Over the past few weeks, I have become extremely familiar with this program. I realize at first, it may be complicated to create those extreme worlds that you have dreamed of, or those adventure map basics.
If you would like your map to be created, pm me a picture of what it would look like and I will create it!
I am taking as many requests as possible for a series I am going to start up on YouTube!
MC doesnt creates so many lakes while in vanilla new map generation
Whether or not that's true, there's nothing WorldPainter can do about it. All it can do is say which biome each block is in and which chunks Minecraft should populate. It has no control over what Minecraft does with it.
Hey,I am trying to make two faction islands for my server,something like azeroth and kalimdor from wow,not that big ( 25x35 tiles),. but when i export,its too big.,..i pasted that code,and its still too big.
25x35 tiles really isn't that big. Are you sure you did it right when you tried to give it more memory? See this page for instructions, and also how you can tell whether it worked.
I found the problem, but not the reason. It keeps unchecking my biomes and won't export the biomes with the world. Am I doing something worng?
Possibly. What do you mean by unchecking your biomes? I just fixed a bug where it would activate the biome scheme when you loaded a world, even if you had previously deactivated it, but that has been fixed in the latest release and it doesn't sound like what you're describing. Exactly what is being unchecked, and at what moment?
I think the only way it could get better is if you could generate strongholds, dungeons and villages. Perhaps if there was a plugin with different types of structures that you can place where you like, that would be the icing on the cake
I'm definitely planning that (in fact I'm already working on villages), but I am planning to charge a couple of dollars for that functionality, to try and make some money out of this so I can put more time into it.
The only other thing I'd like is if you could specify what was in the chest of goodies at the spawn.
That chest is only meant for the map creator to have some tools and resources to hand quickly when you go into the map, it's not meant for actual gameplay, so it's unlikely to become configurable. It's easy enough to customize it yourself in-game when you're making an adventure map or something.
Is there anyway you could get Minecraft to generate normal cave systems, ...
Getting Minecraft to do it is unfortunately not possible (without mods), but I am definitely planning to add a different, more tunnel like caves brush at some point.
Is there anyway you could get Minecraft to generate normal caveIf the above is possible, could you also add the ability to generate Mineshafts, ravines, dungeons, etc.
Also not possible to get Minecraft to do, but see my answer to L00ty above.
I noticed you said you were looking to fix the bug where caverns still break the surface. Instead of completely removing the bug could you leave in an option for caverns partially and rarely breaking the surface as they do now.
If and when I do fix the bug I probably won't add an option for that, that would clutter up the interface too much for something almost no one will use, but I may add an undocumented advanced option to do it (although I can't promise that will be feasible).
I absolutely love this program! So far I haven't encountered any problems with it, it's just been a matter of playing about with it to try out all the features and see what happens.
I think the only way it could get better is if you could generate strongholds, dungeons and villages. Perhaps if there was a plugin with different types of structures that you can place where you like, that would be the icing on the cake
The only other thing I'd like is if you could specify what was in the chest of goodies at the spawn.
Using b02 Files, you could actually create customized stronghold-like structures, you'd just have to set up branching...and have a decent b02 editor, of which I have not found. I've found that starting with an imported Minecraft Map, using a bukkit server and word border to fill it out, and then editing biomes and terrain, you can have strongholds that simply don't get erased, as well as Minecraft vanilla caves, because World Painter doesn't change underground stuffs unless you lower the terrain too much. It's super complicated, but it's nice.
Otherwise, you can just copy and paste strongholds in. I mean...you'd just lose being able to have the portal...not active...because you'd have to make it. It'd still get you to the End though. The portals left behind by killing ender dragons in the overworld work too, and can be copied and pasted. So far it looks like they all take you to the initial End though...
I want to change a certain area from jungle biome to ice mountains. It seems all right until I export the world and play with it in minecraft, where I noticed that the grass doesn't change color according to the biome (it should be ice mountain but remains jungle) and rain falls on that area instead of snow, so snow doesn't form on the ground...
