I am not pleased, my first post and MCF decides to gobble the post up forcing me to rewrite it.
But here goes:
First up I'd like to correct a mistake, you do not ferment Honey.
Due to it's low water content, honey can't be fermented.
You must add water to it.
This is done by crafting: Water Bucket, Honey Bucket and Empty Bucket
OR
Water Bucket, 3 Honey Bottles and Empty Bucket
OR
3 Water Bottles, Honey Bucket and Empty Bucket
OR
3 Water Bottles, 3 Honey Bottles and Empty Bucket
These recipes all produce Honey Mead
Second up, anyone experiencing GSON errors, as mentioned by many users,
removing your Growthcraft configs will solve the problem.
But if you don't want to do that then removing all the json files under: config/growthcraft/bees/, config/growthcraft/cellar/, config/growthcraft/core/, config/growthcraft/milk/
should solves your problems.
On to the next topic, Heat Sources, aforementioned locations in the cellar directory contains a heatsource.json file.
You can read here, how to edit the config files and add more content to Growthcraft, such as pressing, fermenting, brewing and yes more heat sources.
By default, Growthcraft will add Lava and Fire, in addition if you have Thaumcraft installed it will add Nitor.
In the future, I'd like to add a Hot Plate to transfer heat from a heta source block to other blocks, so you can place the Culture Jar on it instead of over an open flame (dangerous).
PLEASE NOTE
If you installed any new mods after play-testing Growthcraft once (allowing it to create its json configs), new changes WILL NOT BE ADDED TO YOUR EXISTING CONFIGS.
Reasoning: if you decided you wanted to remove some of our recipes, since you have other ways of doing it, then your config would be missing options not present in our default.
What if: we decided to add those options back to your config every restart, it would get annoying wouldn't it?
tl;dr If you install a mod we support, be sure to check the *.json.default files in the sub directories for any new content.
Mods we kinda do stuff with:
RTG (Real Terrain Generation) - Support for our Bamboo Forest was added in the latest version
Forestry - We've taken over the Growthcraft Plugin maintenance on our side, if you use Foretsry 4.2.8+ and Growthcraft 2.5.0+, you'll be using our implementations, so forward any Forestry + Growthcraft related bugs to us, not the Forestry Team, unless you're running < 2.5.x.
Thaumcraft - We've added Aspects to most, if not all our items, the balance may be a bit wonky, so if you have a better idea, please share it with us.
MFR (Mine Factory Reloaded) - On request, we've added support to the Fruit Picker, Harvester, Planter, and Fertilizer:
to Pick Apples, Hops and Grapes;
Harvest Bamboo, Rice;
Plant Rice;
and Fertilize Rice (yes, because Rice needed that much attention D8<)
In addition many of these mods, if they added trees, we added bee boxes for them.
We have bee boxes for vanilla wood types and for the following mods:
Biomes o Plenty, Botania, Forestry, Thaumcraft, Growthcraft Bamboo (why yes, we have a bamboo bee box, fyi; 2 to be exact, if you have Biomes o Plenty)
In the future we'd like to do the same with our Fermenting Barrel, if you have time, energy and a image editor and feel like churning out around 100+ textures for the barrel (the barrel requires 4 textures per type).
That would be swell, you can tackle a particular mod and submit the textures here OR on our github page (preferably github, since I'm more active there).
If you know a mod that adds wood types and you'd like us to added bee boxes for it, let us know.
Lastly, I had a nice paragraph and table on how to ferment all the booze, however the post editor rolled me over and I lost all the text:
Oh, there was a lot of hub bub about the Distillery, if you'd like to have it earlier (2.6.x -ish), then help us by modelling the still, you can pull more information out of us on Github, or our irc channel.
If you have any problems, ANY, whether it be random crashes, stuff not feeling balanced, or recipes conflicting, please, PLEASE report it on our github, we'll try our hardest to fix it in a timely manner.
For those affected by the Agri Craft, Growthcraft Paddy issue, I'm sorry, we haven't fixed it, we're still addressing the realism of our rice.
i ended up using wordpad. added it to the .json file and it crashed. do i add the recipe to to the json file or default file? i added a photo so you can see what i mean
Edit: ok so i tried the default json file and it didnt crash it but it did change the gui to a green colour
how do i set up the rope for grapes and hops to grow on? im trying to attach it to fence posts but it just wont allow me. unless the rope isnt compatible with mod fences, which is what all my fence posts are
edit: just used a vanilla fence, seems like the rope isnt compatible with fence posts from mods
how do i set up the rope for grapes and hops to grow on? im trying to attach it to fence posts but it just wont allow me. unless the rope isnt compatible with mod fences, which is what all my fence posts are
edit: just used a vanilla fence, seems like the rope isnt compatible with fence posts from mods
how do i set up the rope for grapes and hops to grow on? im trying to attach it to fence posts but it just wont allow me. unless the rope isnt compatible with mod fences, which is what all my fence posts are
edit: just used a vanilla fence, seems like the rope isnt compatible with fence posts from mods
It has already been reported, and it's coded for only vanilla wood fences, so not even bamboo and nether fences work. It's a feature that will require a lot of hardcoding, so I can't be sure to say when it's going to be released. Hang on with the old fences for now
thats all good, gany's et futurum (which is the mod that replaced all my fences) has a feature to turn his fences back into vanilla fences so its not a major deal breaker for me
Ravin8901 Fence Ropes are handled manually, I was planning to walk over the GameRegistry and look for every block that inherits from BlockFence, but changed my mind, since it may create undesirable effects (Forestry fences won't work for example, since they use a TileEntity).
