As with all of the content that I have provided with varying clarity and originality, it is with the most respect to my fellow texture artists that I properly cite the sources that I have used:Please support their official release(s):
"Do you mind if I use some of your textures for my texture pack?" Answer:
1.) You must display a link to my texture pack in a noticeable location, showing that I'm the original author.
2.) You must NOT use adf.ly (or those like it) if you are using my textures, given the fact that I do not use adf.ly myself.
"Can you make a higher res version of this pack? Answer:
I do not want to spend the amount of effort to produce a higher resolution of any sort because I do not want to spend the time to update multiple versions of the same pack. However you have the permission to create a higher resolution version of my pack if you want to.
Blocks that need to be done for 1.8:
- All 1.8 item sprites
Most recent version: Version 5s.32 - 8/31/14 Cpt. Corn Added End stone and end portal
v4s.25 ---(4/21/13) Cpt. Corn: -Added new textures:
v4s.24 ---(4/21/13) Cpt. Corn: -Reverted cobblestone and stone brick textures back to normal.
v4s.23 ---(7/15/13) Cpt. Corn: -Added new textures:
>All mushroom blocks!
>Cobblestone and mossy cobblestone. (The old brick-like cobble, that many of you are used to, will take the place of stone bricks.)
>Diamond horse armor.
>Wither Skeleton mob.
>Top/Bottom-surface of all wooden log types.
>and the Anvil.
-Improved hardened and stained clay textures.
-Improved wood, stone, and golden tool textures.
-Fixed still water animation "delay."
-Edited light detector block.
-Jungle planks now have a better color.
-Removed Wither mob texture.
-Pack format change(s):
>Moved CTM and Random Mobs (mods) to their proper folder.
v4s.21 ---(6/23/13) Cpt. Corn: -Replaced mirror download with a Snapshot 13w25c compatible version of Coterie Craft. Since this download is compatible to MC 1.6's soon expected release, the download has been labeled as v4s.22. If there is no new snapshot version available, then a mirror download will be in its place.
-Removed Pocket Edition support from this pack, so that an updated version can be uploaded as a separate pack on PMC for the users' convenience.
-Revamped diamond armor models and sprites!
-Added new cake texture! (That old portal cake was getting pretty old...)
-Changed the color of diamond armor sprites to match the diamond block more accurately.
v4s.20 ---(6/19/13) First update in a while by Cpt. Corn:
-Fixed format of texture pack:
>Deleted unnecessary folders and files
>Moved sun and moon to environment folders
>Changed grasscolor and foliagecolor.pngs
>Fixed spider and cow textures
-Revamped armor models and sprites!:
(Diamond armor is still in progress)
-Added 10 new sprites:
>Minecart with TNT
>Music Disc - "Wait"
-Remade the following textures:
>Carrot on a stick
>Several dye sprites...
>Nether quartz (item)
>Sugar cane item
>Netherbrick item (slightly brighter than before)
>Diode and comparator items
-Fifth update by Ganlolde:
-Added support for Random Mobs:
>Added three additional chicken skins.
>Added four additional cow skins.
>Added four additional pig skins.
>Added one additional spider skins.
>Added two additional wolf skins.
-Fixed CTM (For real this time :P)
-Fourth update by Ganlolde:
-Optimized/fixed water animations
-Third update by Ganlolde:
(Note: If your version seems to be missing some of these fixes, try re-downloading. If problems persist, be sure to let me know!)
-Fixed eight things: (Thank you guys for finding these problems!)
>Clock is working.
>Compass is working.
>Potato is correct texture.
>Baked potato is correct texture.
>Firework texture added back in.
>Firework star texture added back in.
>Firework star overlay texture added back in.
>Enchanted book texture added back in.
-Added one new texture:
-Second update by Ganlolde:
-Edited redstone block.
-Fixed missing water, lava, and fire textures.
-Coterie Craft water and lava is now visible without use of MCPatcher or Optifine.
-First update by Ganlolde: (Cpt.Corn here, and as you can see, Ganlolde has earned administrative rights now, so think of it as having two admins. Don't forget to send him feedback!)
