Advanced HUD will let you personalize your heads-up display. It is a mod that is entirely focused on esthetics and customizability while not adding or changing any game mechanics. Every HUD item has its own menu with it's own set of parameters allowing you to set each HUD item as you see fit. One of the key features of the mod is that you can reposition the HUD items to anywhere on the screen.
Currently I'm in the process of updating it to 1.7.2, but I'm also creating an API, which other developers will be able to hook into to make their own HUD elements movable with this mod. This API should allow for universal compatibility and happiness! If you're an interested developer, please feel free to take a look at my GitHub, where I have the API *mostly* complete, but please remember that this mod is WIP, so there may still be changes.
IF YOU FIND ANY INCOMPATIBLITIES, PLEASE LET ME KNOW. I'M PLANNING ON MAKING SMALL ADD-ON PACKS FOR OTHER MOD COMPATIBLITIES.
As for modpack'ing I'm going to go with the same policy that Turbo did, no means no. I don't want to have to support previous versions until I get this to a versionless release stage. I may change this policy in the future, but for now this policy is sufficient.
You may ask, does this mod work in multiplayer? Yes. It doesn't require a server mod either, because everything is done on client side, with data that is provided by any server.
Don't you dare post an error without a stacktrace. If you encounter an error, do not simply say you've found an error. I will ignore anyone who posts without reading and following this. And for goodness sakes, put them in [ spoiler ] [ /spoiler ] tags....
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - TurboSlow, Original author of the MOD and maxpowa, Current author of the MOD. Under the copyright terms accepted when purchasing Minecraft the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
All conditions apply to current and old versions.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
please read the FAQ before posting or sending me a pm! DO NOT ASK FOR UPDATES! It is against the Advanced Hud will let you personalize your heads-up display. It is a mod that is entirely focused on esthetics and customizability while not adding or changing any game mechanics. Every hud item has its own menu with it's own set of parameters allowing you to set each hud item as you see fit. One of the key features of the mod is that you can reposition the hud items to anywhere on the screen. On top of that Advanced Hud adds 3 new hud items: a lightmeter, a minimap (beta) and a death counter (for livestreaming, etc) and it is ever expanding with new features being added every update. The writer of this page just blatantly copied the description from the advanced hud topic and was to lazy to even read what it said. Shame on him. To use the mod press H (default) to open the HUD menu
read this before posting or sending me a pm Q1: Your mod does not work on my computer, it crashes the game or it won't show the settings menu.
A: Please check how to install the mod again (and use multiMC this time, no really).
Try removing other mods that change stuff to the hud.
Report the crash (with log) or incompatibility (also check the notes in the incompatibilities section) in this topic.
Please keep in mind that there's nothing that can tick me off more than someone saying the mod doesn't work and not providing any other information (in short).
Q2: Is it possible to mod the hud from mod X/Y
A: No, the way java works and (to my knowledge) the lack of a decent hud api means that adding hud items from other mods is a lot of effort for little reward.
Q3: Can you make the inventory screen movable
A: No, this mod is strictly HUD only. Making the inventory screen movable will add a lot of incompatibilities.
Q4: Can I add your mod to my modpack?
A: I do not allow my mod in modpacks, because modpacks take time update all the mods in them. This will create a backlog where people will ask about problems in old versions, while those versions are no longer supported. And I'm not willing to waste my time fixing problems with older versions of the mod or having to take another step asking people what version of the mod they have. EDIT: No means no, asking your users not to ask for help with older versions is not how the internet works. Could you please stop messaging me.
Q5: Does your mod work in multiplayer?
A: Everything that is changed is pure client side, so yes.
Advanced Hud 4.8.1 for Minecraft 1.4.6 & 1.4.7
- Added the item tooltips hud item. I've applied my own coding to this one, so it's not the exact same as Mojang's; It won't appear every time the item takes damage and it will use the item's rarity color.
- Added a scroll bar to the settings menu as the mod now has 16 hud items which can't fit in a 3 * 5 grid anymore.
you can find older versions in version history below.
