Please forgive the ignorant question; I am a new Minecraft player, using build 1.11.2. You have posted that this is for builds through 1.11x, so does that mean that, even though my MC displays your pack with a bright red "warning" banner behind it in the in-game resource-packs list, I can still just use it anyway, and the sun will still come up over my biome sweet home? I am a dedicated and rabid steampunk fan, and so when I found your phenomenal texture pack, I downloaded it with no hesitation and much joy. I just want to be sure I won't break my world by using it despite its Cadmium Red warning. Thank you in advance, and so nicely done on the pack!
We must have posted simultaneously, sorry about the delay in replying. Glad you like the look of the pack.
I really wish Mojang would slightly qualify their bright red 'warning' banner as it gives off the wrong impression of 'danger' for using an out-dated 'texture' pack. I've never yet had a problem using a texture pack that's officially 'outdated', other than some missing textures that haven't so far been updated.
To qualify, I'm only talking about 'texture' resource packs. I don't have much experience of installing 'mods' that are made up of code, so I don't know if outdated versions of mods can be problematical. If they introduce new blocks and you build with those blocks in your world and then the mod becomes outdated and you can no longer use it, then I guess you would have the problem of missing blocks, broken worlds, etc.
I frequently load up out of date texture packs to compare how textures look and how they can be improved, etc. and my world builds haven't been effected when I've returned to using my now updated WIP pack. Texture packs are really only a collection of pixel graphics in '.png' format and have no effect on the inner workings of Minecraft, or where you've placed blocks, etc.
Now, as regards an outdated version of my pack, running in MC 1.11.2. First of all, you'd need to have the latest version of 'Optifine' which enables all the wonderful extra textures, animations and sky effects, and that's where the problems begin, MC 1.10 and compatible Optifine still enabled all my extra connected textures and animations, etc. although boats, redstone dust, etc. were radically changed by Mojang, so they don't work as I designed anymore (now fixed, but not uploaded yet). However, for some reason Optifine for MC 1.11- doesn't recognise 'capital' letters in my animation and 'ctm' instructions and so lots of extra textures and animations don't work. I've fixed these now, but as mentioned above, I've not yet uploaded, but am close to doing so.
I've probably made that even more confusing, but I'd say it's probably not worth using my pack just at the moment with MC 1.11.2 as there would be too many missing textures, even though it won't harm your world build, but do always make backups of your world saves just to be on the safe side.
I'm hoping you won't have too long a wait to get a properly working pack...even if I've still not finished all the new blocks and entities...there will be plenty of new 'toys' to play with.
Thank you so much for your quick and detailed reply. So far, I only play vanilla, except for Optifine. It sounds as though my best bet then, in order to experience your pack in its full and intended glory, is to wait until your next release. I can do that (age has taught me patience, if nothing else!), and I look forward to your next update.
Thank you for continuing to update this wonderful texture pack - as well as continue to support it, through 655 pages of comments (!).
Thank you so much for your quick and detailed reply. So far, I only play vanilla, except for Optifine. It sounds as though my best bet then, in order to experience your pack in its full and intended glory, is to wait until your next release. I can do that (age has taught me patience, if nothing else!), and I look forward to your next update.
Thank you for continuing to update this wonderful texture pack - as well as continue to support it, through 655 pages of comments (!).
Many thanks for those kind words...much appreciated.
I'm sure I wouldn't have continued for so long if it wasn't for everyone's interest, ideas, enthusiasm and encouragement...I've got to blame someone for losing such a big chunk of my life! However, as I can't seem to stop tinkering with things, that makes me the biggest guilty party around here!
eg. Just added the following to the 'changelist' above:
New 'armorstand' entity.
New 'wooden_armorstand' item.
New 'banner_base' with brass fittings (what else?)
Changed dye_powder_blue from animated spinning rock back to a 'jar' of lapis rocks. Have been finding the spinning rock to be something of an annoying anomaly.
