Welcome! Nano Transen congratulates you on your promotion, (Enter Employee Name Here), and looks forward to working more closely with you in the coming months. And by "more closely" we mean sending you to our remote outpost, Space Station 13 to brave the harsh open void of the galaxy. Asteroids! Alien Artifacts! Crewmembers! Yes, all this and more will be trying to kill you in every way imaginable, and some ways that aren't!
Still not convinced? How about some photos of our state of the art facility to help hype your enthusiasm?
Welcome Sign!
Arrival Bay!
Detective's Office!
Chapel!
Mess Hall!
Insanely Dark Maintenance Tunnels that You Can Barely Even See!
So once again, congratulations, and here's hoping a blob doesn't evoluate and consume you!
-----------------------------------------------------------------------------------------------------------------------------
So yeah, this is a major work in progress I'm doing. My friends felt like doing a space themed server, which gave me the idea to make this. So far I have the entire station done (still unfurnished), which I based off the SA Goonstation, and most of the tileset. I'm probably not going to release it until I finish it, so check back here for updates. I'm probably going to get rid of that huge hand cursor, since it's pretty distracting. Oh, and don't mind the torches. They're from Doku's Last Days pack, and I haven't changed them yet.
If you have any input or ideas, feel free to post.
-All tiles, sprites, and any other graphics belong to their respective creators, and I in no way claim to be the artist responsible.
I really like where this is going, the textures look really neat. However, how do you explain the sunny, grassy outside? >.>
Also, I do not like the HUD/inventory bar. I imagine that's a WIP?
Yeah, everything at this point is still WIP. I'm still switching finished block textures with other ones, and then swapping them on McEdit (though I built the whole station by hand).
As far as the outside grassy sunny stuff:
Here's the view from below it. I'm still working on the ground textures, since the straight rips don't look as good next to each other as the metal and wall tiles on the station.
Here's essentially what I have done so far on the terrain.png, more or less. I've kind of shifted over to doing items at the moment since I can't really think of any other tiles from the game that would fit the blocks I have left. Items are hard, too, since if they aren't on the wiki I have to find them in game and just rip them that way (which is really time consuming).
Here's some of the paintings I have done on the wall. I've been trying to work on them, too, but they don't have as much wall mounted stuff in game as I thought they did.
I furnished the station itself a bit, installed tables, carpets, wires and some other minor things. The next thing I want to do is put in items to find, but I can't do that until I figure out how to approach chests.
EDIT: I should add that everything's still majorly WIP, so any suggestions are welcome, and I'll switch around whatever on the terrain.png that would make more sense.
I'm not really sure at this point. Turns out the server that my friend runs lags to high hell whenever we switch to the station map. So, I'll probably have to find someone willing to host it. But even then, I still would want to get all the textures and layout totally done before I did anything.
Single chests when you stack them are lockers, and next to each other make a secure crate.
I've never seen this done before. This is awesome.
Haha, thanks. I thought crates and lockers were both pretty important, and beloved ways to murder people, ingame so I wanted to finagle a way to include them both.
In graphical news, I got the dispenser, crafting table, and furnace done. It's getting tougher to do stuff now since it's more editing and not as much straight ripping.
Crafting Table is an Autolathe, Furnace is a Microwave, and the Dispenser is a Vending machine.
Did some more work on the terrain. Got all the plants/wheat done, which led me to the discover that either Doku ripped his rose, wheat, and magma graphics from Space Station 13 or they did from him. Finished a couple more graphics on the art file, which is harder now since I can't find anything to fit the bigger paintings. I might make them big sections of piping.
Started work on the armors, too:
"FREEZE, SYNDIE SCUM!"
That's the iron armor. Helmet, body armor, black boots, and you can just barely make it out, a security PDA. I couldn't find anything that really fit the rest of the set other than a PDA. Cloth I'm planning to be a headset, backpack, and standard PDA and maybe some kind of shoe. Diamond'll be the Captain's equipment, and Gold will be either the biosuit or a spacesuit.
Did some more work on the terrain. Got all the plants/wheat done, which led me to the discover that either Doku ripped his rose, wheat, and magma graphics from Space Station 13 or they did from him. Finished a couple more graphics on the art file, which is harder now since I can't find anything to fit the bigger paintings. I might make them big sections of piping.
Started work on the armors, too:
"FREEZE, SYNDIE SCUM!"
