Adds catwalks, and in the future other industrial aesthetics
The mod is a work in progress, and more blocks and materials will be added as time progresses.
Note! Due to the complexity of the model system for this mod the models can be slightly laggy when placed, and cause lag when blocks change near them. This isn't too major unless you have a huge number of catwalks in a small area or you are doing a lot of block work in that area. This is no fault of my own, it is the fact that Minecraft is ludicrously inefficient in its rendering code. If you want to hopefully make it better, complain about it here.
Blocks:
Catwalks:
Each side and the bottom can be independently toggled on and off using the Blowtorch
When a side is disabled its visual hitbox is reduced in size, either vertically for the sides, or toward the center for the bottom
The sides can be right clicked from the inside to place blocks as if you clicked on the outside
Items:
Blowtorch:
The blowtorch is the main manipulation tool of Catwalks.
Credits:
winddelay - Textures and models, in addition to lots of ideas
Modpack policy: Feel free to use it, though I would enjoy it if you contacted me. I like to hear when people are using my mod.
Sure, but I don't know how I would implement that. Would they just be wedge shaped blocks that you can place along a diagonal line of catwalks to smooth out the edges?
Kind of like this? Please excuse the bad ascii art.
/[]
[]/
The []s are normal catwalks and the /s are diagonal segments placed to smooth it out.
Rollback Post to RevisionRollBack
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/14/2013
Posts:
53
Minecraft:
TewiVocaloid
Xbox:
TewiVocaloid
Member Details
I like how this mod looks, but I am having trouble when I try to put the catwalk stairs. each time I try to place them down the game crashes and shows me the error message that says "Tessellating block model". I tried to look for solutions of how to fix the error and I can't find any good once.
Sure, but I don't know how I would implement that. Would they just be wedge shaped blocks that you can place along a diagonal line of catwalks to smooth out the edges?
Kind of like this? Please excuse the bad ascii art.
/[]
[]/
The []s are normal catwalks and the /s are diagonal segments placed to smooth it out.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/14/2013
Posts:
53
Minecraft:
TewiVocaloid
Xbox:
TewiVocaloid
Member Details
I know it is this mod because it is the same item that makes it crash, the catwalk stairs. The other catwalk stuff works, but the Villagers act crazy on it.
---- Minecraft Crash Report ----
WARNING: coremods are present:
MalisisSwitchesPlugin (malisisswitches-1.8.9-1.0.1.jar)
MalisisCorePlugin (malisiscore-1.8.9-2.1.3.jar)
FMLPlugin (InventoryTweaks-1.60-beta-30.jar)
MMMCoremod (LittleMaidMobNX-NX5B84-1.8.x.jar)
dsurroundcore (DynamicSurroundings-1.8.9-2.0.5.6.jar)
Contact their authors BEFORE contacting forge
// There are four lights!
Time: 5/2/16 10:11 PM
Description: Tesselating block model
java.lang.NullPointerException: Tesselating block model
at net.minecraft.client.renderer.BlockModelRenderer.func_178261_a(BlockModelRenderer.java:368)
at net.minecraft.client.renderer.BlockModelRenderer.renderModelAmbientOcclusionQuads(BlockModelRenderer.java:267)
at net.minecraft.client.renderer.BlockModelRenderer.renderModelAmbientOcclusion(BlockModelRenderer.java:130)
at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:66)
at net.minecraft.client.renderer.BlockModelRenderer.func_178259_a(BlockModelRenderer.java:52)
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:109)
at gcewing.architecture.BaseModClient$CustomBlockRendererDispatcher.func_175018_a(BaseModClient.java:705)
at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:287)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:78)
at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.func_178505_b(SourceFile:121)
at net.minecraft.client.renderer.RenderGlobal.func_174970_a(RenderGlobal.java:1333)
at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1649)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1543)
at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1328)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1051)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:349)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.BlockModelRenderer.func_178261_a(BlockModelRenderer.java:368)
at net.minecraft.client.renderer.BlockModelRenderer.renderModelAmbientOcclusionQuads(BlockModelRenderer.java:267)
at net.minecraft.client.renderer.BlockModelRenderer.renderModelAmbientOcclusion(BlockModelRenderer.java:130)
-- Block model being tesselated --
Details:
Block: catwalks:catwalkStair[lights=false,material=STEEL]
Block location: World: (56,63,161), Chunk: (at 8,3,1 in 3,10; contains blocks 48,0,160 to 63,255,175), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Using AO: true
Stacktrace:
at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:66)
at net.minecraft.client.renderer.BlockModelRenderer.func_178259_a(BlockModelRenderer.java:52)
-- Block being tesselated --
Details:
Block type: ID #333 (tile.catwalkStair // catwalks.block.BlockCatwalkStair)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (56,63,161), Chunk: (at 8,3,1 in 3,10; contains blocks 48,0,160 to 63,255,175), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:109)
at gcewing.architecture.BaseModClient$CustomBlockRendererDispatcher.func_175018_a(BaseModClient.java:705)
at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:287)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:78)
at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.func_178505_b(SourceFile:121)
at net.minecraft.client.renderer.RenderGlobal.func_174970_a(RenderGlobal.java:1333)
at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1649)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1543)
Somehow, somewhere, the stairs are making the game crash. I've decided to stop supporting 1.8 and focus on 1.9, so unfortunately you'll have to either remove it or not use the stairs. Unfortunately there isn't any way I know of to hook into the vanilla AI and make them recognize my blocks, so mobs will act funky with them.
