Modeled by Valve this Demoman from Team Fortress 2 shows what you can do with kv6ToSchematic
You might prefer programs like Blender over the blockwise editing of Minecraft. They enable you to model your things with polygons which is far more convenient than placing every single Block.(This Example Model took 42512 Wool Blocks. An amassment which would take quite some time to get)
kv6ToSchematic is an both nogui and gui app that converts kv6 files used by Ken Silvermans Build Engine to .schematic Files using a Palette. You can then import the schematics into Minecraft with Programs like //www.mcedit.net/" target="" data-ensure-absolute>McEdit. Unlike binVox it also exports Colors of Models by using the aforementioned palette. Pretty much the same thing Qubicle Constructor does(I think).
The relatively unknown .kv6 File can be found in some games like Ace Of Spades, but Ken Silverman also wrote a program which converts the common 3d Model Format .3ds to .kv6, which is called poly2vox. If you use Poly2Vox and kv6ToSchematic in Conjunction you get impressive results.
kv6ToSchematic is written in Java, meaning all kinds of operating systems can run it as long as they got a java installation. It will work out of the box and can be used using the Command Line and a builtin Gui. Ken Silvermans poly2Vox however is Open-Source but the compiled binaries he ships are only for Windows. You might need to compile poly2vox for your operating system. Also denote that poly2Vox has NO Gui. If you manage to do that feel free to post your results here, but dont take me responsible for the binaries other users post.
System requirements :
Java Runtime Environment 1.6 or later
(If you can run Minecraft everything is fine)
Programmed in Java
Custom Color mapping from palette files
Download the .jar
In most cases double clicking it should suffice
If it doesnt, use either java -jar kv6ToSchematic.jar in a command line for use with gui or java -jar kv6ToSchematic.jar -? to use it in textmode
Dude, you just saved my day! Been waiting for this over a year and I finally want to import models to minecraft without having to buy qubicle or use Omen! I am going to make a tutorial and give a link back to you on the forum!
seriously how had I never heard of this. I had always been doing it the long way with binvox (which isn't particularly good at actually converting them) and then spending hours using MCedit putting the textures on