Witchery mod for Minecraft (v 0.22.0 beta for 1.7.10, v 0.20.6 beta for 1.7.10, 1.7.2 and 1.6.4)
Witchery allows players to explore the magical art of witchcraft and though it, to learn to control the natural magic present in the world (and sometimes other dimensions).
Witchery provides several branches of witchcraft for a new witch or warlock to try their hand at. Witchcraft does not really resemble the flashy spell-casting performed by wizards and their ilk. There are no lightning wands or spell books, enchanted armor or flaming swords; instead, a well tended witch's garden will provide a lot of helpful ingredients for magic that will get you out of the occasional scrape.
There are of course darker sides to magic; and although these may bring power more quickly, the cost may be too high. Making bargains with Demons may not always go to plan...
Some foreign language spotlights and some development videos such as Automationwith Thaumcraft Golems, etc.
Mod Showcase by TheAtlanticCraft[version 0.10.0]
Mod Review by Vengelfe[version 0.7.2]
Spotlight by ZigTheHedge in Russian
Spotlight by GalxisLP in German
Spotlight by DancingPeral in Spanish
Automation with Thaumcraft golems
The Brew Bag in action
Important: There is a tiny possibility that updating this, or any mod, may break your world. So make a backup before you update, just in case!
(if the Curse version is not yet updated, there are also direct download links in the Version History below)
0.22.0 (1.7.10 download)
NEW: Silver Vat, place next to a furnace, to extract silver deposits when gold is smelted. Click on the block to recover the deposits, or pipe them out with a hopper or pipes. multiple furnaces can feed a vat, and up to four vats can surround a furnace.
NEW: Silver Sword, same stats as a golden sword (just less enchantable) but does double damage against werewolves, and ignores their damage resistance.
NEW: Silver Bolts, bolt for the Hand Crossbow, that does double damage against werewolves and ignores their damage resistance.
NEW: Silvered Hunter armor, provides significant protection against werewolf attacks.
NEW: Hellhound, flaming wolf mob that spawns in the nether, drops tongue of dog and occasional wolfs head. Can be converted to a normal wolf with a process like converting zombies to villagers.
NEW: Wolf head, decorative block dropped from wolves and hellhounds (uses the appropriate skin).
NEW: Villager/wolfman, villager that turns into a wolfman when there is a full moon, returns to normal the next day.
NEW: Wolfsbane plant, seeds obtained from breaking tall grass. Grows in stages on farmland, consumes a lot of bonemeal to fertilize. Ingredient in other recipes. If used on a werewolf (in player or villager form) will reveal them to be a werewolf.
NEW: Wolfsbane potion effect (for cauldron), prevents werewolves from changing form while it is active.
NEW: Harm werewolf potion effect (for cauldron), causes damage to werewolves that ignores their innate protection. If cast as a ground targeted ritual will cause it to rain, or if powered up, thunder.
NEW: Wolf Altar, statue to the deity responsible for lycanthropy.
NEW: Curse of the Wolf, circle magic ritual to curse a villager or player with lycanthropy.
NEW: Remove Curse of the Wolf, circle magic ritual to remove lycanthropy from a villager or player. Players who have progressed down the werewolf path must be standing in the circle for the cure to have a chance to take effect.
NEW: Lycanthropy, players infected with this will change into a Wolf (fast movement, 1 block high) whenever there is a full moon, they may learn new abilities by interacting with a Wolf Altar and performing the tasks set. When in wolf form the player is immune to disease and poison and will be very resistant to damage unless from silver weapons.
NEW: Moon Charm, allows a werewolf player to change to wolf or wolfman form if they have learned the ability to force conversion and have unlocked the wolfman form. Having the charm in their inventory, will also prevent automatic wolf conversion during the full moon. Moon Charms are given as part of the werewolf quest line, and can be subsequently acquired by giving gold ingots to a Wolf Altar.
NEW: Werewolf quests, a player under the Curse of the Wolf can interact with a Wolf Altar and will receive quests, which when complete will unlock new wolf powers, starting with the ability to use a Moon Charm. As abilities are unlocked, basic stats in the various wolf forms will also increase (damage, health, speed, etc.).
NEW: Werewolf level 3: Fast earth digging and Bone find chance (wolf form).
NEW: Werewolf level 4: Consume kills for hunger regen (wolf and wolfman forms).
