1.6.2 64x Realistic

Misa's Realistic Texture Pack (UPDATED 1JUL13)

  • #361
    Hi, luv your texture pack, aswell as the reskinning of the equipment and mobs, they look excellent,

    Questions and sugestions;

    (1) I was wondering if you might consider also doing your pack as a 128x128 bit texure pack aswell?

    (2) I wanted to ask if you could re-skin the light mob as wild animals skins? instead of the farm yard skins,
    A cow becomes a Yak, a sheep becomes a Wild goat, chickens become wild ducks, pigs are wild boars? it would also make them a bit harder to find aswell.

    Thanks for reading this Misa, keep up the great work, I'm looking forwards to your updates as much as Notch's.
    "Ya'know if you throw in a couple of creepers, you might have the crowds attention."
  • #362
    Thanks Misa, that`s my favourite pack, som I am glad to see it working again.
  • #363
    i try to install it but when i start my game i get black screen pleassse help
  • #364
    One of the best texture packs seen so far.

    Keep up the good work.
  • #365
    I love this overhaul cause 64x64 is something that still runs with >500 FPS. I tried using one of these 128x128-mods first, but it didn't felt smooth.
  • #366
    Just wanted to drop into the thread and offer a thank you for your amazing work. I spent a long time trying to choose a texture pack which suited me, and this one eventually won out. Although your cobblestone is still ugly (many packs make it quite nice!) I've come to see it as a good thing: it forces me to use other materials and diversify my projects. A good thing if I ever go back to normal textures--if I went with a texture pack where cobblestone looked nice and reverted back to normal, everything would look terrible!

    Absolutely love the range of color in foliage, btw!
  • #367
    Quote from redcap036 »

    (1) I was wondering if you might consider also doing your pack as a 128x128 bit texure pack aswell?

    (2) I wanted to ask if you could re-skin the light mob as wild animals skins? instead of the farm yard skins,
    A cow becomes a Yak, a sheep becomes a Wild goat, chickens become wild ducks, pigs are wild boars? it would also make them a bit harder to find aswell.

    1. Already addressed:
    Quote from Misa »
    Not at this time. Maybe one day down the road. It'd take more work to re-size this pack to a higher resolution than to build a new one. If Notch or some modder adds normal map support(bump maps), radiosity and actual dynamic lighting then I'll definitely be working on a new pack! For now though, I'm happy and perfectly comfortable with 64x64.

    2. Interesting idea, but probably too much work for something I probably wouldn't use myself. While this is a realistic pack, I do try to keep it pretty vanilla. If it were low-res I'd have no problem doing some simple pixel art changes for it as an alternate pack, but at 4x res it's really a lot of work I'd have to do from scratch again.

    Quote from blubje »
    i try to install it but when i start my game i get black screen pleassse help

    There's a thread search feature that'd give you more insight on this issue. The short answer though is to follow the installation instructions on the first page.

    Quote from afterglowefx »
    Although your cobblestone is still ugly (many packs make it quite nice!) I've come to see it as a good thing: it forces me to use other materials and diversify my projects.

    At it's default it's intentionally made to match the vanilla version of the game for the reason you mentioned. However I have provided alternate art for those who prefer smoother, rectangular stone blocks within terrain.png which people can copy and paste over the current cobblestone(in an editor that supports alpha transparency, ie: not MS Paint.). There's an app somewhere on the forums that does this without the need of a graphic editor(I forget the name though). I personally don't use it myself, but I don't mind accommodating those that do.

    It's my plan to include a lot more alternate resources in terrain.png so people can better customize the pack to their liking while still maintaining the basic theme I'm going for. A few things I've been working on for next patch are things like alternate vanilla-esque flowers, darker bricks, redstone piping and watermelons to replace pumpkins for when they go out of season. :P I'm always on the lookout for new practical suggestions for things to add to this alternate set of tiles.
  • #368
    I tried to install, but it crashed:

    -- BEGIN ERROR REPORT a1dce528 --------
    Generated 26/11/10 18:50

    Minecraft: Minecraft Alpha v1.2.3_04
    OS: Windows XP (x86) version 5.1
    Java: 1.6.0_21, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce 9400 GT/PCI/SSE2 version 2.1.2, NVIDIA Corporation

    java.nio.BufferOverflowException
    at java.nio.DirectByteBuffer.put(Unknown Source)
    at java.nio.ByteBuffer.put(Unknown Source)
    at ft.a(SourceFile:148)
    at ft.a(SourceFile:62)
    at net.minecraft.client.Minecraft.i(SourceFile:974)
    at net.minecraft.client.Minecraft.run(SourceFile:595)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 766849de ----------
    How do I solve this? Thanks


    Sorry for my horrible english, I'm Brazillian.
  • #369
    Quote from Misa »
    A few things I've been working on for next patch are things like alternate vanilla-esque flowers, darker bricks, redstone piping and watermelons to replace pumpkins for when they go out of season. :tongue.gif:

    *raises hand*
    How about alt obsidian?
    Current one have a rather strong pattern, and it's just... too pronounced. Obsidian buildings usually looks quite well at the distance, but rather "meh" up close (and for example, "bricky" cobblestone looks good whatever the distance).

