Mathioks, is the time limit for the modes still there? Like, does the modes deactivate automatically after a certain period of time? Or will it continue as long as I don't deactivate it myself?
Rollback Post to RevisionRollBack
"There are two kinds of arrogance. One where you are unequal to the task and one where your dreams are too big. The former is commonplace stupidity... but the latter is a rare species that is difficult to find." -Gilgamesh-
"For everything in heaven and earth, life is sorrow." -Enkidu-
I'm a Tailed Beast with a blue blue power....blue is the color of all of my fur....blue is my tails and my fire too....I have a best friend and she likes blue
there is no time limit, the only time limit is your chakra pool, transformations will stop whenever your chakra ( senjutsu chakra in case of sage and curse modes ) drops to 0
that is actually pretty accurate i think haha ^^
I have tested it with quite a few mods up till now, I'll quickly list them ( note that this might still change since some things are still being added )
so about 5 days ago I decided to run a quick server setup to test everything in the mod ( so far I had tested things through lan )
and found out many of the main key features didn't work on the server!
obviously I was very confused and quite bummed when that happened..
Now 5 days later I fixed most of those issues already (luckily!)
so it gave us a little setback time wise, but it's actually going smoother than i thought it would!
The set back time is okay as long as the mod is good I'm okay with it and based on screen shots I'm loving it
Rollback Post to RevisionRollBack
I'm a Tailed Beast with a blue blue power....blue is the color of all of my fur....blue is my tails and my fire too....I have a best friend and she likes blue
The Meaning of Life, the Universe, and Everything.
Location:
Neverland
Join Date:
7/25/2012
Posts:
302
Minecraft:
HalestormXV
Member Details
Might i suggest that this mod be uploaded to curse? Or at least upload the current version from the main page onto curse? Perhaps you already have plans to do this? I can see an outstanding modpack based around this mod
Hello I'm having a problem with the Alcoholic beverages,I'm was make a privite server with my friend and i was going to use your mod but it crashes the server every time have any solution.
Hello I'm having a problem with the Alcoholic beverages,I'm was make a privite server with my friend and i was going to use your mod but it crashes the server every time have any solution.
The answer is quite literally right above your post.
Thanks for the suggestion
I indeed do have plans to do so whenever the new update comes around as I don't see the current one as "finished" also, the current one is not multiplayer compatible, which I feel makes it a lot less useful in modpacks ^^
yo friend thats me ur old friend today i want you to help me in this mode T-T HELP!!!...
soo... here's the problem and i haven't seen a crash like this before
---- Minecraft Crash Report ----
// There are four lights!
Time: 21/11/16 06:08 م
Description: Initializing game
java.lang.RuntimeException: org.lwjgl.LWJGLException: Could not create context (WGL_ARB_create_context)
at cpw.mods.fml.client.SplashProgress.start(SplashProgress.java:189)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:191)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: org.lwjgl.LWJGLException: Could not create context (WGL_ARB_create_context)
at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method)
at org.lwjgl.opengl.WindowsContextImplementation.create(WindowsContextImplementation.java:50)
at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
at org.lwjgl.opengl.DrawableGL.createSharedContext(DrawableGL.java:77)
at org.lwjgl.opengl.DrawableGL.createSharedContext(DrawableGL.java:41)
at org.lwjgl.opengl.SharedDrawable.<init>(SharedDrawable.java:50)
at cpw.mods.fml.client.SplashProgress.start(SplashProgress.java:182)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.client.SplashProgress.start(SplashProgress.java:189)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:191)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows XP (x86) version 5.1
Java Version: 1.8.0_111, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 282410064 bytes (269 MB) / 660668416 bytes (630 MB) up to 966393856 bytes (921 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '2.1.8544 Release' Renderer: 'ATI Radeon Xpress 1150'
Launched Version: 1.7.10-Forge10.13.3.1403-1.7.10
LWJGL: 2.9.1
OpenGL: ATI Radeon Xpress 1150 GL version 2.1.8544 Release, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Can you do with the kekkei genkai and other abilities that you don't see them in your hand? so basically when i hold an ability in your hand it is invisible and the other player you are fighting with doesn't know what to expect?
Found this question in the early pages and I thought it was a good idea, mathioks is this implemented? I don't know if this was answered already
that would be a pretty smart feature but i don't think it is implemented
and i don't remember it being answered
no more posts about ETA's please. i think 2 years of torture with such questions is enough ( for many of us )
anyone reading this don't ask a single question on ETA's ,kay
also i would say the same thing for crashes cause math has reworked the entire code and so crash reports from v0.2 and v0.1 are irelevent
this crash doesn't even seem to be a problem with the mod, it looks like a memory leak, that's a known bug in minecraft 1.7.10, look it up for more reference, don't think there's a fix for it, if it persists, reinstall minecraft
I've been thinking of that, but haven't found a way to do so yet.. I won't delay the update in order to look for that feature, but if I were to find how to do it along the way I'll deffinately implement it ^^
hahaha, couldn't agree more with this!
on another note guys, just a quick insight in what's happening work-wise:
I finally fixed the bane of my modding-existence today!!
For over a year I was trying to perfect the transformation code, and I finally managed to do so!
This might not seem big for you guys, but trust me when I say, it's really reaaaally big for me, this is probably the feature I've been most stuck on of all!
and it finally being done is such a big thing haha! ^^
On to the next part of the checklist! ^^
But first, as a little celebration for it finally working,
here are 5 exclusive screenshots all about transformations! ^^
Curse Seal Sasuke style stage 1
Curse Seal Sasuke style stage 2
My skin and Steve as 2 Uchiha brothers
Steve became an anbu, we both got the mangekyou sharingan!