Just been looking at a new extremely promising and exciting hi-res steampunk themed texture pack called 'SteamPunkHeart' over on the CurseForge texturepack section. Here's the link:
It's well worth a download for anyone who both likes steampunk and hi-res art and especially 3D modelling of entities and blocks in MC. ArabTears is the owner/creator and we've just messaged each other and I'm hoping ArabTears will also post some pics here too, as I'm sure you'll be interested. It's good to promote the benefits of steampunk in MC where possible, so I'm giving a heads up in case you mistakenly think someone else shouldn't be posting here.
Right...back to banner symbol work...way more work than i thought it would be!
I don't think Minecraft Forums allows for Imgur albums anymore, so to avoid overloading the system, I'll have to upload new work pics in installments, starting with these:
.....GSv.18 - New GS Banner & Designs
Click the spoiler button for more banner pics:
I didn't have much time to combine the different designs to see more possibilities, but as I'm coming back to this after a long break and no doubt you've all had a lot of time to experiment with banners...I'm sure you'll understand the potentially near infinite design possibilities here.
Here's a link to all my recent GS Imgur Albums...mostly GSv 18 WIP related:
...and here's a link to my Youtube Channel, which documents much of my recent work on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
...and here's a link to my Youtube Channel, which documents much of my recent work on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
...and here's a link to my Youtube Channel, which documents much of my recent work on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
Will be beginning work on a simplified OP soon on the first page. Lots of things might be broken and or missing for some time.
This work will conclude with the GS v18 update.
Please bear with me as I edit things for a more streamlined experience for the user and myself the creator. This should enable me to eventually update Glimmar's Steampunk on a regular basis as and when I create each and every new texture, while at the same time keeping you updated with work vids and pics. Vids and pics will then be accessed directly via links to my Imgur and Youtube pages, thus making my Minecraft Forums OP a better experience...with some luck!
...and here's a link to my Youtube Channel, which documents much of my recent work on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
...and here's a link to my Youtube Channel, which documents much of my recent work, and old, on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
Oh! By the way...you might have noticed all my items are back to front when not held.
Example of how all items are reversed in item frames in 1.11.2
Items display correctly in the inventory and in the hand, but when seen in the Minecraft world or in item frames they are reversed. This is problematical and rather annoying as it means my clock and compass amongst other things with text are all as you would see them in a mirror when displayed in an item frame.
I've been trying to figure this out for the past couple of weeks, comparing my pack with others, to see where I've gone wrong. Some are the same as mine, but the majority of packs, even old unsupported packs, are fine.
I've tried converting all items to the same 128x pixel resolution, similarly with the item frame and birch planks and various other obscure attempts at fixing, all without success. I just can't see what the difference is with my items over other texture packs, other than style. Pretty annoying to say the least!
The only thing I haven't tried yet is downgrading all items to 64x to match the blocks which are all at 64x. That will waste yet more time, and I'm not too hopeful it will fix things. edit: Just completed this exercise and converting all items to 64x has no effect either.
Everything was fine with 1.8, 1.9, 1.10. Not sure if it's an Optifine thing either, as I tried many different settings in options, but the same thing happens when using my texture pack without Optifine.
So, if you've any thoughts, suggestions on the matter, please let me know, as it's freaking me out! Though I realize you don't have my GS v18 yet to try it out for yourself...sorry.:o
The flippin' annoying thing is, I bet it's probably something reeeeaaally obvious and I can't see it!
ps. The only pack I've been able to check that reversed items like mine in a 1.10 version, but was then fixed in a later 1.11 version is the wonderful 'Chromahills' pack. Now even having both those pack files open side by side, I cannot see any differences anywhere to suggest why items work correctly in one and not the other.
Original Main Post on page one has now been temporarily updated and simplified for future use.
Please note: the pack is still at GS v17 MC v1.8 version, but ready for updating soon to GS v18 MC v1.11.2 Work in Progress (meaning it will work fine with MC v1.11.2, and will have many new and updated textures as featured over the last few pages here, but will still have some missing 1.9, 1.10, 1.11 GS HD textures.
Version numbers on my main page have been removed to enable me to update more frequently in the future without tediously having to re-edit my OP every single time. Version numbers will be associated with the downloads on my Steam/Forge downloads page. Apologies for any confusion in the interim period between finishing my GS v18 update.