-Optimized leather (cloth) armor to be dyed. (This includes the removal of the overlays on the pants, boots, and helmets for leather armor. They are an eyesore in my opinion, but my opinion does not count. So I need your feedback on this!)
-Removed red collar from the tamed wolf texture. (This means that the remnants of a red collar are no longer visible if after dying a dogs collar.)
-Added four new textures:
>Firework star overlay
>(These are textures that were default, which I made a texture for. Whether they stay in that pack or not is dependent on all of you! If you hate them, yell at me; if you like them let me know; if they need a change inform me!)
-Currently experimenting with new fire, lava, and water animations (can only be seen in the recent snapshot versions). (I doubt the new water will ever replace the Coterie water, but everything else seems legit to me. Place in your critiques if you want to keep these new additions.)
-Replaced the new cobble with the old, iconic cobble textures.
(The cobblestone block file is actually named "stonebrick.png," thus making the old stone bricks canon!)
-Replaced emerald block texture with the familiar iron/gold/diamond texture structure.
-Added temporary redstone block texture.
-Added enchantment GUI buttons, deriving from Coterie Craft RPG.
-Edited achievement GUI.
-Fixed a texture misplacement that involves portal animations.
*Removed "Plethora" folder in order to save data usage for upload (cannot exceed over 10MB)
*Moved Pocket Edition content out of its designated folder, along with instructions for installation.
-Now Snapshot 13W02A compatible, and confirmed compatible based on its new format.
-Added six new GUI menus:
(Thus, all GUIs have been textured, but they are not entirely complete. Certain aspects such as the 18x18 sprites and black menu interface have yet to be textured.)
-Added three new GUI menus:
-Tweaked survival inventory GUI menu, found in Creative Inventory.
(Could use some more screenshots to showcase, send links in the comments. ;P )
-Now Snapshot 13W01B compatible, with default placeholders.
-Added two new GUI menus:
>Creative inventory (composed of 4 GUI files!)
-Improved two other GUI menus:
-Added missing particles file.
-Added missing icons.
-Added two new GUI menus:
-Slightly desaturated colored wool block textures.
(Could anyone give me some new images to showcase? We all know how out-of-date they currently are.)
-Officially Pocket Edition 0.5.0 compatible, but block gui needs updated.
-Lightened cobblestone textures for easier contrast between stone brick textures.
-Mistaken previous MC compatibility with 1.4.5, now fixed for 1.4.6.
-Improved cobblestone textures.
(Does the mossy cobble need more moss?)
-Officially Minecraft 1.4.6 compatible, but Pocket Edition has not been updated yet.
-Added new cobblestone and mossy cobblestone textures!
(Criticism vs the old cobblestone would be appreciated, as they are fundamental textures within the game.)
-Added new painting.
(Also, who made the default wither painting? I don't think it was Kristoffer Zetterstrand.)
-Removed Ganlolde's GUIs.
"Today, this new year marks COTERIE CRAFT's 2 year-long history.
It has been 5 months without an update, wherever I have left off is where I will now begin.
( Version 4s.00 - Saving all progress ) -CPT. CORN"
Lost changelog: (Perceived as INACCURATE, but goal-setting.)
-Now Minecraft 1.4.2 compatible, featuring Pocket Edition 0.3.3 compatibility.
-Revamped wool and colored-wool textures.
-Added new beacon block and command block textures.
-Edited pumpkin and watermelon blocks.
-Added new emerald block texture:
>Edited emerald-oriented textures.
-Desaturated jungle wood planks
-Lightened pine wood planks.
-Edited redstone torches.
-Improved various textures:
>Cocoa beans sprite
>Crafting bench surface
>Leather armor model and sprites
>Smooth and Chiseled Sandstone
>Wheat growth textures
-Retextured player item panels.
-Sand-oriented textures no longer give pink color tones in the dark.
-Tweaked oak and pine log textures.
-Changed fast graphics-based side grass color to properly match with the side grass in large flatland mode.
-Biome color will no longer have the possibility to change to black.
-Removed visually-based checklist.
-Textured a whole bunch of stuff: (call it done! :D)
>Redstone lamps. (actually fits the crafting recipe!)
>Mossy stone bricks.
>Cracked stone bricks.
-Improved grass and foliage color.
