I updated the drivers, I uninstalled and reinstalled the drivers, and I updated the drivers after the reinstall and MCEdit still didn't work properly each time.
I am on a desktop. What's listed under Display Adapters in the Device Manager is Intel® 82945G Express Chipset Family (it's quite old).
In the Control Panel, the Intel Graphics Media Accelerator Driver has some 3D settings, like Asynchronous Flip, Triple Buffering, Flipping Policy, Depth Buffer Bit Depth, Force S3TC Texture Compression, Force FXT1 Texture Compression, Driver Memory Footprint, Texture Color Depth, and Anisotropic Filtering. I have no clue what any of these things do or if they're the options I should be fiddling with.
EDIT: I fiddled with the options above and they did nothing.
However, apparently, if I disable the driver for the video card, the program WORKS (I can interact with saved worlds). But it becomes EXTREMELY slow to the point where I cannot use it in that state. I'm half tempted to disable the driver, start up MCEdit, and then enable the driver to see if that improves the program's performance while still allowing me to edit the worlds. I'm just afraid that might blow up my Minecraft files or my computer or something.
Yes, the Windows Intel drivers have been problematic since day one. Don't remember why, but CodeWarrior explained it once, waaaaaaaaaaaaay back in the day. If your Intel card is on-board, you have the option (provided it's a desktop, not a laptop) of adding a 3rd party GFX card (ATI, nVidia, etc) and using that instead.
If that's not an option (cost would probably be the deciding factor there), you don't have to worry about destroying anything with the driver disabled. It will be *PAINFULLY* slow, yes, but it won't impact data integrity.
I'm using Millenaire and i want to fill an ocean with grass, can you help me? i once managed to fill a little ocean without selecting it, but i forgot how to do it... help?
I'm using Millenaire and i want to fill an ocean with grass, can you help me? i once managed to fill a little ocean without selecting it, but i forgot how to do it... help?
Yes, the Windows Intel drivers have been problematic since day one. Don't remember why, but CodeWarrior explained it once, waaaaaaaaaaaaay back in the day. If your Intel card is on-board, you have the option (provided it's a desktop, not a laptop) of adding a 3rd party GFX card (ATI, nVidia, etc) and using that instead.
If that's not an option (cost would probably be the deciding factor there), you don't have to worry about destroying anything with the driver disabled. It will be *PAINFULLY* slow, yes, but it won't impact data integrity.
Well, I suppose I could add a 3rd party GFX card. But since I've been able to use MCEdit in the past with no problems, I'm trying to find what the issue is so that I can resolve it and continue using the program like I used to in the past.
Oddly enough, disabling the video card driver, starting up MCEdit, and then re-enabling the video card driver does let me use MCEdit properly while the driver is enabled (nothing blew up). However, it's still extremely slow. So something just isn't clicking right with this driver or with the graphics card itself.
I'll post in here if I can figure out how to get things working smoothly again.
At least you now know that it's definitely either your drivers or your Intel card.
But I'm not sure if you quite got what I was meaning about the drivers before. I don't want you to try updating them to the latest version. I want you to try downgrading to the same version you were using when MCEdit was working before. This is assuming you have changed them since it last worked.
For example (This is based on assumption of what may have happened):
Driver version 1: Didn't work and this was causing the problem when you first posted.
Driver version 2: You updated and everything worked allowing you to do your map.
Driver version 3: You updated again but because you weren't using MCEdit at the time you didn't notice a problem. Now you've noticed and you have the same problem as before.
Driver version 4: You update to the latest but it still doesn't work.
I'm suggesting that you work back through the earlier version of the drivers until you (hopefully) find one that works. i.e. Driver version 2. Something made it work back then and not just for a one-off occasion. You have changed your card so it's not that, which leaves the drivers. Find the same drivers you had when it worked before and keep your fingers crossed. If it does work never update your drivers again.
If this doesn't work or you've already done this then I would suggest what evilsupahfly says. Get yourself a dedicated graphics card that isn't an Intel one. I don't know where 'Somewhere' is but you should be able to get a basic one fairly cheap these days. But that clearly depends on what you class as 'cheap'. You certainly don't need anything fancy and it will be an improvement on what you already have, not just for MCEdit.