Again thanks for your immense patience and understanding. As always real life has many demands.
Found someone which had the same problem who found a way arround.
johnny4life, you are an absolute life-saver. It worked! Thank you so much for taking the time to find this.
You can imagine the time I've wasted on trying to find a logical solution, including trawling the net for an answer, plus all the hours I originally put in to the creating the new hi-res clock and compass, just to be spoiled by a rogue bug.
Obviously my phrasing was off the mark and wasn't dredging up the answer I needed, but your superior detective skills have saved the day andGlimmar's Steampunk.
I'm now smiling from ear to ear.
edit: It was indeed the 'generated.json' file that I had in my pack that was causing the problem. I haven't ever touched this file, but on comparison with the same file in all other working packs, there is a difference in the coding on a few lines. Changed those and put the 'generated' file back in the '/models/item' folder (just in case it's necessary for other processes) and all is still well!
.....GS v18 - More Gizmos, Banners, Armor Stand & Gui, etc.
Glimmar's Steampunk v.18 Ongoing Update for Minecraft
Just tying up more loose ends before I upload the GS v18 update. In the last video I mentioned the GS Sound Pack add-on would also be uploaded at the same time. This has changed to being a 'GS Jukebox Music' add-on pack, so will be released separately with it's own video demo. However, this video will give a little teaser sample from one of the GS Jukebox music 'cylinders'.
Besides getting bogged down finding and fixing literally hundreds of file and folder names with Caps, no longer recognised by Optifine I worked on adding the following textures showcased here in this video:
Click the spoiler button for the list.
New 'armorstand' entity.
New 'wooden_armorstand' item. (but it's riveted cast-iron...what did you expect?!)
New 'banner_base' with brass fittings (what else?)
39 new banner entity designs at 256x256. Including cog design, imperial leader design, skull and tools design and 'GS' design.
Updated 'inventory' guis with big thanks to 'krizmac' who made the process of updating a lot faster by making his own updated 1.11 versions, which I've used as a placement guide for re-editing my originals...requiring a whole day of work. Lots of changes and new animation placements.
Repositioned old animations for new inventory guis.
New 'empty shield' frame item for the new inventory guis.
Added new symbols to inventory gui to bring it up to date with Minecraft 1.11.
Worked on brewing gui to gain a better understanding of how it works and made it a little more practical to use until I can finish it. Repositioned the item slots.
New cauldron.
New 'riveted iron shield' shield_base
New 'riveted iron no pattern iron shield' shield_base_nopattern
39 new shield enitity designs at 256x256. Including cog design, imperial leader design, skull and tools design and 'GS' design as per banner.
New 128x animated 'steam chainsaw' diamond_axe.
New 128x animated 'steam Jack Hammer' diamond_pickaxe.
New 128x animated 'steam rotavator' diamond_hoe.
New 128x animated 'steam shovel' diamond_shovel.
New sound folder with 'thud' .ogg sound effects.
New gunshot sound effect to replace shared bow/fishing rod sound.
New 'Steam Harpoon Gun' which replaces the old fishing rod, thus fixing the problem of way the same sound sample for the gun(bow) is shared with the fishing rod (now Harpoon Gun)
Changed dye_powder_blue from animated spinning rock back to a 'jar' of lapis rocks. Have been finding the spinning rock to be something of an annoying anomaly.
...and the above is in addition to all the new stuff on show in all previous GS v18 vids which you can see on my Youtube channel here:
Last, but certainly not least, I wasted days of free time over the Easter hols trying to fix the problem of my items displaying mirror fashion in item frames...without success. If it wasn't for 'Johnny4life' on the Minecraft Forums, I'd probably still be uploading GS v18 with 'reversed' items rendering my new compass and clock all but unreadable. Johnny4life managed to track down the solution for me and deserves full credit for rescuing the day! Thanks mate!
