Some people on the IRC got the wrong notation that we were turning essentia into liquid.We're not doing that. That's cheap and Essentia shouldn't go into cheap mundane pipes that weren't designed to channel magical slush.
I have but one (well, two) request. A means to bring Pickaxe of the Core functionality to TiC tools by means of a modifier, and therefore native ore clusters for aluminium, cobalt and ardite.
(Yes, aluminium. I'm british, it's how we spell it)
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When mango eggs fly, what is the square root of the tomato?
I have but one (well, two) request. A means to bring Pickaxe of the Core functionality to TiC tools by means of a modifier, and therefore native ore clusters for aluminium, cobalt and ardite.
(Yes, aluminium. I'm british, it's how we spell it)
Back and forth would be good, so power from thaumcraft and power to thaumcraft.
Personaly I just need to be able to run alchemical furnaces off steam power to complete some of my more elaborate engines of unecessary thaumatology!
Also power stations running off jars of potentia might also be fun.
Interesting idea.
A powered Alchemical Furnace? Interesting
The Jar Generator seems like a better idea than the Thaumostatical Generator/Dynamo. It can run off of multiple aspects, but Arbor, Ignis, and Potentia seem to have the best effects?
Using a machine to energize an node is also an interesting idea.
Can't wait for this mod to come out. But in the meantime, I'll just sit here, bookmark this page and wait with my mashed potatoes... wait... wait... wait...
The best design of the machine is to have a block (or a model, I can do that) and have it detect warded jars underneath (or any essentia container, in this case).
I'm also thinking of including 3 or 4 different filters: Low-yield Filter, Medium-yield Filter, High-yield filter, and Extreme-yield filter. Each of these corresponds to their IC2 teir (or the RF equivalent), but also the flux output increases as well as a result.
It'll need direct access to the sky as it spews flux residue. Or I can create a tank inside that is a buffer for Taint goo. If the machine cannot store anymore goo, it'll explode creating taint and releasing a mess.
As for getting rid of Taint goo, I am thinking about a second generator that consumes Ignis and Taint Goo to make strictly Redstone Flux.
I'll have to add Taint Goo to the liquid dict, if it's not there yet.
A collaboration mod by Alexbegt, Glassmaker, and me!
This mod aims at adding cross-mod interactions between Thaumcraft and several other mods, such as Applied Enegistics, Tinker's Construct, Thermal Expansion, and Industrial-Craft 2 -"Experimental"-.
Did I also mention Mashed Potatoes?
Videos! \o/
Bad-Definition-But-Still-Exciting Definition video by Glassmaker:
Pics or no Clicks!...yet.
Tinker your Tools!
Another tab, with the sexiest backyard, evar!
Moar Aspects!
Our own Creative Tab!
Some new toys for your AE system!
A third AE medium to store stuff on!
That mess of Warded Jars is... Ajjaring! No more! Infuse with essential STRAIGHT from your AE!
Mashed Potatoes...? Shut up and take my Money!
Not just available from your nearest Macerator!
Want some early-game Mashed Potatoes? Now you can!
We have an IRC channel! Come join us on #thaumicintegration at irc.esper.net!
FEATURE LIST
Want moar? I'm on twitter!
FAQ
Support the Devs
Support Alexbegt!
BANNERS
There's only one Banner so far. Want it in your sig?:
Downloads
Pulled back the Release :X
Bug Tracker
Bug Tracker!
Modpacks
I don't exactly care what modpack you put it into. Just message me the modpack though... I wanna know what mod packs my mod is in! \o/
Don't worry, if we think up of an idea and it conflicts with your mod, we wont add it
Go check out this mod below <Work in progress>
Not just a macerator recipe! It'll be in the pulverizer too!
<_<.....>_>
Stalkers...
Stalkers everywhere!
(Yes, aluminium. I'm british, it's how we spell it)
Added to the feature list!
I can't believe you passed up the chance of calling them "Creepers"!
Ah. I didn't see any mention of Warded blocks in your thread, so I had no idea.
I might as well add them anyway, since what we have has some additional functions and such. Sorry about that.
Yeah but alot of people dislike your mod so it's great that another mod will have it.
Oh and with what you have said so far I'm very excited for this mod.
But... but... I want it. D:
You and me both.
Interesting idea.
A powered Alchemical Furnace? Interesting
The Jar Generator seems like a better idea than the Thaumostatical Generator/Dynamo. It can run off of multiple aspects, but Arbor, Ignis, and Potentia seem to have the best effects?
Using a machine to energize an node is also an interesting idea.
The best design of the machine is to have a block (or a model, I can do that) and have it detect warded jars underneath (or any essentia container, in this case).
I'm also thinking of including 3 or 4 different filters: Low-yield Filter, Medium-yield Filter, High-yield filter, and Extreme-yield filter. Each of these corresponds to their IC2 teir (or the RF equivalent), but also the flux output increases as well as a result.
It'll need direct access to the sky as it spews flux residue. Or I can create a tank inside that is a buffer for Taint goo. If the machine cannot store anymore goo, it'll explode creating taint and releasing a mess.
As for getting rid of Taint goo, I am thinking about a second generator that consumes Ignis and Taint Goo to make strictly Redstone Flux.
I'll have to add Taint Goo to the liquid dict, if it's not there yet.
EDIT: Apparently this is my 100th post, cool
http://rojrunning.com/wp-content/uploads/2013/12/Shut-up-and-take-my-money.jpg
(yeah, this has been done, but it has to be done again).