I should get around to removing the 1.8 version from CF. It's super buggy and crashy and I'm not supporting it, so I think no mod is better than really buggy without bug fixes.
Rollback Post to RevisionRollBack
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Are you alive? Do you still wait for textures for 1.10.2? Your mod is more important than the textures.
I am not a designer, but you and me can make simple textures for all items and blocks. People is waiting for functionality.
Yeah I'm alive. I was actually just contacted a couple days ago by the texture artist for Catwalks 2, and we've been working on it. Also I'm rewriting sections of the mod before release because otherwise everyone's worlds will be broken when they update. Most importantly I'm adding support for MCMultiPart and up to 128 different materials.
Rollback Post to RevisionRollBack
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Yep. I'm working on 1.10.2 as we speak. It's going to be a big update, we'll have 3d models for the blocks, MCMultiPart support, and support for theoretically infinitely many materials.
I won't be releasing until all this is done because if I do new builds can and probably will either corrupt worlds, make worlds crash on load, or cause blocks to be deleted.
Rollback Post to RevisionRollBack
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Yep. I'm working on 1.10.2 as we speak. It's going to be a big update, we'll have 3d models for the blocks, MCMultiPart support, and support for theoretically infinitely many materials.
I won't be releasing until all this is done because if I do new builds can and probably will either corrupt worlds, make worlds crash on load, or cause blocks to be deleted.
This sounds amazeballs.
I just had an issue in my current game where I went, "Y'know, this project would be so much easier with catwalks. ... I should check on the status of that." Lo and behold, I see that you are pretty well rolling in the github.
Blocks:
Catwalks:
Items:
Blowtorch:
The blowtorch is the main manipulation tool of Catwalks.
Credits:
Modpack policy: Feel free to use it, though I would enjoy it if you contacted me. I like to hear when people are using my mod.
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Oh nice!
I really like the look of the stair catwalks.
You are awesome! Thank you so much for this. Happy days are here again!
If Minecraft were real, you'd be a zombie right now.
Are you gonna be adding the jaded ladder back in? I noticed that it is missing from this version.
If Minecraft were real, you'd be a zombie right now.
Yes, they are going to be added back in.
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Any interest in diagonal horizantal catwalks?
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
Sure, but I don't know how I would implement that. Would they just be wedge shaped blocks that you can place along a diagonal line of catwalks to smooth out the edges?
Kind of like this? Please excuse the bad ascii art.
The []s are normal catwalks and the /s are diagonal segments placed to smooth it out.
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
I like how this mod looks, but I am having trouble when I try to put the catwalk stairs. each time I try to place them down the game crashes and shows me the error message that says "Tessellating block model". I tried to look for solutions of how to fix the error and I can't find any good once.
Sounds awesome to me!
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
Do you have a log? It's very hard to figure out these issues without a log.
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
I know it is this mod because it is the same item that makes it crash, the catwalk stairs. The other catwalk stuff works, but the Villagers act crazy on it.
