I am currently going through lwjgl beginner tutorials.
In most of the tutorials there is a run method which does following:
First it calls Display's create method.
Then it runs a while loop in which it calls update logic and then render method.
In render method I understand(hopefully correctly) that OpenGL methods are called to do rendering.
What I see is that every vertex of every object I want to have is handled.
Does it mean I need to do this basic low level handling for every object in my game/program?Won't it make render method too big and unmanageable?It just doesn't make sense to me.