I strongly recommend you use multiMC for installing mods
- Install modloader or forge (forge 3.3.7 and up)
- place the advancedHUD zip file in the mods folder (make the folder if it's not there).
Note: this list is old. The mods listed here might not be incompatible anymore.
- The thirst mod - disables Advanced HUD when installed
- CJB's mods - disables Advanced HUD when installed
- VR-ChatMod v062 - causes a crash when you click a link in the chat.
- More Health Enhanced - Overwrites base classes.
- What's my Light Level - Overwrites base classes, while it should be using a modloader hook.
- Village Info - Overwrites base classes, while it should be using a modloader hook.
- Rei's minimap - place the Rei's minimap zip file in the mods folder. Don't install it in the jar.
Mods that change the hud are highly likely to be incompatible with this mod.
If you find any conflicts with the current version and other mods, that are not on this list, please report them in this thread.
v4.8 for Minecraft 1.4.6 v4.8 for Minecraft 1.4.5 v4.8 for Minecraft 1.4.2
- The rotate functionality has been reintroduced (it had been removed in 4.8dev1 because of reworked internals), certain hud items can be rotated 90 degrees.
- Along with the above, hud items can also be mirrored.
- The item bar will also mirror when vertical to accommodate some texturepacks.
- Fade thresholds have been added for the health and hunger bar. It's a bit vague, I know, I haven't added the tooltip yet. When the hud item's value is below that threshold, the hud item will not fade.
- Updated the crosshairs. I removed some that I didn't like, I added some I did like.
- Tweaked the header a bit.
- Tweaked the profile manager a bit.
- Fixed an issue with the crosshair resetting to the top left of the screen when reading from an old save format.
- Fixed an where the game would crash if the client was modded twice... somehow.
v4.8dev2 for minecraft 1.4.5
- most (if not all) the settings will be saved correctly now, so no more things being reset.
- the fading is back.
- the solid bars will show status effects like hunger or withered.
- the survival hud won't be rendered in creative.
- fixed a render issue in the lightmeter causing it to blend with the music overlay.
- fixed various button being detected as the reposition button.
- reworked things in the preset manager. It will kick you out of the menu when you overwrite something now, indicating that is has saved the profile. The preset manager will skip the overwrite mode if there's nothing to overwrite.
v4.8dev1 for minecraft 1.4.5
- the lightmeter is back, it was disabled when the client and server merged in 1.3.2 and the code didn't work anymore.
- added the death counter. It is intended for live streamers and youtubers.
- some MAJOR reworking of the mods internals. Rendering and logic has been split. You won't notice any of this apart from the buttons changing when you switch styles.
- the solidbar1 and solidbar2 have been merged together to form a very very sexy resizable hud bar.
- the music overlay has been advancedhudified.
- the default xp bar can be resized.
- the debug screen can be color coded.
- the numerical dammage option for the item bar will show you how many arrows you have in your inventory when equipping a bow.
v4.7.4 for minecraft 1.3.2
- Fixed an issue with the vertical solid health style making it use its width instead of its height.
v4.7.3 for minecraft 1.3.2
- No changes, just a plain port from 4.7.2
v4.7.2 for minecraft 1.3.1
- Fixed a crash when clicking on a button in the settings menu for a hud item that doesn't support fading.
v4.7.1 for Minecraft 1.3.1
- Fixed an annoying bug where any fade option would not stay on after starting the game or loading a profile.
- Fixed the update notifier.
v4.7 for Minecraft 1.3.1
- The lightlevel meter had been disabled, because the light mechanics have been changed (Skylight will never go below 15 outside). And will return once I figure out how mojang has coded this. (I think it's a server merged with client thing)
v4.6 for minecraft 1.2.5
- swapped out the saving mechanism for a system based on NBTTagCompounds (yes, all your profiles are invalid again, I'm evil like that).
- fixed the IndexOutOfBoundsException for the chat, hopefully it works this time around. I can't recreate the crash so I can't be sure.
