-Added a RecipieData and made it serializable
-More descriptions availible
-Added the ability for descriptions for items
-Added default descriptions for items with "steel", "diamond" and so on in them!
-Added some new file types: BlockBatch and ItemBatch (dont need these!)
-Recepie creator now loads the blocks/items (finally, took me hours!)
-Added "new recipie" button to the "new mod" page
-Added reobfuscate function
-Added recompile and test minecraft functions
-MCP\decompile.bat can now be run!
-Changed "item id will be +255" to "+256"
-Got stuck with hooking MCP in as I had no internet
-Internet back, addad a crafting table pick to a new "add recipie"
-Fixed bug with saving MCP_directory
-Removed the error "error occured with loading" as it did nothing.
-MCP_directory now works
-Added the MCP directory string and a browser to choose it
-Made the richtextboxes anchor and dock
-Changed the icon in "new item" to the correct icon
-Added import and export methods to "new item"
-Only A-Z and a-z are allowed in class names now
-Block name lines now update on the line for texture overrides
-Fixed a bug in my new replace method
[Biggest build ever!]
-Added the texture override method to items
-Added the new variables and made them serialisable
-Added new stuff to "new item"
-The new textbox now saves and loads
-Made the Item Id box now have the range of ItemIDs
-Added a missing '/' to the block override line
-Added the code to change the textbox text to the location of the item texture override
-Bug: texture updating dosen't work
-Fixed the bug: I forgot to update the text
-!!!A hard to fix bug has been found!!!: deserialisation fails with ItemData's
-The bug was easy to fix: "texture_y," was not found because it should be "texture_y"
-Added a method to add the texture location of the item
-Made the method work
-Added change id code for the item
-Added some new items to "new item"
-Added the change oldtext code for them
-Added them oldtexts to ItemData
-"new item" saves and loads the new objects
-Made the main item line update to new item names
-Made the main item line appear
-Item name changes now change the line for the inventory name
-Added bool "Item_addedMain" for use next build
-Fixed the bug with code_id's not being saved!
-Added the line to add the inventory name of the item code, and found a bug.
-Changed string type in "new mod".addLine(string type, string args) to an enum
-Changed every line that has type as a string to make type an instance of AddLine
-Added the whole mod can now be exported to java files in a selected folder
-Made "new block" look better!
-Began adding descriptions to materials
-Changed "new mod" to make it look better!
-Made "new block" look a bit better!
-Bug to fix: richtextbox1 in "new item" doesn't save or load
-Somehow the bug fixed itself
-Bug fixed: Items will now load into the textbox
-The text from the richtextbox in item now saves and loads
-itemDataChanged in "new item" calls "modDataChanged" in "new item"
-!!!A hard to fix bug has been found!!!: Items will not load into the listbox in "loaded mod"
-ModData now includes stuff neccisary for loading ItemData
-Now saves ItemData to files
-Loads of errors occured, deleted data.modListData and it fixed them all
-changed "Block name" in "new item" to "item name"
-Fixed the last bug with saving.
-Fixed some loading issues
-Made loading work
-Made items show up in the new listbox
-Fixed a bug causing old data not to be removed, saving space in modListData.
-Made ItemDatas loadable from form1 (didn't work)
-Added load and Save methods to "new item"
-Added more data to ItemData, for the name and the inventory name.
-Changing the text in the textboxes now saves the data.
-Added a listbox to "new mod", for items.
-Made a dictionary for ItemDatas in "new mod"
-Made "new item" save to the dictionary.
-Made spaces in the name become '_'s
-Fixed a bug in blocknamelines being placed.
-Made richtextbox1 have an empty line at the start.
-Made item name changes work properly
-Failed at coding item name changes
-Made "new item" look much better
-Tried a better layout for "new item" and failed
-Added a groupbox and a flow layout panel to "new item"
-Added a label and a textbox to the flow layout panel in the groupbox
-Made ItemData able to be serialised
-Made "colorWords();" work properly
-Added a new object to hande the item data called "ItemData"
-"new item" Now has an "itemDataEntry"
-ItemData includes basic stuff for Item saving
-Added a new window, the "new item" window
-Added the main richtextbox to the window
-Added the code to colour the words in the window
-Added a new button to "new mod", the "Add an Item" button.
-Clicking the new button brings up the "new item" window.
-Changed the export menu in "new mod" to be the same as in "new block"
I just downloaded this file and tested it and so far i really like it i mean it should come with a short how to file for noobs but i caught on quick, when finished this program will be really popular and i really like how you have incorporated the mod loader into this, Good job and keep it up, i look forward to a new release of this program real soon.