NEW: Werewolf level 5: Transform to Wolfman form (powerful combat form, slower than wolf but more damage and life, cannot hold objects).
NEW: Werewolf level 6: Charge attack (wolf and wolfman forms) (sprint and hit).
NEW: Werewolf level 7: Stunning howl (wolfman form). Right-click while looking straight up.
NEW: Werewolf level 8: Call pack howl (wolf form). Right-click while looking straight up.
NEW: Werewolf level 9: Rend armor (wolfman form).
NEW: Werewolf level 10: Cursed bite (to spread the curse).
NEW: Horn of the Hunt, used to call a Horned Huntsman a single time. Part of the werewolf quest chain to reach level 5.
NEW: Raw Lambchop, often dropped when a werewolf transformed player kills a sheep (unlocked when use of a Moon Charm becomes available). Can be cooked (Cooked Lambchop) for better hunger regeneration.
NEW: Re-added Ars magica 2 support (draining bolts, etc.)
NEW: Beartrap. Made from iron. Place them and set them (other players will find it hard to see them). When a creature walks over one they take a bit of damage and get stunned.
NEW: Awaken the wolf: A complex way for non-witches to become werewolves involving a converted beartrap, wolf altars trapped sheep and a full moon.
TWEAK: Tooltips for items in the Witches' Brews book, now show the Altar power costs for the ingredient when used in brewing and rituals (remember the ritual cost comes down when you use ritual circles!)
TWEAK: Config option added to prevent damaging explosions when a creeper heart is eaten.
TWEAK: Witch Hunter mobs will now fire silver bolts when attacking werewolves.
TWEAK: Attached original attacking entity to the damage source of some potion effects.
TWEAK: Added block protection checking to Mystic Branch Aguamenti effect (spawn water), I hope that is the last one that needs it...
TWEAK: Dissipate Gas effect for the cauldron will now also remove any (non block protected) blocks that implement IFluidBlock and have a gaseous fluid if the effect is power II or higher.
TWEAK: Added a config option to disable the block damaging capability of the Volatile custom potion effect. It already respects block protection systems, but this allows it to be turned off completely.
FIX: Null pointer exception when a mob has the Keep Inventory potion effect and it is killed. Stupid missing braces on if statements...
FIX: Index out of range exception occurred in wicker bundles when an invalid value for meta was being passed to the client render methods.
FIX: Invalid cast exception in Witches Oven, Golden Circle Glyph, BrewLiquidEffect and Statue of the Goddess when interacted with and another mod had not cleaned up TileEntites correctly at the location where the oven or statue now stands.
FIX: Setting the hobgoblinspawnweight to a negative value in the config file caused an illegalargumenexception to occur, it now prevents hobgoblin spawning.
FIX: Client-side null reference exception occurred if the Witches Oven GUI is shown under invalid circumstances (with no linked container).
FIX: Index out of range exception when an invalid metadata value was passed to the Circe Glyph block for rendering.
FIX: Null pointer exception when flowing spirit is initialized in an unorthodox manner on the client-side.
FIX: Null pointer exception under some obscure circumstance when using the potion of resizing and trying to draw a block highlight.
FIX: Unreproducable null reference exception occurred in cauldron handler for NEI, seems to be related to something messing with the item to block mapping or unlocalised name of wispy cotton. Apart from trapping the exception and adding logging, there is not much more I can do when a system gets into this state since the block item is being set to null (perhaps as a result of some type of item/block name tweaking).
FIX: Worship effect was not being applied under some circumstances.
0.21.2 (1.7.10 download)
TWEAK: Lowered altar power cost of using the Refined Evil ingredient, bringing Drop of Luck's total Altar power cost to 5000ish.
TWEAK: Crafting page in the Witches' Brews books, now indicates that ritual circles can help with recipe costs.
TWEAK: Increased mutandis recipe to result in 6 items (up from 4).
TWEAK: Removed light opacity on ice fences, since the ground below them goes too dark (looks not so good).
TWEAK: Added NEI usage handler for Cauldron recipes.
TWEAK: Added several missing Thaumcraft aspects for the new items and blocks.
TWEAK: Added Italian translations for 0.21 features (thanks to valerioter).
TWEAK: Finished adding an entry for each effect listed in the Witches' Brews book.
TWEAK: Seer stone can now be used to show a player's skill and brew bottling.
