Xenocontendi is a resource pack with a smooth texture style, and a heavy focus on color use. Another important trait is that building blocks stay close to the appearance of vanilla textures. (So a building made to look good in vanilla will look just as good in Xenocontendi!)
The pack also contains custom sounds; and support for many mods, especially those included in MCPatcher or Optifine.
Updating for three years!
All comments are greatly appreciated!
Use MCPatcher or Optifine to make use of randomobs and connected textures. MCPatcher will be needed to make use of custom colors and translucent glass.
Ver. 37 September 13th, 2014 '1.8 and Assorted' 1.8 textures implemented, including: Classic CTM for smooth igneous stone, Animated sea lanterns, Randomob textures for Guardians, Hand-drawn antialiasing for banner textures. Randomized CTM for gravel. Redesign and randomob textures for the iron golems. New,animated texture for the brewing stands. New red velvet cake texture. New, animated, command block texture. New sponge texture. Change to trapdoor texture to have a woven window. Change to sprites for cooked fish and apples. Redesign of the gold armor texture. Tweak to the iron armor texture. Tweaks to the enderdragon screams. Adjusted the grass colormap in birch forests. Adjusted the texture of the oak door to use a proper color pallet. Set a more consistent color pallet for different iron blocks. Changes to the shape of some tools. Pallet changed for golden items to match golden armor and blocks. Fixed an issue where part of the map UI was missing. Fixed an issue where the filename of fish was changed. Fixed the dirt CTM. New pack description format.
January 21st, 2014
'End Changes and More CTM'
Added the sprites for the new fish.
Added the sprites for the dark oak and acacia saplings.
Added horse armor and saddles; changed saddlebags and horse eyes.
Standard CTM for bookcases-- uses dark oak and normal oak.
Redesign of the enderdragon texture.
Redesign of the end crystal texture.
New sounds for the enderdragon.
Randomob textures for endermen.
New, lower contrast, fire animation.
Added custom colors for maps, spawn eggs, lilypads, XP orbs, the XP tally, and enderman/portal particles.
Added a render pass for the glass texture to make it translucent.
Added GUI for the resource pack selection screen.
Changed the beacon beam to use more of a bilinear gradient.
Changed the pumpkin overlay to a strong vignette.
Bluer color for packed ice.
Adjusted shading on ice texture.
Adjusted orange dye sprite in order to coincide with orange tulips.
Fixed an error on the texture for trapped double chests.
Fixed an error where the record for 'wait' was green instead of blue.
I'm diggin' the textures. However, the interface, in my opinion, contrasts horribly and is hard on my eyes. I'd much prefer it with a more elegant UI comparable to something like Eld's or Doku's. I do see that this is on your to-do list so I'm looking forward to advances in this pack. Keep it up.
Loving this pack. The only complaint I have is the menus, I know they're supposed to be contrasted, but that's not contrasted. That's black and white in your face, making your eyes hurt.
Edit: Also I think stone items are way too different than normal items, and a bunch of the blocks look like the same. For example: Gravel - Cobblestone, Cobblestone - Smoothstone, Dirt - Wood, Wood - Planks...
After searching for the perfect texture pack for me, I've finally found it! The only thing I would have liked to seen though is more of a clear glass block, with less of those reflection pixels. But still, great pack! 9/10!
I had to sign up in order to show my appreciation for this texture pack. Out of the countless packs i have used this is by far my favorite, The wood texture is the best i have been able to find. I'm a big fan of treeforts so having wood worthy of eyecandy means a lot too me. With betterlight, the inside of any woodern structure is heaven. The grass looks amazing from the treetops and the gradiant leaves add a great touch when looking into the distance.
I really hope the best for this pack, and i hope you continue to keep it updated. All the best.
This is easily my favorite texture pack. I think it's the best out there.
Couple issues that I think need to be addressed:
1. The new glass looks nice, but it still looks screwed up. I don't think that emulating any amorphous glare is going to happen with a 16x16 pixel texture. Just make it a sort of framed square of one pixel of white, or maybe even add a little brown so it looks like a window pane.
2. The "light gray" wool needs to be a tick lighter, it's far too close to the normal gray and difficult to differentiate in your inventory and even when placed.
3. The black wool needs to be darkened a tick, it's a little too light. It comes off as more gray than black. I understand that black sheep aren't onyx black, but you have to also consider that the black wool acts as a dyed wool, and dyes can get pretty damn dark. Plus, we really do need a good alternative to just using straight up obsidian.
4. The gold block texture looks a little funny, I think you overdid the shine on it a bit. Maybe tone it down to the level of the iron block. The iron block looks much more natural, and much more like actual metal. The white glare of the gold block overpowers the rest of it making it look less like gold and more like... I dunno, white and yellow together.
Other than that the pack is absolutely top notch. I would maybe tinker around with the grass a bit, try to achieve something more grass like and less plastic looking, but that's a very minor nit to pick. Love the pack, thank you for it :smile.gif: