michaelPC427 I wish to request you to remove MY avatar from your profile.
I am really sick of seeing other people stealing it for their own use. I spent a good chunk of a few weeks in 3DS max and photoshop to make my jiggly slime. I don't give permission for others to use it.
The Meaning of Life, the Universe, and Everything.
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Sorry for no recent release of update. I have had the update "ready" for nearly four weeks, which includes a "working" 3D viewer. Sadly there is a fatal error due to how the 3D viewer works which stops me releasing outside of the developer environment. (Giving it to you guys).
If you are a java programmer that has experience with Manifest files or JOGL and Eclipse together, please PM me or email me ([email protected]) and hopefully I can get the update released.
During next season (spring in the Southern Hemisphere), I may pause development on the mac and windows versions and start on an improved IOS 8 version that uses Swift. Sorry for any inconvenience for the wait for the latest version (which finished up the importing of files).
Thanks for the patience and good feedback (That slime is really cool),
michaelPC427 I wish to request you to remove MY avatar from your profile.
I am really sick of seeing other people stealing it for their own use. I spent a good chunk of a few weeks in 3DS max and photoshop to make my jiggly slime. I don't give permission for others to use it.
Okay, I found it online though. No need to steal, so I'll change it right away! - Changed it!
The block model format was changed again in 14w25a. Any update coming that will change to the new json format?
Sorry for the late reply. I've been busy learning Swift and IOS Programming. And to answer your question, yes. I will be doing a code rewrite and do a "slight" UI change. And it should have the ability to do decimal voxels! Anyway, it will probably take a number of weeks, but I will work on making it flexible so that it is easy to update next time.
Thanks for creating this tool. The fact that this tool is free (unlike cubik) shows the true spirit of modding, as tools for creating mods and content should be free in order for the community as a whole to create new content and prosper. Thanks again for this tool, next paycheck I get I'm gonna donate some, rather give my money to you than cubik
Thanks for creating this tool. The fact that this tool is free (unlike cubik) shows the true spirit of modding, as tools for creating mods and content should be free in order for the community as a whole to create new content and prosper. Thanks again for this tool, next paycheck I get I'm gonna donate some, rather give my money to you than cubik
Thanks for the reply. The two main reasons I did this is because firstly, I thought the block models were a great new feature but when I started making some it was taking forever (And that was AFTER finding a good tutorial), so this program started off as a way to make models faster to make, with the goal of making full model packs with this (When it's possible). My second reason is that I had started teaching myself to program a few years earlier and I saw the opportunity to get better and practice on something "practical".
What's better than a donation is a great comment and to tell your friends. Without support I might have given up.
Thanks to everyone for being a wonderful community,
I use Mac myself, which is why I decided to make this after finding out about Cubik.
I'll use the rest of this post as a status update;
By the end of this week I should have an update posted. I have been trying to add as many options as possible, so culling is now supported. It can work with both items and blocks. Import will not be supported in the next update (SORRY! ) Thats all for now!
Awesome stuff man. Little confusing, but I'll get a hnadle on it.
One you get the 3d viewer, this thing'll be flawless
I am currently working on the 3D viewer. At the moment its not much though. Hopefully it will be ready by the end of the week, but I'm not making any promises.
The Meaning of Life, the Universe, and Everything.
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Sickmind33
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Quote from undefined »
I am currently working on the 3D viewer. At the moment its not much though. Hopefully it will be ready by the end of the week, but I'm not making any promises.
Thanks for all the feedback,
AidoP
Not a problem. Pretty soon you'll be surpassing Cubik
Not a problem. Pretty soon you'll be surpassing Cubik
Thanks, but I doubt it. Cubik's feature list is really impressive compared to mine. Maybe in the future, but not too soon. Thanks for the optimism though, and I hope that you enjoy the update!
If it's named cull instead of instead of cullface Minecraft will ignore it and no culling will take place.
Please fix this.
Ok. I based my generated models off of some of the default models, which were using just "cull". I didn't think it was working but I wasn't sure, so thanks for pointing this out to me. It will be fixed with 0.1.1, which I will release today.
Thanks for the feedback, I couldn't keep making this without it.
As soon as I figure out what those words mean, I'll be excited!!!!!!!!!!!!!
I've explained it in more detail in the thread post. Also, the 3D Viewer is near completion. It will likely be ready tomorrow. That is of course, if I don't break anything.
I've explained it in more detail in the thread post. Also, the 3D Viewer is near completion. It will likely be ready tomorrow. That is of course, if I don't break anything.
I have faith in your skill!!! Also, I plan on making a video on your tool(as soon as my stupid windows8 laptop stops being stupid with the audio)
I have faith in your skill!!! Also, I plan on making a video on your tool(as soon as my stupid windows8 laptop stops being stupid with the audio)
It seems your faith is powerful.
0.1.2 is released!