- removed the leftover fade toggle button for the xp bar.
- changed the numerical dammage option in the item bar from '*' to '1k' and '1k+'.
- added a couple more crosshairs.
v4.5 for minecraft 1.2.5
- Fixed the breathbar not fading properly.
- Fixed the chat sometimes causing a crash when clicking a link, hopefully it works now.
- Added the lightlevel meter. It will tell you if a monster can spawn at the spot you're standing on.
- Reworked some of the internal rendering stuff.
- Added T10a's crosshair.
- Added a number to the 'enable/disable hud items' button to show you how many hud items are hidden.
v4.4 for minecraft 1.2.5
- removed the global fade slider as it wasn't self explanatory and thus not used enough.
- removed the 'test' button from the armor bar setting menu.
- fixed a bug that messed up the crosshair offsets.
- fixed the breath bar being invisible in the reposition screen
- fixed the xp bar fade, it now uses the new fade system.
- same for the level counter as it has the same alpha values as the xp bar.
v4.3 for minecraft 1.2.5
- worked on the minimap, it looks really smexy now.
- changed the way you select your crosshair (shout out to my buddy )
- added an update checker, he will tell you when you should update (with a smile)
- rewrote how the fading is done internally.
- fixed a bug where hud items would be misaligned if you'd reset them in the reposition screen. (kudos to Unspec7)
- fixed a bug where hud items would not 'tick' when a menu is open (bunkaz92)
v4.2 for minecraft 1.2.5
- advanced HUD now initializes when you load up minecraft. With the way it used to be (init when you entered a world) it would miss some welcome messages.
- fix debug screen not loading it's properties like you'd expect.
- changed the way the mod handles chat messages. it's a bit more of a hack, but it should allow for better compatibility.
v4.1.1 for minecraft 1.2.5
- removed the dirt recipe
- fixed an issue where some of the HUD items would align to the bottom left of the screen instead of the bottom center.
v4.1 for minecraft 1.2.5
- added the player list in multiplayer
- fixed a tiny issue with the vignette
- fixed the full width xp bar not fading out
- fixed the saving issues on macs, not 100% sure though, I don't own a mac (could someone please confirm this one?)
v4.0 for minecraft 1.2.5
- the mod has completely been rewritten to use the modloader api.
- added a minimap es love minimaps (note: it's disabled by default, enable it by going to global settings > enable / disable hud items).
please note that the minimap is a work in progress, it really doesn't look like the finished product and it is not optimized enough. Please do not make suggestions for it, because either I already have it planned or I have other plans for it.
- the health, armor, food and the breath bar can now be rotated vertically.
- the item bar can now show item wear with numerical values.
- the keybinding has been moved to the keybinding menu, because that's where keybindings belong.
- all fade sliders now use seconds instead of some weird arbitrary value.
- you can now overwrite old profiles when saving them.
v4.1 for minecraft 1.2.5
- added the player list in multiplayer
- fixed a tiny issue with the vignette
- fixed the full width xp bar not fading out
- fixed the saving issues on macs, not 100% sure though, I don't own a mac (could someone please confirm this one?)
v4.0 for minecraft 1.2.5
- the mod has completely been rewritten to use the modloader api.
- added the minimap (note: it's disabled by default).
- the health, armor, food and the breath bar can now be rotated vertically.
- the item bar can now show item wear with numerical values.
- the keybinding has been moved to the keybinding menu, because that's where keybindings belong.
- all fade sliders now use seconds instead of some weird arbitrary value.
- you can now overwrite old profiles when saving them.
v3.2.2 for minecraft 1.2.3
- Fixed compatibility issues with Zombe's mod pack, playerAPI, smart moving mod and probably alot of other mods.
- decreased the margins on the align to axis feature on the reposition screen.
v3.2.1 for minecraft 1.2.3
- Fixed the armor bar's strange behaviour.
- finished the solid hunger bars by adding the hunger poison effect to it.