You'll have to describe what's going on a bit more accurately. You say you want to "change" a biome, implying that you have an existing map that you want to change. The way to change an existing map is to import and then merge it, yet you say you "export" it. Could you elaborate a bit and describe exactly what you are trying to achieve, and exactly how you are trying to achieve it?
It would seems that biome painting doesn't work...
It always amuses me when people say things like that. Do you really think it's likely that it doesn't work at all, yet nobody except you is complaining about it? Seems to me it's a lot more likely that you're doing something wrong, or misunderstanding how it works.
So, world painter says it needs more memory. And i dont really know how to act, i dont understand the message. And i cant open that C:\Program Files (x86)\WorldPainter\worldpainter.vmoptions as it told.
Check out this page for more detailed instructions.
first I open an existing map of mine, then, with custom biomes enabled, I click on "biomes" in the layers tab, choose ice mountains and start painting on the existing jungle biome (after ensuring that area is not read only). Then either I merge the world with the existing map or I export it as a new map, it's the same: I see no effects of the new biome in game (grass color, rain/snow). What I'm doing wrong?
Thanks for the added detail. I don't see anything wrong in that description, so perhaps there really is a bug somewhere. I'll look into it!
Now it says this: C:\Program Files (x86)\WorldPainter\worldpainter.vmoptions The archive is either in unknown format or damaged.
I have downloaded this several times and removed several times.
And when i try to save the changes it wont allow me to do that....
That is a bizarre message. You must not be following the instructions correctly. You're using the wrong program or opening the wrong file or something, and/or not running the editor as Administrator like the instructions tell you. It's impossible for me to tell from here what you're doing wrong. All I can tell you is that dozens (if not hundreds) of people were able to follow those instructions and give WorldPainter more memory, so they definitely are correct and you should be able to manage it.
PS: you appear to be the using the 32-bit version. That means you won't be able to give it more than 1500M (note the M instead of the G). This is a limitation of Windows and Java.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/2/2011
Posts:
231
Minecraft:
ProjectRay12
Member Details
I hate how the entire map is off center, can you please find a way to fix it, I would really rather not have to go find a way to use image overlay to set a grid on the map everytime I make a new map, plus the spawn and irregular center y axis are annoying to figure out where they are. Pwease? :3
I hate how the entire map is off center, can you please find a way to fix it, I would really rather not have to go find a way to use image overlay to set a grid on the map everytime I make a new map, plus the spawn and irregular center y axis are annoying to figure out where they are. Pwease? :3
The grid is correct. It's centered on the origin (which you can tell from the spawn point, which sits at the origin by default). It's just that the origin happens not to lie on a tile corner for historical reasons, so the grid doesn't line up with the edges of the map. I would try not to let it bother you.
If you use the overlay to draw your own grid, assuming it lines up with the edges, the result would be shifted in-game with respect to the Minecraft coordinate system, are you sure you want that?
I will rotate the coordinate system at some point, so that north is up, and take the opportunity to get rid of the 15 block shift. Then the grid will line up with the map edges. I don't know how soon that will be though. It's quite an operation.
:/ well thanks anyway, and i dont mind if coords are off, its the map that i mind.
Please don't quote the entirepost when you respond to someone. You're cluttering up the thread with unnecessary verbiage, especially when the post you're replying to is directly above your reply.
I just released version 0.7.2 of WorldPainter, in which the following bugs are fixed:
Don't render air as black blocks in the bo2 object preview
Biomes were not being merged or exported under some circumstances on worlds which were imported from an existing map. This has been fixed; when applicable the biomes will now always be merged, including manual edits, if any
You will be offered the update automatically when you next start WorldPainter, or you can download it from the first post. Enjoy, and let me know if you encounter any problems!
It would be awesome if: you take a paint program of your choice, draw on it (your map base) where you know you will build your structures upon, where you will know from a bird's eye view where your streets will be placed, then, save it as a .png file,
then, be able to use your mod or tool to convert the .png into the land the character will walk upon (just 1 block thick.
