[v3.6] AMIDST - Strongholds, Village, Biome, Etc. Finder. [1.7.4]

  • #1
    AMIDST Project Formerly Minecraft Stronghold Finder
    Advanced Minecraft Interface and Data/Structure Tracking

    AMIDST is designed to help enhance the process of finding structures, biomes, and players in minecraft.
    By accessing your minecraft files, it's able to draw the biomes of the world out and show where points of interest are likely to be.

    What AMIDST can do.
    - Find Strongholds
    - Find Villages
    - Find Witch huts
    - Find Temples
    - Find Player Spawn
    - Map Biomes
    - Move Players
    - Save an image of the map
    - Load map data from different versions of Minecraft.

    What AMIDST can't do.
    - Show modifications to the world.
    - Give information on individual blocks.

    [INFO] 57Digital appears to have made an iOS verison of this! (iTunes link)
    [BUG] Spawn points, villages, temples, and witch huts may be slightly less accurate than normal.
    [BUG] Moving your player on the map WILL put you into the sky. It is unclear on how to fix this issue.
    [INFO] AMIDST uses Google Analytics to anonymously gather general statistics.
    [INFO] AMIDST attempts to check for updates each launch.
    [INFO] AMIDST is now completely open-source. Check it out on GitHub.

    Please report all bugs with as much detail as possible to the issue tracker.
    Feel free to also make a post, or send me an email at: [email protected]

    AMIDST v3.6 Supports 1.2.4 - 1.7.4
    ( Ad free | Adf.ly ) Windows [Exe]
    ( Ad free | Adf.ly ) Mac OS X [App]
    ( Ad free | Adf.ly ) Linux [Jar]

    Since there were quite a few, I've grouped them a bit. (Hopefully I don't miss any)
    Major Changes:
    - AMIDST is now under GPL v3
    - Completely reworked the profile selector.
    - Added automatic seed histories. If AMIDST detects a "history.txt" file next to it, it will write a time stamp followed by the seed for each seed you enter.
    - Added smooth fragment fading. (This may be disabled in the options menu) Enabling this will cause all fragments to fade in when loaded.
    - Most crashes now create a "crash dialog" containing a log that can easily be pasted.
    - A licenses window has been added to the help menu. This will contain all relevant license information for AMIDST and its libraries.
    - Added option to set the default world type to any of the world types or "prompt each time".
    - Switching maps no longer eats up extra memory. (This will be a huge improvement in memory/processing performance when loading new maps)
    - Rendering speeds have been vastly improved.
    - Fixed issue where files would not be properly closed.

    Minor Changes/Fixes:
    - Hidden files/folders now show when opening a world from a file/folder.
    - Added 1.7.4 to official version list.
    - A new option is availible in the Options menu called "Show Debug Info". Enabling this will add a small panel to the map viewer containing debug information on fragments.
    - Library loading now follows OS rules correctly. (This should fix a number of errors with loading)
    - AMIDST now returns "4" on crashes. This will change at a later date to include various error codes.
    - Mac OS X users should no longer experience the "corrupted" issue.

    Command Line Support:
    - Added a "-mcpath <file>" flag for users to specify the path to their .minecraft directory.
    - Added "-log <file>" flag. Using this flag will cause AMIDST to write all log output to the specified file. AMIDST should create a file if it does not exist.
    - Added "-history <file>" to specify where AMIDST should write seed history to. If AMIDST cannot find a file at the path you've specified, it will attempt to make one.

    Biome Color Profiles:
    Overview: This was something that was added in 3.5, but I've improved on a bit for 3.6. Color profiles let you set what color each biome shows up as. To activate them, simply create a folder named "biome" next to AMIDST. After launching AMIDST again, a new file should appear in that folder called "default.js". It will contain the default options for a color profile. You may edit this directly, or create new color profiles within the folder (following the same design as default.js). Any subdirectories will show up as sub-menus. (There is also support for shortcuts, as mentioned in this post)
    - Added support for biome nicknames. (Example: [ "Ice Plains", { "alias":"Really cold place", "r":255, "g":255, "b":255 } ] )
    - Duplicate biome colors are now supported.
    - default.json is not much cleaner.
    - Biome profiles no longer cause an empty profile list when there's a syntax error.
    - A new menu option for reloading your list of biome color profiles has been added.

