Alright, so now that this new version is out - anyone out there with JarBundler experience that would care to throw this into a .app for us Mac users?
I can use the .jar as is but it's somewhat unsupported compared to the .app I used to use (3.1.5). I tried taking a look into JarBundler but I'm afraid I don't really know much about what I'm doing with Java. I've made a post on reddit asking if anyone's got any ideas, but if anyone beats reddit to the punch, would you be able to PM me a DL link to a .app, or give me a step-by-step on how to do this?
Please make an exe dev version so I can have a quick launch Icon on windows 7. I suppose for now I could create a .bat to open the jar file, but having an exe download is just more convenient.
Please make an exe dev version so I can have a quick launch Icon on windows 7. I suppose for now I could create a .bat to open the jar file, but having an exe download is just more convenient.
both of the replys above you post give you a "dev" version of the exe, my post gives you the exe I built from the git repo (dev source) and MD_5's link gives you the same thing only its automatically built whenever a git pull or commit is made.
This launcher is great but could you make is possible to have separate addon configurations for each configuration?
Not being able to do this is why I still have MagicLauncher.
Such as in MagicLauncher
Config: Default
Addons = Optifine, Minimap, etc..
Config: Mo' Creatures
Addons = Optifine, Mo Creatures, etc..
This launcher is great but could you make is possible to have separate addon configurations for each configuration?
Not being able to do this is why I still have MagicLauncher.
Such as in MagicLauncher
Config: Default
Addons = Optifine, Minimap, etc..
Config: Mo' Creatures
Addons = Optifine, Mo Creatures, etc..
Yes the SKMClauncher supports profiles with different mods and different install locations.
simply add a second or third profile, switch to the new profile, and add the mods of your choice.
i tried to use this mod herehttp://www.minecraftforum.net/topic/1445851-147-the-halo-mod-realistic/ but it didnt work its a zip but when i un-archived the zip it had folders in there that i dont think your launcher could access becuase it might not have had the right name but i dont know but could you please look at it thx
is this possible to launch it w/o premium acc? I mean some of my friend (sadly) dont have premium acc but we want to make server with some mods and this launcher will be perfect, so, it is possible to play w/o premium?
I don't have Curse premium.
I DO have a paid MC account.
I think (HOPE) you (your friends) will have a great deal of trouble if you aren't paid MC members.
I have downloaded the thingy and i have put a few mods on it and whenever i try to play it fails and i cant play whatsoever. will you please tell me what it is doing and how i can fix it. I really need to know how to fix itI have downloaded the thingy and i have put a few mods on it and whenever i try to play it fails and i cant play whatsoever. will you please tell me what it is doing and how i can fix it. I really need to know how to fix it
http://thaboxhosting...KMCLauncher.exe
Mirror: https://www.dropbox....KMCLauncher.exe
MAC APP:
(note, i have no way to test the .app so please report here if it works/failes)
http://thaboxhosting...auncher.app.zip
Mirror: https://www.dropbox....auncher.app.zip
made using the latest official SKMCLauncher jenkens build
'Official' EXE and .applications can be found here: http://ci.md-5.net/job/SKMCLauncher/
Always latest build.
both of the replys above you post give you a "dev" version of the exe, my post gives you the exe I built from the git repo (dev source) and MD_5's link gives you the same thing only its automatically built whenever a git pull or commit is made.
Plz Reply, I REALLY WANT TO PLAY THE EPIC JUMP MAP SKY BUTTER EDITION!
Failed to fetch news: connect: Address is invalid on local machine, or port is not valid on remote machine
Every time I try to start minecraft, it gives me this error: http://paste.royaldev.org/view/347Figured it out, disregard this post.
https://github.com/s...-skmc-minecraft
(Sorry for the low post count, just made the acct)
Not being able to do this is why I still have MagicLauncher.
Such as in MagicLauncher
Config: Default
Addons = Optifine, Minimap, etc..
Config: Mo' Creatures
Addons = Optifine, Mo Creatures, etc..
Yes the SKMClauncher supports profiles with different mods and different install locations.
simply add a second or third profile, switch to the new profile, and add the mods of your choice.
I don't have Curse premium.
I DO have a paid MC account.
I think (HOPE) you (your friends) will have a great deal of trouble if you aren't paid MC members.
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Why is this not more popular? It is the only mod running that works for running servers with! *installs*
player.me/felinoel
I like the idea of open source, btw.