Down the road, I'd consider adding a global "pvpInWarzonesOnly=true/false" setting in war.txt so that warzones can become the only place you can do PVP, since that seems to be a concern for a lot of people.
how is that going :smile.gif: ? and will it override a worldguard region pvp deny flag ?
You'll receive a wooden sword. Left-click to place the first corner. Right-click to place the second cuboid corner.
Drop the sword to deactivate warzone setting and resizing.
At one extremity, type "/setzone ziggy corner1" (or c1 or pos1 instead of "corner1").
At the other end, type "/setzone ziggy corner2" (or c2/pos2).
Make sure to remember what corner is where!
Classic Northwest/Southeast mode
The old "/setzone ziggy <nw/se>" mode is still supported.
By default, the Northwest corner becomes corner1 (with corner1 at the top block, y=127).
i.e, to bring down the roof of a classic warzone, go to the Northwest corner at the desired height and type "/setzone ziggy c1".
By default, the Southeast corner becomes corner2 (with corner2 at the bottom block, y=0).
i.e, to bring up the floor of a classic warzone, go to the Southeast corner at the desired height and type "/setzone ziggy c2".
Using nw/se to resize a cuboid warzone will not change the height of its corners.
With the new cuboid mode, lobbies now automatically appear at mid-height of the cuboid (i.e. not necessarily at the surface anymore). This makes their positioning more predictable. From within a warzone, you can still use "/setzonelobby <north/south/west/east>" to change which wall the lobby is attached to.
When outside a warzone, type "/setzonelobby <warzone-name>" to detach the lobby form the warzone's wall and place it where you are standing.
In general, lobbies should cause a lot less headaches and reset properly (I can't make any promises for the warhub, though).
Workaround for the kicked-for-moving-too-quickly bug that occurred when people in warzones died in lava. I bluntly prevent them from getting kicked now.
No more glass warzone outlines on the ground. As zonemaker, use "/zonemaker" to bring up the magic walls to help you.
Various smaller additions and fixes
Can't capture the flag of team with no members (thanks SuperYoshi!)
Configurable health bonus for monuments (thanks SuperYoshi!)
Can't score if only players in one team
No more FF message when arrows bounce back onto you
Zonemakers, when on a team in a warzone, will see magic walls (they used to be able to just step out).
Zonemakers can now edit the blocks on the edges of warzones
Added "/zm" alias for "/zonemaker"
Made War /reload friendly
Added "/unloadwar" and "/loadwar" commands. Unfortunately, in its current state, "/unloadwar" doesn't free up all the memory used by warzones, only part of it. The only true performance fix you have for now is to remove warzones from the "plugins/War/war.txt" file so that they don't get loaded when you reboot your server.
When people log-out mid-game and the server shuts down, their inventory now gets properly reset (thanks to a Craftbukkit update).
The warzone friendlyfire setting should now be written to disk properly.
I'll be updating the instructions page today to better explain the new commands. I'll also cobble together a new youtube video.
UPDATE: Sorry everyone. I didn't test lobbies properly after adding the detached option. Everything should be better now.
Let me thank you gratefully for your patience with this update and for the 5200+ direct downloads of War v1.4.2 - Slim (and the 5000 additional downloads through CraftbukkitUpToDate). Your support means a lot. War on!
Tommy hi, its tezza2011 here, im just here say WHY THE HELL AM I BANNED?!?!?!?!?!?!?!?!?!?!?!?!? WHAT DID I DO WRONG THAT GOT ME BANNED?!?!?!!?!? nothingim not forcing you to unbann me yet, im just asking why am I banned? ive been on your server for months and now im banned from my fav server :sad.gif: plz respond, i reall want to know why i am banned, thank you tommy :smile.gif:
P.S this is a random question but hw many mods do you have left? cuz i remember you lost a few and i want to know how many is left. thnx again :biggrin.gif:
I'd like to suggest a feature- player vs. mob battles
-Mobs spawn in waves
-new wave spawns either on a timer, or when all the mobs are killed
-option to make waves size set by number of players (2 players spawns 12 mobs, 5 gets 30).
-option to set prizes for beating final wave/being last player still alive.
(prizes added to your inventory after leaving arena)
-option for randomly generated waves (random-hostile, random-all), as well as setting specific ones.
-boss battles (mobs with stronger attack and more health/regeneration)
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A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.