    Previous Changes:
    - Fixed issue where some Mac OS X users would not have their window refresh.
    - Fixed loading from amplified worlds.
    - Fixed the map jumping around when a menu was opened.
    - Selecting the default profile will now attempt to load 1.7.2.
    - Adjusted the organization of some menus.
    - Added 1.7.2 to official version list.
    - AMIDST will now only load the libraries specified by the selected version.
    - Added support for biome color profiles. An explanation of this will later be added to the wiki. Until then, please use check the latest forums posts or ask around.
    - Basic wiki page added to BitBucket here.
    - Mac OS X version now launches with extra memory.

    - Added support for 13w39a/b
    - AMIDST now loads all libraries contained in the .minecraft/libraries folder.
    - Greatly reduced the file size for AMIDST.

    - Increased performance for filling in image data.
    - Slightly reduce memory usage for structure generation.
    - Added official support for 13w37b.
    - Reduced memory usage from grid layer.
    - Increased performance for drawing biome layer.
    - Added FPS counter.
    - Improved detection of multiplayer maps.
    - Major performance improvements for zoomed out maps.
    - Added spawn location icon.
    - Added option to toggle framerate panel in the menus.
    - Added official support for 13w38a/1.6.4.
    - (Default) now selects 1.6.4

    Older versions
    All versions of AMIDST 3+ are available for download at: https://github.com/s...AMIDST/releases

    Special thanks
    A big thanks to the people over at http://www.57digital.co.uk/ for their very generous support.

    Supporting the project
    Aside from using adf.ly, there are a few ways you can help improve AMIDST.

    Check out the GitHub page. Bug submissions, feature suggestions, and any improvements to the source code are always welcome.

    Due to requests, I have now added a donation link back in.

    A video tutorial on v3.0 will be up eventually. Until then, here are some screenshots:

    License information can be found at https://github.com/s...ter/LICENSE.txt

    Outdated Versions
    If you are interested in the old Minecraft Stronghold Finder, all the old information can be found here:
    Minecraft Stronghold & Village Finder Biome maps and nether structures too!
    All suggestions on improvements are GREATLY appreciated.
    As I'm sure most of you are aware by now, Strongholds are pretty difficult to find, so I've made this neat lil' utility to help out! I'm not much for descriptions, so hopefully you'll figure this all out!

    Announcements Occasionally I have things to say.
    -2.0 will be out pretty soon! :D

    F.A.Q. I get asked the same thing a lot!

    Q:Norton virus scanner says this isn't safe!
    A: As it turns out, if not enough people review your application and give positive feedback, Norton assumes it's bad. If you don't believe me, here's some proof: This and this.

    Q:What does "INVALID" "BIOME" mean?
    A:When the stronghold spawning happens it picks three spots at random (kinda) and if there's no valid biome in the area, the stronghold just won't spawn. Basically, you're screwed.

    Q:How do I open a .jar file?!
    A:Simple, right click and open it with Java! (If you still can't figure it out, use google)

    Q:This is SO not accurate, Skidoodle! What gives?!
    A:Well first of all, I don't know anyone who still says "What gives?", but all of that aside, you're probably just using the wrong version. Stronghold finder v4.2 or lower is for Minecraft version 1.8.1. While v5.0 and up is for 1.9-pre!

    Q:I'm having X problem, but I don't know how to fix it!
    A:Great, just post your problem, (provide your seed) and I'll get on it as fast as possible!

    Q:I'm not sure if I trust running a random application!
    A:Smart, feel free to scan all these files with whatever software you have. It's all safe :)

    Q:How do I work this?
    A:Watch one of the video tutorials provided!

