The Meaning of Life, the Universe, and Everything.
Join Date:
9/14/2014
Posts:
43
Member Details
Hi
Is there a simplest version of the client console?
Only chat, input commands into the chat, no inventory, pictures, movement. Chat only.
What are the prospects for version 1.11.2?
I truly love this tool, Been looking for something like this for quiet some time. I have a few ideas to purpose to you for the future!
I would love to see that you could give us the ability to log all of our chat while in game. I think this would be useful for a lot of things encase there is anything missed, Also could be a great tool for administrators, to be able to come back to some needed information perhaps? Also the ability to only log certain messages, Almost like autorelog works but only logs lines of your messages that you set in the config. But either way, Either would do i know one is harder then the other :).
Also perhaps a way to exclude certain messages from the console client sorta like the ability of tabbychat, That away the chat can be more clean and you can make filters on what you would like to see in your chat or not. I find myself having problems with the spam of the server messages... The ability to remove them would be amazing :).
As always... keep up the good work! I'll be glad for the next update and new features and what the future has to hold for this amazing tool!
squirrel25: Terrain and movement is disabled by default. Just don't enable this and ... MCC will actually only handle chat. 1.11.2 is already handled, use the latest development build for that. See link in first post.
Yvez: Thanks for your appreciation. There is already a log feature. Just enable it in MinecraftClient.ini under [ChatLog]. Plus, it already has a filter feature to only save chat messages if you wish to. See README for more details. Regarding spam, you can filter out announcements shown over inventory bar by setting showxpbarmessages=false in your INI file. Have fun!
Please, tell me, can I test the connection to a remote server in the debug mode and not the localhost?
If so, tell me how to register your login details?
I wrote to MinecraftClient.ini (MinecraftClient \ bin \ Debug) file - during debugging, the Testbot is still used and the offline mode is used.
Wrote in a file setting but could not understand where to switch, because he sees MinecraftClient.ini file - selects data from it but then uses Testbot and offline for connection.
Please help
Please, tell me, can I test the connection to a remote server in the debug mode and not the localhost?
If so, tell me how to register your login details?
I wrote to MinecraftClient.ini (MinecraftClient \ bin \ Debug) file - during debugging, the Testbot is still used and the offline mode is used.
Wrote in a file setting but could not understand where to switch, because he sees MinecraftClient.ini file - selects data from it but then uses Testbot and offline for connection.
Please help
If you wish to use the 1.11.2 version, you want the code for the Indev version, not the 1.9 release (which is what that link has). Precompiled versions are also available on appveyor.
By default it'll connect to localhost when you run it from within your IDE. This is because the project file has a set of command line arguments. At least in visual studio 2010, this can be achieved by right-clicking on "MinecraftClient" in the solution explorer (do not right-click "Solution 'MinecraftClient' (1 project)"; you want the MinecraftClient project nested within) and then selecting properties. Then go into the debug tab, and delete everything within "Command line arguments".
The command line arguments in "debug" tab are for debugging faster as debugging is almost always performed on a local vanilla or spigot server. Of course you can edit it as explained by Pokechu22
Feel free to submit pull requests if you improve MCC!
(And please read the license terms if you plan to distribute a modified version of MCC).
Is it possible to mod the afk client? Like adding liteloader and add replay mod so it act like a security camera? If so please help me figure this out
thanks
No. Minecraft Console Client is written in C#, and those mods are written in Java (or another language that targets the JVM). While you can write tweaks for MCC, existing mods written for the normal game will not work.
In any case, one of the main features of Minecraft Console Client is that it does not render anything - thus, that wouldn't really work.
The replay mod specifically is more complex - unfortunately, I don't think there's a spec on how its files work, but if it just needed a packet dump, that might be possible to do (in the long run). Probably nobody here knows how to/has time to do it, but it could theoretically be possible in the far future.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/14/2014
Posts:
43
Member Details
Pokechu22 ORelio
Thank you so much. Everything worked out
Now I have a new question.
Can I make the form of an GUI in which I can manage multiple accounts.
List of accounts, buttons from which account to write. And the chat window is one for everyone.
If I want to write from someone, check out the checkbox and write and the message goes away from this account.
Pazz_X: There is a download link in first post for correct .NET installer. If it does not work for you, maybe you already have a greater version such as .NET 4.5 so you may not need it at all. Try running MCC, if it launches, then no need to install anything.
hiningTurtle: This is not implemented and will probably not be implemented soon. Sorry.
danielnorway: You can connect and AFK, terrain and movements are handled. Just, don't expect MCC to generate screenshots.
squirrel25: Don't have time to work on GUIs, if someone else is interested then I could help getting started but that's all I can do.