FIX: NullRefereceExcpetion occurred when using EnderIO conduits to fill an empty cauldron with water.
FIX: Crafting recipes in the Cauldron were not taking into account the ritual circles as to when to show "powered" particles or when to begin. Resulting in the creation failing with a yellow effect, when the recipe power level was reached and no white circles were present (since the recipe costs 1.4x normal without the circles).
FIX: Bottling was not actually consuming altar power :S
0.21.1 (1.7.10 download)
TWEAK: Regigged the Waila integration, to workaround side-effects when other mods base-edit Zombies and other mobs.
TWEAK: Remove light opacity from ice doors so the darkening effect does not occur when standing in them (which is unwanted).
FIX: Typos in the witches' brews book corrected (and a few more details added)
FIX: Mortal Coil effect from Leonard was causing items not to be kept in the inventory when the player dies while under the sticky items effect.
FIX: Periodic nausia effect added by the Feel No Pain effect (from drinking moonshine), was causing a ConcurrentModificationException to occur when a block as also adding effects to the player.
FIX: Spirits were not dropping their subdued form any more.
NEW: Witches' Cauldron, used to make custom brews, rituals and craft some items. Comparator signal strength reveals brewing progress (empty, filled, boiling, effect added, powered and all capacity used). Created by using Anointing Paste on a normal Cauldron.
NEW: Book Witches' Brews, describes how to brew with the Witches' Cauldron.
NEW: Brew custom potions, throw items into a full, boiling witch's cauldron and bottle it to create a custom brew. Items add different effects. Each effect can be modified for power and duration.
NEW: Brew dispersal methods: drink, splash, gas and liquid. Dispersal effects can be modified for extent and duration.
NEW: Cast custom Rituals, throw items into a full, boiling witch's cauldron then add waystones/taglocks for targeting, summon your coven (or other players with familiars) and cast the spell. Items add different effects. Each effect can be modified for power and duration.
NEW: Ritual dispersal methods: entity, splash, wide expanding AOE, rain. Dispersal effects can be modified for extent and duration.
NEW: Apply brew effects to an item, so that when it is next used the effect will trigger, reapply the ritual to increase the number of charges on the item (Curse a Book or an Apple for example).
NEW: Apply brew effects to vanilla doors, buttons, levers and pressure plates, to apply the effect when they are next used (one-shot application, this is not a permanent effect).
NEW: Boss - Shade of Leonard, summoned with the cauldron, very hard to defeat.
NEW: Epic artefact, Leonard's Urn, dropped by Leonard's shade, craft up to 4 together.
NEW: Potion effects to brew or ritualized in any combination: Poisoned frogs, damage undead, damage insects, damage demons, undead's curse (sunburn), fortune, disease, flatten land, remove gas, planting, tilling, harvest, fertilize, plant flowers, blight, stout stomach, moonshine, plant lily pads, blast, raise land, repel attacker, attract projectiles, reflect damage, reflect projectiles, drain magic, combustion (fuel source), unstable (don't get hit), absorb magic, poisoned weapons, raise undead, disrobe, part water, part lava, flames, pulverize, inhibit teleport, quaffing boost, resize, extinguish fire, fast swim, jump boost, sinking, overheat, full belly, keep inventory, fell trees, reveal, cause hunger, prune leaves, insanity, remove buffs, remove debuffs, summon owls, pull entities, summon bats, reincarnate, transpose ores, grue's prey, transpose, feather fall, bottling boost, multi jump, knockback, snow, paralysis, heal, harm, freeze, icy shell, love, sprouting, fear, blindness, erode, vines, webs, thorns, nightmare, boost active effects duration, breath underwater, resist fire, fast, slow, invisible, health boost, absorption, night vision, poison, wither, regeneration, strength, weakness, change biome, plant trees, steal buffs, spread debuffs (I may have missed some, but all are in the Witches' Brews book), endless water, ice world, keep potion effects on death.
NEW: Drop Gypsum in a witch's cauldron to clear the contents
NEW: Drop Quicklime in a witch's cauldron to clear the contents and cause an explosion to damage nearby creatures (not structures or the witch). The strength depends on the number of ingredients in the cauldron.
NEW: Book of Biomes (Extended Edition), lists biomes on each page, pick a page then craft the book with a piece of paper to create a Biome Note. This is used to select a biome when adding the Change Biome potion effect.
