Life comes first, Glim.
Don't worry too much about it.
Just frustrating, really. I'm still about, in and out, but just won't be able to put much time in on any textures for the next week. A quick post is about all I can manage, but I want to get the 'Mod Section' updated with the new heading and MegistusEligius's contribution.
Well, all I can say is that the banner is fabulous
It has certainly been fun (and frustrating) to work with the style palette of your mod pack, and I am honored that you would spend that kind of effort. There is definitely a distinct design language that you have developed, and I am still attempting to 'speak it.'
Well, all I can say is that the banner is fabulous
It has certainly been fun (and frustrating) to work with the style palette of your mod pack, and I am honored that you would spend that kind of effort. There is definitely a distinct design language that you have developed, and I am still attempting to 'speak it.'
Haha! All my texturing has been equal fun and frustration, but I'm most flattered you can define a style to my work, although I'd say it's more likely evidence of my confused blundering around with my pen and tablet in an attempt to come up with something that fits the theme and looks ok, rather than any real conscious effort to develop a style.
As regards the Emporium signage, your superb contribution definitely spurred me on to to try to make the Mod Section a little more instantly eye-catching. Now if you could make yourself a nice wooden banner-sized sign (like a shop sign), then I could swing it underneath the Emporium entrance, and with just a few more banners of noteworthiness from other contributors, we'll have a proper Mod shopping Emporium!
In any event I'm very glad you like it.
Now as mentioned I just need a spare half hour to re-jig my OP again...so apologies again for the delay.
I will see what I can do about setting up a banner to go with yours
Good stuff!
Make sure it's the size (height/width) of the standard signature bar and I'll try and devise a 'linking chains' graphic, so that it looks like it's hanging from the main heading.
I figured i'd just stop by and confuse you by saying thanks, Glimmar, for teaching me how to texture trees.
...Because i stared real hard at your log textures until i figured out what was wrong with mine.
Seriously, you have some of the most realistic log textures i've ever seen in minecraft. They're awesome.
Haha! I'm easily confused, but that's a compliment indeed, 13th and very much appreciated for sure, but I have to come back at you with equal thanks for keeping me on my toes!
I'll post my praise in your thread though as that's the more polite thing to do.
Haha! I had an inkling you'd updated at last, because like me, when you're trying to complete a big update it doesn't leave much time for social calls. When I finish up, like you've just done, it's nice to get out and about a bit.
I'm very excited about finally getting my hands on your latest update. Can't wait to traipse through all those different biomes and marvel at all the new plants and stained glass and such. It will be a fun-filled weekend for sure as it's also the half-term holidays here in the UK, so I might have a little more chance to play and texture...or just sleep! Woo hoo!
I've just updated the OP with the new 'Mod Emporium' stuff. The Emporium section looks a little messy at the moment, mainly because it needs a banner for my mod work and, if possible, some banners from other mod texture contributors to make it begin to look like a proper shopping emporium. MegistusEligius' banner looks splendid though and of course all the mod textures he did too are now more readily available than lost in a post here.
You will also find that asikar has made a new video about his latest 'Guns of Icarus' range of ships and that is well worth watching! You'll find it in the special features section of my OP, but it deserves posting here too if he doesn't mind me splashing it everywhere!
Hi Glim, hows it all going,well I hope The 'Guns of Icarus' just shows you how much imagination your texture pack creates in minecraft, look forward as always to any news of updates or "leaked snippets"
Howdy, mate. Haha thanks!
Well, as you asked, here's some pics of what I was working on before I was called away last week:
.....GS v16 New Stone & Grass!
These are a few pics of new stone and grass work in progress. Please bear in mind that grass sides and new stone ore textures haven't been worked on yet. It's my intention to get rid of animated ores altogether (they'll be available still as animated alts) and instead concentrate on a greater variety of non-animated ore textures resulting in more interesting and natural scenes.
I also haven't made any single textures for non-MCPatcher use and knowing me I'll completely forget when it comes to update time. Making single block textures repeat, is as much work as making 64 'repeat 'ctm' textures using MCPatcher. So non-MCPatcher users may have to show a little patience if I run out of time when the MC update comes round, or I'll probably just stick with a revamped 64x version of my trusty old 32x stone texture.
The stone looks a little rough and coral or volcanic-like to me (the result of repeated edits to make it fit with the new 1.8 stone textures), so if given sufficient time, I would like to make a smoother type and also experiment with a 'repeat' weathered concrete version, as a more suitable material for building in a large industrial city.
I hope you like the new 1.8 stone, andesite, diorite, and granite. These are just the natural landscape versions, the polished smooth versions are yet to be done. It might be foolhardy of me, but I'm not expecting work on these to be quite as difficult as trying to get the rough stone to blend acceptably.
Enough waffle! Here are some pics to speak for themselves:
Ohhhh yes— that stone is so nicely realistic and coloured. It really adds a lot to the pack in my opinion. The other two types of stone just build on the quality, they flow very nicely and also look amazing.
I love this screenshot:
I think that it really captures a great mood.
The new stone is making that dirt look a bit dodgy, and new stone means new ores... oh it never ends!
The 64x upgrade on the grass is also really nice.
Edit: I've been thinking, and seeing as I'm currently lacking the time for any projects of my own, perhaps I could make a non-committal contribution to Mr. Glimmar's Mod Support Emporium. I have no idea what's needed/desired, though.
I started messing around with your latest pack (after playing a bit with FtB lately), and while testing out some of the newer textures for use in construction around my city, I noticed a fairly noticeable line on the packed ice. At first, it looked like it was only on a stretch of about two blocks, but after taking a screenshot and highlighting it, I noticed it ran the entire length… and there was a similar line running the other direction. Image is below.
Honestly, the horizontal line (well, horizontal from this point of view) isn't all that jarring as it runs in line with the cracks in the ice, but there are some other spots (specifically just above where the two meet, where the dark crack on the right abruptly ends) which are slightly disconcerting.
To be honest it's not all that major, and definitely not a flaw that ruins the texture, but I know that you work hard to keep obvious repetition out of your CTM, and such a break in the texture may cause issues on large builds with packed ice.
EDIT: The more I look at it, the more I notice that some sections of the vertical match just fine on either side of the line (or the line is nonexistent), while others sections have some fairly harsh differences. For instance, just above the black crack that ends abruptly, there's a white crack that extends across the line with no issue. It just seems a bit… odd.
Ohhhh yes— that stone is so nicely realistic and coloured. It really adds a lot to the pack in my opinion. The other two types of stone just build on the quality, they flow very nicely and also look amazing.....
....The new stone is making that dirt look a bit dodgy, and new stone means new ores... oh it never ends!
The 64x upgrade on the grass is also really nice.
Edit: I've been thinking, and seeing as I'm currently lacking the time for any projects of my own, perhaps I could make a non-committal contribution to Mr. Glimmar's Mod Support Emporium. I have no idea what's needed/desired, though.
zamaj! Howdy mate! Haven't spoken to you in a while. That's life on the forums for you.
Glad you like the new stone...it still seems a little too busy and volcanic to me. It doesn't look too bad down in the caves though, but I'm not as taken with it as a building material as I would be with a good weathered concrete.
Having had such a fear of starting a new stone texture I was surprised how much fun it was during the initial stages of trying some quick textures out...it got a bit tedious later trying to match it with the other stones and having to cut-out 64 individual squares for every edit. I also have a tiling program that quickly chops it up, but I can't get it to label things in row order, so I end up having to rename everything anyway, which is even more confusing than cutting 'em out by hand! Anyway, that bit quickly gets tedious. SO although I'm looking forward to seeing what weathered concrete might look like, I'm not looking forward to the choppy, choppy bit that follows!
Haha! Yup, as soon as one thing gets upgraded, the thing next to it looks 2nd rate and sticks out like a sore thumb, especially dirt being sandwiched between a new stone and grass texture...almost feel sorry for it! Yes, it certainly needs attention.
Weirdly, my old ores at a pinch didn't look too bad sandwiched inbetween the new stone blocks, so in a push if Mojang were to update tomorrow and I had to upload something it doesn't look a complete eye-sore. However, having found out that starting from scratch with some of my old textures isn't quite so scary after all, I'm really looking forward to updating the ores...famous last words!