-Recolored sand texture. (works together nicely with the grass and water. )
-Improved glowstone texture and glowstone dust sprite.
-Edited cobblestone textures to feel much smoother.
-Tweaked gold ingot sprite. (not a big deal until I get around to the other gold-oriented textures)
~Acknowledged a controversy between those who favor flat-long planks vs. plank-by-plank wooden planks. I can't decide which one to make it official, so take it to the polls on my forum! If your favored plank loses against the majority, then head over to the customizer (aka Plethora)! However, I still need to update it... where to start... I have no idea. Consider it the main priority then, besides cobblestone. ;P
-Revamped wooden plank textures:
>New texture structure (improved the "feel" and tiling of wood) similar to the old style.
>Color coordinated wooden planks accordingly, as Default originally portrayed. (dark and red planks have swapped into their appropriate texture category)
>Applied new wooden plank textures to their subsidiaries: crafting bench, CTM (bookshelves specifically), and backs of paintings.
>Discovered that jungle wood is similar to that of Durian trees, both in log and plank color. Not like Kapok as some might say, even if they are both emergent trees in the rainforest.
-Redstone dust trails no longer look flat; they got depth!
~I also acknowledge that cobblestone, glowstone lanterns, and sandstone are the main priority in development. That, and Plethora needs to be updated as well.
-Improved wooden planks to feel more like wood.
-Fixed black grass.
-Fixed wooden plank depictions, whereas pine wood plank was mixed with jungle wood plank.
-Added new wooden planks textures!
~Considering developing new sandstone textures for following update...
-Now 1.2 compatible. (texture for Bottle of Enchanting was misplaced.)
-Assuming full 1.2 compatibility.
-Added higher resolution paintings. (does not require an HD patcher)
-Refined Minecraft logo and new menu buttons.
-Added a visually-based checklist.
-Edited moon phase textures.
-New language button. (My apologies for not including it in the previous quick update)
-Refined gui.png (menu buttons, language button, and player item panels).
-Added pre-released 1.2 textures, as of 12W04A, but no new content other than stated above.
-Now MC 1.1 compatible, but no new content.
Note: Less Skyrim, more updates.
-Now MC 1.0.0 compatible.
-Removed Herobrine for a festive background. (panorama test)
-New sun and moon textures, including moon phases!
-Added boss health bar, improved numerous icons.
-Updated Plethora content.
-New bowl and mushroom soup sprites.
-New snowball sprite.
-New melon block texture (temporary, needs refinement) and melon slice sprite.
-Improved item cursor (or whatever its actually called).
-Improved bookshelf block texture.
-Improved iron bars texture.
-Fixed mob textures regarding the newer texture format.
-Fixed iron door texture and door sprites.
-Added enchanter particles. (I completely forgot!)
-New Lapis block texture! (Its so gorgeous!)
-Enhanced menu buttons.
-Introduced Version Number [T-427] to the title of this pack to indicate Plethora updates, which states for the number of textures capable for customization, rather than taking up space from the title with claims like "over 400+ textures!"
>This will probably increase my download-to-view ratio, which, except for this week, has surpassed nearly all packs with an average ratio of 4 downloads every 7 views.
-Finally launched Plethora: The Coterie Craft Customizer
>Includes a total of 257 textures for 5 or so blocks and their subsidiaries.
-Added 1.9 pre-release 3 content:
>Temporarily textured enchanter.
>Temporarily textured cauldron block and sprite.
-Added new door textures and sprites.
-Added new trap door texture.
-Reincluded solid gold/iron processed blocks.
-Textured side grass.
>Added gravel pieces back.
-Replaced iron and gold blocks with their ingot/brick-styled alternates.
-Edited door sprite.
-Special guest appearance for the month of October. (unless otherwise)
>Affiliates with the panorama and Minecraft logo.
-New menu buttons and player item panels.
-Retextured chests within terrain.png
-Added remaining 1.9 content:
>Textured netherbrick, cauldron, and music discs.
-More Plethora content:
>Added armor models and sprites. (should've been included in the previous update)
-Launched Plethora: The Coterie Craft Customizer!
>Features 247 textures (diamond, gold, iron, wood plank, and glowstone).
