I just released version 2.6.0 of WorldPainter, which includes Minecraft 1.13 support! Note that it is still in beta though, so it is not the default. You can select it as the map format on the Export screen, or when creating a new world. If you encounter any problems with it, please file an issue on GitHub (after checking that somebody else hasn't already filed it): https://www.worldpainter.net/issues
Note also that in their eternal wisdom Mojang has yet again changed the map format for Minecraft 1.14, so these maps will not load in Minecraft 1.14. However the changes are much smaller, so Minecraft 1.14 support will follow pretty quickly.
Here are all the changes in this version since the previous production release:
Add support for Minecraft 1.13
You can now Export, Import and Merge maps directly to Minecraft 1.13 format
Because it is still in beta, it is not yet the default. You can select it from the 'Map format' drop-down on the Export or New World screens
For worlds in Minecraft 1.13 format, block type selection is now by name rather than by numerical ID
Similar to how you can select custom IDs for the Minecraft 1.2 to 1.12 format, for Minecraft 1.13 you can supply your own namespace, name and properties in order to use modded blocks
This support is still in beta, and has known and unknown bugs
Keep your own backups of your Minecraft maps and your .world files!
When you file an issue, make sure to include all the details I need to reproduce the issue myself. Issues of type "it doesn't work" will be closed
Add new Caves layer
The new Caves layer creates worm-like tunnels that are more similar (although still different) to Minecraft's native caves than the Caverns and Chasms layers
This new layer is still in beta. The layout and appearance of the caves may change in later releases, so don't rely too much on the exact results of the current version just yet
Support tile entities (chests, etc.) from Structures (.nbt files)
Make support for .schem files more robust
Load the icons for the plants in the Custom Plants layer from the Minecraft 1.13 (or later) jar (and not older jars any more)
Bug fix: when duplicating a Custom Object layer, also duplicate the list of objects
You will be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Let me know if you encounter any problems, and please enjoy!
I just released version 2.6.1 of WorldPainter, which fixes two major bugs from yesterday's release. Sorry about that! The fixes:
Bug fix: don't give errors about non-vanilla legacy blocks when exporting to Minecraft 1.12
Bug fix: make the endless border setting work again for Minecraft 1.12
Endless borders now also work for Minecraft 1.13
The "edit Superflat preset" button has been temporarily disabled as part of this fix; it will be implemented in the near future with a bespoke Superflat preset editing screen rather than a simple text field
You will be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Let me know if you encounter any additional problems and please enjoy!
I just released version 2.6.2 of WorldPainter, which fixes a few more bugs:
Bug fix: don't give errors about unselected plants in Custom Plant Layers when exporting to Minecraft 1.12
Bug fix: the Frost layer will once again turn water into ice
The beta Caves layer now honours the "breaks the surface" settings (but not yet the "remove water above openings" and "flood the caves" settings; that will come in the near future)
Fluids placed by the Resources layer will now flow in Minecraft 1.13 (this may cause Minecraft to be slow when first loading the chunks)
You will be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Let me know if you encounter any additional problems and please enjoy!
I just released version 2.6.4 of WorldPainter, which fixes a few more bugs:
Bug fix: correct the way materials with a "rotation" property were being mirrored. It was causing errors
Bug fix: don't try to mirror, rotate or invert materials for legacy platforms when there is no legacy equivalent of the transformed material
You will be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Let me know if you encounter any additional problems and please enjoy!
Since this forum is being archived I've changed the first post to a static page without version numbers or download links; it now refers to the official website for downloads. I'll stop posting about updates here.
Thanks everyone for the last eight years and 380 pages of helping me create WorldPainter! See you on Facebook, Twitter or Reddit.
this tool is a bit overwhelming at start .. so maybe someone can point me to the right direction:
i have nasty chunkwalls on biome borders in a given map and i want to smoothen the transition between those biomes via worldpainter.
ideally height differences are smoothened out and biomesborders interleave in a zip like pattern.
yes you can, I don't know how to do this exactly but I seen Jerracraft do it alot in his videos.
worldpainter question: is it possible to select an large portion of an pre-existing worldpainter map to raise the level aka height of it all or decrease it.
Breath of the wild base worldpainter map got all the height levels wrong, the original artist never played the actual game so I just want to fix it all to the correct levels and maybe make it even bigger than its already is.
worldedit does not work in-game for this as the world I am using is far too large for chunks to even load and sometimes crashes a 20GB server.