- finished the solid health bars by adding an effect for regeneration and an effect for poison.
- fixed a small compatibility issue with mine and blade (crash when you press R). Unfortunately I can't test this since mine and blade is still in version 0.1.4 (mc 1.1.0) so I'm not sure if it works, but it should.
v3.2 for minecraft 1.2.3
- Changed some of the buttons to toggle buttons.
- The graphs on the debug screen are now toggle-able.
- Some small tweaks here and there.
v3.1 for minecraft 1.1
- People liked the new health bar so I added them for the other bars too. I also made a alternate shorter version of them. I might add an icon on them in the future, but right now I can't, because it looks clunky.
- Removed the lag option on the crosshair, it didn't look right and I don't think a lot of people use it. I might add it again if people want it and if I can find a way to make it look good.
- Unlinked level counter to the xp bar as this caused a bug that moved the level counter to weird places.
- fixed a typo in the chat setting menu.
- the scrollbar can now be controlled by the mouse wheel.
- removed the debug code that caused the level counter to stay at 2.
- Fixed a bug that caused things to go transparent when the player has enchanted items on the item bar.
- Fixed a bug that cassed the vignette to display without transparency.
- Fixed the scrolling in some of the menus.
v3.0 for minecraft 1.1
- build from the ground up.
- Redesigned the menu so it's faster to navigate and, as a bonus, looks really cool.
- Added global settings menu for ehm... global settings.
- Added a menu for repositioning HUD elements, so you can redesign your hud without much of a hassle.
- Added a profile manager, this means you can save your HUD or switch it out for a difrent one.
- The menu key (default H) can now be set to other keys (this is saved per profile).
- Changed the way HUD elements are positioned on the screen. They now align to 1 out of 9 spaces on the screen indicated by a small cube on the reposition screen.
- the chat can now be repositioned.
- Added an alternate xp bar.
- Added 32 alternate crosshairs.
- Added a prototype alternate health bar
- Added the cardinal direction the player is looking at to the debug screen.
- Fixed the bug where enchantments looked weird on the item bar.
v2.1 for minecraft 1.0.0
the fade out, last seen in v1.5.1, has been re-implemented to the following HUD elements:
- food bar
- health bar
- armor bar
- breath bar
- xp bar (+ level counter)
- item bar
- the item bar can be rotated 90 degrees
the following bars can be set to an alternate (double) style:
- food bar
- health bar
- armor bar
- hunger bar
the issue where the mod would not save it's settings on a lot of different operating systems has been fixed.
the issue with the food bar, where it would not stop shaking, has been fixed.
the cursor has been renamed to crosshair.
the health bar for hardcore mode has been restored. Also, it will now shake again when it's below a certain amount and finally it will show the proper animation for the restoration potion.
When repositioning a HUD element you can hold Ctrl to snap to the horizontal or vertical axis.
The version number has been corrected.
v2.0 for minecraft 1.0.0
- Adaptive HUD has been renamed to Advanced HUD
- To use the mod press H to open the HUD menu
- Each HUD element can be disabled and most can be repositioned.
The versions below are from ancient times when the mod was named Adaptive HUD
v1.5 for minecraft 1.8.1:
- You can now Press H to open the settings menu, this will pause the game.
- Each individual HUD element can be set to either show, fade or hide.
- Sneaking will show the HUD regardless if the HUD hidden or not.
- The cursor can be set to show or hide.
- An extra item icon will show you the stack size and durability of your current item.
- The fading speed can be adjusted (slow, normal, fast, instant).
- The fading wait can be adjusted (slow, normal, fast, instant).
- The health / armor and food bars now have a smooth transition.
- The smooth transition in the xp bar has been redone, it should be more accurate and stable now.
- The render engine has been redone, items fade out properly now.
- The default minecraft hud mode has been removed. F1 will now switch between HUD on or HUD off. (default mode can be recreated in the settings menu, but I don't know why you would want default mode if you download this mod).