That's the iron armor. Helmet, body armor, black boots, and you can just barely make it out, a security PDA. I couldn't find anything that really fit the rest of the set other than a PDA. Cloth I'm planning to be a headset, backpack, and standard PDA and maybe some kind of shoe. Diamond'll be the Captain's equipment, and Gold will be either the biosuit or a spacesuit.
I think the iron armor should have a mouth guard or face plate. They are gonna go out into space, anyway.
I think the iron armor should have a mouth guard or face plate. They are gonna go out into space, anyway.
Well, the helmet doesn't have any breathing stuff in game, and I'm trying to keep it as loyal as I can. You can still wear the hat layer underneath the helmet, and I've found some SS13 skins on the skindex that have breathing masks that work really well with the helmet.
Also, here comes an update:
Here's the main screen so far. I'll probably make the background different so it stands out a little better.
I finished the rest of the armors. In order they are
- Leather = Detective's Coat, Shoes, and Thermal Scanners
- Diamond = Captain's Suit and Helmet + Glasses
- Gold = Space Suit and Helmet
- Chain = RIG Miner Suit (Didn't make the skin, found it on the skindex.)
I also started fiddling around with the GUI screens, and got the inventory made up. It's not completely done (the screen for "Crafting" needs to be aligned better). I think I should move the status icons somewhere else, too, but I'm not sure. Any suggestions? Oh, and you can probably tell I changed the font. I think it looks pretty snazzy.
I have high hopes for this pack, I also want to thank you for introducing me to Space Station 13, I am having so much fun.
Most fun I had on SS13? Making people slip as janitor, subsequently beaten unconscious, taken to medbay and shoved in a cyro tube.
I usually play Detective myself. I've had awesome rounds, funny rounds, and disturbing rounds. Once I arrested some guy, and after his sentence was up, he wasn't too happy. So he found me, flashed me, and stuffed me in a garbage disposal. He took everything that was on me, handcuffed and muzzled me, then dragged me to the mess hall where he found some friend of his. He tells his friend I was a traitor and that the captain ordered him to force-feed me burgers. So they strap me to a chair and proceed to shove them down my throat, the whole time slapping me and calling me a "Fat, filthy baby." Well, I eventually become really fat and get explosive diarrhea, enough so that my butt explodes off. Eventually the REAL traitor showed up, decapitated both of them with an energy sword and left me there to die, while everyone else evacuated.
Also, I fixed up the inventory screen, and finished the crafting GUI. Chests, too, but that one's pretty boring.
Got the rest of the GUIs done and redid the inventory a little bit.
Dunno if I'm happy with the second two. They seem a little empty still. Also, did the minecart up to look like the M.U.L.E. bot.
Worked a little bit on the items some more, and almost have that all done. Terrain file is almost done. Just have to do ice, jukebox/noteblocks. I think I'll get the mobs done first, then it'll be getting really close to a BETA release version.
Welcome! Nano Transen congratulates you on your promotion, (Enter Employee Name Here), and looks forward to working more closely with you in the coming months. And by "more closely" we mean sending you to our remote outpost, Space Station 13 to brave the harsh open void of the galaxy. Asteroids! Alien Artifacts! Crewmembers! Yes, all this and more will be trying to kill you in every way imaginable, and some ways that aren't!
Still not convinced? How about some photos of our state of the art facility to help hype your enthusiasm?
Welcome Sign!
Arrival Bay!
Detective's Office!
Chapel!
Mess Hall!
Insanely Dark Maintenance Tunnels that You Can Barely Even See!
So once again, congratulations, and here's hoping a blob doesn't evoluate and consume you!
-----------------------------------------------------------------------------------------------------------------------------
So yeah, this is a major work in progress I'm doing. My friends felt like doing a space themed server, which gave me the idea to make this. So far I have the entire station done (still unfurnished), which I based off the SA Goonstation, and most of the tileset. I'm probably not going to release it until I finish it, so check back here for updates. I'm probably going to get rid of that huge hand cursor, since it's pretty distracting. Oh, and don't mind the torches. They're from Doku's Last Days pack, and I haven't changed them yet.
If you have any input or ideas, feel free to post.
-All tiles, sprites, and any other graphics belong to their respective creators, and I in no way claim to be the artist responsible.
Also, I do not like the HUD/inventory bar. I imagine that's a WIP?