"the install4j wizard could not find a Java(TM) Runtime environment on your system. Please locate a suitable 64-bit JRE. (minimum version: 1.8, maximum version: 1.8)"
There would be a button called "Locate" below when clicked it would take me to my files, making me assume that I have to open one of them.
Which file do I open? I have configure java, as well as Minecraft java. Any help would be appreciated, im not very good with files. Thanks.
New Release!
I just released version 2.6.0 of WorldPainter, which includes Minecraft 1.13 support! Note that it is still in beta though, so it is not the default. You can select it as the map format on the Export screen, or when creating a new world. If you encounter any problems with it, please file an issue on GitHub (after checking that somebody else hasn't already filed it): https://www.worldpainter.net/issues
Note also that in their eternal wisdom Mojang has yet again changed the map format for Minecraft 1.14, so these maps will not load in Minecraft 1.14. However the changes are much smaller, so Minecraft 1.14 support will follow pretty quickly.
Here are all the changes in this version since the previous production release:
You will be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Let me know if you encounter any problems, and please enjoy!
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Bug Fix Release!
I just released version 2.6.1 of WorldPainter, which fixes two major bugs from yesterday's release. Sorry about that! The fixes:
You will be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Let me know if you encounter any additional problems and please enjoy!
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Bug Fix Release!
I just released version 2.6.2 of WorldPainter, which fixes a few more bugs:
You will be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Let me know if you encounter any additional problems and please enjoy!
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Bug Fix Release!
I just released version 2.6.4 of WorldPainter, which fixes a few more bugs:
You will be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Let me know if you encounter any additional problems and please enjoy!
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Farewell Notice!
Since this forum is being archived I've changed the first post to a static page without version numbers or download links; it now refers to the official website for downloads. I'll stop posting about updates here.
Thanks everyone for the last eight years and 380 pages of helping me create WorldPainter! See you on Facebook, Twitter or Reddit.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Does this world painter For Work for Windows 10?
Has the thing with ocean monuments spawning under land been fixed yet?
Finds a server that says "No PvP"
*Pushes AFK player off cliff*
Steals Player's Stuff
Admin Can't do anything cause I didn't hit him so "no actual PvP".
There is a bug where when you change the world preset to "Default" in 1.13.2 and up when trying to load the map in minecraft it gets stuck at 100%
EDIT: It appears it now gets stuck at 100% regardless of world type.
Note: I am using the 1.14 combat snapshot
EDIT AGAIN: It happens to glitch when "Allow Minecraft to Populate the entire terrain" is checked and "resources everywhere" is not checked.
I am also using "Endless water border" if that helps find the problem.
Finds a server that says "No PvP"
*Pushes AFK player off cliff*
Steals Player's Stuff
Admin Can't do anything cause I didn't hit him so "no actual PvP".
Is it just me or mouse/key scrolling doesn't work?
Java 1.8.0_251, Win10, 1903 (18362.900), app version 2.7.16
this tool is a bit overwhelming at start .. so maybe someone can point me to the right direction:
i have nasty chunkwalls on biome borders in a given map and i want to smoothen the transition between those biomes via worldpainter.
ideally height differences are smoothened out and biomesborders interleave in a zip like pattern.
so, how do i do that with worldpainter?
Hey guys i have a quenstion how can i do something like this in Worldpainter
can you export a worldpainter map into and online server so my friends can help me create a country?
yes you can, I don't know how to do this exactly but I seen Jerracraft do it alot in his videos.
worldpainter question: is it possible to select an large portion of an pre-existing worldpainter map to raise the level aka height of it all or decrease it.
Breath of the wild base worldpainter map got all the height levels wrong, the original artist never played the actual game so I just want to fix it all to the correct levels and maybe make it even bigger than its already is.
worldedit does not work in-game for this as the world I am using is far too large for chunks to even load and sometimes crashes a 20GB server.
When I try to install it it says
"the install4j wizard could not find a Java(TM) Runtime environment on your system. Please locate a suitable 64-bit JRE. (minimum version: 1.8, maximum version: 1.8)"
There would be a button called "Locate" below when clicked it would take me to my files, making me assume that I have to open one of them.
Which file do I open? I have configure java, as well as Minecraft java. Any help would be appreciated, im not very good with files. Thanks.