lunchboxxx19 I've just added support for the Et Futurum fences, it should be available in the next teeny release (2.5.2), along with several other bug fixes that come up in the timeframe.
The supported Fences are, Vanilla (both wood and nether brick), Growthcraft Bamboo, and Et Futurum, if there are anymore mods (except Forestry, we'll need to handle these specially) that add fences, please let us know
Ravin8901 Fence Ropes are handled manually, I was planning to walk over the GameRegistry and look for every block that inherits from BlockFence, but changed my mind, since it may create undesirable effects (Forestry fences won't work for example, since they use a TileEntity).
lunchboxxx19 I've just added support for the Et Futurum fences, it should be available in the next teeny release (2.5.2), along with several other bug fixes that come up in the timeframe.
The supported Fences are, Vanilla (both wood and nether brick), Growthcraft Bamboo, and Et Futurum, if there are anymore mods (except Forestry, we'll need to handle these specially) that add fences, please let us know
Woodstuff is a mod I'd love to see get fence support, but it might need careful looking at since it generates its blocks procedurally, so doesn't have an inherently fixed number or types of fences.
If the fence ropes could be generated procedurally on Growthcraft's side in general (perhaps specifying a fence block, and then plank block for the texture, in the config or jsons), then that'd probably be the ideal solution for everyone, though I understand it might be a lot of work to get working.
And though you'd probably have been reminded eventually, don't forget Natura's fences!
I'm having some trouble with the cheese press, as when I place the cheddar curds (dried) into the cheese press, right clicking it again results in giving me the curds again. If I do not have the curds in my hand and they are not inside the cheese press, the press closes and opens like normal. Am I doing something wrong?
I'm having some trouble with the cheese press, as when I place the cheddar curds (dried) into the cheese press, right clicking it again results in giving me the curds again. If I do not have the curds in my hand and they are not inside the cheese press, the press closes and opens like normal. Am I doing something wrong?
Try with an item in your hand. I got tripped up by the same thing.
is fire and lava still the only option for a heat source? how can i apply heat to the culture jar with out placing it directly over fire/lava
Minetweaker can alter hunger values.
Thanks for the info
Do you know how its supposed to be written?
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
I am not pleased, my first post and MCF decides to gobble the post up forcing me to rewrite it.
But here goes:
First up I'd like to correct a mistake, you do not ferment Honey.
Due to it's low water content, honey can't be fermented.
You must add water to it.
This is done by crafting:
Water Bucket, Honey Bucket and Empty Bucket
OR
Water Bucket, 3 Honey Bottles and Empty Bucket
OR
3 Water Bottles, Honey Bucket and Empty Bucket
OR
3 Water Bottles, 3 Honey Bottles and Empty Bucket
These recipes all produce Honey Mead
Second up, anyone experiencing GSON errors, as mentioned by many users,
removing your Growthcraft configs will solve the problem.
But if you don't want to do that then removing all the json files under:
config/growthcraft/bees/, config/growthcraft/cellar/, config/growthcraft/core/, config/growthcraft/milk/
should solves your problems.
On to the next topic, Heat Sources, aforementioned locations in the cellar directory contains a heatsource.json file.
You can read here, how to edit the config files and add more content to Growthcraft, such as pressing, fermenting, brewing and yes more heat sources.
Growthcraft User API 2.5.x
By default, Growthcraft will add Lava and Fire, in addition if you have Thaumcraft installed it will add Nitor.
In the future, I'd like to add a Hot Plate to transfer heat from a heta source block to other blocks, so you can place the Culture Jar on it instead of over an open flame (dangerous).
PLEASE NOTE
If you installed any new mods after play-testing Growthcraft once (allowing it to create its json configs), new changes WILL NOT BE ADDED TO YOUR EXISTING CONFIGS.
Reasoning: if you decided you wanted to remove some of our recipes, since you have other ways of doing it, then your config would be missing options not present in our default.
What if: we decided to add those options back to your config every restart, it would get annoying wouldn't it?
tl;dr If you install a mod we support, be sure to check the *.json.default files in the sub directories for any new content.
Mods we kinda do stuff with:
RTG (Real Terrain Generation) - Support for our Bamboo Forest was added in the latest version
Forestry - We've taken over the Growthcraft Plugin maintenance on our side, if you use Foretsry 4.2.8+ and Growthcraft 2.5.0+, you'll be using our implementations, so forward any Forestry + Growthcraft related bugs to us, not the Forestry Team, unless you're running < 2.5.x.