Ooo! Like you I'm not really sure what would be good to work on for the Mod Emporium, perhaps ask Megistus or ksheep or just see what takes your fancy. The offer is open to you, as it is to anyone contributing a set of textures that matches the criteria, to have a shop 'stall' with an 'antiquated' banner and spoiler. If things get a bit too busy up there with lots and lots of banners, I might need to re-think how to do things eventually, but for now I'm just keen to get it to look like a market or arcade. However, each stall needs to be self-contained so that I only need to drop new things into a spoiler 'space' under a banner and not have to worry about the tedious aspect of layout, etc.
I started messing around with your latest pack (after playing a bit with FtB lately), and while testing out some of the newer textures for use in construction around my city, I noticed a fairly noticeable line on the packed ice. At first, it looked like it was only on a stretch of about two blocks, but after taking a screenshot and highlighting it, I noticed it ran the entire length… and there was a similar line running the other direction. Image is below.
Honestly, the horizontal line (well, horizontal from this point of view) isn't all that jarring as it runs in line with the cracks in the ice, but there are some other spots (specifically just above where the two meet, where the dark crack on the right abruptly ends) which are slightly disconcerting.
To be honest it's not all that major, and definitely not a flaw that ruins the texture, but I know that you work hard to keep obvious repetition out of your CTM, and such a break in the texture may cause issues on large builds with packed ice.
EDIT: The more I look at it, the more I notice that some sections of the vertical match just fine on either side of the line (or the line is nonexistent), while others sections have some fairly harsh differences. For instance, just above the black crack that ends abruptly, there's a white crack that extends across the line with no issue. It just seems a bit… odd.
My guilty secret...discovered at last!
Haha! I've been waiting for someone to spot it. I noticed it when there was the problem with MC reversing all the textures on the opposite side of blocks and at first put it down to that. After that got fixed and wasaware it was still there in places, I was snowed under with trying to get all the plants and logs and such finished, but I didn't realize quite how bad it was until looking at that pic above. I suspected at the time that I might have got out of sync when cutting and pasting, but with everything else mounting up I couldn't face going back and re-doing it. Now I can see just how bad it is I can't ignore it any more!
Even with those glaring mistakes it's still one of my favorite textures simply because it acts as a good block 'camouflage' in the way all those straight vertical and horizontal cracks help confuse where the edges of blocks are. So as an experiment, I've been tempted to try de-saturating the ice texture, matching the colour to my stone and seeing how such bold texturing might work as a new stone texture. The pack ice would stay the same and I wouldn't be as lazy to use the same texture, but it would give me a good idea if something similar might work for cliffs and caves, though I suspect it might be a little too dramatic for buildings. However a good weathered concrete with cracks, odd iron work and rust lines along the same principle might do the trick.
Repeat ctm is a great way of hiding a multitude of sins, though perhaps not so well in the case of my pack-ice! Haha! Thanks sheep!
Glim mate, the stone textures to me hit the nail on the head, love the "industrial" look, really adds a true feel to the whole steampunk theme, much Kudos on the work your doing on this, but for me I will still use the water alt 1 darker green, in your Alt packs, I love the green chemical water, really adds to the Glim pack, huge pat on the back for your work and craft mate
Thanks again, BullJaw!
I'd forgotten about the 'chemical' water alts. Water is another of those textures that if given the chance I'd like to have the time to experiment, but I kind of have to try and tackle the worst offenders first. Mojang and MCPatcher are good for making me 'have' to look at certain areas again, whether I want to or not!
Just wanted to say, dude, this is amazing work. I love Steampunk, and this has just embodied exactly what I was looking for in a texture pack (resourcepack now? I dunno).
That being said, I want to help out here. I'm pretty handy with some photoshop, and wish to help you flesh out your modded area. Should I just work on stuff on my own and post it somewhere whenever I get somewhere, or is there some sort of repository of stuff for your artists to work with?
Also I'd like to contact MegistusEligius, but he doesn't seem to have a forums profile. Any help you might be able to offer there?
Thanks again for all the work you put into this pack, it;s really fantastic.
Rollback Post to RevisionRollBack
Steampunk lover, wanna-be server admin, texture pack maker.
I really did mess up on the ice_packed repeat texture. It wasn't a case of getting the numbering out of sync at all. When I went back to the last edit I'd made there was atrocious blending on the horizontal and vertical border line. All I can think is that I was called away for tea or something, had one or too many drinks of port (being Christmas) came back and decided everything was ready for cutting out!