*Currently facing a few bugs/issues when uploading certain content. Will be fixed eventually!*
-Added new epic Minecraft logo!
-Added new gold, iron, and diamond block textures.
-Refined gold ingot sprite.
-Refined diamond sprite.
-New gold ore texture!
-Pigs have snouts!
-Textured vines (they still need some work).
-Textured iron bars.
-Removed gravel pieces from side grass textures.
-Edited snow side grass texture.
-Fixed shield icon (half shield icon followed an incorrect format).
-Fixed ice texture (accidental lack of transparency, 99% opaque).
-Removed Mojang logo.
-Fixed the vignette.
-Enhanced chest textures.
-Pigs now have snouts.
-Lightened pine leaves.
-Refined color of dirt.
-Edited snow side grass texture.
-Edited breaking animation, ever so slightly.
-Edited wolf's collar.
-Added pre-released Beta 1.8 content (still in development).
-Added 88 alternative glowstone textures in the [Alternative content] folder.
-New leaf texture for fast mode.
-Edited sugar cane texture.
-New redstone trail textures.
-New stone slab block textures.
-New redstone repeater sprite.
-New mushroom sprites.
MODDING SUPPORT DETAILS:
-Delayed approved mods (as mentioned on MC Forums thread).
-Added more Aether Support.
>53 item sprites,
>19 mob textures,
>2 'other' textures, (...proud of the new aether cape!)
>and cure vignette.
-Textured Tall Grass.
-Replaced lava animations with a new still lava texture. (for the better)
-New thumbnail designs! (pack.png)
-Added armor icons to inventory GUI.
-Replaced and improved the 32bit sign texture with a 16bit texture.
-Added new gold and iron ingot sprites.
-Added new and improved vignette.png
-Edited pig mob texture.
-Edited obsidian texture with a slight purple hue.
-Increased the length of the chest menu title to fit the words: " Treasure Chest" for the Aether Mod.
MODDING SUPPORT DETAILS:
-Added Wildgrass Mod Support.
-Added CTM support. (Connected Textures Mod)
-Added Aether Support:
>2 GUIs, (planning to make entirely new GUIs one day)
>35 item sprites,
>5 mob textures,
>1 'other' texture,
>and textured cure vignette.
v1.6 (fix) ---(7/01/2011)
*Fixed water animations*
Apparently, you might have been using the darker blue water that was made especially for the Fall season that is no longer in development.
-Added Spawner GUI support.
-Textured pistons and shears.
-Removed Wildgrass Support until the author updates.
-Fixed potentially mispixelated armor models.
-Textured certain mobs:
>cow (still in progress)
-Edited furnace/dispenser top texture.
-Improved active furnace texture.
-Edited pine and pine sapling textures.
-Edited trapdoor texture.
-Edited web texture.
-Fixed and edited bed textures.
-Edited diamond texture.
-'Perfected' Pumpkin texture.
*Joined Planet Minecraft*
-Updated to Beta 1.6.4!
-Textured certain mobs:
-Edited lapis lazuli ore texture.
-Edited jukebox texture.
-Edited minecart with chest sprite.
-Edited torch, lever, and redstone, both active and inactive, torch textures.
-Edited flower textures.
-Edited flint-oriented sprites.
-Edited painting sprite.
-Edited pine and pine sapling texture.
-Added complete wildgrass support.
-Enhanced all gui menus and bg.png
-Added textured chainmail sprites and armor models.
-Textured toolbar slots.
-Edited Jack-o-lantern texture.
-Edited Top Furnace/Dispenser texture.
-Textured stone with a consequential edit to all the ores.
-Redone all dye-oriented sprites, excluding the ink sac.
-Lighter obsidian. (not by much)
-Textured fishing hook particle.
-Textured sugar sprite.
-Edited raw and cooked fish sprites.
-Textured clock sprite.
-Edited diamond block texture.
-Textured the moon.
-Edited bed texture and sprite.
-Edited side grass texture.
-Edited cake sprite.
-Retextured lapis lazuli ore.
-Edited power/detector rail textures.
-Added edited default web texture.
-Edited pine sapling sprite.
-Edited dispenser front texture.
-Now compatible with the new HD patcher.