---- Minecraft Crash Report ----
WARNING: coremods are present:
MalisisSwitchesPlugin (malisisswitches-1.8.9-1.0.1.jar)
MalisisCorePlugin (malisiscore-1.8.9-2.1.3.jar)
FMLPlugin (InventoryTweaks-1.60-beta-30.jar)
MMMCoremod (LittleMaidMobNX-NX5B84-1.8.x.jar)
dsurroundcore (DynamicSurroundings-1.8.9-2.0.5.6.jar)
Contact their authors BEFORE contacting forge
// There are four lights!
Time: 5/2/16 10:11 PM
Description: Tesselating block model
java.lang.NullPointerException: Tesselating block model
at net.minecraft.client.renderer.BlockModelRenderer.func_178261_a(BlockModelRenderer.java:368)
at net.minecraft.client.renderer.BlockModelRenderer.renderModelAmbientOcclusionQuads(BlockModelRenderer.java:267)
at net.minecraft.client.renderer.BlockModelRenderer.renderModelAmbientOcclusion(BlockModelRenderer.java:130)
at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:66)
at net.minecraft.client.renderer.BlockModelRenderer.func_178259_a(BlockModelRenderer.java:52)
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:109)
at gcewing.architecture.BaseModClient$CustomBlockRendererDispatcher.func_175018_a(BaseModClient.java:705)
at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:287)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:78)
at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.func_178505_b(SourceFile:121)
at net.minecraft.client.renderer.RenderGlobal.func_174970_a(RenderGlobal.java:1333)
at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1649)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1543)
at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1328)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1051)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:349)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.BlockModelRenderer.func_178261_a(BlockModelRenderer.java:368)
at net.minecraft.client.renderer.BlockModelRenderer.renderModelAmbientOcclusionQuads(BlockModelRenderer.java:267)
at net.minecraft.client.renderer.BlockModelRenderer.renderModelAmbientOcclusion(BlockModelRenderer.java:130)
-- Block model being tesselated --
Details:
Block: catwalks:catwalkStair[lights=false,material=STEEL]
Block location: World: (56,63,161), Chunk: (at 8,3,1 in 3,10; contains blocks 48,0,160 to 63,255,175), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Using AO: true
Stacktrace:
at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:66)
at net.minecraft.client.renderer.BlockModelRenderer.func_178259_a(BlockModelRenderer.java:52)
-- Block being tesselated --
Details:
Block type: ID #333 (tile.catwalkStair // catwalks.block.BlockCatwalkStair)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (56,63,161), Chunk: (at 8,3,1 in 3,10; contains blocks 48,0,160 to 63,255,175), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:109)
at gcewing.architecture.BaseModClient$CustomBlockRendererDispatcher.func_175018_a(BaseModClient.java:705)
at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:287)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:78)
at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.func_178505_b(SourceFile:121)
at net.minecraft.client.renderer.RenderGlobal.func_174970_a(RenderGlobal.java:1333)
at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1649)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1543)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['Honey_Withers'/417, l='MpServer', x=56.46, y=63.00, z=163.91]]
Chunk stats: MultiplayerChunkCache: 267, 267