The new GS v18 upload will not be a complete update right up to MC 1.11, it will very much be a work-in-progress pack, so will contain everything featured in all the recent videos. It will free me up then to work differently. After the GS v18 update I intend to release a new video and an update after each bit of completed work that will alleviate the pressure I feel in trying to keep up with all the new MC releases, but will allow interested fans to try out new stuff almost as soon as I finish things.
My work/home/leisure time balance has changed dramatically over this past year, but I still enjoy making new textures for and building in Minecraft, so I don't intend giving up...just progressing slowly and at my own pace.
I'll let this video speak for itself now...the last one before the GS v18 update. Thanks for your patience.
Glimmar
Thanks for watching.
Music and Sound Credits - please click the spoiler:
____________
Music credits:
____________
Open-source sound samples included in this demonstration have been made available by individual sound 'engineers' and were not created by me. However, I am responsible for editing various samples together to make an appropriate 'soundscape' and this is my work. Please see full credits at the end of this movie and in the Youtube video 'info' panel.
Minecraft Record 'far'
----------------------
Category: large interior music - churches/cathedrals/concert halls - organs, choirs, grand piano, orchestra, etc.
Doin' my best to hasten the day!
Thank you.
We must have posted simultaneously, sorry about the delay in replying. Glad you like the look of the pack.
I really wish Mojang would slightly qualify their bright red 'warning' banner as it gives off the wrong impression of 'danger' for using an out-dated 'texture' pack. I've never yet had a problem using a texture pack that's officially 'outdated', other than some missing textures that haven't so far been updated.
To qualify, I'm only talking about 'texture' resource packs. I don't have much experience of installing 'mods' that are made up of code, so I don't know if outdated versions of mods can be problematical. If they introduce new blocks and you build with those blocks in your world and then the mod becomes outdated and you can no longer use it, then I guess you would have the problem of missing blocks, broken worlds, etc.
I frequently load up out of date texture packs to compare how textures look and how they can be improved, etc. and my world builds haven't been effected when I've returned to using my now updated WIP pack. Texture packs are really only a collection of pixel graphics in '.png' format and have no effect on the inner workings of Minecraft, or where you've placed blocks, etc.
Now, as regards an outdated version of my pack, running in MC 1.11.2. First of all, you'd need to have the latest version of 'Optifine' which enables all the wonderful extra textures, animations and sky effects, and that's where the problems begin, MC 1.10 and compatible Optifine still enabled all my extra connected textures and animations, etc. although boats, redstone dust, etc. were radically changed by Mojang, so they don't work as I designed anymore (now fixed, but not uploaded yet). However, for some reason Optifine for MC 1.11- doesn't recognise 'capital' letters in my animation and 'ctm' instructions and so lots of extra textures and animations don't work. I've fixed these now, but as mentioned above, I've not yet uploaded, but am close to doing so.
I've probably made that even more confusing, but I'd say it's probably not worth using my pack just at the moment with MC 1.11.2 as there would be too many missing textures, even though it won't harm your world build, but do always make backups of your world saves just to be on the safe side.
I'm hoping you won't have too long a wait to get a properly working pack...even if I've still not finished all the new blocks and entities...there will be plenty of new 'toys' to play with.
Thanks for looking in, BastWren.
ps. welcome to the Minecraft Forums by the way.
Thank you so much for your quick and detailed reply. So far, I only play vanilla, except for Optifine. It sounds as though my best bet then, in order to experience your pack in its full and intended glory, is to wait until your next release. I can do that (age has taught me patience, if nothing else!), and I look forward to your next update.
Thank you for continuing to update this wonderful texture pack - as well as continue to support it, through 655 pages of comments (!).
Many thanks for those kind words...much appreciated.
I'm sure I wouldn't have continued for so long if it wasn't for everyone's interest, ideas, enthusiasm and encouragement...I've got to blame someone for losing such a big chunk of my life! However, as I can't seem to stop tinkering with things, that makes me the biggest guilty party around here!
eg. Just added the following to the 'changelist' above:
New 'armorstand' entity.
New 'wooden_armorstand' item.
New 'banner_base' with brass fittings (what else?)
