Man i wanna thank you so much for making this mod, i am just stupid when it comes to installing mods and such, but installing optifine with this so my computer would run a 128*128 pack smoothly was so easy, all i did was putting the optifine mod into a folder then selecting it, made it so easy! :smile.gif:
The Meaning of Life, the Universe, and Everything.
Join Date:
2/24/2011
Posts:
57
Member Details
I'm trying to install Mo'Creatures and I've got ModLoader, AudioMod, and guiAPI...and everything says okay in the compatability tab...but when I hit test Minecraft crashes...I've tried taking out AudioMod and it does the same thing...I'm stumped at this point...
I'm trying to install Mo'Creatures and I've got ModLoader, AudioMod, and guiAPI...and everything says okay in the compatability tab...but when I hit test Minecraft crashes...I've tried taking out AudioMod and it does the same thing...I'm stumped at this point...
Error log? I had some issues with Mo' Creatures too. If you haven't already, try loading Custom Mob Spawner as an internal mod, not external. Although that doesn't sound like your issue now that I reread it...Might be though. Error log would help.
What the...? New error out of nowhere. Everything was working fine today, but all of a sudden when I tried to start the world up again just now:
java.lang.NullPointerException
at dq.<init>(SourceFile:28)
at cm.updateRenderer(WorldRenderer.java:236)
at l.updateRenderer(RenderGlobal.java:1537)
at l.updateRenderersImpl(RenderGlobal.java:1383)
at l.a(RenderGlobal.java:1342)
at kz.a(EntityRenderer.java:1191)
at kz.b(EntityRenderer.java:915)
at EntityRendererProxy.b(EntityRendererProxy.java:15)
at net.minecraft.client.Minecraft.x(SourceFile:742)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 26656088 ----------
What the...? New error out of nowhere. Everything was working fine today, but all of a sudden when I tried to start the world up again just now:
java.lang.NullPointerException
at dq.<init>(SourceFile:28)
at cm.updateRenderer(WorldRenderer.java:236)
at l.updateRenderer(RenderGlobal.java:1537)
at l.updateRenderersImpl(RenderGlobal.java:1383)
at l.a(RenderGlobal.java:1342)
at kz.a(EntityRenderer.java:1191)
at kz.b(EntityRenderer.java:915)
at EntityRendererProxy.b(EntityRendererProxy.java:15)
at net.minecraft.client.Minecraft.x(SourceFile:742)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 26656088 ----------
Wrong mod version in Minecraft ( Minecraft 1.1 but mod 1.0 ) ? Or just an corrupted minecraft.jar ? Got it once , too . It was caused by an corrupted minecraft.jar . Backup yours and try an force update .
Wrong mod version in Minecraft ( Minecraft 1.1 but mod 1.0 ) ? Or just an corrupted minecraft.jar ? Got it once , too . It was caused by an corrupted minecraft.jar . Backup yours and try an force update .
Checked everything, everything is 1.1. Tried force updating, still got the same error :/
The Meaning of Life, the Universe, and Everything.
Join Date:
1/24/2011
Posts:
40
Member Details
Is there a simple way to resolve id conflicts between mods if it is not in their config files.
Preferably other than ID Resolver because that requires GuiAPI to be directly installed.
Edit: I'll just install GuiApi directly since it is also required for some other mods.
Error log? I had some issues with Mo' Creatures too. If you haven't already, try loading Custom Mob Spawner as an internal mod, not external. Although that doesn't sound like your issue now that I reread it...Might be though. Error log would help.
--- BEGIN ERROR REPORT 9c4f49b2 --------
Generated 2/4/12 10:58 AM
Minecraft: Minecraft 1.1
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_20, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4250 version 3.2.9704 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: LCustomSpawner;
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1728)
at ModLoader.addMod(ModLoader.java:268)
at ModLoader.readFromClassPath(ModLoader.java:1239)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.a(Unknown Source)
at magic.launcher.j.a(Unknown Source)
at magic.launcher.p.println(Unknown Source)
at ModLoader.init(ModLoader.java:816)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: CustomSpawner
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 20 more
--- END ERROR REPORT 41885ac8 ----------
Can you add option for mods that edits only files in folders?
For example this one shows "no mods detected", since it only edits something inside /net/minecraft folder, not the root.
This mod has the Minecraft class placed in the wrong folder.
The Magic Launcher can not know that folder "multishotmod-v1.6-[1.1.0]" is to be interpreted as "net/minecraft/client".
Can you add the ability to change skins while launching the game?
The skin check is internal and goes directly to the mojang servers.
The Magic Launcher can not change the player skin without installing another mod, which will be dependent on the minecraft version.
...
java.lang.NoClassDefFoundError: LCustomSpawner;
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
...
The CustomSpawner has to be installed as internal mod with "Add".
It works if you manually install it. Maybe add option "force install" or something that will override mod detection and copy everything to jar file anyway?
The MagicLauncher is not changing the minecraft.jar in any way.
It would work if the Minecraft.class is in the same folder as it is in minecraft.jar.
So that means I cannot use your launcher with this mod?
