They are now in a folder called "mods" inside of the packs.
3/13/13: Official 1.5 update. Nothing new from pre-releases--just general tweaking.
1/12/13: 1.5 pre-release. Packs no longer require patching if using version 1.5 or later. Updated: bow, saddle, portal gun mod textures (to version 1.4.5). "Unportable" grey/lightgrey/black wools are now quartz instead (you can probably switch out your dungeon textures with MCEdit as explained here). New: Comparator, daylight sensor, trap chests, quartz ore, redstone block, nether brick, potato crops, repair gui, hopper gui, fireworks, and enchanted books. Lastly, alternate terrain textures are in their own .png now
11/2/12: Quick 1.4.3 update. Updated language files and added "Wait" music disc.
10/26/12: 1.4.2 update. New: Pigs, bat, wither boss/skeleton, witches, villager zombies, villager emotion bubbles, beacon, carrots/potatoes, pumpkin pie, item frames, flower pots, skull heads, fishing carrot, nether star, and ender chest. Updated: apples, fish, potion effect icons, leather armor, misc gui changes, fire charge (now combustible lemon), and sandstone. Modified Portal: Mobs are now the Precisely Portal variants and Precisely Portal: Melons are now melons and potatoes are potatoes.
8/02/12: 1.3 update. New guis (trading/book/etc), emerald ore/block, tripwires, made ores/glowstone shine (only in patched 32x), and updated records. Cocoa beans and bonemeal reverted to default since they aren't strictly dyes.
5/17/12: 1.2.5 update. New portal gun textures (thermal beam, redirection cubes and etc.), book and quill items (gui pending), redstone colors. Fixed 32x light blue dye. -"Modified Portal:" Fixed Mycelium.
3/28/12: 1.2.4 update. Updated char.pngs and new 16x alternate character skins. Added portalgun textures for iChun's mod, new wheat and wood planks, also officially added Restcoser's "lava goo" animation (requires patching). -"Modified Portal:" New dirt
3/9/12: 1.2 update (reuploaded on 3/12/12 to fix missing .lang files, 32xModified paintings, and transparent ghasts). Added: default jungle items/cat/sandstone, temporary "stone square block." New: Redstone lamp, End brick, Endportal casing, pumpkin helmet texture, iron golem, 32xArmor, 32xwolves, and fixed 32xclock.
-"Precisely Portal:" new pumpkin/jack'olanturn, snow golem, 32xcows. -"Modified Portal:" New squid.
2/8/12: One year anniversary release! Added default jungle items/cats, new xp potion, updated dragon egg, pork/beef, ores, stronghold brick, more splash txt, and shinier tools. Updated mobs: most 32x32 mobs/npcs completed, zombie is now a defective turret, ghast is a burned companion cube, zombie pigmen are frankenturrets, blazes are just... better looking, and mooshrooms have the new mycelium growing on them. "Precisely Portal" had an updated clay brick.
1/19/12: 32x32 packs were added (using Vattic's "Faithful 32x32" as a base)--all terrain/art files and items are done in the 32x packs, armor and mob are default 16x until a later update. Other changes: New dispenser, eng.lang file (manual update). "Precisely Portal" melon is now a giant potato, melon slices are normal potatos, and glistering melon is potatOS. "Modified Portal" had the iron door change to the circular door.
1/15/12: 1.1 update. New crystal/"tunnel" textures for the end, GUI screens, grass, updated long grass, sandstone, wool, and cubes. Art files were split up into two separate files: normal, and alternative/extra "portal 2" paintings. "Precisely Portal" also had the brick texture changed from the 1970s look to the Portal 1 look, and cactus reverted to default for now.
12/08/11: Second 1.0 update. New minecart, boat, records, blaze powder, ice, bed, moon phases, layered clouds, and red button (in alternatives, not available in default). "Precisely Portal" also had minecart tracks changed to a sort of Portal 2 "lightbridge" look.
11/18/11: Minecon 1.0 update (it's called "candidate 2," but the official update didn't change anything): New villagers, and new "win" text (manual change).
11/09/11: Second 1.9 update. "Modified Portal" wolves are now husky. Both packs had updated title panoramas, enchantment tables, soul sand/nettherack/netherbrick, enderman pearl/eyes, glistering melons, maps, pumpkin vinettes, giant mushrooms, netherwart, book particles, and potions. Iron Bar texture was reverted back to default, and there's a new "chell" painting available in the alternatives.
