[1.6.4-1.7.2] Thaumic Exploration [0.6.0] - Thaumcraft 4.1 Addon - MOAR CONTENT

  • #1


    Info

    Thaumic Exploration is a Thaumcraft 4 addon, with the goal of simply adding more balanced Thaumcraft content of the quality you would expect from Azanor himself. I will try as best I can to make my additions feel like they were part of Thaumcraft 4 itself. Although Thaumic Exploration is still a work in progress, it already boasts a ton of content. You can identify Thaumic Exploration research by looking for the [TX] tag.

    As this is a WIP, please report bugs! I am open to suggestions.

    Thaumic Exploration is open-source, and found on github.

    Content
    Thaumic Exploration currently contains six new blocks (two are remakes of Thaumcraft 2 blocks), one new wand rod, three new enchantments, four new usable items, and a few new transmutation recipes. Exact content can be found in the below spoiler.

    Chest and Jar binding seals: The original inspiration of this addon, they are some of my favorite items from this addon. Use these seals on two or more chests, or two or more warded jars to link their inventories. No more messy infusion rooms! (See below media)

    Brain Curing: You have finally found a way to cure zombie brains. They are used in the Think Tank and TC4's advanced golems.

    Think Tank: A block that generates research fragments when supplied with books.

    Everfull Urn: Infinite water source. Use buckets, or cap it off with Buildcraft or Thermal Expansion pipes. Also fills nearby crucibles and puts out burning players.

    Crucible of Souls: Slowly kills mobs for their precious essentia.

    Amber Wand Core: A low-capacity, fast refilling wand core, perfect for smaller recipes. There is also a corresponding staff core.

    Thaumic Replicator: A block that replicates building blocks in exchange for essentia.

    Boots of the Meteor: Boots that allow you to jump high and deal AoE slam attacks.

    Boots of the Comet: Boots that allow you to run really, really fast. They also temporarily freeze water.

    Wispy Dreamcatcher: Anti-taint device that lowers taint damage.

    Talisman of Nourishment: Stores food and automatically feeds you. Never eat again!

    Sojourner's Wand Caps: Vis-seeking wand caps that automatically drain nearby nodes.

    Mechanist's Wand Caps: Wand caps that dramatically increase node draining speed.


    Videos/Images

    Warning! Somewhat spoiler-ish!

    A great mod spotlight by Danilus, the first part shows the original features in 0.3.0, the second part shows only the new features and changes from 0.4.3.

    Pictures:








    Changelog:
    0.5.2
    BUGFIX: Fixed the Talisman of Nourishment crashing right away.
    
    0.5.1
    BUGFIX: Stopped bound jars from dropping duplicates
    BUGFIX: Fixed bound jar suction
    BUGFIX: Added upgrades to runic boots
    BUGFIX: Fixed the Talisman of Nourishment not tracking saturation
    CHANGE: Made golems immune from the Crucible of Souls
    ADDITION: Added Sojourner's Wand Caps
    ADDITION: Added Mechanist's Wand Caps
    ADDITION: Added Amber Staff Core
    
    0.5.0
    BUGFIX: Hopefully fixed a crash with seals, reported when loading with Resonant Rise.
    CHANGE: Rebalanced and moved researches for Thaumcraft 4.1
    CHANGE: Made the Talisman of Nourishment use a Primal Charm instead of a diamond.
    ADDITION: Added Runic Boots of the Comet/Meteor
    
    0.4.4
    BUGFIX: Talisman of Nourishment works on SMP
    BUGFIX: Think Tank works on SMP
    
    0.4.3
    BUGFIX: Stopped pointless printlns
    BUGFIX: Fixed mana beans crashing the Talisman of Nourishment
    BUGFIX: May have fixed rare seals issue
    
    0.4.2
    BUGFIX: Stopped Boots of the Comet from making WIP Skull Candles
    
    0.4.1
    BUGFIX: Talisman of Nourishment does not have durability bar when cheated in.
    BUGFIX: Clicking on the Wispy Dreamcatcher in the thaumnomicon no longer crashes.
    