NEW: Mutandis and Mutandis Extremis are now made in a Witch's cauldron
NEW: Mutating Sprig is now made in a Witches Cauldron
NEW: Drop of Luck is now made in a Witches Cauldron.
NEW: Golden, Infernal and Otherwhere chalk are now made in a Witch's cauldron
NEW: Waystones can now be made by dropping up to eight of them into a 3x3 hollow square drawn with Otherwhere chalk (8 runes), and leaving them for a few seconds.
NEW: Blooded waystones can now be made by dropping up to eight of them into a 3x3 hollow square drawn with Otherwhere chalk (8 runes), when both a player and a charged altar are close to the circle, and leaving them for a few seconds.
NEW: Dropping a Bound Waystone into a 5x5 Otherwhere circle (12 runes) will teleport all creatures in the circle after a few seconds.
NEW: Holding use on the Seer Stone will now summon your Coven members, one after another. If near a Witches' Cauldron they will move to surround it.
NEW: Placing a Brew of Endless Water into a Dispenser, and dispensing directly into an empty adjacent Cauldron or Kettle, will fill either with water for one charge of the brew.
NEW: Placing a dispenser containing Glass Bottles facing away from a Witch's cauldron will bottle a brew from the cauldron when the dispenser receives a signal. The bottled brew will be ejected from the dispenser as expected and a glass bottle consumed.
NEW: Craftable Snow Stairs, Snow Slabs and Snow Pressure Plates.
NEW: Ice pressure plate that only activates for players wearing Icy Slippers. Only creatable using the Ice World potion effect on regular stone or wooden pressure plates.
NEW: Ice stairs, ice slabs, ice fences, ice gates, ice doors and ice stockades. Only creatable using the Ice World potion effect on regular blocks of the equivalent type.
NEW: Added GUI for witchery configuration in the mods section of the Minecraft main menu.
NEW: Earmuffs - Mandrake farmers dream come true.
NEW: Dirt and Grass Pitfall Blocks. They look like dirt and grass, just you cannot stand on them.
NEW: Player Compass. Attach a taglock to find the way to that player in the same dimension. Created in a cauldron.
NEW: Locate the closest village in the overworld, or the closest nether fortress in the nether, by dropping either an attuned stone or subdued spirit inside a 3x3 ritual circle and waiting for the spirit to show the way.
TWEAK: Re-added support for Mine Factory Reloaded.
TWEAK: Hobgoblins are now immune to fall damage.
TWEAK: Disabled certain teleportation events in Torment to prevent teleporting above the maze.
TWEAK: The buff from Hobgoblin worship, is now shown as a Potion Effect in the Inventory.
TWEAK: Lowered Mog/Gulg spawn rate, and added a configuration option to control this further.
TWEAK: Added support for IGrowable interface to Witchery plants.
TWEAK: Waila mod now shows Insanity Curse mods by their Vanilla names
TWEAK: It is now possible to add some other plants to the random mutation effects of Mutandis, by specifying them in the config file.
TWEAK: Added Acacia and Dark Oak saplings to possible Mutandis mutations.
TWEAK: Draining Bolts now drain 50% of magic power.
TWEAK: Changed witches oven recipe to use less iron.
TWEAK: Placing a block on a demon heart no longer replaces the heart.
TWEAK: Some players have reported Lord of Torment not spawning when the second half of the boss battle starts, while I am unable to replicate this, I have regigged a bit of code that *may* have some effect.
TWEAK: Improved the witchery leave decay algorithm.
FIX: Drawing with chalk on the ground below non-solid blocks, no longer replaces the block.
FIX: It was not possible to create blooded waystones for non-players.
FIX: Secondary splash that is sometimes heard when throwing things into a kettle is now gone.
FIX: Worked-around a mod compatibility issue for the Statue of Worship, where other mods (like enetbridge) who use reflection on all fields in the class and fail to handle all relevant exceptions, can cause the game to crash.
FIX: Spawn rate of demons in a demonic nightmare was far, far to low.
FIX: Apothecaries and village witch huts were not using the desert style in deserts.
0.20.6 NEW: Added Spanish Language support (big thanks to minecraftentxt!)
FIX (1.7 only): Spirits were not spawning in the spirit world in any consistent way.
FIX: Witchery structures could spawn in oceans.
0.20.5 (1.7.10 download / 1.7.2 download / 1.6.4 download)
NEW: Backported to Minecraft 1.6.4.