Yes, I did reinstall the driver, tried MCEdit, and then updated the driver (as the reinstalled one apparently wasn't up to date), and tried MCEdit again. I'm not entirely sure how to get specific versions of the driver but I know I've tried two versions, at least.
I did not touch the driver since the last time I used MCEdit and I haven't changed the card. Honestly, after disabling the driver and using MCEdit again, the program IS slow, but I suppose I can still do something with it.
Does anyone know if there's a way to use MCEdit to determine which version of Minecraft a world was last used with? Or if there is ANY way to determine this? I'm trying to start up playing an old world, and I want to make sure I load up the correct version of Minecraft to play it, but I don't know what version I last used to play it.
Well TBH I wasn't even sure if this world was the one I thought it was, and wanted to see it in first person before doing any updates. I'm just one of those people that wants to know exactly what I'm doing before I do it, regardless of how safe Minecraft's world conversion is. There were plenty of updates that broke redstone and other things, and I wanted to know what I was dealing with.
On top of that there was the whole 1.6.3 structure-saving debaucle that I had to worry about.
Anyway, in the end I managed to use various clues about this and other world files I had to deduce that it had to be very near 1.5.1. So I gambled on that and everything seems alright. After updating to 1.6.4 and doing that whole structure thing, and then going to the latest 1.7.4.
Still, it doesn't sit right with me that there's no way to tell. The game has to have some way to know what modifications to make to a world file when converting it to a new version right? The only thing I can think of is that it's simply using some sort of anvil format version/world generation version recorded in the save. NBTExplorer reveals a "generatorVersion" tag, which I was thinking was the key, but when I look at my world file, it's value is just "1", hardly very informative. There's also "version" tag, which on my now-1.7.4 world has a value of "19133".
I feel like someone around here has to know the details, and I would love to know as well. It's a very hard thing to google; I'm always getting tons of result concerning seeds, which I don't care about.
Yes, I did reinstall the driver, tried MCEdit, and then updated the driver (as the reinstalled one apparently wasn't up to date), and tried MCEdit again. I'm not entirely sure how to get specific versions of the driver but I know I've tried two versions, at least.
I did not touch the driver since the last time I used MCEdit and I haven't changed the card. Honestly, after disabling the driver and using MCEdit again, the program IS slow, but I suppose I can still do something with it.
Intel's driver website should have a list of specific driver versions you can check.
I'm currently working on a generator programm creating schematics but I allready hit a problem before getting to the real generating part.
When I try to import my test schematic in MCEdit(the current beta for MC 1.7 and the latest stable version) it first of all doesn't prerender(before clicking import) and it doesn't seem to import the Chest TileEntity also the Chest gets rendered like stone.
This appears to be an empty chest on a stone platform. I filled the chest in-game (Vanilla 1.7.2) and exported it as a .schematic in MCEdit, then imported into a whole different world, and it imported fine - thumbnail, and contents of the chest included.
Chests *are* rendered like stone in MCEdit because of changes to Minecraft's texturing system. Several pages back in this very thread, there is a work-around proposed, but I don't recall what page it's on. As for thumbnailing, I don't know why it's not doing that. What (if anything) did you have in the chest originally? Is your program not saving the items in the chest?
The Meaning of Life, the Universe, and Everything.
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Hi is there anyway to get into modded dimensions with MCEDIT? I'm using the latest stable version of mcedit and minecraft 1.6.4 trying to import schematics into the lord of the rings dimension, but it says "No chunks are loaded"
The Meaning of Life, the Universe, and Everything.
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I know that there is a chunk/chunks where spawn is located that are always loaded (aka spawn chunks). If you use MCEdit to change the worlds spawn point will it change the spawn chunks or will they remain with the original spawn point???
Ever since 1.4, mcedit has been deleting many blocks that weren't naturally generated. It has been very annoying, and I can't continue working on my maps because of it.k
Also this is a smaller problem, but when I press 2 (going to the brush), 3 (going to clone), 4 (going to fill and replace), or 6 (import), my cursor is always choosing the blocks closest to my view.
Ever since 1.4, mcedit has been deleting many blocks that weren't naturally generated. It has been very annoying, and I can't continue working on my maps because of it.k
Also this is a smaller problem, but when I press 2 (going to the brush), 3 (going to clone), 4 (going to fill and replace), or 6 (import), my cursor is always choosing the blocks closest to my view.