This way we can then levitate and start placing the structures, buildings, streets or anything on top of the layout!
I'm trying to redo my birth town, but am using google maps and counting the pixels. It's a very tedious job, and omen seems to be dead.
Also, mcedit is in 3d but lacks this feature
thanks for your awesome project..
i have a suggestion and sorry if my English is not good
could you please make some sort of seed viewer
that can view the specific size of a specific seed
i want to get a big picture on my minecraft world
not just the little area i tried to start a new map in worldpainter and type in the seed number
but its still kind of small to me ..
and how can i make my seed(that i type in) have a border
could you please add a feature that could circle a area of map and set void around it
so the player will be limited in the circle you set
minecraft wont generate new maps anymore...
It would be awesome if: you take a paint program of your choice, draw on it (your map base) where you know you will build your structures upon, where you will know from a bird's eye view where your streets will be placed, then, save it as a .png file,
then, be able to use your mod or tool to convert the .png into the land the character will walk upon (just 1 block thick.
WorldPainter is that paint program! That is exactly what WorldPainter is meant for. The idea is to paint the landscape inside the program, instead of doing it in a separate paint program and then importing it.
could you please make some sort of seed viewer
that can view the specific size of a specific seed
again for your work
You mean like the Biomes Viewer (in the menu: Tools -> Biomes viewer...)?
You can move around by dragging with the middle or right mouse button and zoom in and out with the scroll wheel. You can even export the seed and location directly to a new Minecraft map by pressing "Play here" in the toolbar, or select tiles by left-clicking and create a new WorldPainter world from those tiles by pressing "Create world" in the toolbar.
If you would like your map to be created, pm me a picture of what it would look like and I will create it!
I am taking as many requests as possible for a series I am going to start up on YouTube!
Thanks everyone!
-Dock {MrDockTV}
Whether or not that's true, there's nothing WorldPainter can do about it. All it can do is say which biome each block is in and which chunks Minecraft should populate. It has no control over what Minecraft does with it.
25x35 tiles really isn't that big. Are you sure you did it right when you tried to give it more memory? See this page for instructions, and also how you can tell whether it worked.
Use the Link button.
Possibly. What do you mean by unchecking your biomes? I just fixed a bug where it would activate the biome scheme when you loaded a world, even if you had previously deactivated it, but that has been fixed in the latest release and it doesn't sound like what you're describing. Exactly what is being unchecked, and at what moment?
I'm definitely planning that (in fact I'm already working on villages), but I am planning to charge a couple of dollars for that functionality, to try and make some money out of this so I can put more time into it.
That chest is only meant for the map creator to have some tools and resources to hand quickly when you go into the map, it's not meant for actual gameplay, so it's unlikely to become configurable. It's easy enough to customize it yourself in-game when you're making an adventure map or something.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Getting Minecraft to do it is unfortunately not possible (without mods), but I am definitely planning to add a different, more tunnel like caves brush at some point.
Also not possible to get Minecraft to do, but see my answer to L00ty above.
If and when I do fix the bug I probably won't add an option for that, that would clutter up the interface too much for something almost no one will use, but I may add an undocumented advanced option to do it (although I can't promise that will be feasible).
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Using b02 Files, you could actually create customized stronghold-like structures, you'd just have to set up branching...and have a decent b02 editor, of which I have not found. I've found that starting with an imported Minecraft Map, using a bukkit server and word border to fill it out, and then editing biomes and terrain, you can have strongholds that simply don't get erased, as well as Minecraft vanilla caves, because World Painter doesn't change underground stuffs unless you lower the terrain too much. It's super complicated, but it's nice.
Otherwise, you can just copy and paste strongholds in. I mean...you'd just lose being able to have the portal...not active...because you'd have to make it. It'd still get you to the End though. The portals left behind by killing ender dragons in the overworld work too, and can be copied and pasted. So far it looks like they all take you to the initial End though...