    I have no qualms with it at the moment, but that's because I've got some other version from some obscure place (and it was for Netherstone, I just recolored it a bit). Problem is, there's no good hi-res obsidian textures on teh forums at the moment. At all. All 128px variants are either too patterned to build out of them, or just plainly crappy; so it's quite hard to find a substitution.
  • #370
    Its not working for me, the mc patcher does not seem to finish patching and if I try to play anyway I get stuck at the updating minecraft screen and yes I followed your instructions and I have the most recent patcher and I did it all with a clean game twice.


    Found AnimTexture: ad.class
    Found Compass: ae.class
    Found StillLava: ba.class
    Found Portal: es.class
    Found FlowLava: ey.class
    Found AnimManager: ft.class
    Found Watch: go.class
    Found Tessellator: ir.class
    Found FlowWater: iy.class
    Found Tool3D: kt.class
    Found Fire: ll.class
    Found Block: no.class
    Found StillWater: oc.class
    Found Minecraft: net/minecraft/client/Minecraft.class
    Patching class: AnimTexture (ad.class)
    Fix new array[1024] -> 16384 - <init>@5
    Patching class: Compass (ae.class)
    Change constant value 8.5 -> 32.5
    Change constant value 7.5 -> 31.5
    Fix new array[256] -> 4096 - <init>@12
    Fix * 16 -> 64 - <init>@48
    Fix * 16 -> 64 - <init>@59
    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) fld=46 - <init>@68
    Compass3 Fix * 16 -> 64 - a@650
    Fix while(i<256) -> while(i<4096) - a@3
    Fix * 16 -> 64 - a@486
    Fix * 16 -> 64 - a@697
    Update const reference 37 -> 158 - a@446
    Update const reference 37 -> 158 - a@657
    Update const reference 35 -> 160 - a@463
    Update const reference 35 -> 160 - a@674
    Compass1 Fix * -8 -> -32 - a@646
    Compass1 Fix * -4 -> -16 - a@436
    Compass2 Fix * ICONST_4 -> 16 - a@440
    Replacing ba.class
    Patching class: Portal (es.class)
    Change constant value 16.0 -> 64.0
    Update const reference 6 -> 75 - <init>@98
    Update const reference 6 -> 75 - <init>@111
    Fix while(i<16) -> while(i<64) - <init>@50
    Fix while(i<16) -> while(i<64) - <init>@60
    Portal1 Fix 1024 -> 16384 - <init>@18
    Fix * 16 -> 64 - <init>@331
    Fix * 8 -> 32 - <init>@79
    Fix * 8 -> 32 - <init>@87
    Portal1 Fix 256 -> 4096 - a@26
    Replacing ey.class
    Patching class: AnimManager (ft.class)
    Change constant value 1048576 -> 4194304
    Update const reference 2 -> 332 - <init>@35
    Fix %16*16+_3*16 -> %16*64+_3*64 - a@116
    Fix /16*16+_4*16 -> /16*64+_4*64 - a@131
    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - a@143
    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - a@528
    Patching class: Watch (go.class)
    Change constant value 16.0 -> 64.0
    Change constant value 15.0 -> 63.0
    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) fld=44 - <init>@77
    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) fld=45 - <init>@106
    Watch1 Fix * 16 -> 64 - <init>@12
    Watch1 Fix * 16 -> 64 - <init>@21
    Fix * 16 -> 64 - <init>@57
    Fix * 16 -> 64 - <init>@68
    Watch1 Fix * 16 -> 64 - a@194
    Update const reference 35 -> 140 - a@332
    Update const reference 35 -> 140 - a@354
    Update const reference 33 -> 142 - a@286
    Update const reference 33 -> 142 - a@303
    Fix * 16 -> 64 - a@371
    Fix &0x10 -> 0x40 - a@363
    Fix &0x10 -> 0x40 - a@368
    Watch2 Fix % 16 -> 64 - a@280
    Fix / 16 -> 64 - a@299
    Replacing iy.class
    Patching class: Tool3D (kt.class)
    Change constant value 16.0 -> 64.0
    Change constant value 0.001953125 -> 1.2207031E-4
    tool pixel top - a@725
    Update const reference 32 -> 320 - a@438
    Update const reference 32 -> 320 - a@568
    Update const reference 32 -> 320 - a@701
    Update const reference 32 -> 320 - a@838
    Fix while(i<16) -> while(i<64) - a@430
    Fix while(i<16) -> while(i<64) - a@560
    Fix while(i<16) -> while(i<64) - a@693
    Fix while(i<16) -> while(i<64) - a@830
    Update const reference 11 -> 321 - a@454
    Update const reference 11 -> 321 - a@585
    Update const reference 11 -> 321 - a@720
    Update const reference 11 -> 321 - a@858
    Patching class: Fire (ll.class)
    Change constant value 1.06 -> 1.02
    Fix new array[320] -> 4352 - <init>@16
    Fix new array[320] -> 4352 - <init>@25
    Fix * 16 -> 64 - <init>@8
    (unpatch) <init> *64 to *16 - <init>@7
    Fix while(i<256) -> while(i<4096) - a@226
    Fix while(i<20) -> while(i<68) - a@11
    Fix while(i<20) -> while(i<68) - a@91
    Fix while(i<16) -> while(i<64) - a@3
    Fix while(i<16) -> while(i<64) - a@84
    Fix * 16 -> 64 - a@30
    Fix * 16 -> 64 - a@106
    Fix * 16 -> 64 - a@135
    Fix * 16 -> 64 - a@160
    Fix mod 20 -> 68 - a@27
    Fix ILOAD_2; if_icmplt 19 -> if_icmplt 67 - a@148
    Update const reference 2 -> 58 - a@143
    Replacing oc.class
    Reading terrain.png...
    Reading gui/items.png...
    Reading misc/dial.png...
    Patching class: Minecraft (net/minecraft/client/Minecraft.class)
    pass Minecraft to oc.<init> - <init>@124
    pass Minecraft to iy.<init> - a@459
    pass Minecraft to ba.<init> - <init>@136
    pass Minecraft to ey.<init> - a@474
  • #371
    Damn nice pack Misa! :Diamond:
    I love the spider! :biggrin.gif:

    See you on the forums :smile.gif:
  • #372
    I love your new texture set, I finally got around to installing it with the new instructions to manually install it and it looks FANTASTIC.

    I love all of it, especially your lava, it too looks FANTASTIC.

    The cobblestone on the other hand is hideous, but that's not your fault, the texture looks great for that kind of texture, it's just an ugly texture (no offense, I hope you understand what I mean) and I understand why you use it and it makes perfect sence.

    Personally, my wife and I update your texture pack each time to include:

    as our cobblestone (I don't recall who's texture pack it came from anymore). Some might think it looks out of place with your texture pack, however our homes and other buildings in the game were built around using this one and theres no turning back now, so with every release we just edit this one in. However I have a strange feeling that I'm loosing some of the resolution or it's becoming more pixelated each time that I do that, but until the wife screams at me about it, I guess I'll just continue to update it with that image above.

    Thanks for the excellent texture pack.
    Minecraft Schematics at: MCSchematics.com
    -A community creating Minecraft (MCedit) Schematics . Over 180,000 Members and thousands of schematics to download
  • #373
    I love this texture pack, but I can't figure out how to install it! When I run the HD patcher, it works fine until the end, and it just doesn't finish. In the patch log it just ends with Patching Class: Minecraft (net/minecraft/client/Minecraft.class) pass Minecraft to ba.<init>-<inti>@135, and it never finishes. If I close the patcher and run the game, it freezes at the done loading screen and it never loads.
  • #374
    Worked for me after I unchecked boxes "Animated lava" & "Custom lava"
  • #375
    Misa your pack looks like it has the potential to be amazing...but ive been trying to get this pack to work for the past couple of days. Yes I am competent and have read all your instructions unlike half of these people who just pop in the textures in the folder and complain "ZOMG game crasssshhhed" but when i use MC patcher and set it up, it stops patching at 100% . this is what is says:

    Found AnimTexture: ad.class
    Found Compass: ae.class
    Found StillLava: ba.class
    Found Portal: er.class
    Found FlowLava: ex.class
    Found AnimManager: fr.class
    Found Watch: gm.class
    Found Tessellator: ip.class
    Found FlowWater: iw.class
    Found Tool3D: kq.class
    Found Fire: li.class
    Found Block: nl.class
    Found StillWater: nz.class
    Found Minecraft: net/minecraft/client/Minecraft.class
    Patching class: AnimTexture (ad.class)
    Fix new array[1024] -> 16384 - <init>@5
    Patching class: Compass (ae.class)
    Change constant value 8.5 -> 32.5
    Change constant value 7.5 -> 31.5
    Fix new array[256] -> 4096 - <init>@12
    Fix * 16 -> 64 - <init>@48
    Fix * 16 -> 64 - <init>@59
    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) fld=46 - <init>@68
    Compass3 Fix * 16 -> 64 - a@650
    Fix while(i<256) -> while(i<4096) - a@3
    Fix * 16 -> 64 - a@486
    Fix * 16 -> 64 - a@697
    Update const reference 37 -> 158 - a@446
    Update const reference 37 -> 158 - a@657
    Update const reference 35 -> 160 - a@463
    Update const reference 35 -> 160 - a@674
    Compass1 Fix * -8 -> -32 - a@646
    Compass1 Fix * -4 -> -16 - a@436
    Compass2 Fix * ICONST_4 -> 16 - a@440
    Replacing ba.class
    Patching class: Portal (er.class)
    Change constant value 16.0 -> 64.0
    Update const reference 6 -> 75 - <init>@98
    Update const reference 6 -> 75 - <init>@111
    Fix while(i<16) -> while(i<64) - <init>@50
    Fix while(i<16) -> while(i<64) - <init>@60
    Portal1 Fix 1024 -> 16384 - <init>@18
    Fix * 16 -> 64 - <init>@331
    Fix * 8 -> 32 - <init>@79
    Fix * 8 -> 32 - <init>@87
    Portal1 Fix 256 -> 4096 - a@26
    Replacing ey.class
    Patching class: AnimManager (fr.class)
    Change constant value 1048576 -> 4194304
    Update const reference 2 -> 332 - <init>@35
    Fix %16*16+_3*16 -> %16*64+_3*64 - a@116
    Fix /16*16+_4*16 -> /16*64+_4*64 - a@131
    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - a@143
    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - a@528
    Patching class: Watch (gm.class)
    Change constant value 16.0 -> 64.0
    Change constant value 15.0 -> 63.0
    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) fld=44 - <init>@77
    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) fld=45 - <init>@106
    Watch1 Fix * 16 -> 64 - <init>@12
    Watch1 Fix * 16 -> 64 - <init>@21
    Fix * 16 -> 64 - <init>@57
    Fix * 16 -> 64 - <init>@68
    Watch1 Fix * 16 -> 64 - a@194
    Update const reference 35 -> 140 - a@332
    Update const reference 35 -> 140 - a@354
    Update const reference 33 -> 142 - a@286
    Update const reference 33 -> 142 - a@303
    Fix * 16 -> 64 - a@371
    Fix &0x10 -> 0x40 - a@363
    Fix &0x10 -> 0x40 - a@368
    Watch2 Fix % 16 -> 64 - a@280
    Fix / 16 -> 64 - a@299
    Replacing iy.class
    Patching class: Tool3D (kq.class)
    Change constant value 16.0 -> 64.0
    Change constant value 0.001953125 -> 1.2207031E-4
    tool pixel top - a@725
    Update const reference 32 -> 318 - a@438
    Update const reference 32 -> 318 - a@568
    Update const reference 32 -> 318 - a@701
    Update const reference 32 -> 318 - a@838
    Fix while(i<16) -> while(i<64) - a@430
    Fix while(i<16) -> while(i<64) - a@560
    Fix while(i<16) -> while(i<64) - a@693
    Fix while(i<16) -> while(i<64) - a@830
    Update const reference 11 -> 319 - a@454
    Update const reference 11 -> 319 - a@585
    Update const reference 11 -> 319 - a@720
    Update const reference 11 -> 319 - a@858
    Patching class: Fire (li.class)
    Change constant value 1.06 -> 1.02
    Fix new array[320] -> 4352 - <init>@16
    Fix new array[320] -> 4352 - <init>@25
    Fix * 16 -> 64 - <init>@8
    (unpatch) <init> *64 to *16 - <init>@7
    Fix while(i<256) -> while(i<4096) - a@226
    Fix while(i<20) -> while(i<68) - a@11
    Fix while(i<20) -> while(i<68) - a@91
    Fix while(i<16) -> while(i<64) - a@3
    Fix while(i<16) -> while(i<64) - a@84
    Fix * 16 -> 64 - a@30
    Fix * 16 -> 64 - a@106
    Fix * 16 -> 64 - a@135
    Fix * 16 -> 64 - a@160
    Fix mod 20 -> 68 - a@27
    Fix ILOAD_2; if_icmplt 19 -> if_icmplt 67 - a@148
    Update const reference 2 -> 58 - a@143
    Replacing oc.class
    Reading terrain.png...
    Reading gui/items.png...
    Reading misc/dial.png...
    Patching class: Minecraft (net/minecraft/client/Minecraft.class)
    pass Minecraft to ba.<init> - <init>@135