Changed dye_powder_blue from animated spinning rock back to a 'jar' of lapis rocks. Have been finding the spinning rock to be something of an annoying anomaly.
....guilty as charged!
Just been looking at a new extremely promising and exciting hi-res steampunk themed texture pack called 'SteamPunkHeart' over on the CurseForge texturepack section. Here's the link:
https://minecraft.curseforge.com/projects/steampunkheart
It's well worth a download for anyone who both likes steampunk and hi-res art and especially 3D modelling of entities and blocks in MC. ArabTears is the owner/creator and we've just messaged each other and I'm hoping ArabTears will also post some pics here too, as I'm sure you'll be interested. It's good to promote the benefits of steampunk in MC where possible, so I'm giving a heads up in case you mistakenly think someone else shouldn't be posting here.
Right...back to banner symbol work...way more work than i thought it would be!
I don't think Minecraft Forums allows for Imgur albums anymore, so to avoid overloading the system, I'll have to upload new work pics in installments, starting with these:
.....GSv.18 - New GS Banner & Designs
Click the spoiler button for more banner pics:
I didn't have much time to combine the different designs to see more possibilities, but as I'm coming back to this after a long break and no doubt you've all had a lot of time to experiment with banners...I'm sure you'll understand the potentially near infinite design possibilities here.
Here's a link to all my recent GS Imgur Albums...mostly GSv 18 WIP related:
https://glimmar42.imgur.com/
...and here's a link to my Youtube Channel, which documents much of my recent work on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
https://www.youtube.com/channel/UCpW25nzOr3tE89zKiwUgFWw
Nice cog banner
Quickest reply ever!
It's the flower design...but that was probably obvious really.
Thanks
In lieu of a nice imgur album, here's the second batch of work pics:
.....GSv.18 - New Shield & Armor Stand
New base iron shield
3rd person view of shield with design
New 'armor stand' entity
New cast iron riveted armor stand
New armor stand in use
Here's a link to all my recent GS Imgur Albums...mostly GSv 18 WIP related:
https://glimmar42.imgur.com/
...and here's a link to my Youtube Channel, which documents much of my recent work on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
https://www.youtube.com/channel/UCpW25nzOr3tE89zKiwUgFWw
As before, in lieu of a nice imgur album, here's the third batch of work pics:
.....GSv.18 - New Cauldron, Acacia Boat, Nether & Oak Fences
New cauldron with new endstone block
New 64x riveted cauldron
New acacia boat to complete the set
New nether brick fence
New oak fence
Here's a link to all my recent GS Imgur Albums...mostly GSv 18 WIP related:
https://glimmar42.imgur.com/
...and here's a link to my Youtube Channel, which documents much of my recent work on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
https://www.youtube.com/channel/UCpW25nzOr3tE89zKiwUgFWw
----------------------------------------------
Will be beginning work on a simplified OP soon on the first page. Lots of things might be broken and or missing for some time.
This work will conclude with the GS v18 update.
Please bear with me as I edit things for a more streamlined experience for the user and myself the creator. This should enable me to eventually update Glimmar's Steampunk on a regular basis as and when I create each and every new texture, while at the same time keeping you updated with work vids and pics. Vids and pics will then be accessed directly via links to my Imgur and Youtube pages, thus making my Minecraft Forums OP a better experience...with some luck!
Thanks for your unparalleled patience.
A few more pics of recent work inbound...