>Installation instructions concerning the custom water and lava were removed as a result of the new HD patcher's simplicity. The [Add-ons] folder was also removed in consequence.
-Added Beta 1.5 terrain and achievement textures.
-Removed unnecessary Side Grass Fix from the [Add-ons] folder.
-Provided instructions for custom water and lava installation.
>I also moved those files to the [Add-ons] folder, just so you know.
-Edited slime and string sprites.
-Textured smoke particles.
-Textured water splash particles.
-Textured certain mobs:
>slime (and slimeball sprite)
-Added new mclogo.png!
-Edited ghast mob.
-Edited creeper mob.
-Slight edit to pig mob.
-Added new pack.png.
-Edited cursor texture.
-Edited jukebox texture.
-Textured wooden and iron door sprites.
-Textured wooden sign sprite.
-Textured painting sprite.
-Textured bottom of cactus texture.
-Textured railroad tracks.
-Added a second alternate sandstone texture.
-Added newly textured door.png. (I have no idea what it does though)
-Added a tad of sharpness to the wooden planks texture as well as all textures associated with it.
-Added update Beta 1.4 particles with custom heart particle.
-Added Risugami's Beta 1.4 compatible ModLoader and Side Grass Fix.
-Added art folder, which includes my wooden planks texture.
-Fixed personal upload errors with the previous 1.1 versions.
-Redone light gray dye sprite.
-Removed the [Add-ons] folder because Risugami's Grass Fix no longer works, until updated.
-Added content from the Beta 1.4 update.
-Corrected a concerning issue with v1.1:
>Terrain.png Grass fix for both downloads were still at compatibility of v4 of the Side Grass Fix, not v5, as it should have been.
-Textured certain mobs:
-Re-textured side grass for v5 of the grass fix, which has been added.
-Black, gray, blue and brown wool textures has more noise.
-Added the brick-style sandstone as an alternate texture inside the terrain.png.
-Added Rabittt's edited wooden planks texture, along with the crafting bench.
>I also added a very minor edit to the wooden planks texture as well as the crafting bench's 3x3 grid.
-Textured redstone repeater.
-Edited break animation.
-Re-textured glowstone dust sprite.
-Re-textured lapis lazuli block, ore and sprite textures.
-Textured stick, fishing rod, arrow sprite.
-Textured arrow model.
-Added bonemouse's squid mob in the [Alternatives] folder.
-Added TyrannoFan's pack.png. (edited for v1.1 side grass)
-Edited Mojang opening screen.
-Textured the torch, lever, and ladder textures.
-Textured wood-oriented tools.
-Added the side grass fix. (thanks Risugami!)
>with re-textured snow side grass.
-Lowered the intensity of the vignette.png
-Remade the sun.
-Re-textured the nine standardize dye sprites.
-Gave shading to the non-stardardized dye sprites, except the ink sac.
-Perfected grass texture.
-New Mojang title screen. (courtesy of Master7432, I edited it a bit also)
-Top of crafting bench now has more noise.
-Textured sugar cane.
-Edited pumpkin texture.
-Removed bonemouse's squid.(bringing back the iconic squid)
-Edited bonemouse's ghast.(added red eyes and mouth.)
-Wool textures have more noise.
Updates: (as of Quandary Reborn)
-Added a new vignette.png
-Fixed sandstone. (for nature's sake)
-Cobblestone and Moss Stone textures were redone. (but they are still brick-like... so this is temporary)
-Now Beta 1.3 compliant.
-Wool textures have more sharpness.
>Black wool is not so black, but still black...
-Redone the sandstone under-side texture.
-Redone birch texture.
-Re-textured spitting lava particle.
-Redone sugar,bone, and bone meal sprites.
-Gave 9 more hue to diamond-oriented tool sprites and diamond sprite
-Redone wool textures.
-Added WildGrass support
-Added edited painterly water with animations.
-Added personally designed lava with animations: (192 frames for both animations!)
>custom_lava_flowing animations based from Painterly's custom_water_flowing
-Redone (possibly perfected) wooden planks texture, along with crafting bench.
-Added bonemouse's ghast.
-Gave light gray dye sprite a bolder outline.
-Edited diamond sword. (just a couple pixels)
-Redone netherack texture.