    After that it just freezes up. Any help would be appreciated, and i would love to see your hard work in my game.
  • #376
    To those having issues and posting massive script logs:

    Ensure that you run the game after you delete "version" so it updates the client with a fresh minecraft.jar before you even open MCPatcher, also be sure to delete any minecraft.jar backups that any patchers may have added to your bin folder in the past.
    (ie: minecraft.original.jar, minecraft.mrmbackup.jar)

    If the patcher is still getting stuck please go to the appropriate thread and report your issues there. There's very little I can do with error reports for the patcher my pack relies on. I'm merely an artist and know that if my instructions are followed exactly as written, it works fine on my end.

    Any issues with patching I have absolutely no control over.
  • #377
    Hi Everyone,
    For those that are having problems with the latest HD patcher I have a solution that I just tested and worked.

    1. Do a fresh install of Minecraft (Delete the .mincraft/bin folder then run the game)
    2. Open the minecraft.jar and drag all Misa's files into it.
    3. Run the McPatcher with 64x64 selected and all boxes checked except for the texture pack box.
    4. click patch

    The rest of the steps for the additional stuff see Misa's instructions in the first post. The above is just for Misa's texture pack.

    Hope this helps.
  • #378
    Quote from SgtShaf »
    Hi Everyone,
    For those that are having problems with the latest HD patcher I have a solution that I just tested and worked.

    1. Do a fresh install of Minecraft (Delete the .mincraft/bin folder then run the game)
    2. Open the minecraft.jar and drag all Misa's files into it.
    3. Run the McPatcher with 64x64 selected and all boxes checked except for the texture pack box.
    4. click patch

    The rest of the steps for the additional stuff see Misa's instructions in the first post. The above is just for Misa's texture pack.

    Hope this helps.


    I just followed your instructions to the letter (as well as Misa's instructions), until the Patcher fails to run because it says minecraft.jar has already been patched. The weirdest thing about this is that I had Misa's pack installed on Minecraft v1.2.2, and uninstalled it to test out the Brown & Bloom pack. I have only had problems with it since 1.2.3_04 was released. When I log in, it goes to the usual 'Updating Minecraft' screen and it just stops as soon as "Done loading" appears. I'm stumped.

    I just figured out the problem. The MCPatcher DOES NOT like opening RAR files. There are two solutions to this:
    1) Download the ZIP version from Misa's original post
    2) Unpack the RAR file, and then repackage the files into a ZIP file and run the MCPatcher as you normally would.
  • #379
    I just want to thank you so much for this wonderful texture pack. Before I found this pack I used to switch from default to painterly pack but now that I found this pack it is new my "default".


    I've tried a few other "HD" packs but none of them seemed right to me, this is one is the best.

    :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
  • #380
    Quote from eternal83 »
    Quote from SgtShaf »
    Hi Everyone,
    For those that are having problems with the latest HD patcher I have a solution that I just tested and worked.

    1. Do a fresh install of Minecraft (Delete the .mincraft/bin folder then run the game)
    2. Open the minecraft.jar and drag all Misa's files into it.
    3. Run the McPatcher with 64x64 selected and all boxes checked except for the texture pack box.
    4. click patch

    The rest of the steps for the additional stuff see Misa's instructions in the first post. The above is just for Misa's texture pack.

    Hope this helps.


    I just followed your instructions to the letter (as well as Misa's instructions), until the Patcher fails to run because it says minecraft.jar has already been patched. The weirdest thing about this is that I had Misa's pack installed on Minecraft v1.2.2, and uninstalled it to test out the Brown & Bloom pack. I have only had problems with it since 1.2.3_04 was released. When I log in, it goes to the usual 'Updating Minecraft' screen and it just stops as soon as "Done loading" appears. I'm stumped.

    I just figured out the problem. The MCPatcher DOES NOT like opening RAR files. There are two solutions to this:
    1) Download the ZIP version from Misa's original post
    2) Unpack the RAR file, and then repackage the files into a ZIP file and run the MCPatcher as you normally would.

    or follow the fscking directions and don't use the hdpatcher to copy her files into the jar, only use it for adding hd support. Then drag the files in yourself.
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