    Q:Any advice?
    A:Using a transparent texture pack is still advised. A nice one can be found here

    Video Tutorials This should help a bit!

    Version 0.5 or lower tutorial:

    Downloads & Versions No point in reading this if you don't download it!

    Version 1.4.1 &lt;---- Download if you have 1.9-pre 5 or 4
    Download EXE or JAR
    The EXE version now works!

    -Updated for 1.9-pre4!
    -Fixed a bug where it sometimes wouldn't work.

    Older Versions:
    Version 0.4.2 &lt;---- Download if you have 1.8.1
    Download ad free (JAR) (EXE)
    Download through adf.ly (JAR) (EXE)

    Version 1.3.1 &lt;---- Download if you have 1.9-pre 3
    Download EXE or JAR

    -Should work with 1.9-pre 3. Officially.

    Version 1.2 &lt;---- Download if you have 1.9-pre 1 or 2
    Download EXE or JAR

    -Fixed several memory leaks that forced the program to stop working after awhile.
    -Made a few things use way less memory.
    -Fixed a bug that would prevent any villages/markers from being accurate when a X/Z offset was used.

    Version 1.1
    Download EXE or JAR

    -Supports searching for nether-structures.
    -Automatically saves your preferences.
    -Changed icon for strongholds so they're more noticeable.
    -Added zoom in/out button to the map.
    -Mouse wheel also zooms in/out on the map.
    -Changed the title to reflect the current version ;P

    Version 1.0-beta
    Download EXE or JAR

    -Added a biome map.
    -Added searching for villages.
    -New UI
    -More options
    -List of stuff.
    -I dunno, I spent way too many hours working on this, and now I'm tired.

    Version 0.5
    Download through adf.ly
    (Non-adf.ly version will be available within a day or two-- I just wanted to test something, I hope no one hates me for it D: )

    -NOW WORKS WITH 1.9! Besides that, it's the same-old :P

    Version 0.4.2 (and 0.4.1)
    Download ad free
    Download through adf.ly

    -(0.4.2) Fixed a UI bug that would make this application useless in Mac OS X.
    -(0.4.1) Negative numbers now work! (Sorry about that!)

    Version 0.4
    Download ad free
    Download through adf.ly

    -Now is incredibly accurate! You should just be able to dig down. However, in rare cases you'll end up between the walls, just dig to the side or something.
    -Added support for the "invalid biome" issue. So it'll at least tell you that there's no stronghold there.
    -A reminder from the last version (Which was only out a day) seeds like "poppycock" will now be properly read!

    Version 0.3
    Download ad free
    Download through adf.ly

    -Added support for non-number seeds. (i.e. if your seed was "watermelon" it was now correctly convert to a number as it would in minecraft) WARNING: Don't accidentally have a space in your seed number! It will mess things up!

    Version 0.2
    -Changed labels of stronghold 2/3 so they actually display the right numbers.
    -Greatly changed the formula for finding the second and third stronghold. This should be MUCH more accurate for both of those.
    -Added my name to the top!

    Version 0.1
    -I've only tested the first stronghold coordinates, the other two will probably NOT be accurate.
    -Occasionally the coordinate won't be accurate. (It's pretty rare)

    Original topic is here.
    Additionally, the download to AMIDST v2.1 can be found here:
    Version 2.1 ---- Works with 1.8.1, all 1.9-pre, 1.0, 1.1, 12w03a - 12w08a, 1.2.4-1.2.5, 12w19a - 12w27a, 1.3-pre, 1.3.1, 1.3.2, 1.4.2, 1.4.5, 1.4.6, 1.4.7, 1.5.0, 1.5.1, 1.5.2.
    ( Ad free ) Windows [Exe]
    ( Ad free ) Mac OS X [App]
    ( Ad free ) Linux [Jar]
    ( Ad free ) Windows with AV issues. [7z]

    Last edited by Skidoodle: 5/9/2014 11:54:04 PM
  • #2
    I dont understod how to use the program. I got 6 numbers, what they are?
  • #3
    Quote from ronyanlu

    I dont understod how to use the program. I got 6 numbers, what they are?