NEW: Twisting Band: Made from Koboldite and worn on the head. Mobs who look at the wearer are weakened, players who look at the wearer get butterflies in their stomach and must look away. Otherwise it is iron armor with the durability of diamond armor.
TWEAK: Hobgoblin taglocks given to a Treefyd or Fetish will now apply the exclusion to all hobgoblins (like is done with villagers).
TWEAK: Koboldite Pickaxe now will auto smelt about half the time with a chance to double or triple the resulting item.
FIX: Teleporting to a player using a blooded waystone using the Rite of Transposition causes a Null Pointer Exception if the player was not logged in.
TWEAK: Rowan Doors will no longer break when the block below them is removed.
TWEAK: Rowan Doors will open so long as the player has the key somewhere in their inventory.
TWEAK: Rowan Doors will break into sticks unless the player has they keys in their inventory.
TWEAK: Changed the witches oven to prevent the insertion of clay jars into the cooking slot, this means it is possible to automate the oven with hoppers now.
TWEAK: Hobgoblin miners will be much less likely to dig down twice now.
TWEAK (1.7.x only): Updated all book recipes to use any ore dictionary dyeBlack instead of just ink sacs.
FIX: Hobgoblin miners will no longer mine unbreakable stone/ground blocks.
FIX: Worked around an issue where if another mod creates TileEntities while the Hobgoblins are looking for chests a ConcurrentModificationException occurred.
NEW: Add Italian language support.
NEW: Infinity Egg, creative only block that give an altar a huge energy boost.
TWEAK: Changed recipe for Koboldite Pickaxe to include some lava.
TWEAK: Changed Koboldite Pickaxe equipped hobgoblin to autosmelt doubled ore.
TWEAK: Increased Koboldite Pickaxe equipped hobgoblin mining animation speed.
FIX: Tooltips were missing for Boline and Huntsman's Spear.
FIX: Recipe for Trent Effigy incorrectly used planks instead of logs.
FIX: Placing a Pentacle, Arthana or Mystic Branch on an altar would replace an existing item if one were already there.
FIX: InvalidCastException occured when goblins try to get jiggy.
NEW: Added Chinese, German and Russian translations for 0.20 features.
TWEAK: Infernal Infusion Zombie Pigman buffs have been reduced to level III. Zombie attack buff has been reduces to level I.
FIX: Stockade blocks were always dropping as oak instead of the actual wood they were made from.
FIX: Worked around an issue with Thaumcraft golems that seem to use an incomplete GameProfile for their fake player causing the Equals method to throw a NPE.
FIX: Rite of Moving Earth was only raising by one block (this seems to be a general 1.7 migration bug).
NEW: Bind a Waystone to a player or creature in a Rite of Binding, creating a Blooded Waystone.
NEW: Transpose to the location of a player. Rite of Transposition using a waystone can now take the occupants of the circle to a player/creature bound Blooded Waystone.
NEW: Deliver objects with Owls. Give a tamed Owl an item and use a Bound Waystone or Blooded Waystone on the owl (the waystone does not get consumed). The owl will fly to the appropriate location, drop the item and return back to where it started from (it may take a while). If given a splash potion or brew, it will throw the potion instead of just dropping it.
NEW: Mob: Hobgoblin. Spawns in forest, plains and swamp biomes. Can be led with a Leash. Can form villages like normal villagers do (build huts for them). Will trade if part of a village. Hobgoblins do not like villagers, and will attack if there are enough Hobgoblins nearby (Hobgoblins are too cowardly to fight when not in hordes).
NEW (1.7.x only): Worldgen: Hobgoblin Huts. Almost always contain a Hobgoblin.
NEW: Hobgoblin Miners. Leash a Hobgoblin to a post and give it a pickaxe and it will begin mining nearby blocks.
NEW: Hobgoblin Gatherers. Leash a Hobgoblin to a post near a chest and it will pick up nearby dropped objects and place them in a nearby chest.
NEW: Koboldite dust. Hobgoblin miners have a small chance to find Koboldite Dust, this can be crafted by certain Hobgoblins to nuggets and finally ingots (they may require some gold or emeralds to do this however!).
NEW: Koboldite pickaxe. Like a diamond pickaxe, but in the hands of a Hobgoblin Miner (and only a Hobgoblin miner) will turbo speed its mining, and cause its dropped ores to multiply.
