That's an advantage for you. You can dig into this mod and if you find it possible, you can help author to make english-version of documentation. That's really helpful and will be appreciated.
Please HELP! i have warp drive industrialcraft computercraft and the zeppelin mod and when i added the warp craft mod it crashed! please help I'm making a server and i want this mod on it! Also when i start it without industrialcraft or computercraft it tells me it cannot find those mods.
That is because the mod requires industrialcraft, computercraft and applied energies in order to operate. BTW this mod is not supposed to be used alongside Archimedes ships as it is somewhat based on it in order to allow for the creation of very large ships.
Edit: Said Archimedes ships and not Zeppelin mod sorry but none the less they are not meant to be used together.
That is because the mod requires industrialcraft, computercraft and applied energies in order to operate. BTW this mod is not supposed to be used alongside Archimedes ships as it is somewhat based on it in order to allow for the creation of very large ships.
Edit: Said Archimedes ships and not Zeppelin mod sorry but none the less they are not meant to be used together.
Why do you think they won't work? I installed the latest Archimedes Ships build, and it works fine unless you put some IC2 machinery or a batbox onto the ship. Then it crashes, but this has already been reported on the Archimedes Ships thread. Just don't put any IC2 stuff on an Archimedes ship, and you'll be fine.
Why do you think they won't work? I installed the latest Archimedes Ships build, and it works fine unless you put some IC2 machinery or a batbox onto the ship. Then it crashes, but this has already been reported on the Archimedes Ships thread. Just don't put any IC2 stuff on an Archimedes ship, and you'll be fine.
Lol for the picture and I corrected myself for saying Archimedes ships instead of the zeppelin mod. All I said is that the two are not meant to be used in tandem, sure once you are in space you can travel faster by using the airship controller but the actual warp drive allows the ship to have a wider range of items and entities on board.
My god this mod looks awesome.
Galacticraft support, I am sure this has been mentioned before but It really would be nice to have. Even just being able to use the space suit would be nice, bonus points for being able to use it's oxygen system and interplanetary travel.
Alternative energy. IC2 is nice, but a bit dated (in my opinion), in my latest mod pack I was going to leave it out since there are so many other alternatives now. Until I saw this mod anyway.
Those are the only two features I would like that I can think of. The mod looks awesome anyway and I will almost certainly have fun playing it.
Yeah I agree that isn't a problem but, for only one hyperspace jump, it needs 8% of WarpDrive core's energy so 8,000,000 EU and its REALLY difficult to product xD
Mmmh…I got a question, as seen in the AtlanticCraft's video about WarpDrive, where can I find the "Infinite Energy" thing? Is it an other mod? Because I really need a lot of energy for this space ship o -o
It is another mod not sure which though. Anyways I suggest that you use a reactor as a power source for your ship if it needs that much. Now you can use either industrial craft's nuclear reactor, or an array of RTGs although that may take a while to make, you can install atomic science and either build a fission or fusion reactor (in case you are wondering atomic science's power out put depends on the cable you are using so attaching a glass fibre cable to atomic science's turbines will make it pump out EUs).
My god this mod looks awesome.
Galacticraft support, I am sure this has been mentioned before but It really would be nice to have. Even just being able to use the space suit would be nice, bonus points for being able to use it's oxygen system and interplanetary travel.
Alternative energy. IC2 is nice, but a bit dated (in my opinion), in my latest mod pack I was going to leave it out since there are so many other alternatives now. Until I saw this mod anyway.
Those are the only two features I would like that I can think of. The mod looks awesome anyway and I will almost certainly have fun playing it.
The mod just needs EUs which yes does require industrial craft but other power producing mods can produce EUs. So it can still be diverse the cables just can't.
I guess you should turn warp core on. You see there is some game mechanics that you need to keep in mind. While your warp core is online, it collecting EU, but any radar in 10k blocks can detect it. So in default you have to turn it off when not jumping.
Also if you didn't found, here is pastebin with software for CC to control warp controller and core:
Whenever I try to run a ship function, it gives me this error message in the computer.
miner:12: attempting to index ? (a nil value)
I know pretty much nothing about Lua, so naturally I don't know what this means. Also, sidenote: do you accept this mod in modpacks?
Hi Foxflight. You should edit the miner programme. The code is commented in Russian, so yeah, it can be hard (the more so as, I bet, you see the comments as question marks). You should change "left" in mSide ="left"
into the side that your computer connects to the miner (in double quotation marks). That is if the miner is to the right of your computer, change it to "right". Then it should be fine.
That is because the mod requires industrialcraft, computercraft and applied energies in order to operate. BTW this mod is not supposed to be used alongside Archimedes ships as it is somewhat based on it in order to allow for the creation of very large ships.
Edit: Said Archimedes ships and not Zeppelin mod sorry but none the less they are not meant to be used together.
Russian
Edit:
Why do you think they won't work? I installed the latest Archimedes Ships build, and it works fine unless you put some IC2 machinery or a batbox onto the ship. Then it crashes, but this has already been reported on the Archimedes Ships thread. Just don't put any IC2 stuff on an Archimedes ship, and you'll be fine.
Lol for the picture and I corrected myself for saying Archimedes ships instead of the zeppelin mod. All I said is that the two are not meant to be used in tandem, sure once you are in space you can travel faster by using the airship controller but the actual warp drive allows the ship to have a wider range of items and entities on board.
Yep looks too small. But perhaps it can be made so that people can build their custom jump gates.
I don't think it is a problem. You don't need a jumpgate to get to hyperspace with such a big ship.
http://kubach.tk:8080/job/WarpDrive/
Nice, thank you.
Galacticraft support, I am sure this has been mentioned before but It really would be nice to have. Even just being able to use the space suit would be nice, bonus points for being able to use it's oxygen system and interplanetary travel.
Alternative energy. IC2 is nice, but a bit dated (in my opinion), in my latest mod pack I was going to leave it out since there are so many other alternatives now. Until I saw this mod anyway.
Those are the only two features I would like that I can think of. The mod looks awesome anyway and I will almost certainly have fun playing it.
It is another mod not sure which though. Anyways I suggest that you use a reactor as a power source for your ship if it needs that much. Now you can use either industrial craft's nuclear reactor, or an array of RTGs although that may take a while to make, you can install atomic science and either build a fission or fusion reactor (in case you are wondering atomic science's power out put depends on the cable you are using so attaching a glass fibre cable to atomic science's turbines will make it pump out EUs).
The mod just needs EUs which yes does require industrial craft but other power producing mods can produce EUs. So it can still be diverse the cables just can't.
The startup key does not work
Of course it doesn't. Read the OP.
I know pretty much nothing about Lua, so naturally I don't know what this means. Also, sidenote: do you accept this mod in modpacks?
Hi Foxflight. You should edit the miner programme. The code is commented in Russian, so yeah, it can be hard (the more so as, I bet, you see the comments as question marks). You should change "left" in mSide = "left"
into the side that your computer connects to the miner (in double quotation marks). That is if the miner is to the right of your computer, change it to "right". Then it should be fine.
You can build ship out of bedrock, but you can't get it fly.
Okay just wanted to know. (read OP said everything except bedrock)