-Redone lapis lazuli block and ore texture.
-Re-textured the remaining 6 dye sprites:
-Re-textured 9 dye sprites.
-Added Portal cake.
-Added bone, bone meal, and sugar sprites.
-Replaced Mojang Specifications logo title with Master7432's title. (which is epic!)
-Redone glowstone texture. Same with the glowstone dust sprite. (Australium anyone?)
-Redone ice texture.
-Fixed quandary water.
-Redone wooden planks texture.
-Added special download for Mac users. (no more gray grass and leaves!)
-Wood texture improved.
-Added better textures, courtesy of Master7432:
>inventory.png was improved
>items.png includes a hotter lava bucket. (but not too hot!)
>added vignette.png (darkness never looked better)
>added new moon and sun.
Updates: (as of BoQP)
-Added foliagecolor.png and grasscolor.png with the misc folder. So I'm hoping no one will have gray grass or gray leaves again!
-Wooden planks texture is smooth, polished and refined. Equipped with the same color scheme.
-Wooden planks-oriented textures (crafting bench and sign) have the same effect. The signs are so much easier to read!
-Ice was a bit more opaque than I knew. Generally the same, but just a bit more transparent.
-Sapling texture was redone.
-Revealed the creeper's true color.
-Added bonemouse's squid.
-Personal inventory character background was redone.
-Signs were edited, but not so much.
-Removed misc folder... didn't do a thing with it before.
-Replaced sandstone texture with the previous one.
-"Mojang Specifications" logo is fancier.
-Edited torches... again.
-Added better textures, courtesy of bonemouse:
>biome-compliant pine leaves
-Edited torches again. (as suggested daveking)
-Made side grass three pixels longer. (If you prefer the shorter grass, then I will put it in a separate download for that.)
-Sandstone now has a noticeable grid. (I imagine someone is going to make a pyramid with sandstone.)
-Centered the diamond sprite. (thanks daveking)
-Chest and crafting bench gui menus are easier to see. (as suggested by Axapez)
-Signs are easier to read (as suggested by Axapez)
-Chests and crafting bench have been re-textured
-Edited minecart with chest sprite to match with what is now.
-Flowers blend with surroundings
-Improved ice (supposedly). (as suggested by Luffy_299)
-Edited torches. (as suggested by Kidblast)
-Edited side grass just a bit
-Removed clouds.png and snow.png. (I don't know why they were there... they were the same as default)
-Resurrected and remade the quandary-style grass.
-Music Notes were added. (thanks Flippeh)
-Remade dirt is accompanied with my quandary-style plowed texture.
-Added dispenser gui from painterly pack
-Lapis Lazuli ore and block have been re-textured, again.
-Birch wood is much better.
-Sandstone was changed for all the better.
-Wooden Ladder lacked symmetry, don't know how, but its fixed now.
-Lapis Lazuli ore and block are personally quandarized. (thank you Tyndall for the enlightenment)
-Cloth-oriented textures were also quandarized. (This may be temporary)
-Flame particle effects were enhanced.
-Sandstone texture was edited to blend with the sand texture. (for now)
-Edited Furnace and Dispenser top/surface.
-Added new textures and sprites from the Minecraft Beta 1.2 update
-Lapis Lazuli (ore) is quandary style.
-Pine wood texture is quandary-ish.
-Main menu is enhanced with edited bedrock background and sleek buttons.
-Wooden planks texture is smoother and less spotty.
-Bubble and flame particle effects were edited to match the quandary style.
-A couple dark pixels were eliminated from the sand texture. So the sand texture is at perfection at last.
-All helmet models have a much smoother look than before (excluding the leather cap model).
-Leather tunic has smoother shoulder pads.
-Menu background is enabled.
-Discovered a pixel out of place on the side of the iron chest-plate model.
-Edited a couple pixels of the surface grass...
-Added custom-made and personally designed quandary-style armor models!
-Sand is whiter, and overall, a better texture.
-Side grass and snow side grass now have shadows in their texture.
This is what I changed from the Quandary Pack at first: (as of BoQP)
-Surface grass is quandary style and now biome compatible.