All fixed now though...have a look at the pic, but don't forget there are supposed to be lots of vertical and horizontal cracks and such, so don't go confusing 'em with the real faults ksheep found.
Thanks again, sheep. It was most definitely worth getting it put right.
Really nice rock textures.
You should also redo the Lapis ore since that's the only ore texture you don't seem to have touched.
It's still using the old design you used to have for the ores (some kind of radial design)
Thanks, Deepblue.
Absolutely, that lapis and the iron ore are pretty week 32x textures still, but I want to have a smattering of random variety for all the ores, as the new rock texture works quite well with them without having to resort to the arcane art of using MCPatcher renderpass magic.
Just wanted to say, dude, this is amazing work. I love Steampunk, and this has just embodied exactly what I was looking for in a texture pack (resourcepack now? I dunno).
That being said, I want to help out here. I'm pretty handy with some photoshop, and wish to help you flesh out your modded area. Should I just work on stuff on my own and post it somewhere whenever I get somewhere, or is there some sort of repository of stuff for your artists to work with?
Also I'd like to contact MegistusEligius, but he doesn't seem to have a forums profile. Any help you might be able to offer there?
Thanks again for all the work you put into this pack, it;s really fantastic.
Glad you like my resource pack, krizmac, and welcome!
Yes, just let the creative editing flow as regards alts and mod support. You'll find lots of alts and spare textures I made, besides what's in the pack, and they are in the download section as both mine and a separate user downloads. Just upload stuff when you think you've got a meaningful amount...or a set of something...or a favorite mod covered. Have you clicked on Megistus' avatar? That usually gives you the option to post him. If you can't get through, just post when your ready and hopefully it'll get picked up sooner than later.
Have a look at the new Mod Emporium section legal waffle to make sure you don't contravene any of my conditions (common sense decent things like obviously not using work from other packs, etc), but feel free to make alts of my textures or bend existing Glimmar textures to fit mod textures. There are special conditions applicable if you post any edited textures outside this thread though (ie. in the thread of the mod you've made some Glimmar textures for), so be careful to read the conditions (hopefully I've not screwed up and stuck the mod conditions in some hidden corner when I edited things yesterday).
If you get a set of something or a mod completely covered, have a think about making yourself a nice shop banner similar to the normal forum signature proportions (see Megistus' banner as an example).
The offer of Emporium 'stall' space is open to anyone who has already contributed in the past, so long as it's more than just the odd single texture and you sort out the download link, banner, info, etc. I'm keen to try and give contributors fair credit for their editing work where appropriate, especially if it helps the look and appeal of the Mod Emporium section. As mentioned though, if things get too busy, I'll have to think about how better to do things. At this stage it's got to be simple for me to administer along with Megistus, or I won't be able to manage it. I know little to nothing about mods outside MCPatcher, so I'm dependent on Megistus' expertise and that of others...I won't be able to give advice on how any mod textures should be applied. If you're contributing something, please try to think about clear instructions on how to apply your edited textures and include it in a readme or spoiler to accompany your download link and banner (if and when you've made one).
Regarding mods, I'm kinda tempted to start working on them again as well. I was thinking I could update the stuff that I had started on previously (Buildcraft, Railcraft, and the like)… only to realize that Megistus has already updated those (and he's done a great job on them as well). I guess I'd have to start looking around for another mod that needs texturing if I wanted to start contributing again. Such is life.
Also, the fixed Packed Ice looks good! Hopefully it wasn't too much of a headache to sort out and didn't take up too much of your precious texturing time.
Regarding mods, I'm kinda tempted to start working on them again as well. I was thinking I could update the stuff that I had started on previously (Buildcraft, Railcraft, and the like)… only to realize that Megistus has already updated those (and he's done a great job on them as well). I guess I'd have to start looking around for another mod that needs texturing if I wanted to start contributing again. Such is life.
Also, the fixed Packed Ice looks good! Hopefully it wasn't too much of a headache to sort out and didn't take up too much of your precious texturing time.
Oooo! I hope you can get round to working on something again, sheep! I hope the system I've settled on makes it easier and fairer all round for everyone concerned, so please think about a nice banner and just stick your old stuff under it for now and then add to it later as things suggest themselves. The way I see it, is that everyone likes something different and whether one texture seems better than another, someone will always like the look of the other...hang on, I confused myself with that line, but hopefully you get what I mean.