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: 40.00,64.00,188.00 - World: (40,64,188), Chunk: (at 8,4,12 in 2,11; contains blocks 32,0,176 to 47,255,191), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 920 game time, 920 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 87 total; [EntityRabbit['Rabbit'/63, l='MpServer', x=-14.50, y=65.00, z=126.50], EntityRabbit['Rabbit'/64, l='MpServer', x=-14.66, y=65.00, z=127.34], EntityRabbit['Rabbit'/65, l='MpServer', x=-15.66, y=66.00, z=126.34], EntityRabbit['Rabbit'/66, l='MpServer', x=-10.59, y=63.00, z=174.56], EntityRabbit['Rabbit'/67, l='MpServer', x=-6.53, y=63.00, z=176.47], EntityRabbit['Rabbit'/68, l='MpServer', x=-12.66, y=65.00, z=171.34], EntityPig['Pig'/69, l='MpServer', x=-23.50, y=70.00, z=169.50], EntityBat['Bat'/4165, l='MpServer', x=87.84, y=13.28, z=223.88], EntityPig['Pig'/70, l='MpServer', x=-23.50, y=70.00, z=169.50], EntityPig['Pig'/71, l='MpServer', x=-20.50, y=70.00, z=168.50], EntityPig['Pig'/72, l='MpServer', x=-20.50, y=70.00, z=171.50], EntityRabbit['Rabbit'/73, l='MpServer', x=-23.50, y=64.00, z=192.50], EntityRabbit['Rabbit'/74, l='MpServer', x=-22.66, y=64.00, z=191.34], EntityRabbit['Rabbit'/75, l='MpServer', x=-20.66, y=64.00, z=191.34], EntityPig['Pig'/88, l='MpServer', x=-6.09, y=72.00, z=155.50], EntityPig['Pig'/89, l='MpServer', x=-6.50, y=71.00, z=153.50], EntityPig['Pig'/90, l='MpServer', x=-4.19, y=72.00, z=154.16], EntityPig['Pig'/91, l='MpServer', x=-4.19, y=72.00, z=156.81], EntityPig['Pig'/92, l='MpServer', x=4.19, y=70.00, z=235.47], EntityPig['Pig'/93, l='MpServer', x=1.50, y=68.00, z=239.50], EntityPig['Pig'/94, l='MpServer', x=8.88, y=69.00, z=240.09], EntityPig['Pig'/95, l='MpServer', x=-2.97, y=69.00, z=232.75], EntityRabbit['Rabbit'/109, l='MpServer', x=29.50, y=67.00, z=85.50], EntityRabbit['Rabbit'/110, l='MpServer', x=30.34, y=68.00, z=86.34], EntityRabbit['Rabbit'/111, l='MpServer', x=33.34, y=68.00, z=85.34], EntityPig['Pig'/112, l='MpServer', x=13.88, y=70.00, z=217.34], EntityPig['Pig'/113, l='MpServer', x=25.50, y=67.00, z=210.50], EntityPig['Pig'/114, l='MpServer', x=21.97, y=66.00, z=206.00], EntityPig['Pig'/115, l='MpServer', x=38.69, y=67.00, z=203.50], EntityPig['Pig'/116, l='MpServer', x=23.97, y=66.00, z=208.22], EntityPig['Pig'/117, l='MpServer', x=30.44, y=63.00, z=191.31], EntityPig['Pig'/118, l='MpServer', x=31.50, y=65.00, z=201.50], EntityPig['Pig'/119, l='MpServer', x=23.50, y=66.00, z=206.06], EntityChicken['Chicken'/120, l='MpServer', x=27.50, y=66.00, z=208.31], EntityChicken['Chicken'/121, l='MpServer', x=25.88, y=66.00, z=207.97], EntityChicken['Chicken'/122, l='MpServer', x=28.03, y=67.00, z=208.75], EntityChicken['Chicken'/123, l='MpServer', x=30.47, y=68.00, z=212.66], EntityPig['Pig'/142, l='MpServer', x=63.09, y=64.00, z=240.13], EntityBat['Bat'/4263, l='MpServer', x=5.48, y=24.78, z=197.00], EntityBat['Bat'/4273, l='MpServer', x=-11.75, y=37.69, z=104.34], EntityBat['Bat'/1204, l='MpServer', x=-20.66, y=46.00, z=124.44], EntityFallingBlock['Falling Block'/405, l='MpServer', x=-80.50, y=-83.50, z=95.50], EntityFallingBlock['Falling Block'/408, l='MpServer', x=-82.50, y=-83.50, z=95.50], EntityFallingBlock['Falling Block'/409, l='MpServer', x=-81.50, y=-81.09, z=95.50], EntityFallingBlock['Falling Block'/411, l='MpServer', x=-80.50, y=-36.09, z=126.50], EntityFallingBlock['Falling Block'/412, l='MpServer', x=-79.50, y=59.00, z=124.50], EntityFallingBlock['Falling Block'/413, l='MpServer', x=-79.50, y=59.00, z=125.50], EntityFallingBlock['Falling