My bro has the Byakugan!
Amazing I Love The Eye Context Especially it is amazing =XXXX you are just so amazing it is going into more context!!!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/4/2016
Posts:
85
Member Details
Mathioks, you could do it like the one piece mod you hold an icon that withholds the ability but it doesn't appear on your hand it only appears on your hot bar. (do this after this update is done, but its up to you) Great screenshots! Also math will the chidori still look the same as the one as the previous version the one that looks 2D(rasegan as well) ?
To everyone else who keeps asking questions about the ETA, STOP. Mathioks said in one of his old post that the mod will be probably be released around December or January if not February. So you can please stop asking so many questions about the release date.
Nice I love the idea of then all being activated through keys also ofc we all remember you aditya
~Sloosh_e
Mathioks, is the time limit for the modes still there? Like, does the modes deactivate automatically after a certain period of time? Or will it continue as long as I don't deactivate it myself?
"There are two kinds of arrogance. One where you are unequal to the task and one where your dreams are too big. The former is commonplace stupidity... but the latter is a rare species that is difficult to find." -Gilgamesh-
"For everything in heaven and earth, life is sorrow." -Enkidu-
The hype grows higher! Also... fear the shippers.
Life is a game... I have cheat codes enabled.
When the mod will be full?
It will be ready in about two months I think
I'm a Tailed Beast with a blue blue power....blue is the color of all of my fur....blue is my tails and my fire too....I have a best friend and she likes blue
nobody should currently ask for the release date it may pressurise math,
this question has been asked so many times before , that it litteraly could be cosidered spam
i mean the total posts over the topic of release dates probably accounts for at least 5 pages
read this at personal risk
i am wasting your time
The set back time is okay as long as the mod is good I'm okay with it and based on screen shots I'm loving it
I'm a Tailed Beast with a blue blue power....blue is the color of all of my fur....blue is my tails and my fire too....I have a best friend and she likes blue
yeah man would much rather take the time for a amazing mod than spend no time for a bad one and as the screanys have shown so far its working great
~Sloosh_e
is it posible to use command to get stronger only on singelplayer.
my signature no i will not writte my signature
Might i suggest that this mod be uploaded to curse? Or at least upload the current version from the main page onto curse? Perhaps you already have plans to do this? I can see an outstanding modpack based around this mod
Hello I'm having a problem with the Alcoholic beverages,I'm was make a privite server with my friend and i was going to use your mod but it crashes the server every time have any solution.
The answer is quite literally right above your post.
I really thank you its great keep going in it
yay glad to see everyone even those that don't post here as much support math and this mod as much as us that post all the time do
~Sloosh_e
So hyped for the final release any confirmed date yet? Also are Kunai and Shuriken getting added?
No ETA at the moment, Yeah they're added already.
yo friend thats me ur old friend today i want you to help me in this mode T-T HELP!!!...
soo... here's the problem and i haven't seen a crash like this before
---- Minecraft Crash Report ----
// There are four lights!
Time: 21/11/16 06:08 م
Description: Initializing game
java.lang.RuntimeException: org.lwjgl.LWJGLException: Could not create context (WGL_ARB_create_context)
at cpw.mods.fml.client.SplashProgress.start(SplashProgress.java:189)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:191)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: org.lwjgl.LWJGLException: Could not create context (WGL_ARB_create_context)
at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method)
at org.lwjgl.opengl.WindowsContextImplementation.create(WindowsContextImplementation.java:50)
at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
at org.lwjgl.opengl.DrawableGL.createSharedContext(DrawableGL.java:77)
at org.lwjgl.opengl.DrawableGL.createSharedContext(DrawableGL.java:41)
at org.lwjgl.opengl.SharedDrawable.<init>(SharedDrawable.java:50)
at cpw.mods.fml.client.SplashProgress.start(SplashProgress.java:182)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.client.SplashProgress.start(SplashProgress.java:189)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:191)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows XP (x86) version 5.1
Java Version: 1.8.0_111, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 282410064 bytes (269 MB) / 660668416 bytes (630 MB) up to 966393856 bytes (921 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '2.1.8544 Release' Renderer: 'ATI Radeon Xpress 1150'
Launched Version: 1.7.10-Forge10.13.3.1403-1.7.10
LWJGL: 2.9.1
OpenGL: ATI Radeon Xpress 1150 GL version 2.1.8544 Release, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
that would be a pretty smart feature but i don't think it is implemented
and i don't remember it being answered
no more posts about ETA's please. i think 2 years of torture with such questions is enough ( for many of us )
anyone reading this don't ask a single question on ETA's ,kay
also i would say the same thing for crashes cause math has reworked the entire code and so crash reports from v0.2 and v0.1 are irelevent
read this at personal risk
i am wasting your time
Amazing I Love The Eye Context Especially it is amazing =XXXX you are just so amazing it is going into more context!!!
Mathioks, you could do it like the one piece mod you hold an icon that withholds the ability but it doesn't appear on your hand it only appears on your hot bar. (do this after this update is done, but its up to you) Great screenshots! Also math will the chidori still look the same as the one as the previous version the one that looks 2D(rasegan as well) ?
To everyone else who keeps asking questions about the ETA, STOP. Mathioks said in one of his old post that the mod will be probably be released around December or January if not February. So you can please stop asking so many questions about the release date.