1. Let's say we are on a Server and PlayerA and PlayerB are online if we would type Pla and tab it'll autocomplete to PlayerA however if we tab a seconds time now it won't go to PlayerB, instead it'll try to autocomplete PlayerA (which obviously is already a Player)
2. When ever I time out , I time out silencly so without any message, which is not good when I realise 'bout 6 Minutes later, that I already timed out
(and once conncting I need to open the real Console of the server to know if I already timed or still able to wait)
danielnorway: There is a basic AntiAFK feature which sends a command on a regular basis. You can also make use of the ScriptScheduler with a script containing "move" commands in order to move on a regular basis.
squirrel25: This piece of code was designed for Windows 7, you are likely using a more recent Windows version. Just modified it in fedf87b so that only Windows 7 will benefit from the "aero glass" effect. This should fix your issue without breaking the effect on Windows 7. Thanks for your report.
ShiningTurtle: Terrain and movements is still far from being complete, however it should not crash. If there is a crash please enable debugmessages setting in your config file and provide full output. Please redact password and session tokens from the output before providing it.
Xcom6000: Please use Mono in the range (inclusive) between v4.0 and v4.2. Other versions were reported to cause silent disconnections. Regarding incorrect password, there are issues in interactive prompts (password and main prompt) with some keyboard layouts. You can set your password using command line argument or INI file. And see issue #137 if you want to help debugging this. Also even with terrain and movements being enabled, it is normal that your avatar will not move ingame when being hit. This is an unimplemented client-side mechanism.
SPThiel: If I recall correctly, the mechanism you describe has been implemented in #148 and is available in development builds. If you are using Mono, please see my comment @ Xcom6000 just above about silent disconnections.
Hi
Is there a simplest version of the client console?
Only chat, input commands into the chat, no inventory, pictures, movement. Chat only.
What are the prospects for version 1.11.2?
I truly love this tool, Been looking for something like this for quiet some time. I have a few ideas to purpose to you for the future!
I would love to see that you could give us the ability to log all of our chat while in game. I think this would be useful for a lot of things encase there is anything missed, Also could be a great tool for administrators, to be able to come back to some needed information perhaps? Also the ability to only log certain messages, Almost like autorelog works but only logs lines of your messages that you set in the config. But either way, Either would do i know one is harder then the other :).
Also perhaps a way to exclude certain messages from the console client sorta like the ability of tabbychat, That away the chat can be more clean and you can make filters on what you would like to see in your chat or not. I find myself having problems with the spam of the server messages... The ability to remove them would be amazing :).
As always... keep up the good work! I'll be glad for the next update and new features and what the future has to hold for this amazing tool!
Thank you!,
Yvez
Hello,
squirrel25: Terrain and movement is disabled by default. Just don't enable this and ... MCC will actually only handle chat. 1.11.2 is already handled, use the latest development build for that. See link in first post.
Yvez: Thanks for your appreciation. There is already a log feature. Just enable it in MinecraftClient.ini under [ChatLog]. Plus, it already has a filter feature to only save chat messages if you wish to. See README for more details. Regarding spam, you can filter out announcements shown over inventory bar by setting showxpbarmessages=false in your INI file. Have fun!
I had just noticed that now! Thanks :).
Hi.
I need for version 1.11.2
Took the code from here http://joxi.ru/8An0wv8ujWqqwm Correctly?
Please, tell me, can I test the connection to a remote server in the debug mode and not the localhost?
If so, tell me how to register your login details?
I wrote to MinecraftClient.ini (MinecraftClient \ bin \ Debug) file - during debugging, the Testbot is still used and the offline mode is used.
Wrote in a file setting but could not understand where to switch, because he sees MinecraftClient.ini file - selects data from it but then uses Testbot and offline for connection.
Please help
If you wish to use the 1.11.2 version, you want the code for the Indev version, not the 1.9 release (which is what that link has). Precompiled versions are also available on appveyor.
By default it'll connect to localhost when you run it from within your IDE. This is because the project file has a set of command line arguments. At least in visual studio 2010, this can be achieved by right-clicking on "MinecraftClient" in the solution explorer (do not right-click "Solution 'MinecraftClient' (1 project)"; you want the MinecraftClient project nested within) and then selecting properties. Then go into the debug tab, and delete everything within "Command line arguments".
1.8 / 1.9 / 1.10 / 1.11 / 1.12 / 1.13 / 1.14 / 1.15 / 1.16 World Downloader mod maintainer
Moderator on the mojang bugtracker, and also pretty deeply involved with the protocol documentation on wiki.vg.