(Usually weekdays between 6pm-12am US EST)
Can't wait till it's done
Yeah, everything at this point is still WIP. I'm still switching finished block textures with other ones, and then swapping them on McEdit (though I built the whole station by hand).
As far as the outside grassy sunny stuff:
Here's the view from below it. I'm still working on the ground textures, since the straight rips don't look as good next to each other as the metal and wall tiles on the station.
Here's essentially what I have done so far on the terrain.png, more or less. I've kind of shifted over to doing items at the moment since I can't really think of any other tiles from the game that would fit the blocks I have left. Items are hard, too, since if they aren't on the wiki I have to find them in game and just rip them that way (which is really time consuming).
Here's some of the paintings I have done on the wall. I've been trying to work on them, too, but they don't have as much wall mounted stuff in game as I thought they did.
I furnished the station itself a bit, installed tables, carpets, wires and some other minor things. The next thing I want to do is put in items to find, but I can't do that until I figure out how to approach chests.
EDIT: I should add that everything's still majorly WIP, so any suggestions are welcome, and I'll switch around whatever on the terrain.png that would make more sense.
Single chests when you stack them are lockers, and next to eachother make a secure crate.
I've never seen this done before. This is awesome.
Haha, thanks. I thought crates and lockers were both pretty important, and beloved ways to murder people, ingame so I wanted to finagle a way to include them both.
In graphical news, I got the dispenser, crafting table, and furnace done. It's getting tougher to do stuff now since it's more editing and not as much straight ripping.
Crafting Table is an Autolathe, Furnace is a Microwave, and the Dispenser is a Vending machine.
Started work on the armors, too:
"FREEZE, SYNDIE SCUM!"
That's the iron armor. Helmet, body armor, black boots, and you can just barely make it out, a security PDA. I couldn't find anything that really fit the rest of the set other than a PDA. Cloth I'm planning to be a headset, backpack, and standard PDA and maybe some kind of shoe. Diamond'll be the Captain's equipment, and Gold will be either the biosuit or a spacesuit.
I think the iron armor should have a mouth guard or face plate. They are gonna go out into space, anyway.
Well, the helmet doesn't have any breathing stuff in game, and I'm trying to keep it as loyal as I can. You can still wear the hat layer underneath the helmet, and I've found some SS13 skins on the skindex that have breathing masks that work really well with the helmet.
Also, here comes an update:
Here's the main screen so far. I'll probably make the background different so it stands out a little better.
I finished the rest of the armors. In order they are
- Leather = Detective's Coat, Shoes, and Thermal Scanners
- Diamond = Captain's Suit and Helmet + Glasses
- Gold = Space Suit and Helmet
- Chain = RIG Miner Suit (Didn't make the skin, found it on the skindex.)
I also started fiddling around with the GUI screens, and got the inventory made up. It's not completely done (the screen for "Crafting" needs to be aligned better). I think I should move the status icons somewhere else, too, but I'm not sure. Any suggestions? Oh, and you can probably tell I changed the font. I think it looks pretty snazzy.
Most fun I had on SS13? Making people slip as janitor, subsequently beaten unconscious, taken to medbay and shoved in a cyro tube.
I usually play Detective myself. I've had awesome rounds, funny rounds, and disturbing rounds. Once I arrested some guy, and after his sentence was up, he wasn't too happy. So he found me, flashed me, and stuffed me in a garbage disposal. He took everything that was on me, handcuffed and muzzled me, then dragged me to the mess hall where he found some friend of his. He tells his friend I was a traitor and that the captain ordered him to force-feed me burgers. So they strap me to a chair and proceed to shove them down my throat, the whole time slapping me and calling me a "Fat, filthy baby." Well, I eventually become really fat and get explosive diarrhea, enough so that my butt explodes off. Eventually the REAL traitor showed up, decapitated both of them with an energy sword and left me there to die, while everyone else evacuated.
Also, I fixed up the inventory screen, and finished the crafting GUI. Chests, too, but that one's pretty boring.
Got the rest of the GUIs done and redid the inventory a little bit.
Dunno if I'm happy with the second two. They seem a little empty still. Also, did the minecart up to look like the M.U.L.E. bot.
Worked a little bit on the items some more, and almost have that all done. Terrain file is almost done. Just have to do ice, jukebox/noteblocks. I think I'll get the mobs done first, then it'll be getting really close to a BETA release version.