The mod adds seven different shooting items to the game and some more things that are used in crafting or as ammo.
There are seven of them. They can be used 192 times (block picker - 64 times) before they break.
This is the least interesting thing of all. That one just shoots endermen, and uses enderman spheres as ammo.
This one shoots creepers that explode when hit any block or entity. Uses creeper spheres as ammo.
Shoots squids. If the squid hits a block, it turns into a squid sphere that is used as ammo. If it hits mob, the mob recieves 5 hearts of damage.
Hostile Mob Launcher
Has three different configurations that can be changed by pressing the L button when the launcher is in your hand. The first: zombie launcher. Shoots zombies with completely random items. It means that they can be equipped with any armor, any block or any item. Doesn't spawn "empty" zombies. When this configuration is on, the launcher has red colour. Uses zombie spheres as ammo. The second: skeleton launcher. Works like zombie launcher, but spawns skeletons. Uses skeleton spheres as ammo and has nice blue colour. The third: pigzombie launcher. Again, everything is similar, but this one spawns pigzombies using pigzombie spheres and has yellow colour. You can also learn the configuration from item description.
This one shoots any block you want if you have it in your inventory. But first you have to set this block by pressing L with the launcher in your hand. You'll see the GUI where you can write the block you want to shoot (name or id). The launcher will change it's colour. You can learn what block is set from the description. When the block you shot hits the ground, it remains still on this coords. You can harvest it. But if a block hits a mob, it drops as item it should drop (diamond ore drops diamonds, etc.). The strength of hit depends on block hardness (obsidian kills with a single shot).
This is an item that lets you to pick any block. Just shoot it, and the block your laser hits will be teleported to you (dropped). Also, the lightning bolt will strike this block, so be carefull - don't use it on short distances. Uses energy spheres as ammo. If the laser hits the mob, it will recieve damage.
Shoots random stuff - from creepers & boats to diamonds. Uses energy spheres as ammo.
The other items are:
Energy Gem Block. Used to store energy gems.
Energy gem. Used in crafting.
Energy ore. Generated pretty often. Used to get energy gems.
Glass sphere. Used to craft mob spheres.
Energy generator backpack. When worn, provides you energy so you do not need ammo.
Chestplates with energy generator. Combine energy generator and chestplate.
White trees. Used to get white planks for crafting.
Laser reflector. Reflects block pickers laser. When redstone powered, reflects directly at a player who shot it. (Pretty useful on servers, isn't it? XD)
Energy ore & blocks:
White tree & related blocks:
Creeper launcher, squid launcher and random launcher can now be enchanted!Available special enchantments:
Flame. For creeper launcher - adds fire to explosion, for random launcher - sets mob(if shoots mob) on fire, squid launcher - sets the mob squid hits on fire,
Power. For creeper launcher - increases explosion strength, for squid launcher - increases hit stength, for random launcher - increases number of items launched.
Here is the explosion made by creeper launcher (Power V, Flame I):
More will be added soon!
All the crafting recipes:
v0.1: Mod released!
v0.1.1: Fixed some bugs, improved block launcher.
v0.2: Added white trees, laser reflectors & powered energy gems.
v0.2.1: Fixed a lot of bugs.
v0.3: Added random launcher & energy generators, made mod server compatible, added launcher 3D models, improved block launcher rendering (blocks that you shoot).
Mod is server compatible now. Everything works fine, except for the block launcher (can only shoot stone) & hostile mob launcher (can only shoot zombies).
If you found a bug, please tell me. The update 0.2.1 included the following fixes (bugs were found during the testing):
Fixed crash when using hostile mob launcher (If you're still having this crash, please tell me!)
Fixed block picker laser flying in wrong direction
Fixed block launcher gui - you now can use block names
Fixed bedrock not affecting mobs (now kills them with single shot)
Fixed water & lava killing mobs in a single shot
The following bugs were already found:
White Trees are sometimes generated wrongly.
The following features will probably be available next versions:
More launchers(Peaceful mob launcher, villager launcher, steve launcher...)
This mod requires Forge to work. Just download it & put in your .minecraft/mods folder.Here is the installation guide made by oSPARKSo:
This is a very cool mod! Would you by any chance like to join my mod team? I'm the only one working on my mod (Wands Plus), and would love someone experienced with launchers and tile entities! Just note that you don't have to work on it a lot, but if you could fill a dev app on my topic would be gladly appreciated. (This is a good thing, not bad :D)
Thank you guys!
So here's a quick but important update.
Fixed bug with enderman launcher
Improved block launcher
About the second block launcher improvements:
In v0.1, it used only the blocks it needed as ammo, so in survival mod you couldn't shoot brewing stands, flower pots, redstone, doors etc., since they are items in your inventory. Now it is fixed, and you can shoot them
Currently working on 3D launchers. Added energy generator backpack (for those who think that crafting spheres is boring). Releasing random launcher & (probably) villager launcher next version.