    0.4.0
    ADDITION: Boots of the Meteor
    ADDITION: Boots of the Comet
    ADDITION: Thaumic Replicator
    ADDITION: Taint tab
    ADDITION: Wispy Dreamcatcher
    ADDITION: Talisman of Nourishment
    ADDITION: Enchantment: Binding
    ADDITION: Enchantment: Night Vision
    ADDITION: Enchantment: Disarming
    CHANGE: Crucible of Souls no longer draws mobs in
    CHANGE: Seals now use the crucible to craft
    BUGFIX: Crucible of Souls does not corrupt chunks
    BUGFIX: Fixed server crashes
    BUGFIX: Amber wand core now works as intended



    Downloads:

    Requires Thaumcraft 4.1, Minecraft Forge9.11.1.964
    IMPORTANT: If using with Thaumic Tinkerer, ensure that you are using build 72 or above.


    All TX Downloads can be found here

    Why the new download location? It helps me better keep track of download counts and other data. It also lets me keep all downloads in a central location.


    Modpack Policy:
    Bah do whatever I've received way too many notifications :P



    For those of you who play with Reliquary, try out my new addon, Thaumic Reliquary.


    I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
  • #2
    Congrats on your release Flax :)
    Looks pretty cool!
    *goes back to coding*
    I develop a mod called Totemic, you can look at it over at http://www.minecraftforum.net/topic/2367915-
  • #3
    Very nice, happy to see this released. I would like to however say could you add the option to remove the [TX] before things so I'm not constantly reminded I have a mod installed so I can lose my self in Thaumaturgy :P.

    Also If you need any Ideas I'm a fountain just look at the Witchery Topic.
  • #4
    Quote from Zandorum

    Very nice, happy to see this released. I would like to however say could you add the option to remove the [TX] before things so I'm not constantly reminded I have a mod installed so I can lose my self in Thaumaturgy :P .

    Also If you need any Ideas I'm a fountain just look at the Witchery Topic.
    I'll add it in the next build. If you'd like a "hackier" way to do it with this build, open the mod .jar with a zip program (7zip, winzip, winrar), go to assets\thaumicexploration\lang\ open en_US.lang with notepad, scroll to te.researchPrefix=[TX] and change it to te.researchPrefix= or whatever.

    I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
  • #5
    I had an idea for how you could balance the ability of killing players with the Crucible of Souls:
    1. The Crucible cannot kill its owner.
    2. The Crucible can only kill a person once, this means if your friend dies to a Crucible if he comes back into the radius it wont do damage to him.

    I think it would be a nice way of doing it.
  • #6
    edit

    i wrong work fine sry
    Last edited by FomaDima: 1/7/2014 9:27:18 AM
  • #7
    I'll try it when I can, this mod looks like something good (:
    (Like I cannot test right now, I'm talking about thing which can be fixed ? I don't know.. ^^)

    And can you explain more precisely how this work ? I mean, how are we supposed to kill mob in the crucible ? If we are supposed to bring them alive, like we push them, it's not very practical... xD

    Maybe you could create a kind of trap for "bind" them (I think to aggressive monster) and move them more easily.



    For Think Tank, use more "books" (can be craft, create (ect, the way you want^^) with cure zombie brain, maybe ?) for find research fragments faster.



    Also, in suggestion, I have think to a wand made for make movements easier : use it for have a jump "more". Mhhh.... *try to give a description like we can found in the Thaumonomicon *


    " You have found a way for optimize your jump. Using aer, this wand allow you to use one more jump each time you use it. This should make your travel easier."

    So, what do you think of that ? =)
    (as you could see, English is not my maternal language...^ ^)
  • #8
    Quote from FomaDima

    i install this addon

    and errors render
    check this mod and fix

    I can't fix an error unless you explain in detail. A crashlog would be nice.

    Quote from Kenryuu

    I'll try it when I can, this mod looks like something good (:
    (Like I cannot test right now, I'm talking about thing which can be fixed ? I don't know.. ^^)

    And can you explain more precisely how this work ? I mean, how are we supposed to kill mob in the crucible ? If we are supposed to bring them alive, like we push them, it's not very practical... xD

    Maybe you could create a kind of trap for "bind" them (I think to aggressive monster) and move them more easily.