Anyways...no pressure and in the long run, more choice for everyone.
As regards the pack ice. No probs at all really. Knowing what the problem was and not having to come up with something completely new, meant it was a nice little aside. I knew something needed doing, I just needed a little push! I wish everything about Minecraft texturing was as relaxing, and I'm getting used to cutting out those little squares now.
Now I'm getting my head around a windowed pressure hatch kind of thingamajig for the iron trap door. Perhaps something similar to what I once had as a 32x painting ages ago, like a sub torpedo hatch door. In 64x I have a few more pixels to play with, so hopefully something pleasing and practical will present itself eventually, but it also means it'll show up the doors and the other trap door as being very pixelly and I'm desperate to upgrade those. The process of evolution never ends...unless of course you're a dinosaur or dodo...like me then!!
I'll definitely look back over what I had done in the past and see what I can get thrown together. Unfortunately, most of the mods have changed how the textures are stored (from a single sheet to individual tiles), so that'll probably be the most time-consuming task ahead. I'll also double check with Magistus' items to see how much of what he has was added on to what I had originally submitted (such as the engine cores, which indicate the temperature of the engines, used in Buildcraft and Railcraft, among others). While I have no qualms with this reuse (especially since he has added a lot to what was already there), I should probably make sure I don't spend too much time modifying what I have if it's all already in what Magistus has uploaded.
Also, before anyone starts thinking I'm complaining about not getting recognition, it really doesn't bother me. Most of what I had submitted was taken straight out of the 32x alts (with some tweaking, combining of textures, and only a very small amount of original artwork). The one item that stood out to me, the engine core I mentioned above, is actually a good thing to keep the same across mod textures, as there are at least three mods I know of that add Buildcraft-style engines. It wouldn't make sense if one set of engines had one aesthetic while another set had something different. (That texture was originally one of the Glowstone alts, which I lengthened and changed the color of, if anyone was wondering).
It also occurs to me that it's been a while since I've looked in depth at the official alts, so it'll be interesting to see what new textures we have to work with. Unfortunately for me, I'm not all that good at making original textures, especially making textures of a high-enough quality to fit with the rest of the theme.
Just frustrating, really. I'm still about, in and out, but just won't be able to put much time in on any textures for the next week. A quick post is about all I can manage, but I want to get the 'Mod Section' updated with the new heading and MegistusEligius's contribution.
Thanks, mate.
It has certainly been fun (and frustrating) to work with the style palette of your mod pack, and I am honored that you would spend that kind of effort. There is definitely a distinct design language that you have developed, and I am still attempting to 'speak it.'
Haha! Sometimes real life is easier, when faced with the uphill cliff that is Minecraft texturing. :D. Thanks, BullJaw.
Haha! All my texturing has been equal fun and frustration, but I'm most flattered you can define a style to my work, although I'd say it's more likely evidence of my confused blundering around with my pen and tablet in an attempt to come up with something that fits the theme and looks ok, rather than any real conscious effort to develop a style.
As regards the Emporium signage, your superb contribution definitely spurred me on to to try to make the Mod Section a little more instantly eye-catching. Now if you could make yourself a nice wooden banner-sized sign (like a shop sign), then I could swing it underneath the Emporium entrance, and with just a few more banners of noteworthiness from other contributors, we'll have a proper Mod shopping Emporium!
In any event I'm very glad you like it.
Now as mentioned I just need a spare half hour to re-jig my OP again...so apologies again for the delay.
I will see what I can do about setting up a banner to go with yours
Good stuff!
Make sure it's the size (height/width) of the standard signature bar and I'll try and devise a 'linking chains' graphic, so that it looks like it's hanging from the main heading.
Oh! Absolutely! That's exactly what I had in mind. It will really set the scene for expanding the Emporium idea.
Bear with me though, as I'm remotely viewing my thread at the moment, so I can't change my OP until I get back...frustrating.
...Because i stared real hard at your log textures until i figured out what was wrong with mine.
Seriously, you have some of the most realistic log textures i've ever seen in minecraft. They're awesome.