NEW: Pentacle, made from Koboldite, when placed on an altar will double its recharge rate.
NEW: Statue of Hobgoblin Patron. A witch may create this statue and bind it to themselves. When placed, nearby hobgoblins will probably start venerating this new patron. Boosting the powers of whomever that is. The more hobgoblins the more powerful the results.
NEW: Passive infusion power regen in the area around hobgoblin worshipers with a small number of worshipers.
NEW: Boost Mystic branch powers through hobgoblin worshipers. Drawing larger versions of a symbol will result in some effects having becoming AOE, or with even more worshipers, larger or more powerful effects. E.g. Defodio increases to a 3x3 or larger dig effect, Aguamenti spawns more water, or even a small amount in the nether.
NEW: Wrath of the Hobgoblin gods. Causing Hobgoblins to worship the player can (very small chance, but it increases with more worshipers) cause two avatars: Mog and Gulg (read boss fight) to be sent to deal with the witch.
NEW: Mog's Quiver, epic loot sometimes dropped by Mog. Worn in the chest slot, functions as leather armor (with much higher durability and repaired with leather). Provides unlimited arrows for an equipped bow. Fired arrows travel much faster, and cause extreme damage to airborne (or jumping) creatures. Being close to another player wearing Gulg's Gurdle, grants a resistance buff.
NEW: Gulg's Gurdle, epic loot sometimes dropped by Gulg. Worn in the legs slot, functions as leather armor (with much highter durability and repaired with leather). Causes 4 damage (2 hearts) when striking with an empty hand, and launches the target into the air (Shoryuken!!!). Being close to another player wearing Mog's Quiver, grants a resistance buff.
NEW: Stockade block. Crafted from logs and Exhale of the Horned One. These spiky blocks make excellent outer walls that are rather hard to chop down. Also falling onto them causes damage, making them excellent for spike traps.
NEW: Add config option for non-PVP servers to prevent taglock collection for other players by clicking on the player or player's bed. In this way taglocks must be given by their owner.
NEW: Added a config option to prevent taglock collection from OPs.
TWEAK: Rite of Icy Expansion now generates ice that does not melt.
TWEAK: Added a new block for Torment flooring. This will only generate if the Torment dimension is newly created.
TWEAK: Changed the pattern for the Mystic Branch Incendio effect to left, up, up, down, down.
FIX: Restored auto wake up when heading to the nether from the spirit world.
FIX: Issue where cooldowns on spells like Tormentum become extremely long when going to MystCraft worlds.
FIX: Sending a player to Torment from the nether, made them appear in the wrong location.
FIX: TileEntities such as the candelabra that do not require update ticks now no longer schedule themselves for requiring them. Basically means an extremely, microscopic (i.e. almost not noticeable) improvement in performance.
Install Minecraft Forge
Download this mod (link above) and place the zip into your Minecraft Mods directory.
There are also Ents and Wild Huntsmen, Strange Mutated plants and Mystical branches. Check out the website for the full rundown!
Known mod-intercompatibility issues
As of Witchery 0.21.0 the following issues may exist:
Some versions of
Ars Magica 2 seems to be doing some odd things with player resizing (when no shrink effect has been used), resulting in a minaturized player with the witchery Resize effect clipping oddly when restored to normal size.
Some client rendering of potion overlay effects, will be missing when Galacticraft is installed, since galacticraft replaces many parts of player rendering.
Notes for Server Admins
There are a few items in Witchery specifically for servers, namely the Void Brambles (to stop destructive magic), the Statue of the Goddess (to allow a special location that players can use to be healed from curses), and the Statues of Broken Curses and Occluded Summons (to completely disable cursing in safe areas). Statues are enabled in the config file. The config file also contains options to restrict taglock collection on non-PVP servers and for OPs.
The Rite of Prior Incarnation allows a witch to recover despawned items for a dead player. This ability requires a high level of commitment to the mod to achieve and can be disabled in the config file. This rite is not compatible with death chest style mods and should be disabled if one is installed (it will try to auto disable itself too if it finds a known one).
Very Important: The Rite of Hell on Earth will set fire to things now (if cast by a witch with a cat familiar), you may want to either disable this in the config file or massively reduce fire spread. Extreme server lag can (and probably will) result!