9/22/11: 1.9 Pre-release (not yet completed. Many textures are default 1.9 until a new texture can be made for them). Lava slime, blaze, and lilypads added. Updated crafting grid, inventory, and furnace. "Modified Portal" mushroom cows included, and "Precisely Portal" normal cow was textured as well.
9/20/11: Official 1.8 is up now. Spiders updated and stronghold textures fixed. Endermen and chests were added.
9/7/11: Beta 1.8 pre-release. Changes: EVERYTHING HAS BEEN SMOOTHED! Both packs: texture shears, chest-in-cart icon, fishing rods, sticks/arrows are darker, and alternate cubes and doors from Portal2 were included as well as a turretdispenser. "Precisely Portal" had the brick change to a "portal here" block. "Modified Portal" got a new cow skin and flowers.
9/6/11: Finished my dungeon! I also linked the texture packs and dungeon to adfly... basically, all that means is you have to wait 5 seconds before you can download them. They're still free.
8/30/11: Re-skinned skeletons, slimes, armor, records, maps, saplings, long grass, and shrubs. Default character skins and the minecraft logo were added. There are also new paintings (Not all currently show in default Minecraft, but they're available as alternatives): Glados Eye (1x2), Aeiral faithplate (2x2), spiketrap (2x2), and repulsion gel (2x2). Paintings were slightly rearranged to accomodate the new ones. For "Precisely Portal" you have new robot sheep, wolves, and squid. For "Modified Portal" you now have a mini cactus as the dead shrub.
Precisely Portal only: Skinned some animals to look all roboty. Squid, sheep, and wolves. Modified Portal only: Dead shrub is now a small cactus.
8/22/11: Glowstone and torches were altered for both packs. An alternate, "cleaner" glowstone was included below in both packs as well for those who may not like the blue look. Precisely Portal had a combustible lemon replace the flint and steel, a potato GLaDOS and defective turret as flowers, and a rocket turret as a dead shrub.
6/30/11: Beta 1.7 Update. Pistons and shears added (maps added from 1.6 as well. Not sure how I missed that graphic...)
5/26/11: THIS PATCH WILL BREAK YOUR DUNGEONS. A LOT. Sorry, but it needed to happen. Hatches have replaced the mossy cobblestone grate texture, so the mossy cobblestone was changed to be the old "fling" texture for both packs. Precisely Portal sandstone defaulted to vanilla (but will probably change later if I get a good idea for it), and dirt and cobblestone were switched so you won't sound like you're walking on dirt in dungeons. New: Shrubs.
4/23/11: Beta 1.5 update. Sapling, web, and new rails were added. Nothing new aside from updating the pack to 1.5
3/3/11: Beta 1.4 update. Nothing remarkable (only cookies were added). I wouldn't have bothered to update for such a small change, actually- but what the heck. It's an easy update.
3/27/11: Stone was smoothed out a bit, 2x1 paintings were re-arranged (so we get the most important ones first). The circle door was given corners, and glass was smoothed out. Splashes were shortened, too. title screen and inventory cleaned up to look better... this update just made things a little better overall.
3/25/11: Both packs were updated. The largest change is that I added a LOT more paintings, but normal Pumpkins were also changed to differentiate between them and jack-o-lanterns.
3/17/11: Both packs were updated. Pumpkins were changed to accompany the new "pumpkin helmet texture" (which will probably be refined and cleaned up later). Dispensers were re-textured. "Precisely Portal" also had sandstone changed to the "fling" block ("Modified Portal" will have to wait for more block options before it gets that).
3/9/11: Both packs were updated. Basic equipment was skinned and dyes were simplified. "Modified Portal" had the clay block switched to the normal cube (it still makes sense to me that way).
3/4/11: "Precisely Portal" companion cube and normal cube switched to wool. If more blocks get added to the game, this could potentially change, but for now it's good.
2/28/11: "Precisely Portal" had stone/cobblestone/bricks switched around so you can make rooms look more like portal. That same pack also had a slight companion cube change and I added a blue/orange cursor (the modified portal will get the same cursor in its next update. But it's not worth re-uploading the file for that small of a change).