- As a result of the previous line, the minecraft.jar is no longer included in the mod. so +1 in comparability.
v1.4 for minecraft 1.8.1:
- HUD elements fade out now!
- Fixed some of the script being run whilst adaptive-HUD mode is off.
- The food bar now (hopefully) correctly shows updates.
- All elements now take the same amount of time to disappear.
v1.3 for minecraft 1.8.1:
- Fixed the timer script. Timers keep track of how long a HUD element appears on screen. Their countdown speed was synced to the fps, in v1.3 they are synced to the game's tick rate.
- Added a timer to the health bar.
- The health bar now appears when your health is 4 hears or lower.
- Speed increase yaaaay.
v1.2 for minecraft 1.8.1:
- Adaptive HUD mode is now default.
- The experience bar now has a smooth fill (instead of a jump) when the player receives exp.
- Some minor speed changes.
- Official release (this topic).
v1.1 for minecraft 1.8.1:
- The HUD elements now appear when they change.
v1.0 for minecraft 1.8.1:
initial release
- The HUD can be toggled with F1.
- The adaptive view is not the default, but rather 3rd on the F1 list.
NO LONGER APPLICABLE.
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - TurboSlow, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
All conditions apply to current and old versions.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Thanks to Tenor471 for the original idea.
Thanks to Mojang for making minecraft.
Thanks to you for not TL;DR-ing this text.
With how much I adore tukMC, I'm sure you'll put every bit as much stylistic and thoughtful ingenuity into maintaining this UI mod. Thanks for picking this up and not letting it die!
im so glad you have picked up the mod ^.^ its really cool that this mod has not fallen thank you so much, but im a little lost on how it get the mod to work with my game. i use magic launcher for all my mods and this one tells me there are no mods for it. can any one tell me how to use this new update of the mod?
im so glad you have picked up the mod ^.^ its really cool that this mod has not fallen thank you so much, but im a little lost on how it get the mod to work with my game. i use magic launcher for all my mods and this one tells me there are no mods for it. can any one tell me how to use this new update of the mod?
Hey, I'm as lost as you guys are. It's possible because I'm using The Voxel Mod Pack this isn't working, but here's how I installed it (unsuccessfully, of course):
1. Go to the git repo
2. At the top, there should be a ZIP button next to Clone in Windows or Clone in Mac.
3. Open your minecraft.jar in your favorite modding tool.
4. Drag \advancedhud\ and \gui\, but not .gitignore into the minecraft.jar
5. Start minecraft
Of course, the mod doesn't seem to load or anything, but I'll wait for the dev's help.
--------------------- Edit:
Never mind, this won't work as of right now. Turns out everything is still in .java files, not .class files.
You won't be able to use the mod in its current state because its deobfuscated, it must first be recompiled. Hopefully I can get a release you guys can download out this evening, doing some reworking of my code space -- hopefully so I can work on Advanced HUD and TukMC in parallel. The biggest issue I've encountered so far, and the reason I haven't released a working version yet is because I'm not 100% sure how to properly do that recompile with the new setup :/
You won't be able to use the mod in its current state because its deobfuscated, it must first be recompiled. Hopefully I can get a release you guys can download out this evening, doing some reworking of my code space -- hopefully so I can work on Advanced HUD and TukMC in parallel. The biggest issue I've encountered so far, and the reason I haven't released a working version yet is because I'm not 100% sure how to properly do that recompile with the new setup :/
Nice to see someone updating this. I'd be happy to help. I already have a copy of my own that is running bug free.
Rollback Post to RevisionRollBack
I'm not active on these forums, so forgive me if I don't respond!
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
Is there any download link, or how do I install it?
D:
Or is it down for now?
There is no download link ATM, still can't get recompile working with this new setup I've been using... I messaged Pahimar asking how to get it working though so it should just be a matter of time.