Witchery has a dedicated IRC channel, where I am often to be found, so pop by if you have any questions: irc.esper.net:#witchery
A big shout out to everyone in the forums for contributing bug reports and suggestions. Special thanks to the following people:
Crafteverywhere, for Chinese translation Galxis, for German translation
iLLHunter & marcmagus, for getting the IRC channel up and running.
minecraftentxt, for Spanish translation SoundLogic, for Thaumcraft aspect picking Valeriotor, for Italian translation ZigTheHedge, for Russian translation
If all of the following conditions are met, you have my permission to include Witchery in your mod pack:
PM me on this forum to indicate your intent to add Witchery to your mod pack and include the name of the mod pack with a link to it. (I am interested, but I probably will not respond to your PM, DO NOT post in the thread)
You must give very visible credit to the author of the mod: Emoniph.
You cannot claim that you made any part of the Witchery mod.
Your mod pack must provide a link back to this forum post.
You (and any affiliates) cannot make money off of, or as a result of, the mod pack.
If you are asked by me to remove the mod from your mod pack (via email, PM on this forum, notice on this post, or otherwise), you will do so within thirty days. After such notice you (and your affiliates) may no longer add Witchery to any mod pack until explicit permission is subsequently given.
These conditions may change from time to time without notice and you will ensure you remain in compliance with them.
You and your users will agree to, and abide by, the Terms & Conditions in the following section.
Terms & Conditions
0. Used Terms Mod - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities. Mojang - Mojang AB Owner - Emoniph, original author of the Mod. Under the copyright terms accepted when purchasing Minecraft (https://account.mojang.com/documents/minecraft_eula) the Owner has full rights over their Mod, in both binary and source form, despite use of Mojang code. User - End user of the Mod, person installing the Mod.
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
Use of this Mod to be installed, manually or automatically, is given to the User without restriction.
3. Redistribution / Mod Packs
This Mod may only be distributed where uploaded, mirrored, or otherwise linked to by the Owner solely. All mirrors of this Mod must have advance written permission from the Owner. ANY attempts to make money off of this Mod (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN without advance written permission, and the Owner may claim damages or take other action to rectify the situation. Mod packs may only include this Mod if they first receive permission from the Owner. All mod packs with permission to distribute the Mod, must ensure that they comply with, and ensure all users of their mod packs agree to, these terms. The Owner reserves the right to remove permission given to a mod pack to distribute the Mod, given a notice period of thirty (30) days.
4. Derivative Works / Modification
This Mod may not be decompiled, reproduced and/or modified under any circumstances without prior written permission of the Owner. This Mod is not open source.
If anyone is interested in giving Witchery a go, I am very interested in hearing any feedback (please keep it constructive!). I am most concerned about making recipes either too cheap or too expensive, so I would be very glad to get some thoughts on that. Witchery is meant to be quite well balanced, not introducing anything game-breaking, so if you find anything too OP, please let me know.
So far I have to say from my experimentation in creative mode that everything seems rather balanced so far. I like how you aimed the mod to be different from the current selection of magic mods will still showing where some inspiration came from. The drawing of rune circles is pretty clever and besides being fairly useful, they look really good. This also goes for the models you created for the altar. The only few suggestions I can think of it possibly implement the guide books into a two page format opposed to one? Especially for the circle magic book's layout, while I could figure out what chalk was needed for the circle, I did have to deduce the circle size on a few rituals. A few cosmetic ideas is to have the cauldron water change color as you brew a potion.
I'm considering downloading this mod soon, and I looked at the wiki and, maybe in the future, you should make the poppets use spanish moss as an ingredient. If I recall, voodoo dolls often use spanish moss in them.
I'm considering downloading this mod soon, and I looked at the wiki and, maybe in the future, you should make the poppets use spanish moss as an ingredient. If I recall, voodoo dolls often use spanish moss in them.
Could be fun putting together a growing vine-like plant, I really love the idea of a garden full of exotic things!
It is actually one of the design goals of the mod not to do any world gen, the plan is (or rather was) that either long grass or the mutagen are used to create new plants. I think such a thing fits better with the mutagen-based generation, which will push poppet making a little further along in the tech-tree of the mod (around the same time as the altar is available), but that is not too bad, I think.
Just for information, there is a wee bug with Circle Talismans when run on a Minecraft server. The Talisman cannot store the large circle type (seems item damage values are limited to 16 bits). The bug is already fixed in the next planned update.