And...again... in lieu of a nice imgur album, which would be so much easier, here's the fourth batch of work pics:
.....GSv.18 - New Steam Harpoon & Survival Gui
New 'Steam Harpoon' fishing rod
3rd person view of steam harpoon
'Steam Dart Gun' (bow) reminder
New inventory gui layout
New creative inventory gui layout
Here's a link to all my recent GS Imgur Albums...mostly GSv 18 WIP related:
https://glimmar42.imgur.com/
...and here's a link to my Youtube Channel, which documents much of my recent work on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
https://www.youtube.com/channel/UCpW25nzOr3tE89zKiwUgFWw
-------------------------
And...again... in lieu of a nice imgur album, which would be so much easier, here's the fifth batch of recent work pics:
.....GSv.18 - New Animated 128x Diamond Tools
New animated 128x diamond pickaxe
Click the spoiler for the rest of the pics:
New animated 128x diamond shovel
New animated 128x diamond axe
New animated 128x diamond hoe
3rd person view of animated diamond pickaxe
3rd person view of animated diamond shovel
3rd person view of animated diamond axe
3rd person view of animated diamond hoe
using the animated diamond axe
using the animated diamond shovel
using the animated diamond hoe
using the animated diamond pickaxe
Here's a link to all my recent GS Imgur Albums...generally GSv 18 WIP related, but also mostly everything I've uploaded to Imgur in the past:
https://glimmar42.imgur.com/
...and here's a link to my Youtube Channel, which documents much of my recent work, and old, on Glimmar's Steampunk. See actual 'moving' picture shows...at no extra charge!
https://www.youtube.com/channel/UCpW25nzOr3tE89zKiwUgFWw
----------------------------------------
Oh! By the way...you might have noticed all my items are back to front when not held.
Example of how all items are reversed in item frames in 1.11.2
Items display correctly in the inventory and in the hand, but when seen in the Minecraft world or in item frames they are reversed. This is problematical and rather annoying as it means my clock and compass amongst other things with text are all as you would see them in a mirror when displayed in an item frame.
I've been trying to figure this out for the past couple of weeks, comparing my pack with others, to see where I've gone wrong. Some are the same as mine, but the majority of packs, even old unsupported packs, are fine.
I've tried converting all items to the same 128x pixel resolution, similarly with the item frame and birch planks and various other obscure attempts at fixing, all without success. I just can't see what the difference is with my items over other texture packs, other than style. Pretty annoying to say the least!
The only thing I haven't tried yet is downgrading all items to 64x to match the blocks which are all at 64x. That will waste yet more time, and I'm not too hopeful it will fix things. edit: Just completed this exercise and converting all items to 64x has no effect either.
Everything was fine with 1.8, 1.9, 1.10. Not sure if it's an Optifine thing either, as I tried many different settings in options, but the same thing happens when using my texture pack without Optifine.
So, if you've any thoughts, suggestions on the matter, please let me know, as it's freaking me out! Though I realize you don't have my GS v18 yet to try it out for yourself...sorry.:o
The flippin' annoying thing is, I bet it's probably something reeeeaaally obvious and I can't see it!
ps. The only pack I've been able to check that reversed items like mine in a 1.10 version, but was then fixed in a later 1.11 version is the wonderful 'Chromahills' pack. Now even having both those pack files open side by side, I cannot see any differences anywhere to suggest why items work correctly in one and not the other.
Looking good Glim
The tools aren't moving on my screen :l
Glad you like. You've been very patient.
Lol! No just pics...not .gifs. My captions are a little confusing I must admit.
Youtube vid to come shortly, where you'll see movement for sure. And of course, if your PC can handle it, they will move nicely in game.
-------------------------------------------------------------
Original Main Post on page one has now been temporarily updated and simplified for future use.
Please note: the pack is still at GS v17 MC v1.8 version, but ready for updating soon to GS v18 MC v1.11.2 Work in Progress (meaning it will work fine with MC v1.11.2, and will have many new and updated textures as featured over the last few pages here, but will still have some missing 1.9, 1.10, 1.11 GS HD textures.
Version numbers on my main page have been removed to enable me to update more frequently in the future without tediously having to re-edit my OP every single time. Version numbers will be associated with the downloads on my Steam/Forge downloads page. Apologies for any confusion in the interim period between finishing my GS v18 update.
Again thanks for your immense patience and understanding. As always real life has many demands.
You're the best Glim! Keep up the good work
Found someone which had the same problem who found a way arround.
Thanks, Stormman09. Appreciated, but not deserved.
johnny4life, you are an absolute life-saver. It worked! Thank you so much for taking the time to find this.
You can imagine the time I've wasted on trying to find a logical solution, including trawling the net for an answer, plus all the hours I originally put in to the creating the new hi-res clock and compass, just to be spoiled by a rogue bug.