Block'/422, l='MpServer', x=-80.50, y=-88.09, z=233.50], EntityFallingBlock['Falling Block'/430, l='MpServer', x=-81.50, y=-88.09, z=236.50], EntityFallingBlock['Falling Block'/431, l='MpServer', x=-80.50, y=-88.09, z=236.50], EntityFallingBlock['Falling Block'/433, l='MpServer', x=-86.50, y=-68.09, z=242.50], EntityFallingBlock['Falling Block'/434, l='MpServer', x=-86.50, y=-68.09, z=243.50], EntityFallingBlock['Falling Block'/435, l='MpServer', x=-85.50, y=-68.09, z=242.50], EntityFallingBlock['Falling Block'/436, l='MpServer', x=-85.50, y=-68.09, z=243.50], EntityFallingBlock['Falling Block'/438, l='MpServer', x=-85.50, y=-68.09, z=244.50], EntityFallingBlock['Falling Block'/439, l='MpServer', x=-86.50, y=-68.09, z=244.50], EntityFallingBlock['Falling Block'/441, l='MpServer', x=-87.50, y=-68.09, z=243.50], EntityFallingBlock['Falling Block'/442, l='MpServer', x=-87.50, y=-68.09, z=244.50], EntityFallingBlock['Falling Block'/443, l='MpServer', x=-86.50, y=-68.09, z=245.50], EntityFallingBlock['Falling Block'/445, l='MpServer', x=-85.50, y=-68.09, z=245.50], EntityFallingBlock['Falling Block'/447, l='MpServer', x=-84.50, y=-68.09, z=246.50], EntityFallingBlock['Falling Block'/448, l='MpServer', x=-85.50, y=-68.09, z=247.50], EntityFallingBlock['Falling Block'/450, l='MpServer', x=-86.50, y=-34.09, z=245.50], EntityFallingBlock['Falling Block'/453, l='MpServer', x=-80.50, y=-34.09, z=248.50], EntityFallingBlock['Falling Block'/459, l='MpServer', x=-87.50, y=-34.09, z=245.50], EntityFallingBlock['Falling Block'/460, l='MpServer', x=-87.50, y=-34.09, z=247.50], EntityFallingBlock['Falling Block'/461, l='MpServer', x=-86.50, y=-34.09, z=247.50], EntityFallingBlock['Falling Block'/462, l='MpServer', x=-85.50, y=-34.09, z=245.50], EntityFallingBlock['Falling Block'/463, l='MpServer', x=-85.50, y=-34.09, z=246.50], EntityFallingBlock['Falling Block'/464, l='MpServer', x=-85.50, y=-34.09, z=249.50], EntityFallingBlock['Falling Block'/465, l='MpServer', x=-84.50, y=-34.09, z=246.50], EntityFallingBlock['Falling Block'/466, l='MpServer', x=-73.50, y=26.00, z=294.50], EntityFallingBlock['Falling Block'/467, l='MpServer', x=-75.50, y=27.00, z=295.50], EntityFallingBlock['Falling Block'/468, l='MpServer', x=-75.50, y=27.00, z=297.50], EntityFallingBlock['Falling Block'/474, l='MpServer', x=-64.50, y=60.00, z=130.50], EntityPlayerSP['Honey_Withers'/417, l='MpServer', x=56.46, y=63.00, z=163.91], EntityItem['item.item.seeds'/3625, l='MpServer', x=117.72, y=63.00, z=216.22], EntityItem['item.tile.doublePlant.sunflower'/1628, l='MpServer', x=120.94, y=63.00, z=209.41], EntitySquid['Squid'/723, l='MpServer', x=80.47, y=62.25, z=228.38], EntityItem['item.tile.doublePlant.syringa'/1787, l='MpServer', x=-7.53, y=70.00, z=153.69], EntityBat['Bat'/822, l='MpServer', x=-21.82, y=30.21, z=113.18], EntityItem['item.item.seeds'/860, l='MpServer', x=100.06, y=63.00, z=183.41], EntityItem['item.item.seeds'/2913, l='MpServer', x=109.56, y=65.00, z=137.38], EntityItem['item.tile.doublePlant.syringa'/3972, l='MpServer', x=-7.78, y=68.00, z=145.81], EntityItem['item.tile.doublePlant.syringa'/2957, l='MpServer', x=33.72, y=66.00, z=206.41], EntityBat['Bat'/927, l='MpServer', x=54.91, y=24.10, z=115.50], EntityBat['Bat'/983, l='MpServer', x=100.64, y=22.45, z=214.45]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:404)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2536)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:370)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Windows 10 (amd64) version 10.0