-Side grass is of a shorter cut but kept its quandary look by the grass alone, but as for the dirt texture... its default, but it looks more moist than before. (Blends in well when planting crops)
-Plowed land looks more moist as well. On account I gave it a darker midtone as the dirt did.
-Snow Side grass is edited, matches with side grass.
-Ice is more opaque (less-transparent) so it can be more realistic.
-Obsidian is easier to see. It has a lighter midtone.
-Diamond oriented block textures and item sprites have 12 more hue than before, giving it a slight blue tone that I just love.
-Crafting bench is a darker wood color. Along with the small and large chests.
-Sapling texture/sprite is from the Painterly Pack, but the bark was edited into a darker wood color to match the trees as well.
-Red flower is edited from the Quandary Pack. Plant is a darker green.
-Yellow flower is edited from the Painterly Pack. Plant is greener, in a way.
-Fishingrod sprite has a black hook, rather than an orange one. So it could match with the hook that is doing the in-game fishing.
-Minecart with chest is edited because of the darker wood colors mentioned before.
-Bedrock is easier to see.
-Sand is more, well... sand. It has a slight orange tone to match with both deserts and shorelines.
-Added gui menus from Painterly Pack.
-Quandary mobs were replaced with default mobs, for you can't beat the classics.
(Basically the history of it all and a little bit about myself)
It all started with the Quandary Texture Pack, created by ExtraNoise, he set the baseline for this pack. ExtraNoise was quite big within the texture pack community, widely known in the days of Minecraft Alpha for "sprucing up the default textures" and his assortment of seasons, by which changed the grass and foliage color to look coherent to the designated month and/or season type within the year. He would also contribute some of his textures to Rhodox, author of the Painterly Pack, such as the leather sprite to name one. But not too long after I got my Minecraft account, awarded through an honorable mention in the 2010 WoM Halloween Contest, I felt that his textures could be improved upon, or to at least have them look good in my Minecraft.
Thus, in the late December of 2010, was born the Best of Quandary Texture Pack. It wasn't much to be honest, but it had a purpose. Apparently ExtraNoise became unresponsive by this time, updates in his pack no longer came... and I decided to step into the scene to some degree. Bonemouse, a major contributor to Quandary for his outstanding mob textures (currently the author of his own pack, Isabella), supported my work, even if it was made rather simply through the basic mechanisms of "copy" and "paste." But then again it wasn't all that bad, I did some recoloring and knew how to apply smoothness... so I guess it was an 'OK' compilation at the time. Again, bonemouse was supportive and so were other members within ExtraNoise's thread on the Minecraft Forums, I respectfully gained supporters over time and met many great contributors as well as nice people, no longer on the forums now, but dearly remembered.
To mention one of these people, with varying fascination towards each one of them, Morgus was the first to comment on my topic. But what was almost ironic about the matter was that ExtraNoise sponsored one of Morgus' comments as a kind of technique in presenting one's own content with words outside your own; he said, "Love it! [...] Many subtle changes while preserving the original atmosphere." Morgus then says to my pack, "Nothing to improve imho. I am using this with great pleasure." (probably using this version at the time) So I was kinda proud to have that initially positive feedback from the get-go. By this time I had already created my own quandary-style armor models based on the sprites that Quandary had... and it was a good update; bonemouse approved.
Another person I'd like to mention, Axapez! He, along with many other contributors, had presented me with honest, unrestrained and well-appreciated, constructive criticism that helped this pack grow to greater demand. Eventually we joked about this "Axapez standard," whereas he would always have something to say for the better improvement of the pack, always giving me something to do as it would seem, and it was this standard that many appreciated when I upheld it, especially Master7432 and i_r_everyday_azn.
As more and more improvements were made, the Best of Quandary Pack became less of a compilation and more of a revival of Quandary, considering ExtraNoise was gone for such a long time. The pack was then called Quandary Reborn, but the name was only fitting for so long. Eventually many of my old-time contributors began to fade, but new contributors came in the process, for whom were many fans of Quandary. ExtraNoise also came back after such a long time, and later incorporated my armor models into his newer version of Quandary, but with much unwanted change, such as his new cobblestone, it had many of his fans find a distaste in the newer Quandary and sought to it that Quandary Reborn would retain the old Quandary as they remembered it.