Obviously my phrasing was off the mark and wasn't dredging up the answer I needed, but your superior detective skills have saved the day and Glimmar's Steampunk.
I'm now smiling from ear to ear.
edit: It was indeed the 'generated.json' file that I had in my pack that was causing the problem. I haven't ever touched this file, but on comparison with the same file in all other working packs, there is a difference in the coding on a few lines. Changed those and put the 'generated' file back in the '/models/item' folder (just in case it's necessary for other processes) and all is still well!
Thanks again to johnny4life for saving the day!
.....GS v18 - More Gizmos, Banners, Armor Stand & Gui, etc.
Glimmar's Steampunk v.18 Ongoing Update for Minecraft
Just tying up more loose ends before I upload the GS v18 update. In the last video I mentioned the GS Sound Pack add-on would also be uploaded at the same time. This has changed to being a 'GS Jukebox Music' add-on pack, so will be released separately with it's own video demo. However, this video will give a little teaser sample from one of the GS Jukebox music 'cylinders'.
Besides getting bogged down finding and fixing literally hundreds of file and folder names with Caps, no longer recognised by Optifine I worked on adding the following textures showcased here in this video:
Click the spoiler button for the list.
New 'wooden_armorstand' item. (but it's riveted cast-iron...what did you expect?!)
New 'banner_base' with brass fittings (what else?)
39 new banner entity designs at 256x256. Including cog design, imperial leader design, skull and tools design and 'GS' design.
Updated 'inventory' guis with big thanks to 'krizmac' who made the process of updating a lot faster by making his own updated 1.11 versions, which I've used as a placement guide for re-editing my originals...requiring a whole day of work. Lots of changes and new animation placements.
Repositioned old animations for new inventory guis.
New 'empty shield' frame item for the new inventory guis.
Added new symbols to inventory gui to bring it up to date with Minecraft 1.11.
Worked on brewing gui to gain a better understanding of how it works and made it a little more practical to use until I can finish it. Repositioned the item slots.
New cauldron.
New 'riveted iron shield' shield_base
New 'riveted iron no pattern iron shield' shield_base_nopattern
39 new shield enitity designs at 256x256. Including cog design, imperial leader design, skull and tools design and 'GS' design as per banner.
New 128x animated 'steam chainsaw' diamond_axe.
New 128x animated 'steam Jack Hammer' diamond_pickaxe.
New 128x animated 'steam rotavator' diamond_hoe.
New 128x animated 'steam shovel' diamond_shovel.
New sound folder with 'thud' .ogg sound effects.
New gunshot sound effect to replace shared bow/fishing rod sound.
New 'Steam Harpoon Gun' which replaces the old fishing rod, thus fixing the problem of way the same sound sample for the gun(bow) is shared with the fishing rod (now Harpoon Gun)
New boat_acacia to complete the new six boat set.
New oak fence texture.
New nether brick fence texture.
fixed rogue pixel floating above ctm mushroom_brown 9.png
Changed dye_powder_blue from animated spinning rock back to a 'jar' of lapis rocks. Have been finding the spinning rock to be something of an annoying anomaly.
...and the above is in addition to all the new stuff on show in all previous GS v18 vids which you can see on my Youtube channel here:
https://www.youtube.com/channel/UCpW25nzOr3tE89zKiwUgFWw
Last, but certainly not least, I wasted days of free time over the Easter hols trying to fix the problem of my items displaying mirror fashion in item frames...without success. If it wasn't for 'Johnny4life' on the Minecraft Forums, I'd probably still be uploading GS v18 with 'reversed' items rendering my new compass and clock all but unreadable. Johnny4life managed to track down the solution for me and deserves full credit for rescuing the day! Thanks mate!
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Important Note:
The new GS v18 upload will not be a complete update right up to MC 1.11, it will very much be a work-in-progress pack, so will contain everything featured in all the recent videos. It will free me up then to work differently. After the GS v18 update I intend to release a new video and an update after each bit of completed work that will alleviate the pressure I feel in trying to keep up with all the new MC releases, but will allow interested fans to try out new stuff almost as soon as I finish things.