IM SO HAPPY I'LL BE ABLE TO USE THIS MOD AGAIN playing with out the hud mod was really odd for me. i cant wait to see what you can do for the mod, but im sure you will do an amazing jod. thank you so much
Currently I'm in the process of updating it to 1.7.2, but I'm also creating an API, which other developers will be able to hook into to make their own HUD elements movable with this mod. This API should allow for universal compatibility and happiness! If you're an interested developer, please feel free to take a look at my GitHub, where I have the API *mostly* complete, but please remember that this mod is WIP, so there may still be changes.
IF YOU FIND ANY INCOMPATIBLITIES, PLEASE LET ME KNOW. I'M PLANNING ON MAKING SMALL ADD-ON PACKS FOR OTHER MOD COMPATIBLITIES.
As for modpack'ing I'm going to go with the same policy that Turbo did, no means no. I don't want to have to support previous versions until I get this to a versionless release stage. I may change this policy in the future, but for now this policy is sufficient.
You may ask, does this mod work in multiplayer? Yes. It doesn't require a server mod either, because everything is done on client side, with data that is provided by any server.
Download latest! Compatible with Forge 10.13.0.1179+ (1.7.10)
older versions on mods.io
How to install Forge for 1.6+
Don't you dare post an error without a stacktrace. If you encounter an error, do not simply say you've found an error. I will ignore anyone who posts without reading and following this. And for goodness sakes, put them in [ spoiler ] [ /spoiler ] tags....
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - TurboSlow, Original author of the MOD and maxpowa, Current author of the MOD. Under the copyright terms accepted when purchasing Minecraft the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
All conditions apply to current and old versions.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
please read the FAQ before posting or sending me a pm!
DO NOT ASK FOR UPDATES! It is against the Advanced Hud will let you personalize your heads-up display. It is a mod that is entirely focused on esthetics and customizability while not adding or changing any game mechanics. Every hud item has its own menu with it's own set of parameters allowing you to set each hud item as you see fit. One of the key features of the mod is that you can reposition the hud items to anywhere on the screen. On top of that Advanced Hud adds 3 new hud items: a lightmeter, a minimap (beta) and a death counter (for livestreaming, etc) and it is ever expanding with new features being added every update. The writer of this page just blatantly copied the description from the advanced hud topic and was to lazy to even read what it said. Shame on him.
To use the mod press H (default) to open the HUD menu
read this before posting or sending me a pm
Q1: Your mod does not work on my computer, it crashes the game or it won't show the settings menu.
A: Please check how to install the mod again (and use multiMC this time, no really).
Try removing other mods that change stuff to the hud.
Report the crash (with log) or incompatibility (also check the notes in the incompatibilities section) in this topic.
Please keep in mind that there's nothing that can tick me off more than someone saying the mod doesn't work and not providing any other information (in short).
Q2: Is it possible to mod the hud from mod X/Y
A: No, the way java works and (to my knowledge) the lack of a decent hud api means that adding hud items from other mods is a lot of effort for little reward.
Q3: Can you make the inventory screen movable
A: No, this mod is strictly HUD only. Making the inventory screen movable will add a lot of incompatibilities.
Q4: Can I add your mod to my modpack?
A: I do not allow my mod in modpacks, because modpacks take time update all the mods in them. This will create a backlog where people will ask about problems in old versions, while those versions are no longer supported. And I'm not willing to waste my time fixing problems with older versions of the mod or having to take another step asking people what version of the mod they have. EDIT: No means no, asking your users not to ask for help with older versions is not how the internet works. Could you please stop messaging me.
Q5: Does your mod work in multiplayer?
A: Everything that is changed is pure client side, so yes.
Advanced Hud 4.8.1 for Minecraft 1.4.6 & 1.4.7
- Added the item tooltips hud item. I've applied my own coding to this one, so it's not the exact same as Mojang's; It won't appear every time the item takes damage and it will use the item's rarity color.
- Added a scroll bar to the settings menu as the mod now has 16 hud items which can't fit in a 3 * 5 grid anymore.
you can find older versions in version history below.
I strongly recommend you use multiMC for installing mods
- Install modloader or forge (forge 3.3.7 and up)
- place the advancedHUD zip file in the mods folder (make the folder if it's not there).