Thaumcraft - We've added Aspects to most, if not all our items, the balance may be a bit wonky, so if you have a better idea, please share it with us.
MFR (Mine Factory Reloaded) - On request, we've added support to the Fruit Picker, Harvester, Planter, and Fertilizer:
to Pick Apples, Hops and Grapes;
Harvest Bamboo, Rice;
Plant Rice;
and Fertilize Rice (yes, because Rice needed that much attention D8<)
In addition many of these mods, if they added trees, we added bee boxes for them.
We have bee boxes for vanilla wood types and for the following mods:
Biomes o Plenty, Botania, Forestry, Thaumcraft, Growthcraft Bamboo (why yes, we have a bamboo bee box, fyi; 2 to be exact, if you have Biomes o Plenty)
In the future we'd like to do the same with our Fermenting Barrel, if you have time, energy and a image editor and feel like churning out around 100+ textures for the barrel (the barrel requires 4 textures per type).
That would be swell, you can tackle a particular mod and submit the textures here OR on our github page (preferably github, since I'm more active there).
If you know a mod that adds wood types and you'd like us to added bee boxes for it, let us know.
Lastly, I had a nice paragraph and table on how to ferment all the booze, however the post editor rolled me over and I lost all the text:
Please, make do with our google doc page:
Booze Guide
I apologize for any bugs and inconveniences.
Oh, there was a lot of hub bub about the Distillery, if you'd like to have it earlier (2.6.x -ish), then help us by modelling the still, you can pull more information out of us on Github, or our irc channel.
If you have any problems, ANY, whether it be random crashes, stuff not feeling balanced, or recipes conflicting, please, PLEASE report it on our github, we'll try our hardest to fix it in a timely manner.
For those affected by the Agri Craft, Growthcraft Paddy issue, I'm sorry, we haven't fixed it, we're still addressing the realism of our rice.
Okay, I'm done marketing.
Whoops, I do apologise, seems I got hunger value and fuel value mixed up...
so if i wanted to add a running furnace as a heat source would it be like this
{
"comment": "",
"data": [
{
"comment": "Burning Furnace",
"mod_id": "minecraft",
"block_name": "lit_furnace",
"states": {
"32767": 1.0
}
also how do i open a .json file?
lunchboxxx19 You can open JSON files using notepad, wordpad, any text editor really, it's just a text file
i ended up using wordpad. added it to the .json file and it crashed. do i add the recipe to to the json file or default file? i added a photo so you can see what i mean
Edit: ok so i tried the default json file and it didnt crash it but it did change the gui to a green colour
I discovered that but didn't mention it. But hunger overhaul does actually do that. It is mentioned how to on their github page.
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
how do i set up the rope for grapes and hops to grow on? im trying to attach it to fence posts but it just wont allow me. unless the rope isnt compatible with mod fences, which is what all my fence posts are
edit: just used a vanilla fence, seems like the rope isnt compatible with fence posts from mods
I wonder how they coded that part now.
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
got a version of this minus the bamboo?
It has already been reported, and it's coded for only vanilla wood fences, so not even bamboo and nether fences work. It's a feature that will require a lot of hardcoding, so I can't be sure to say when it's going to be released. Hang on with the old fences for now
http://minecraft.curseforge.com/projects/growthcraft-community-edition/files/2290876
This is the bundled version. You can take out the bamboo module from there.
thats all good, gany's et futurum (which is the mod that replaced all my fences) has a feature to turn his fences back into vanilla fences so its not a major deal breaker for me
Ravin8901 Fence Ropes are handled manually, I was planning to walk over the GameRegistry and look for every block that inherits from BlockFence, but changed my mind, since it may create undesirable effects (Forestry fences won't work for example, since they use a TileEntity).
lunchboxxx19 I've just added support for the Et Futurum fences, it should be available in the next teeny release (2.5.2), along with several other bug fixes that come up in the timeframe.
The supported Fences are, Vanilla (both wood and nether brick), Growthcraft Bamboo, and Et Futurum, if there are anymore mods (except Forestry, we'll need to handle these specially) that add fences, please let us know
sweet sweet
Woodstuff is a mod I'd love to see get fence support, but it might need careful looking at since it generates its blocks procedurally, so doesn't have an inherently fixed number or types of fences.
If the fence ropes could be generated procedurally on Growthcraft's side in general (perhaps specifying a fence block, and then plank block for the texture, in the config or jsons), then that'd probably be the ideal solution for everyone, though I understand it might be a lot of work to get working.
And though you'd probably have been reminded eventually, don't forget Natura's fences!
I'm having some trouble with the cheese press, as when I place the cheddar curds (dried) into the cheese press, right clicking it again results in giving me the curds again. If I do not have the curds in my hand and they are not inside the cheese press, the press closes and opens like normal. Am I doing something wrong?
Try with an item in your hand. I got tripped up by the same thing.