Haha! I'm easily confused, but that's a compliment indeed, 13th and very much appreciated for sure, but I have to come back at you with equal thanks for keeping me on my toes!
I'll post my praise in your thread though as that's the more polite thing to do.
Haha! I had an inkling you'd updated at last, because like me, when you're trying to complete a big update it doesn't leave much time for social calls. When I finish up, like you've just done, it's nice to get out and about a bit.
I'm very excited about finally getting my hands on your latest update. Can't wait to traipse through all those different biomes and marvel at all the new plants and stained glass and such. It will be a fun-filled weekend for sure as it's also the half-term holidays here in the UK, so I might have a little more chance to play and texture...or just sleep! Woo hoo!
I've just updated the OP with the new 'Mod Emporium' stuff. The Emporium section looks a little messy at the moment, mainly because it needs a banner for my mod work and, if possible, some banners from other mod texture contributors to make it begin to look like a proper shopping emporium. MegistusEligius' banner looks splendid though and of course all the mod textures he did too are now more readily available than lost in a post here.
You will also find that asikar has made a new video about his latest 'Guns of Icarus' range of ships and that is well worth watching! You'll find it in the special features section of my OP, but it deserves posting here too if he doesn't mind me splashing it everywhere!
Howdy, mate. Haha thanks!
Well, as you asked, here's some pics of what I was working on before I was called away last week:
.....GS v16 New Stone & Grass!
These are a few pics of new stone and grass work in progress. Please bear in mind that grass sides and new stone ore textures haven't been worked on yet. It's my intention to get rid of animated ores altogether (they'll be available still as animated alts) and instead concentrate on a greater variety of non-animated ore textures resulting in more interesting and natural scenes.
I also haven't made any single textures for non-MCPatcher use and knowing me I'll completely forget when it comes to update time. Making single block textures repeat, is as much work as making 64 'repeat 'ctm' textures using MCPatcher. So non-MCPatcher users may have to show a little patience if I run out of time when the MC update comes round, or I'll probably just stick with a revamped 64x version of my trusty old 32x stone texture.
The stone looks a little rough and coral or volcanic-like to me (the result of repeated edits to make it fit with the new 1.8 stone textures), so if given sufficient time, I would like to make a smoother type and also experiment with a 'repeat' weathered concrete version, as a more suitable material for building in a large industrial city.
I hope you like the new 1.8 stone, andesite, diorite, and granite. These are just the natural landscape versions, the polished smooth versions are yet to be done. It might be foolhardy of me, but I'm not expecting work on these to be quite as difficult as trying to get the rough stone to blend acceptably.
Enough waffle! Here are some pics to speak for themselves:
Rest of the pics? Click the spoiler button.
I love this screenshot:
I think that it really captures a great mood.
The new stone is making that dirt look a bit dodgy, and new stone means new ores... oh it never ends!
The 64x upgrade on the grass is also really nice.
Edit: I've been thinking, and seeing as I'm currently lacking the time for any projects of my own, perhaps I could make a non-committal contribution to Mr. Glimmar's Mod Support Emporium. I have no idea what's needed/desired, though.
I started messing around with your latest pack (after playing a bit with FtB lately), and while testing out some of the newer textures for use in construction around my city, I noticed a fairly noticeable line on the packed ice. At first, it looked like it was only on a stretch of about two blocks, but after taking a screenshot and highlighting it, I noticed it ran the entire length… and there was a similar line running the other direction. Image is below.
Honestly, the horizontal line (well, horizontal from this point of view) isn't all that jarring as it runs in line with the cracks in the ice, but there are some other spots (specifically just above where the two meet, where the dark crack on the right abruptly ends) which are slightly disconcerting.
To be honest it's not all that major, and definitely not a flaw that ruins the texture, but I know that you work hard to keep obvious repetition out of your CTM, and such a break in the texture may cause issues on large builds with packed ice.
EDIT: The more I look at it, the more I notice that some sections of the vertical match just fine on either side of the line (or the line is nonexistent), while others sections have some fairly harsh differences. For instance, just above the black crack that ends abruptly, there's a white crack that extends across the line with no issue. It just seems a bit… odd.
zamaj! Howdy mate! Haven't spoken to you in a while. That's life on the forums for you.