My work/home/leisure time balance has changed dramatically over this past year, but I still enjoy making new textures for and building in Minecraft, so I don't intend giving up...just progressing slowly and at my own pace.
I'll let this video speak for itself now...the last one before the GS v18 update. Thanks for your patience.
Glimmar
Thanks for watching.
Music and Sound Credits - please click the spoiler:
Music credits:
____________
Open-source sound samples included in this demonstration have been made available by individual sound 'engineers' and were not created by me. However, I am responsible for editing various samples together to make an appropriate 'soundscape' and this is my work. Please see full credits at the end of this movie and in the Youtube video 'info' panel.
Minecraft Record 'far'
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Category: large interior music - churches/cathedrals/concert halls - organs, choirs, grand piano, orchestra, etc.
1. '120802_Poznan_Fara' - uploaded to freesound.org by Zbylut.
link: http://www.freesound.org/people/Zbylut/sounds/162647/
Creative Commons Copyright Licence CC Attribution-Non-Commercial:
http://creativecommons.org/licenses/by-nc/3.0/
2. '140707_01' - uploaded to freesound.org by Zbylut.
link: http://www.freesound.org/people/Zbylut/sounds/241986/
Creative Commons Copyright Licence CC Attribution-Non-Commercial:
http://creativecommons.org/licenses/by-nc/3.0/
3. 'chorus - Choir singing Christe adoramus te 140928_0418' - extract - full rendition uploaded to freesound.org by klankbeeld.
link: http://www.freesound.org/people/klankbeeld/sounds/251252/
Creative Commons Copyright Licence CC Attribution 3.0 Unported:
http://creativecommons.org/licenses/by/3.0/
4. 'HymneCanterbury2' - uploaded to freesound.org by HerbertBoland.
link: http://www.freesound.org/people/HerbertBoland/sounds/28241/
Creative Commons Copyright Licence CC Attribution 3.0 Unported:
http://creativecommons.org/licenses/by/3.0/
5. 'piano - Bach_fugue_in_Gmin' - uploaded to freesound.org by roby_caso.
link: http://www.freesound.org/people/roby_caso/sounds/135883/
Creative Commons Copyright Licence CC Attribution 3.0 Unported:
http://creativecommons.org/licenses/by/3.0/
6. 'Stockholm - Stockholm-cathedral' - uploaded to freesound.org by xserra.
link: http://www.freesound.org/people/xserra/sounds/213115/
Creative Commons Copyright Licence CC Attribution 3.0 Unported:
http://creativecommons.org/licenses/by/3.0/
7. '140707_00' - uploaded to freesound.org by Zbylut.
link: http://www.freesound.org/people/Zbylut/sounds/241987/
Creative Commons Copyright Licence CC Attribution-Non-Commercial:
http://creativecommons.org/licenses/by-nc/3.0/
8. 'Ambience - Pipe Organ' - uploaded to freesound.org by 13NHarri.
link: http://www.freesound.org/people/13NHarri/sounds/249901/
Creative Commons Copyright Licence CC Attribution-Non-Commercial:
http://creativecommons.org/licenses/by-nc/3.0/
Title Sound Sample credits:
________________________
I am very grateful for the following samples being made open-source:
12900__swelk__4machineloop03.wav
http://www.freesound.org/people/swelk/sounds/12900/
40158__sagetyrtle__crash Audio Extracted Audio Extracted.wav
http://www.freesound.org/people/sagetyrtle/sounds/40158/
48980__lunardrive__metal-door-slam-soundsmith.wav
http://www.freesound.org/people/Lunardrive/sounds/48980/
71569__microscopia__1905-regina-table-model-disc-music-box.wav
http://www.freesound.org/people/Microscopia/sounds/71569/
Sewing Machine 2 by Teto Yasha - SoundBible.com-2092031798.mp3
http://soundbible.com/1541-Sewing-Machine-2.html
wind_up_pedalling_water_turtle_toy.mp3
http://www.pdsounds.org/sounds/wound_up_toy_pedalling