Thanks for creating such a program! I'll be donating some XP towards your way soon! Thanks again for your work!
You'll have to describe what's going on a bit more accurately. You say you want to "change" a biome, implying that you have an existing map that you want to change. The way to change an existing map is to import and then merge it, yet you say you "export" it. Could you elaborate a bit and describe exactly what you are trying to achieve, and exactly how you are trying to achieve it?
It always amuses me when people say things like that. Do you really think it's likely that it doesn't work at all, yet nobody except you is complaining about it? Seems to me it's a lot more likely that you're doing something wrong, or misunderstanding how it works.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Check out this page for more detailed instructions.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Thanks for the added detail. I don't see anything wrong in that description, so perhaps there really is a bug somewhere. I'll look into it!
I created WorldPainter. For support, please visit the WorldPainter subreddit.
That is a bizarre message. You must not be following the instructions correctly. You're using the wrong program or opening the wrong file or something, and/or not running the editor as Administrator like the instructions tell you. It's impossible for me to tell from here what you're doing wrong. All I can tell you is that dozens (if not hundreds) of people were able to follow those instructions and give WorldPainter more memory, so they definitely are correct and you should be able to manage it.
PS: you appear to be the using the 32-bit version. That means you won't be able to give it more than 1500M (note the M instead of the G). This is a limitation of Windows and Java.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
I hate how the entire map is off center, can you please find a way to fix it, I would really rather not have to go find a way to use image overlay to set a grid on the map everytime I make a new map, plus the spawn and irregular center y axis are annoying to figure out where they are. Pwease? :3
The grid is correct. It's centered on the origin (which you can tell from the spawn point, which sits at the origin by default). It's just that the origin happens not to lie on a tile corner for historical reasons, so the grid doesn't line up with the edges of the map. I would try not to let it bother you.
If you use the overlay to draw your own grid, assuming it lines up with the edges, the result would be shifted in-game with respect to the Minecraft coordinate system, are you sure you want that?
I will rotate the coordinate system at some point, so that north is up, and take the opportunity to get rid of the 15 block shift. Then the grid will line up with the map edges. I don't know how soon that will be though. It's quite an operation.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Please don't quote the entire post when you respond to someone. You're cluttering up the thread with unnecessary verbiage, especially when the post you're replying to is directly above your reply.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
I just released version 0.7.2 of WorldPainter, in which the following bugs are fixed:
I created WorldPainter. For support, please visit the WorldPainter subreddit.
then, be able to use your mod or tool to convert the .png into the land the character will walk upon (just 1 block thick.
This way we can then levitate and start placing the structures, buildings, streets or anything on top of the layout!
I'm trying to redo my birth town, but am using google maps and counting the pixels. It's a very tedious job, and omen seems to be dead.
Also, mcedit is in 3d but lacks this feature
i have a suggestion and sorry if my English is not good
could you please make some sort of seed viewer
that can view the specific size of a specific seed
i want to get a big picture on my minecraft world
not just the little area i tried to start a new map in worldpainter and type in the seed number
but its still kind of small to me ..
and how can i make my seed(that i type in) have a border
could you please add a feature that could circle a area of map and set void around it
so the player will be limited in the circle you set
minecraft wont generate new maps anymore...
thanks again for your work
Not really World Painter's job.
Try Amidst.
WorldPainter is that paint program! That is exactly what WorldPainter is meant for. The idea is to paint the landscape inside the program, instead of doing it in a separate paint program and then importing it.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
You mean like the Biomes Viewer (in the menu: Tools -> Biomes viewer...)?
You can move around by dragging with the middle or right mouse button and zoom in and out with the scroll wheel. You can even export the seed and location directly to a new Minecraft map by pressing "Play here" in the toolbar, or select tiles by left-clicking and create a new WorldPainter world from those tiles by pressing "Create world" in the toolbar.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
This being the WorldPainter user creations thread in question. Nice map!
I created WorldPainter. For support, please visit the WorldPainter subreddit.