Glad you like the new stone...it still seems a little too busy and volcanic to me. It doesn't look too bad down in the caves though, but I'm not as taken with it as a building material as I would be with a good weathered concrete.
Having had such a fear of starting a new stone texture I was surprised how much fun it was during the initial stages of trying some quick textures out...it got a bit tedious later trying to match it with the other stones and having to cut-out 64 individual squares for every edit. I also have a tiling program that quickly chops it up, but I can't get it to label things in row order, so I end up having to rename everything anyway, which is even more confusing than cutting 'em out by hand! Anyway, that bit quickly gets tedious. SO although I'm looking forward to seeing what weathered concrete might look like, I'm not looking forward to the choppy, choppy bit that follows!
Haha! Yup, as soon as one thing gets upgraded, the thing next to it looks 2nd rate and sticks out like a sore thumb, especially dirt being sandwiched between a new stone and grass texture...almost feel sorry for it! Yes, it certainly needs attention.
Weirdly, my old ores at a pinch didn't look too bad sandwiched inbetween the new stone blocks, so in a push if Mojang were to update tomorrow and I had to upload something it doesn't look a complete eye-sore. However, having found out that starting from scratch with some of my old textures isn't quite so scary after all, I'm really looking forward to updating the ores...famous last words!
Ooo! Like you I'm not really sure what would be good to work on for the Mod Emporium, perhaps ask Megistus or ksheep or just see what takes your fancy. The offer is open to you, as it is to anyone contributing a set of textures that matches the criteria, to have a shop 'stall' with an 'antiquated' banner and spoiler. If things get a bit too busy up there with lots and lots of banners, I might need to re-think how to do things eventually, but for now I'm just keen to get it to look like a market or arcade. However, each stall needs to be self-contained so that I only need to drop new things into a spoiler 'space' under a banner and not have to worry about the tedious aspect of layout, etc.
My guilty secret...discovered at last!
Haha! I've been waiting for someone to spot it. I noticed it when there was the problem with MC reversing all the textures on the opposite side of blocks and at first put it down to that. After that got fixed and wasaware it was still there in places, I was snowed under with trying to get all the plants and logs and such finished, but I didn't realize quite how bad it was until looking at that pic above. I suspected at the time that I might have got out of sync when cutting and pasting, but with everything else mounting up I couldn't face going back and re-doing it. Now I can see just how bad it is I can't ignore it any more!
Even with those glaring mistakes it's still one of my favorite textures simply because it acts as a good block 'camouflage' in the way all those straight vertical and horizontal cracks help confuse where the edges of blocks are. So as an experiment, I've been tempted to try de-saturating the ice texture, matching the colour to my stone and seeing how such bold texturing might work as a new stone texture. The pack ice would stay the same and I wouldn't be as lazy to use the same texture, but it would give me a good idea if something similar might work for cliffs and caves, though I suspect it might be a little too dramatic for buildings. However a good weathered concrete with cracks, odd iron work and rust lines along the same principle might do the trick.
Repeat ctm is a great way of hiding a multitude of sins, though perhaps not so well in the case of my pack-ice! Haha! Thanks sheep!
Thanks again, BullJaw!
I'd forgotten about the 'chemical' water alts. Water is another of those textures that if given the chance I'd like to have the time to experiment, but I kind of have to try and tackle the worst offenders first. Mojang and MCPatcher are good for making me 'have' to look at certain areas again, whether I want to or not!
Quoting zamaj above..."Oh it never ends!"
Just wanted to say, dude, this is amazing work. I love Steampunk, and this has just embodied exactly what I was looking for in a texture pack (resourcepack now? I dunno).
That being said, I want to help out here. I'm pretty handy with some photoshop, and wish to help you flesh out your modded area. Should I just work on stuff on my own and post it somewhere whenever I get somewhere, or is there some sort of repository of stuff for your artists to work with?
Also I'd like to contact MegistusEligius, but he doesn't seem to have a forums profile. Any help you might be able to offer there?
Thanks again for all the work you put into this pack, it;s really fantastic.
Steampunk lover, wanna-be server admin, texture pack maker.
All fixed now though...have a look at the pic, but don't forget there are supposed to be lots of vertical and horizontal cracks and such, so don't go confusing 'em with the real faults ksheep found.