CPU: 4x Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 258899464 bytes (246 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP 9.19 Powered by Forge 11.15.1.1855 Optifine OptiFine_1.8.9_HD_U_H5 37 mods loaded, 37 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8.9-11.15.1.1855.jar)
UCHIJAAAA Forge{11.15.1.1855} [Minecraft Forge] (forge-1.8.9-11.15.1.1855.jar)
UCHIJAAAA OldModelLoader{5.2.84} [LMMNX OldModelLoader] (minecraft.jar)
UCHIJAAAA ArchitectureCraft{1.4.1} [ArchitectureCraft] (ArchitectureCraft-1.4.1-mc1.8.9.jar)
UCHIJAAAA bedcraftbeyond{${version}} [BedCraft And Beyond] (BedCraftAndBeyond-1.8.9-2.0.1.jar)
UCHIJAAAA BiomesOPlenty{3.0.0} [Biomes O' Plenty] (BiomesOPlenty-1.8.9-3.0.0.1927-universal.jar)
UCHIJAAAA catwalks{0.1.0} [Catwalks Mod] (catwalks-0.1.0.jar)
UCHIJAAAA chancecubes{@VERSION@} [Chance Cubes] (ChanceCubes-1.8.9-1.6.2.76.jar)
UCHIJAAAA DayZ{1.0} [DayZ Minecraft] (dayz-minecraft-10.0.0-1.8.9.jar)
UCHIJAAAA decorationmegapack{1.8.9.2} [Decoration Mega Pack] (decorationmegapack-1.8.9.2.jar)
UCHIJAAAA dsurround{2.0.5.6} [Dynamic Surroundings] (DynamicSurroundings-1.8.9-2.0.5.6.jar)
UCHIJAAAA net.blacklab.lib{3.3.13} [EBLib] (EBLib-EL3B13-1.8.x.jar)
UCHIJAAAA flowergirls{1.8.9-1.0.0} [Ender Flowergirls] (flowergirls-1.8.9-1.0.0.jar)
UCHIJAAAA inventorytweaks{1.60-beta-30-48a432c} [Inventory Tweaks] (InventoryTweaks-1.60-beta-30.jar)
UCHIJAAAA lmmnxapi{15} [LMMNX API] (LittleMaidMobNX-NX5B84-1.8.x.jar)
UCHIJAAAA lmmx{5.2.84} [LittleMaidMobNX] (LittleMaidMobNX-NX5B84-1.8.x.jar)
UCHIJAAAA MMMLibX{5.2.84} [MMMLibX] (LittleMaidMobNX-NX5B84-1.8.x.jar)
UCHIJAAAA LotsOfFood{1.10.0} [Lots of Food] (Lots of Food-1.10.0.jar)
UCHIJAAAA malisiscore{1.8.9-2.1.3} [MalisisCore] (malisiscore-1.8.9-2.1.3.jar)
UCHIJAAAA malisisblocks{1.8-2.0.0} [Malisis Blocks] (malisisblocks-1.8-2.0.0.jar)
UCHIJAAAA malisisdoors{1.8.9-3.1.3} [MalisisDoors] (malisisdoors-1.8.9-3.1.3.jar)
UCHIJAAAA malisisswitches{1.8.9-1.0.1} [Malisis Switches] (malisisswitches-1.8.9-1.0.1.jar)
UCHIJAAAA cfm{3.6} [MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.6.1(1.8.9).jar)
UCHIJAAAA packingtape{0.3} [Packing Tape] (Packing Tape-0.3.jar)
UCHIJAAAA bonecraft{1.8.9a} [Pam's BoneCraft] (Pam's BoneCraft 1.8.9a.jar)
UCHIJAAAA clayspawn{1.8.9a} [Pam's Clay Spawn] (Pam's Clay Spawn 1.8.9a.jar)
UCHIJAAAA getalltheseeds{1.8.9a} [Pam's Get all the Seeds!] (Pam's Get all the Seeds! 1.8.9a.jar)
UCHIJAAAA harvestcraft{1.8.9d} [Pam's HarvestCraft] (Pam's HarvestCraft 1.8.9d.jar)
UCHIJAAAA simplerecipes{1.8.9a} [Pam's Simple Recipes] (Pam's Simple Recipes 1.8.9a.jar)
UCHIJAAAA rafradek_tf2_weapons{0.4.2} [TF2 Stuff Mod] (rafradek_tf2_weapons-1.8.9-0.4.2.jar)
UCHIJAAAA Roguelike{1.4.5} [Roguelike Dungeons] (RoguelikeDungeons-1.8.9-1.4.5.jar)
UCHIJAAAA soundfilters{0.8_for_1.8} [Sound Filters] (SoundFilters-0.8_for_1.8.jar)
UCHIJAAAA universalcoins{1.8.9-0.2} [Universal Coins] (UniversalCoins-1.8.9-0.2.jar)
UCHIJAAAA villagebox{0.3.0 beta} [Village Box] (villagebox-beta 0.3.0.jar)
UCHIJAAAA wardrobemoda{0.1} [Wardrobe Mod (Client edition)] (wardrobemoda-1.8-1.0.jar)
UCHIJAAAA XaeroMinimap{1.9} [Xaero's Minimap] (Xaeros_Minimap_1.9_Forge_1.8.9.jar)
Loaded coremods (and transformers):
MalisisSwitchesPlugin (malisisswitches-1.8.9-1.0.1.jar)
net.malisis.switches.asm.MalisisSwitchesTransformer
MalisisCorePlugin (malisiscore-1.8.9-2.1.3.jar)