My edits to the pack were entitled towards preserving Quandary, at least to the eyes of those who found my pack with much expectation, then to their disappointment. While many of my long-time contributors looked for ways to improve their Minecraft however way they felt necessary through the constructive criticism that they have always offered, my pack grew apart from the old Quandary look that many had desired and continued to take on a more independent role in fulfilling the needs of others who wanted an improved vanilla Minecraft look, so to speak. Two factions came out of this situation, but there was a way to resolve it. The name Quandary Reborn was no longer an accurate name for the pack it was, for it had grown more independent as I kept pouring more of my originality into the mix by making all kinds of edits to it's original foundation; all to their liking. Names were debatable at the time, and I tend to be very picky when it comes to names, but we found one that fit. The word "Coterie," by definition, was to represent a group of people who shared a similar interest, such as my fellow contributors at the time, then the word "Craft" was traditional generic for a texture pack name, but it fit nicely when it came together - Coterie Craft.
As was the new and current name of Coterie Craft, established in the early March of 2011, fully independent from it's original counterpart with goal to provide Minecraft's "New Default" by improving the gameplay and fervor of Minecraft, the Quandary name, on the other hand, is still a good one but has often been confused and wrongfully ridiculed due to my pack's similarities and surpassing success over time. A similar story can also be said about Dusty's Textures being used by Gerudoku, except no one has really given Dusty any noticeable credit for all the item sprites he made, whereas I hope that ExtraNoise's work, along with any other sources that I may use, are credited properly and noticeably, so that they may be supported for their efforts. Moreover, I hope this excerpt on my pack's history will serve some justice in providing evidence to the past and well-being for the future.
im new to this
how would i instal this texture pack?[/quote]
[EDIT] The simplest way is to run Minecraft.exe and go to "Mods and Texture Packs", then "Open texture pack folder". Place the recently downloaded zip in the folder. Enable your new texture pack in your game. Click "Done", and begin playing.
Oh goodie! Thanks so much Cp'n'Corn. I have been through Moontrains, Tronics, Painterly but having used this pack for about two weeks now it has totally won me over and I'll be sticking with it. Please keep the updates coming!
Aaaaaaah....I love this. It's fixed the few tiny problems I had with the original quandry pack, and made it even better.
If I may ask, though...one thing that wasn't in any of the original quandry textures was a 'lusher' color pallet: deeper shades of green in the grass, trees, etc. Evetything was so dusty and dull, even the more vibrant biomes. If you ever feel like it, could you darken the grass and dirt textures somewhat? This is already great, so I wouldn't be angry if you didn't
These are great edits, all in all. I'll be keeping an eye out for your work.
I do like your version of the Lapis, however I think Notch got his color wrong. I have my own which I think matches the darker version of quandary. Take a look and see what you think about it, I believe it closer matches the real thing.
And here is a screen of real Lapis. Can you see what I mean?
Removed Images because my bandwidth limit is getting fubar.
[quote=Tyndall]I do like your version of the Lapis, however I think Notch got his color wrong. I have my own which I think matches the darker version of quandary. Take a look and see what you think about it, I believe it closer matches the real thing.
And here is a screen of real Lapis. Can you see what I mean?
Very nicely done. :smile.gif: I didn't even know lapis existed!
What is going on with my dirt!? D8
The colors don't match, and I don't quite like the default dirt color myself, but I loved Quandary and this pack was the closest I could get to it. (Not to say that this pack bad, though )
P.S. The dirt is a fusion of a moister default with quandary grass.[/quote]
Yes, it was in-game. Single player. xD I know I downloaded it correctly, I've been using a lot of texture packs till 1.2 released, however, am I being stupid by not running the HD patcher? Or does it not make a difference for this pack? xD;
[quote=LovelessAshi] Yes, it was in-game. Single player. xD I know I downloaded it correctly, I've been using a lot of texture packs till 1.2 released, however, am I being stupid by not running the HD patcher? Or does it not make a difference for this pack? xD;[/quote]
This is a 16-bit pack... which does not require an HD patcher (I think)... But I can tell you that I am updating right now. So just reply again if the problem persists...
[Edit] Version 2.5 is out!
I'm thinking your problem might have something to do with your own doing of your texture pack(s).