Thanks again, sheep. It was most definitely worth getting it put right.
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Thanks, Deepblue.
Absolutely, that lapis and the iron ore are pretty week 32x textures still, but I want to have a smattering of random variety for all the ores, as the new rock texture works quite well with them without having to resort to the arcane art of using MCPatcher renderpass magic.
Glad you like my resource pack, krizmac, and welcome!
Yes, just let the creative editing flow as regards alts and mod support. You'll find lots of alts and spare textures I made, besides what's in the pack, and they are in the download section as both mine and a separate user downloads. Just upload stuff when you think you've got a meaningful amount...or a set of something...or a favorite mod covered. Have you clicked on Megistus' avatar? That usually gives you the option to post him. If you can't get through, just post when your ready and hopefully it'll get picked up sooner than later.
Have a look at the new Mod Emporium section legal waffle to make sure you don't contravene any of my conditions (common sense decent things like obviously not using work from other packs, etc), but feel free to make alts of my textures or bend existing Glimmar textures to fit mod textures. There are special conditions applicable if you post any edited textures outside this thread though (ie. in the thread of the mod you've made some Glimmar textures for), so be careful to read the conditions (hopefully I've not screwed up and stuck the mod conditions in some hidden corner when I edited things yesterday).
If you get a set of something or a mod completely covered, have a think about making yourself a nice shop banner similar to the normal forum signature proportions (see Megistus' banner as an example).
The offer of Emporium 'stall' space is open to anyone who has already contributed in the past, so long as it's more than just the odd single texture and you sort out the download link, banner, info, etc. I'm keen to try and give contributors fair credit for their editing work where appropriate, especially if it helps the look and appeal of the Mod Emporium section. As mentioned though, if things get too busy, I'll have to think about how better to do things. At this stage it's got to be simple for me to administer along with Megistus, or I won't be able to manage it. I know little to nothing about mods outside MCPatcher, so I'm dependent on Megistus' expertise and that of others...I won't be able to give advice on how any mod textures should be applied. If you're contributing something, please try to think about clear instructions on how to apply your edited textures and include it in a readme or spoiler to accompany your download link and banner (if and when you've made one).
Hope all that's as clear as mud!
Also, the fixed Packed Ice looks good! Hopefully it wasn't too much of a headache to sort out and didn't take up too much of your precious texturing time.
Oooo! I hope you can get round to working on something again, sheep! I hope the system I've settled on makes it easier and fairer all round for everyone concerned, so please think about a nice banner and just stick your old stuff under it for now and then add to it later as things suggest themselves. The way I see it, is that everyone likes something different and whether one texture seems better than another, someone will always like the look of the other...hang on, I confused myself with that line, but hopefully you get what I mean.
Anyways...no pressure and in the long run, more choice for everyone.
As regards the pack ice. No probs at all really. Knowing what the problem was and not having to come up with something completely new, meant it was a nice little aside. I knew something needed doing, I just needed a little push! I wish everything about Minecraft texturing was as relaxing, and I'm getting used to cutting out those little squares now.
Now I'm getting my head around a windowed pressure hatch kind of thingamajig for the iron trap door. Perhaps something similar to what I once had as a 32x painting ages ago, like a sub torpedo hatch door. In 64x I have a few more pixels to play with, so hopefully something pleasing and practical will present itself eventually, but it also means it'll show up the doors and the other trap door as being very pixelly and I'm desperate to upgrade those. The process of evolution never ends...unless of course you're a dinosaur or dodo...like me then!!
Also, before anyone starts thinking I'm complaining about not getting recognition, it really doesn't bother me. Most of what I had submitted was taken straight out of the 32x alts (with some tweaking, combining of textures, and only a very small amount of original artwork). The one item that stood out to me, the engine core I mentioned above, is actually a good thing to keep the same across mod textures, as there are at least three mods I know of that add Buildcraft-style engines. It wouldn't make sense if one set of engines had one aesthetic while another set had something different. (That texture was originally one of the Glowstone alts, which I lengthened and changed the color of, if anyone was wondering).
It also occurs to me that it's been a while since I've looked in depth at the official alts, so it'll be interesting to see what new textures we have to work with. Unfortunately for me, I'm not all that good at making original textures, especially making textures of a high-enough quality to fit with the rest of the theme.