net.malisis.core.util.chunkcollision.ChunkCollisionTransformer
net.malisis.core.util.chunkblock.ChunkBlockTransformer
net.malisis.core.renderer.transformer.MalisisRendererTransformer
net.malisis.core.renderer.icon.asm.TextureMapTransformer
FMLPlugin (InventoryTweaks-1.60-beta-30.jar)
invtweaks.forge.asm.ContainerTransformer
MMMCoremod (LittleMaidMobNX-NX5B84-1.8.x.jar)
mmmlibx.lib.multiModel.MMMLoader.MMMTransformer
dsurroundcore (DynamicSurroundings-1.8.9-2.0.5.6.jar)
org.blockartistry.mod.DynSurround.asm.Transformer
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '3.3.11672 Compatibility Profile Context' Renderer: 'ATI Radeon HD 4300/4500 Series'
Launched Version: 1.8.9-forge1.8.9-11.15.1.1855
LWJGL: 2.9.4
OpenGL: ATI Radeon HD 4300/4500 Series GL version 3.3.11672 Compatibility Profile Context, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: TouhouCraft(ver 0.5.6a).zip
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
OptiFine Version: OptiFine_1.8.9_HD_U_H5
Render Distance Chunks: 8
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 3.3.11672 Compatibility Profile Context
OpenGlRenderer: ATI Radeon HD 4300/4500 Series
OpenGlVendor: ATI Technologies Inc.
CpuCount: 4
So? what is making the game crash? I am trying to wait patiently to know if it is something from this mod or not.
Somehow, somewhere, the stairs are making the game crash. I've decided to stop supporting 1.8 and focus on 1.9, so unfortunately you'll have to either remove it or not use the stairs. Unfortunately there isn't any way I know of to hook into the vanilla AI and make them recognize my blocks, so mobs will act funky with them.
I should get around to removing the 1.8 version from CF. It's super buggy and crashy and I'm not supporting it, so I think no mod is better than really buggy without bug fixes.
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Hello from Odessa, Ukraine.
Are you alive? Do you still wait for textures for 1.10.2? Your mod is more important than the textures.
I am not a designer, but you and me can make simple textures for all items and blocks. People is waiting for functionality.
Yeah I'm alive. I was actually just contacted a couple days ago by the texture artist for Catwalks 2, and we've been working on it. Also I'm rewriting sections of the mod before release because otherwise everyone's worlds will be broken when they update. Most importantly I'm adding support for MCMultiPart and up to 128 different materials.
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
So, we can expect support 1.10.2 soon?
Yep. I'm working on 1.10.2 as we speak. It's going to be a big update, we'll have 3d models for the blocks, MCMultiPart support, and support for theoretically infinitely many materials.
I won't be releasing until all this is done because if I do new builds can and probably will either corrupt worlds, make worlds crash on load, or cause blocks to be deleted.
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
This sounds amazeballs.
I just had an issue in my current game where I went, "Y'know, this project would be so much easier with catwalks. ... I should check on the status of that." Lo and behold, I see that you are pretty well rolling in the github.
REALLY glad to see this moving.
Thanx!
Imagine how cool will be Catwalks from Packed Ice
Ice catwalks.... I like.
Lots of pics (a lot of this is old, and not all will be in the first release):
Some ingame screen caps:
Some concept art:
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.