It means that the minecraft.class file has to be in the root of the mod's zip package rather than a sub-folder like multishotmod-v1.6-[1.1.0] where it currently is same folder as it is in the minecraft.jar file.
You can always extract the contents of that sub-folder and re-zip them so that those files are in the root of that appropriate folder of that new zip file. rather than any sub-folder.When you view the contents of the zip file, the mod files need to be right there rather than any sub-folder. Do that and it should work fine with Magic Launcher.
Your system's date and time were wrong, weren't they?
Notch approves and have some diamonds aswell
The Higurashi kids hate griefers...so do I.
This is what it says when it starts up
java.lang.IllegalArgumentException: setSelectedIndex: 0 out of bounds
javax.swing.JComboBox.setSelectedIndex(Unknown Source)
magic.launcher.MagicLauncher.a(Unknown Source)
magic.launcher.MagicLauncher.d(Unknown Source)
magic.launcher.MagicLauncher.<init>(Unknown Source)
magic.launcher.MagicLauncher.main(Unknown Source)
When Attempting to access setup menu:
java.lang.IllegalArgumentException: setSelectedIndex: 0 out of bounds
javax.swing.JComboBox.setSelectedIndex(Unknown Source)
magic.launcher.P.a(Unknown Source)
magic.launcher.MagicLauncher.g(Unknown Source)
magic.launcher.C.actionPerformed(Unknown Source)
javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
javax.swing.DefaultButtonModel.setPressed(Unknown Source)
javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
java.awt.Component.processMouseEvent(Unknown Source)
javax.swing.JComponent.processMouseEvent(Unknown Source)
java.awt.Component.processEvent(Unknown Source)
java.awt.Container.processEvent(Unknown Source)
java.awt.Component.dispatchEventImpl(Unknown Source)
java.awt.Container.dispatchEventImpl(Unknown Source)
java.awt.Component.dispatchEvent(Unknown Source)
java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
java.awt.Container.dispatchEventImpl(Unknown Source)
java.awt.Window.dispatchEventImpl(Unknown Source)
java.awt.Component.dispatchEvent(Unknown Source)
java.awt.EventQueue.dispatchEventImpl(Unknown Source)
java.awt.EventQueue.access$000(Unknown Source)
java.awt.EventQueue$1.run(Unknown Source)
java.awt.EventQueue$1.run(Unknown Source)
java.security.AccessController.doPrivileged(Native Method)
java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
java.awt.EventQueue$2.run(Unknown Source)
java.awt.EventQueue$2.run(Unknown Source)
java.security.AccessController.doPrivileged(Native Method)
java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
java.awt.EventQueue.dispatchEvent(Unknown Source)
java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
java.awt.EventDispatchThread.pumpEvents(Unknown Source)
java.awt.EventDispatchThread.pumpEvents(Unknown Source)
java.awt.EventDispatchThread.run(Unknown Source)
Error log? I had some issues with Mo' Creatures too. If you haven't already, try loading Custom Mob Spawner as an internal mod, not external. Although that doesn't sound like your issue now that I reread it...Might be though. Error log would help.
Try these steps:
:cool.gif:
Wrong mod version in Minecraft ( Minecraft 1.1 but mod 1.0 ) ? Or just an corrupted minecraft.jar ? Got it once , too . It was caused by an corrupted minecraft.jar . Backup yours and try an force update .
Checked everything, everything is 1.1. Tried force updating, still got the same error :/
Preferably other than ID Resolver because that requires GuiAPI to be directly installed.
Edit: I'll just install GuiApi directly since it is also required for some other mods.
--- BEGIN ERROR REPORT 9c4f49b2 --------
Generated 2/4/12 10:58 AM
Minecraft: Minecraft 1.1
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_20, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4250 version 3.2.9704 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: LCustomSpawner;
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1728)
at ModLoader.addMod(ModLoader.java:268)
at ModLoader.readFromClassPath(ModLoader.java:1239)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.a(Unknown Source)
at magic.launcher.j.a(Unknown Source)
at magic.launcher.p.println(Unknown Source)
at ModLoader.init(ModLoader.java:816)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: CustomSpawner
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 20 more
--- END ERROR REPORT 41885ac8 ----------
The Higurashi kids hate griefers...so do I.
That's what the external mods are.
This mod has the Minecraft class placed in the wrong folder.
The Magic Launcher can not know that folder "multishotmod-v1.6-[1.1.0]" is to be interpreted as "net/minecraft/client".
The skin check is internal and goes directly to the mojang servers.
The Magic Launcher can not change the player skin without installing another mod, which will be dependent on the minecraft version.
The CustomSpawner has to be installed as internal mod with "Add".
The MagicLauncher is not changing the minecraft.jar in any way.
It would work if the Minecraft.class is in the same folder as it is in minecraft.jar.
It means that the minecraft.class file has to be in the
root of the mod's zip package rather than a sub-folder like multishotmod-v1.6-[1.1.0] where it currently issame folder as it is in the minecraft.jar file.You can always extract the contents of that sub-folder and re-zip them so that those files are in the
root of thatappropriate folder of that new zip file.rather than any sub-folder.When you view the contents of the zip file, the mod files need to be right there rather than any sub-folder. Do that and it should work fine with Magic Launcher.