    Hah, forgot to change the labels for 2 and 3. xD (This is also skidoodle)
    Anyway, the first row is what you want, just ignore the rest for now. I'm still trying to figure out why they don't work.
  • #4
    Program: 696,24
    My stronghold: 779,-27

    God job man
  • #5
    I am using the texture pack AND the coordinates from your program I must be daft because I am only seeing "mine-shafts".

    My seed is 4815162342

    My coords are supposedly: 840,568

    Nothin'. Sorry :S
  • #6
    I only found 2 dungeons =/

    810,494 and 906,598
  • #7
    :Diamond: :Diamond: :Diamond: to you Sir!
    Thank you
  • #8
    Oh my god! This actually works! Thanks a bunch!
  • #9
    a but buggy, coords are oftern out, and normaly by alot
  • #10
    Quote from LN~on~MC

    a but buggy, coords are oftern out, and normaly by alot

    you try making it then and within a few hours after the update comes out aswell
    yeh i didnt think you could

    it works good enough for me and everyone else so why do you have to complain
  • #11
    This is eggcelent!

    I've found many dungeons (5 or so) and 1 stronghold. I love this program. It's like have a mission. An objective in Minecraft xD

    Anyway, maybe this doesn't detect what it has to detect, but it takes you to different places, which make it fun.
  • #12
    Quote from Pag101legolord1

    you try making it then and within a few hours after the update comes out aswell
    yeh i didnt think you could

    it works good enough for me and everyone else so why do you have to complain

    What, does he not have the right to complain because it's not working for him? It may be working for everybody else, but it's not working for him. He's not judging the skills of the programmer, anyway. He never said he was a better programmer.

    Anyways, it's a nifty little tool, but it doesn't work very well for me. Have yet to find one.
  • #13
    veeeeeeeeeeeeeery nice
    worked on first try!
    you are EPIC!!!
    :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    i wont need them anymore!
  • #14
    Where do we find the coords there it should be a stronghold?
  • #15
    Very nice, care to share how it works? :smile.gif:
    I do web stuff...
    http://www.lukehobster.com | Follow me on Twitter: @lukehobster
  • #16
    Quote from lukesterh

    Very nice, care to share how it works? :smile.gif:

    Check out the original thread linked in the OP.
  • #17
    Stronghold 2/3 should now be working a bit better.

    Try out the new release! :biggrin.gif:

    (This is Skidoodle until my main account isn't considered "new")
  • #18
    I hit calculate for a seed I just made and nothing happens =*(
  • #19
    Just a note.

    The 3rd dungeon coords Do not work for my seed.

    Not a Large issue since the first two Strongholds were within 25 blocks or so of the first 2. but number three is nowhere to be found. Just letting ya know that Number 3 can still be way off mark.

    This is an INSANELY usefull little program mate. Thanks for programming it.
  • #20
    Quote from Bawllz

    I hit calculate for a seed I just made and nothing happens =*(

    Make sure there are no extra spaces, decimals, or words! :biggrin.gif:
    That should solve the problem.

    Quote from Otrovai

    Just a note.

    The 3rd dungeon coords Do not work for my seed.

    Not a Large issue since the first two Strongholds were within 25 blocks or so of the first 2. but number three is nowhere to be found. Just letting ya know that Number 3 can still be way off mark.

    This is an INSANELY usefull little program mate. Thanks for programming it.

    Yeah, it was pretty much a "best guess" kinda thing with the second two. Without importing almost all the minecraft code I doubt I could accurately predict where they are. But I'll try to look into changing the code for the third one.

    On a side note, on one of the maps, I actually found the third one close to where it said, but the whole stonghold was only about two rooms large.

    A bug perhaps?
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