2/27/11: White wool was changed to be a white cube for furniture purposes. Black and grey wools were switched around a little bit to compensate for that. New painting was added, and the dispenser texture was changed (no more see-through walls). 2 versions of the pack are now available.
2/24/11: Okay, I've got a better fix up now. Redstone delayers and beds were skinned (beds altered from MrMagical's bed skin) . The redstone graphics were fixed (although they're not even half as cool as it used to be...). Ghasts are probably done.
2/22/11: Temporary fix up for the Beta 1.3 update. A better fix will be available when my finals are over and I have time to fix it. (Yes, redstone looks bad right now. Be patient!)
2/18/11: Messed with mob skins a lot to make them look more portal-y. Also added the creeper skin (which is now my favorite mob).
2/12/11: Skinned TNT, jukebox, bookshelf, sandstone, and nature items (like cactus, reeds, etc.). The pack is probably about 90% completed, now.
2/10/11: Skinned crafting table and chests. I also finally made wood black, since I REALLY want those fence-piston thingies. Fixed up the stray pixels on ice.
2/08/11: Re-skinned signs, netherrack/soul sand, edited the camera artwork, and spiced up the inventory GUI a bit.
2/07/11: Most basic terrain/item textures are done. Art is done. Armor skins are done. Skeletons, zombies, zombie pigmen, and spiders are done.
Hmmm... I wasn't going to post the pack until it was more completed, but I changed my mind on that. So it's available now.
I'm sure you guys could have helpful suggestions on texture changes and the sort. So let me know what you like/don't like. I can't promise to change it, but if you have a really good idea I'm not too proud to say no.
Now someone needs to make a mod to make the portals work. Looks awesome, any screenies of the baddies?
I think there are a few mods like that, but I'll do some more research and post the links when I have time (I've got a few finals that come first right now). I don't have any screenshots of the enemies, yet, because they kept mauling me when I tried to take their picture.
Especially those spiders! Man, those guys can see you from anywhere.
Update: Wood is now black (hopefully it still looks like wood, but I had to make it black to make the fences look right). Crafting table and treasure chests are now skinned, too.
Please note that the sides of furnaces look really weird. This is because the dispenser needs to have those sides, and unfortunately, the furnaces share the same graphic. So just hide furnace sides with something, okay? If that's a really big deal for you, though, let me know about it. I could reconsider having visible sides, even though the dispenser looks so much better without them.
A much, much later EDIT: Ah, these old pictures are so... nostalgic. entirely outdated. Please check the OP post and near the end of the thread for most up-to-date textures. But if you're here for a history tour:
Update: I skinned TNT, the jukebox, bookshelves, sandstone, and nature items (like cactus, reeds, etc.). The basic terrain is probably 99% completed, so the big projects left are mob skins and making a dungeon.
GlaDOS: "Quit now, and cake will be served immediately."
Hmmm... I tried changing the upload directions because I assumed that the "Open texture pack" button worked. But it might not.
So I've reverted the download directions back to normal. Try this:
1. Download the zip file here: http://www.mediafire.com/?l06ptp0ajrjdibk
2. Use your computers search function ("find" or "search") and type in "Run"
3. Open run and type: %appdata%/.minecraft/texturepacks
4. Drag the zip file into this folder
5. Open minecraft and click on "Mods and Texture Packs" in the main menu.
6. The pack should be there now. Enjoy!
Also requesting someone make something awesome with this and a mod of AdventureCraft, that way you can mess with triggers!
Considering this pack was only posted on Monday and I've updated 4 times since then... I'd say it is certainly going to "continue hapening." Just check my to do list for planned changes in the future of the pack.
As for the trigger thing, I have no knowledge in mods or coding, so I'll probably leave that particular project to someone else. =) But I AM planning on making a dungeon once I can figure out how to use MCmapper... and possibly once my finals are over. Real life comes first.
Quote from bigben42 »
Make the creepers into the auto-turrets, its the perfect size and shape no?
I tried to make zombies or skeletons look turret-esque, but their arms just made it look weird. But creepers? I hadn't thought of that... maybe I'll try it out. I wouldn't be able to make them look exactly like turrets, of course. But perhaps inspired by them.
EDIT: Whoah. The result of this needs some fine tuning, but it's now my favorite mob! I love to see those little guys scribbling on over to me! (The creeper skin will be included in a future update when it's more finalized).