Exactly. Latest source code is on GitHub.
The command line arguments in "debug" tab are for debugging faster as debugging is almost always performed on a local vanilla or spigot server. Of course you can edit it as explained by Pokechu22
Feel free to submit pull requests if you improve MCC!
(And please read the license terms if you plan to distribute a modified version of MCC).
Is it possible to mod the afk client? Like adding liteloader and add replay mod so it act like a security camera? If so please help me figure this out
thanks
No. Minecraft Console Client is written in C#, and those mods are written in Java (or another language that targets the JVM). While you can write tweaks for MCC, existing mods written for the normal game will not work.
In any case, one of the main features of Minecraft Console Client is that it does not render anything - thus, that wouldn't really work.
The replay mod specifically is more complex - unfortunately, I don't think there's a spec on how its files work, but if it just needed a packet dump, that might be possible to do (in the long run). Probably nobody here knows how to/has time to do it, but it could theoretically be possible in the far future.
1.8 / 1.9 / 1.10 / 1.11 / 1.12 / 1.13 / 1.14 / 1.15 / 1.16 World Downloader mod maintainer
Moderator on the mojang bugtracker, and also pretty deeply involved with the protocol documentation on wiki.vg.
Ok..I have been trying to install to AFK our faction grinder.. I have DLed the "Dotnet 4" but my pc will not completely install the dotnet program..
any help or suggestions?
edit: im running windows 7
im not very good with a computer just now learning all this stuff
Is there any afk client that render? BUt still can connect and afk?
Pokechu22
ORelio
Thank you so much. Everything worked out
Now I have a new question.
Can I make the form of an GUI in which I can manage multiple accounts.
List of accounts, buttons from which account to write. And the chat window is one for everyone.
If I want to write from someone, check out the checkbox and write and the message goes away from this account.
Pazz_X: There is a download link in first post for correct .NET installer. If it does not work for you, maybe you already have a greater version such as .NET 4.5 so you may not need it at all. Try running MCC, if it launches, then no need to install anything.
hiningTurtle: This is not implemented and will probably not be implemented soon. Sorry.
danielnorway: You can connect and AFK, terrain and movements are handled. Just, don't expect MCC to generate screenshots.
squirrel25: Don't have time to work on GUIs, if someone else is interested then I could help getting started but that's all I can do.
How "transparent" click-through window cansel for gui form?
I'm afraid I didn't understand your question.
There is a GUI provided with MCC although it is pretty old (2013).
Is there any afk client that can be modded / use replay mod?
There was a problem.
You make a click on the form, and it passes through it.
It helped to remove the problem like this.
Found a few errors:
1. Let's say we are on a Server and PlayerA and PlayerB are online if we would type Pla and tab it'll autocomplete to PlayerA however if we tab a seconds time now it won't go to PlayerB, instead it'll try to autocomplete PlayerA (which obviously is already a Player)
2. When ever I time out , I time out silencly so without any message, which is not good when I realise 'bout 6 Minutes later, that I already timed out
(and once conncting I need to open the real Console of the server to know if I already timed or still able to wait)
Hope this'll get fixed
~ spthiel
Hello,
danielnorway: There is a basic AntiAFK feature which sends a command on a regular basis. You can also make use of the ScriptScheduler with a script containing "move" commands in order to move on a regular basis.
squirrel25: This piece of code was designed for Windows 7, you are likely using a more recent Windows version. Just modified it in fedf87b so that only Windows 7 will benefit from the "aero glass" effect. This should fix your issue without breaking the effect on Windows 7. Thanks for your report.
ShiningTurtle: Terrain and movements is still far from being complete, however it should not crash. If there is a crash please enable debugmessages setting in your config file and provide full output. Please redact password and session tokens from the output before providing it.
Xcom6000: Please use Mono in the range (inclusive) between v4.0 and v4.2. Other versions were reported to cause silent disconnections. Regarding incorrect password, there are issues in interactive prompts (password and main prompt) with some keyboard layouts. You can set your password using command line argument or INI file. And see issue #137 if you want to help debugging this. Also even with terrain and movements being enabled, it is normal that your avatar will not move ingame when being hit. This is an unimplemented client-side mechanism.
SPThiel: If I recall correctly, the mechanism you describe has been implemented in #148 and is available in development builds. If you are using Mono, please see my comment @ Xcom6000 just above about silent disconnections.
@ORelio
At first it's good to hear, that the first point is going to be fixed however
I'm actuallly using Windows 10 Home on a Fujitsu Lifebook A something (I don't know the exact number).
I wonder atm I've got quite bad connection, like 0.3k download bad connection - could that might be the case?
~ spthiel