-Added 3D Viewer *Doesn't work on newer macs... (Read the spoiler for a possible solution)
Quote from AidoP_MMUpdate 0.1.2 is out! The 3D Viewer is complete! Sadly it does not support newer Macs since Apple have not updated the required libraries to use it. (Only one actually, that is not really needed). Anyway, due to a "bug", when run through the command line it can sometimes use the older libraries. (Open Terminal and type in "java -jar " (Remember the space at the end) and drag in MC Model Maker directly into the app.) Sorry for any inconveniences. I, prefer Mac, and don't even own a windows system that isn't over 5 years old so it annoys me as well. -AidoP
-Fixed how clicking sometimes didn't do anything
And also, once you have finished the video, can I use it? (Full credit of course)
Well that and a LOT of people want to see this succeed. It's already an excellent tool and you just keep making it better.
I'm personally waiting for the official 1.8 release to dig into block models, but having this around fills me with loads of confidence that I'll be able to do everything that I want to do with minimal frustration. That's pretty huge for me.
I hope you keep going with this. It's looking really good so far and I can't wait to use it!
I am really sick of seeing other people stealing it for their own use. I spent a good chunk of a few weeks in 3DS max and photoshop to make my jiggly slime. I don't give permission for others to use it.
If you are a java programmer that has experience with Manifest files or JOGL and Eclipse together, please PM me or email me ([email protected]) and hopefully I can get the update released.
During next season (spring in the Southern Hemisphere), I may pause development on the mac and windows versions and start on an improved IOS 8 version that uses Swift. Sorry for any inconvenience for the wait for the latest version (which finished up the importing of files).
Thanks for the patience and good feedback (That slime is really cool),
AidoP
Okay, I found it online though. No need to steal, so I'll change it right away! - Changed it!
Sorry for the late reply. I've been busy learning Swift and IOS Programming. And to answer your question, yes. I will be doing a code rewrite and do a "slight" UI change. And it should have the ability to do decimal voxels! Anyway, it will probably take a number of weeks, but I will work on making it flexible so that it is easy to update next time.
Thanks for the reply. The two main reasons I did this is because firstly, I thought the block models were a great new feature but when I started making some it was taking forever (And that was AFTER finding a good tutorial), so this program started off as a way to make models faster to make, with the goal of making full model packs with this (When it's possible). My second reason is that I had started teaching myself to program a few years earlier and I saw the opportunity to get better and practice on something "practical".
What's better than a donation is a great comment and to tell your friends. Without support I might have given up.
Thanks to everyone for being a wonderful community,
AidoP
-the mac community
I use Mac myself, which is why I decided to make this after finding out about Cubik.
I'll use the rest of this post as a status update;
By the end of this week I should have an update posted. I have been trying to add as many options as possible, so culling is now supported. It can work with both items and blocks. Import will not be supported in the next update (SORRY! ) Thats all for now!
*But I am also working on a new site!
Thanks,
AidoP
One you get the 3d viewer, this thing'll be flawless
Oh, sorry. I will next time.
Your welcome. I'm glad my many hours of work wasn't wasted on nothing.
I am currently working on the 3D viewer. At the moment its not much though. Hopefully it will be ready by the end of the week, but I'm not making any promises.
Thanks for all the feedback,
AidoP
Not a problem. Pretty soon you'll be surpassing Cubik
Thanks, but I doubt it. Cubik's feature list is really impressive compared to mine. Maybe in the future, but not too soon. Thanks for the optimism though, and I hope that you enjoy the update!
Ok. I based my generated models off of some of the default models, which were using just "cull". I didn't think it was working but I wasn't sure, so thanks for pointing this out to me. It will be fixed with 0.1.1, which I will release today.
Thanks for the feedback, I couldn't keep making this without it.
AidoP
Features include:
-AidoP
As soon as I figure out what those words mean, I'll be excited!!!!!!!!!!!!!
I've explained it in more detail in the thread post. Also, the 3D Viewer is near completion. It will likely be ready tomorrow. That is of course, if I don't break anything.
I have faith in your skill!!! Also, I plan on making a video on your tool(as soon as my stupid windows8 laptop stops being stupid with the audio)
It seems your faith is powerful.
0.1.2 is released!
-Added 3D Viewer *Doesn't work on newer macs... (Read the spoiler for a possible solution)
Quote from AidoP_MM Update 0.1.2 is out! The 3D Viewer is complete! Sadly it does not support newer Macs since Apple have not updated the required libraries to use it. (Only one actually, that is not really needed). Anyway, due to a "bug", when run through the command line it can sometimes use the older libraries. (Open Terminal and type in "java -jar " (Remember the space at the end) and drag in MC Model Maker directly into the app.) Sorry for any inconveniences. I, prefer Mac, and don't even own a windows system that isn't over 5 years old so it annoys me as well. -AidoP
-Fixed how clicking sometimes didn't do anything
And also, once you have finished the video, can I use it? (Full credit of course)
Well that and a LOT of people want to see this succeed. It's already an excellent tool and you just keep making it better.
I'm personally waiting for the official 1.8 release to dig into block models, but having this around fills me with loads of confidence that I'll be able to do everything that I want to do with minimal frustration. That's pretty huge for me.
I hope you keep going with this. It's looking really good so far and I can't wait to use it!