Hello I am using ColoredLightsCore-1.3.7.39 for 1.7.10 and am having an issue with decocraft making stuff from that mod invisible or just a plain colour texture. It is definitely this mod as I removed all my other mods except this and decocraft. Will this be fixed soon as I would love this to be compatible with it.
This mod is, as far as I know, no longer being worked on. The DecoCraft issue you're referring to happens on the later 2.x revisions. Version 2.0.2 (if I remember correctly) is the last version to work with CLC - Deco's dev changed the rendering and that's what creates the invisible models. If it's an option, use an older version of DecoCraft - otherwise, I'm afraid you're out of luck.
that said, this isn't the right thread to get my attention for things, it's sort of a coincidence that I saw your post. You're much more likely to get help for voxelmap by posting on the voxelmap thread (also this mod is dead, with someone else working on a replacement that isn't out yet)
at the very least anyway I'd need to know which version of each mod you are using if I was going to try to reproduce it. Last I checked it was working for me. But given that colored lights (his version anyway) is not being worked on anymore we'll see if I am motivated to fix things if broken
Hello I am using ColoredLightsCore-1.3.7.39 for 1.7.10 and am having an issue with decocraft making stuff from that mod invisible or just a plain colour texture. It is definitely this mod as I removed all my other mods except this and decocraft. Will this be fixed soon as I would love this to be compatible with it.
problem with decocraft is that it uses craftmagic or some coding program to make the mod which in turn changes how stuff affects it massively. try upgrading or downgrading coloured lights i had the same problem untill i changed one of the two mods
This version of it, yes. However, Kovu has decided to be awesome and is picking up the project. He doesn't have a release candidate out (or any release yet) but he's working on it from close to the ground up.
I'll make sure things compile. And I'll make sure to help anyone who wants to show up, and start turning wrenches and writing code. But... my interests have moved on. When Minecraft moves to C++ (the Windows 10 release thing), I might look at it again, but I don't need more Java right now... especially ASM + Java... It's not a very useful skill for what I do (embedded systems developer/engineer) and I'm sad I have to break it to you all. It hasn't been all bad, and I've had moments that were a TON of fun!
I hope we can still be friends,
-CptSpaceToaster-
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Of course. Now, if the mod was actually downloadable, I would be happier. As of now, I want Botania to have colors, and this mod would provide that. But, when I click on the download link, Chrome just tells me that the page does not respond.
This mod is really cool in a Decorative way, however are you sure it doesnt work on Forge 1336 or later? The latest one ive been on works with the newest Forge Version for 1.7.10
To be more specific
Forge: 10.13.4.1614
CLM: 1.3.7.39
Still, other than that its really cool and it should be more known
man this version is making my modpack FPS drop from 67 to 19... is there a way to download a older version of your mod? i use to have a good one..
Things get weird as far as Curse is concerned, as they really only want me to release "updates" to the mod... I have a few older versions, but I don't want to add them as stand-alones, because then it will look like I'm releasing an Update, when I'm actually releasing an older version.
I might be able to zip up some of the older versions, and host that on the side.
Edit: I just submitted the 5 versions I have on hand in a zip file. I'm not sure if those will go back far enough get you your framerate back, and I honestly don't expect it to change much at all. CLC was a small hit on FPS through most iterations... and there's nothing that we did through development that should have caused it to tank from 67 to 19. All versions of CLC would likely do something like that given your setup, but I'm very surprised the difference is that large. Were you generating world nearby? Maybe something was tanking performance on the lighting-engine side of things. There were always some bugs in that thing, and I wouldn't be surprised if CPU thrashing could happen near corners or cases where the lighting algo just freaks out.
Nice work!
This mod is, as far as I know, no longer being worked on. The DecoCraft issue you're referring to happens on the later 2.x revisions. Version 2.0.2 (if I remember correctly) is the last version to work with CLC - Deco's dev changed the rendering and that's what creates the invisible models. If it's an option, use an older version of DecoCraft - otherwise, I'm afraid you're out of luck.
Hi everyone! I found that this mod isn`t compareble with VoxelMap mod. After I installed this mod, my map turnes black. Can somebody fix it?
as you can read earlier in the thread ( http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1445251-1-7-10-beta-wip-colored-light-progress-and?comment=1679 ) I did some work to make them compatible.
that said, this isn't the right thread to get my attention for things, it's sort of a coincidence that I saw your post. You're much more likely to get help for voxelmap by posting on the voxelmap thread (also this mod is dead, with someone else working on a replacement that isn't out yet)
at the very least anyway I'd need to know which version of each mod you are using if I was going to try to reproduce it. Last I checked it was working for me. But given that colored lights (his version anyway) is not being worked on anymore we'll see if I am motivated to fix things if broken
problem with decocraft is that it uses craftmagic or some coding program to make the mod which in turn changes how stuff affects it massively. try upgrading or downgrading coloured lights i had the same problem untill i changed one of the two mods
When are you going to update it to work on the newest forge version?
fireflyer: read above ='( i wish it werent so but the mod itself is dead ='(
Of course. Now, if the mod was actually downloadable, I would be happier. As of now, I want Botania to have colors, and this mod would provide that. But, when I click on the download link, Chrome just tells me that the page does not respond.
#TheVillagerUpdate
WHAT!!!Forge 1339 is SO OUTDATED,the recommended version is now 1558!!
When this gets out of beta, I really hope it makes the light from Project: Red's lamps the right colors. That'd be cool.
I took my Jenkins server down... but that took the mod down with it ._.
I'll see what I can do to try and get something back up and running... there might be a place on curse that I can host the old Jars...
Do people still really want to run this thing?
This mod is really cool in a Decorative way, however are you sure it doesnt work on Forge 1336 or later? The latest one ive been on works with the newest Forge Version for 1.7.10
To be more specific
Forge: 10.13.4.1614
CLM: 1.3.7.39
Still, other than that its really cool and it should be more known
Yes of course, it looks amazing!
Just a piece of trash passing through, do de do...
you are still alive CptSpaceToaster and so is your colored light mod???
~Epic Space Milk Muffin
ERR_ADDEESS_UNREACHABLE error when trying to download the files
That link is down, you have to download an older version.
Just a piece of trash passing through, do de do...
I submitted one of the later releases to curse-forge. It should be live, but "experimental".
https://minecraft.curseforge.com/projects/colored-light-core
I am unaware of the current state of affairs, and expect issues with an older version of Forge being required.
man this version is making my modpack FPS drop from 67 to 19... is there a way to download a older version of your mod? i use to have a good one..
Things get weird as far as Curse is concerned, as they really only want me to release "updates" to the mod... I have a few older versions, but I don't want to add them as stand-alones, because then it will look like I'm releasing an Update, when I'm actually releasing an older version.
I might be able to zip up some of the older versions, and host that on the side.
Edit: I just submitted the 5 versions I have on hand in a zip file. I'm not sure if those will go back far enough get you your framerate back, and I honestly don't expect it to change much at all. CLC was a small hit on FPS through most iterations... and there's nothing that we did through development that should have caused it to tank from 67 to 19. All versions of CLC would likely do something like that given your setup, but I'm very surprised the difference is that large. Were you generating world nearby? Maybe something was tanking performance on the lighting-engine side of things. There were always some bugs in that thing, and I wouldn't be surprised if CPU thrashing could happen near corners or cases where the lighting algo just freaks out.
the jenkins site is down. Is the latest version of this mod still 1.3.7.39?
I also found a lot of bugs: lava light won't go even though the lava is removed, blue torch flame particles and bad lighting engine.