MCEdit has been preserving custom and extended block IDs since the 0.1.7 branch was released. If you're using an old version (~0.1.6), then I suggest updating.
As for your second problem, I believe that can be configured (once you update MCEdit to 0.1.7) in the settings menu.
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map.Until we meet again...
Yes, the Windows Intel drivers have been problematic since day one. Don't remember why, but CodeWarrior explained it once, waaaaaaaaaaaaay back in the day. If your Intel card is on-board, you have the option (provided it's a desktop, not a laptop) of adding a 3rd party GFX card (ATI, nVidia, etc) and using that instead.
If that's not an option (cost would probably be the deciding factor there), you don't have to worry about destroying anything with the driver disabled. It will be *PAINFULLY* slow, yes, but it won't impact data integrity.
I'm using Millenaire and i want to fill an ocean with grass, can you help me? i once managed to fill a little ocean without selecting it, but i forgot how to do it... help?
Use the Flood Fill option:
No problem.
Well, I suppose I could add a 3rd party GFX card. But since I've been able to use MCEdit in the past with no problems, I'm trying to find what the issue is so that I can resolve it and continue using the program like I used to in the past.
Oddly enough, disabling the video card driver, starting up MCEdit, and then re-enabling the video card driver does let me use MCEdit properly while the driver is enabled (nothing blew up). However, it's still extremely slow. So something just isn't clicking right with this driver or with the graphics card itself.
I'll post in here if I can figure out how to get things working smoothly again.
Check out my adventure map: An Amazing Journey
Yes, I did reinstall the driver, tried MCEdit, and then updated the driver (as the reinstalled one apparently wasn't up to date), and tried MCEdit again. I'm not entirely sure how to get specific versions of the driver but I know I've tried two versions, at least.
I did not touch the driver since the last time I used MCEdit and I haven't changed the card. Honestly, after disabling the driver and using MCEdit again, the program IS slow, but I suppose I can still do something with it.
Check out my adventure map: An Amazing Journey
Well TBH I wasn't even sure if this world was the one I thought it was, and wanted to see it in first person before doing any updates. I'm just one of those people that wants to know exactly what I'm doing before I do it, regardless of how safe Minecraft's world conversion is. There were plenty of updates that broke redstone and other things, and I wanted to know what I was dealing with.
On top of that there was the whole 1.6.3 structure-saving debaucle that I had to worry about.
Anyway, in the end I managed to use various clues about this and other world files I had to deduce that it had to be very near 1.5.1. So I gambled on that and everything seems alright. After updating to 1.6.4 and doing that whole structure thing, and then going to the latest 1.7.4.
Still, it doesn't sit right with me that there's no way to tell. The game has to have some way to know what modifications to make to a world file when converting it to a new version right? The only thing I can think of is that it's simply using some sort of anvil format version/world generation version recorded in the save. NBTExplorer reveals a "generatorVersion" tag, which I was thinking was the key, but when I look at my world file, it's value is just "1", hardly very informative. There's also "version" tag, which on my now-1.7.4 world has a value of "19133".
I feel like someone around here has to know the details, and I would love to know as well. It's a very hard thing to google; I'm always getting tons of result concerning seeds, which I don't care about.
Intel's driver website should have a list of specific driver versions you can check.
This appears to be an empty chest on a stone platform. I filled the chest in-game (Vanilla 1.7.2) and exported it as a .schematic in MCEdit, then imported into a whole different world, and it imported fine - thumbnail, and contents of the chest included.
test-revision-2.schematic
Maybe I'm not clear on what you did. You used something other than MCEdit to create the .schematic file in the first place?
Congrats then. Glad it's working for you.
Also this is a smaller problem, but when I press 2 (going to the brush), 3 (going to clone), 4 (going to fill and replace), or 6 (import), my cursor is always choosing the blocks closest to my view.
MCEdit has been preserving custom and extended block IDs since the 0.1.7 branch was released. If you're using an old version (~0.1.6), then I suggest updating.
As for your second problem, I believe that can be configured (once you update MCEdit to 0.1.7) in the settings menu.
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map. Until we meet again...