    For Think Tank, use more "books" (can be craft, create (ect, the way you want^^) with cure zombie brain, maybe ?) for find research fragments faster.



    Also, in suggestion, I have think to a wand made for make movements easier : use it for have a jump "more". Mhhh.... *try to give a description like we can found in the Thaumonomicon *


    " You have found a way for optimize your jump. Using aer, this wand allow you to use one more jump each time you use it. This should make your travel easier."

    So, what do you think of that ? =)
    (as you could see, English is not my maternal language...^ ^)

    I'll leave the crucible/think tank information in a spoiler in case people want to find it out for themselves
    The crucible of souls automatically draws nearby mobs closer and slowly kills them, all you have to do is get a monster near it.

    The think tank uses books, yes, to find research fragments.

    That wand could be interesting, but the boots of the traveler already allow for larger jumps.

    I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
  • #9
    Oh man.... The Nostalgia.
  • #10
    After a bit of screwing around (This may contain spoilers) the Amber Wand doesn't seem to recharge past 1. It also seems that the Everfull Urn has rendering issues in the inventory at seemingly random times.

    Other than that I have not seen any problems yet.

    Edit: Since you brought back the Everfull Urn I have a few things that I'd like to request come back if you would be so kind:
    -Boots of the Meteor
    -Mask of Cruelty
    -Dawnstone
    -Warded Stone
    -Arcane Door
    -Totem of Dawn
    -Totem of Dusk
    Last edited by Zandorum: 1/8/2014 10:28:22 AM
  • #11
    Quote from Flaxbeard
    That wand could be interesting, but the boots of the traveler already allow for larger jumps.


    I mean, when you're jumping, before touch the ground, you are allowed to use many times, as long you have aer in your wand ^^
  • #12
    Quote from Flaxbeard
    That wand could be interesting, but the boots of the traveler already allow for larger jumps.

    He wants to beable to jump in the air.
  • #13
    Quote from Zandorum

    After a bit of screwing around (This may contain spoilers) the Amber Wand doesn't seem to recharge past 1. It also seems that the Everfull Urn has rendering issues in the inventory at seemingly random times.

    Other than that I have not seen any problems yet.

    Edit: Since you brought back the Everfull Urn I have a few things that I'd like to request come back if you would be so kind:
    -Boots of the Meteor
    -Mask of Cruelty
    -Dawnstone
    -Warded Stone
    -Arcane Door
    -Totem of Dawn
    -Totem of Dusk

    Ah, must have messed up the Amber wand regen amount, thanks for the info! The everfull urn issue shouldn't happen and I'm not sure why it would, but I can look into it. The Mask of Cruelty I added yesterday but is not done, the totems might work though the flower Azanor made acts as a totem of dawn at the moment. Boots of the Meteor are a possibility as is dawnstone.

    I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
  • #14
    This looks interesting, good work :) The additions you implemented right now are quite cool. Keep up the good work on this
  • #15
    This mod is great! I'm excited to see what comes next :)
  • #16
    Quote from Jhary

    This looks interesting, good work :) The additions you implemented right now are quite cool. Keep up the good work on this

    This mod is great! I'm excited to see what comes next :)


    Thanks, both of you. Expect more content soon!

    I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
  • #17
    I'm not sure what block is doing it but when I was testing within the area of the new blocks added by your mod i could not place blocks they would be removed. If a block was removed I couldn't put it back down either so it seems that something is stopping block placement. Im suspicious of the Crucible of Souls at this moment.
  • #18
    Quote from Zandorum

    I'm not sure what block is doing it but when I was testing within the area of the new blocks added by your mod i could not place blocks they would be removed. If a block was removed I couldn't put it back down either so it seems that something is stopping block placement. Im suspicious of the Crucible of Souls at this moment.
    That's very, very odd... When did this occur? After save/load?

    I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
  • #19
    Quote from Flaxbeard

    That's very, very odd... When did this occur? After save/load?

    After load.
  • #20
    Quote from Zandorum

    After load.
    I can't seem to replicate the issue. Can you?

    I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
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