Edit 2/1/2011: updated with the latest mcmap, which adds support for new block types (dyed wool, music blocks, etc).
Edit 2/24/2011: updated with the latest mcmap, which adds support for the new Minecraft beta v1.3 map format.
Edit 3/6/2011: updated with the latest mcmap and Minecraft Biome Extractor, which have added support for biome rendering in the new Minecraft beta v1.3 map format.
I was inspired by the work of Donkey Kong on MCMap Live, but since I don't have a mac, I set out to create a similar app for Windows. I used the excellent mcmap command-line mapping tool created by Zahl.
Minemapper determines the total map size, then quickly generate virtual tiles for the entire map. Then, in the background, it uses mcmap to generate small map tile images, loading them in on the fly, similar to Google Maps.
You can pan by dragging with the mouse, and zoom by using the mouse wheel. You can also zoom to selection by holding Ctrl and dragging a rectangle.
I've added support for Minecraft Biome Extractor to show biome colors. Many thanks to these guys for all their hard work!
I've also added rudimentary support for the height slicing that mcmap provides. It's slow the first time you adjust the height for a tile, but after that the image is cached and you can just hold down the buttons to increase or decrease height and it will go extremely quickly.
I added support for cave and nether modes in v0.1.2, as well as manual slice height entry, better image caching, etc.
Let me know what you think, or if you have any problems.
Sweet! It seemed to work great. The only slight issue was when zooming in or out with the mouse scroll wheel it would jump back to it's starting position and I would have to pan over again to where I wanted to look. :-)
i like this :biggrin.gif:
thanks for makin it.
almost none of the other programs work on my comp, i'm glad i finally get to look at my entire town to plan things!!
It crashes for me now whenever I try to click on the map (to drag my view around). There was no useful error onscreen, just "Minemapper has stopped working." This happens whether or not I have loaded a map into the program.
I have Windows 7 32bit and .NET 4.0 installed. Also, the last version of minemapper worked for me.
Thanks for the bug reports, guys. I've updated Minemapper.
I improved the error handling in a 3rd party library I'm using, and added basic logging support using log4net. If you still have problems, please send me the log file, found in this location:
It doesn't crash anymore, but I can't drag around my view :sad.gif:
The log is huge, but it seems to be this error:
System.InvalidOperationException: The sum of AccelerationRatio and DecelerationRatio must be less than or equal to one.
at System.Windows.Media.Animation.Timeline.ValidateTimeline()
at System.Windows.Media.Animation.Timeline.FreezeCore(Boolean isChecking)
at System.Windows.Freezable.Freeze()
at Microsoft.Sample.Controls.PanAndZoomVirtualCanvas.CreatePanAnimation(Double toValue) in C:\Source\Minecraft\VirtualCanvas\PanAndZoomVirtualCanvas.cs:line 217
at Microsoft.Sample.Controls.PanAndZoomVirtualCanvas.OnMouseMove(Object sender, MouseEventArgs e) in C:\Source\Minecraft\VirtualCanvas\PanAndZoomVirtualCanvas.cs:line 196
2010-11-18 20:16:12,788 [1] ERROR Microsoft.Sample.Controls.PanAndZoomVirtualCanvas
repeated over and over again with different coordinates/times or whatever those numbers are on the last line ('12,788').
I can't recreate the issue, but I've made a change and updated Minemapper, mind downloading and trying again? You can delete the log, if it gets too big. I'll add an option to keep the log below a reasonable size limit later.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Here's a video that demos most of the features:
Edit 2/1/2011: updated with the latest mcmap, which adds support for new block types (dyed wool, music blocks, etc).
Edit 2/24/2011: updated with the latest mcmap, which adds support for the new Minecraft beta v1.3 map format.
Edit 3/6/2011: updated with the latest mcmap and Minecraft Biome Extractor, which have added support for biome rendering in the new Minecraft beta v1.3 map format.
Requires the Microsoft .NET Framework 4 Client Profile.
Just Download, unzip, and run minemapper.exe.
Please note, I've changed where I'm hosting this project, and I've uploaded the source.
Please feel free to discuss here, but search for and submit bugs on CodePlex, if you don't mind. It's much easier to track there:
http://minemapper.codeplex.com/discussions
http://minemapper.codeplex.com/workitem/list/basic
I was inspired by the work of Donkey Kong on MCMap Live, but since I don't have a mac, I set out to create a similar app for Windows. I used the excellent mcmap command-line mapping tool created by Zahl.
Minemapper determines the total map size, then quickly generate virtual tiles for the entire map. Then, in the background, it uses mcmap to generate small map tile images, loading them in on the fly, similar to Google Maps.
You can pan by dragging with the mouse, and zoom by using the mouse wheel. You can also zoom to selection by holding Ctrl and dragging a rectangle.
I've added support for Minecraft Biome Extractor to show biome colors. Many thanks to these guys for all their hard work!
I've also added rudimentary support for the height slicing that mcmap provides. It's slow the first time you adjust the height for a tile, but after that the image is cached and you can just hold down the buttons to increase or decrease height and it will go extremely quickly.
I added support for cave and nether modes in v0.1.2, as well as manual slice height entry, better image caching, etc.
Let me know what you think, or if you have any problems.
Thanks for this!
If you're using github for the source, mind linking it? I like to keep a watch set on these repos so I know when there's updates. :happy.gif:
thanks for makin it.
almost none of the other programs work on my comp, i'm glad i finally get to look at my entire town to plan things!!
Search. Use it.
Unfortunately, I am going away for a few weeks, and so cannot buy any gift codes for people. When I get back, I will gladly do so =D
# of times I've been sigged: 2
Thanks a bunch for this little tool!
yeah i'd like to know the same thing.
i mean, i love the program so i'll use it even if ya can't see inside, but it would still be good to know :3
Search. Use it.
Unfortunately, I am going away for a few weeks, and so cannot buy any gift codes for people. When I get back, I will gladly do so =D
# of times I've been sigged: 2
@Obsidian_ no source yet, but I'll post here when there's an update.
This is the Error Signature:
And this is the error window:
Uploaded with ImageShack.us
And it happens right after I start it, before any window even appears. Also, I don't have Minecraft installed under Windows, only on my Linux host.
I have Windows 7 32bit and .NET 4.0 installed. Also, the last version of minemapper worked for me.
I improved the error handling in a 3rd party library I'm using, and added basic logging support using log4net. If you still have problems, please send me the log file, found in this location:
%APPDATA%\Minemapper\Log.txt
The log is huge, but it seems to be this error:
repeated over and over again with different coordinates/times or whatever those numbers are on the last line ('12,788').
I can't recreate the issue, but I've made a change and updated Minemapper, mind downloading and trying again? You can delete the log, if it gets too big. I'll add an option to keep the log below a reasonable size limit later.