Note: this list is old. The mods listed here might not be incompatible anymore.
- The thirst mod - disables Advanced HUD when installed
- CJB's mods - disables Advanced HUD when installed
- VR-ChatMod v062 - causes a crash when you click a link in the chat.
- More Health Enhanced - Overwrites base classes.
- What's my Light Level - Overwrites base classes, while it should be using a modloader hook.
- Village Info - Overwrites base classes, while it should be using a modloader hook.
- Rei's minimap - place the Rei's minimap zip file in the mods folder. Don't install it in the jar.
Mods that change the hud are highly likely to be incompatible with this mod.
If you find any conflicts with the current version and other mods, that are not on this list, please report them in this thread.
v4.8 for Minecraft 1.4.5
v4.8 for Minecraft 1.4.2
- The rotate functionality has been reintroduced (it had been removed in 4.8dev1 because of reworked internals), certain hud items can be rotated 90 degrees.
- Along with the above, hud items can also be mirrored.
- The item bar will also mirror when vertical to accommodate some texturepacks.
- Fade thresholds have been added for the health and hunger bar. It's a bit vague, I know, I haven't added the tooltip yet. When the hud item's value is below that threshold, the hud item will not fade.
- Updated the crosshairs. I removed some that I didn't like, I added some I did like.
- Tweaked the header a bit.
- Tweaked the profile manager a bit.
- Fixed an issue with the crosshair resetting to the top left of the screen when reading from an old save format.
- Fixed an where the game would crash if the client was modded twice... somehow.
v4.8dev2 for minecraft 1.4.5
- most (if not all) the settings will be saved correctly now, so no more things being reset.
- the fading is back.
- the solid bars will show status effects like hunger or withered.
- the survival hud won't be rendered in creative.
- fixed a render issue in the lightmeter causing it to blend with the music overlay.
- fixed various button being detected as the reposition button.
- reworked things in the preset manager. It will kick you out of the menu when you overwrite something now, indicating that is has saved the profile. The preset manager will skip the overwrite mode if there's nothing to overwrite.
v4.8dev1 for minecraft 1.4.5
- the lightmeter is back, it was disabled when the client and server merged in 1.3.2 and the code didn't work anymore.
- added the death counter. It is intended for live streamers and youtubers.
- some MAJOR reworking of the mods internals. Rendering and logic has been split. You won't notice any of this apart from the buttons changing when you switch styles.
- the solidbar1 and solidbar2 have been merged together to form a very very sexy resizable hud bar.
- the music overlay has been advancedhudified.
- the default xp bar can be resized.
- the debug screen can be color coded.
- the numerical dammage option for the item bar will show you how many arrows you have in your inventory when equipping a bow.
v4.7.4 for minecraft 1.3.2
- Fixed an issue with the vertical solid health style making it use its width instead of its height.
v4.7.3 for minecraft 1.3.2
- No changes, just a plain port from 4.7.2
v4.7.2 for minecraft 1.3.1
- Fixed a crash when clicking on a button in the settings menu for a hud item that doesn't support fading.
v4.7.1 for Minecraft 1.3.1
- Fixed an annoying bug where any fade option would not stay on after starting the game or loading a profile.
- Fixed the update notifier.
v4.7 for Minecraft 1.3.1
- The lightlevel meter had been disabled, because the light mechanics have been changed (Skylight will never go below 15 outside). And will return once I figure out how mojang has coded this. (I think it's a server merged with client thing)
v4.6 for minecraft 1.2.5
- swapped out the saving mechanism for a system based on NBTTagCompounds (yes, all your profiles are invalid again, I'm evil like that).
- fixed the IndexOutOfBoundsException for the chat, hopefully it works this time around. I can't recreate the crash so I can't be sure.
- removed the leftover fade toggle button for the xp bar.
- changed the numerical dammage option in the item bar from '*' to '1k' and '1k+'.
- added a couple more crosshairs.
v4.5 for minecraft 1.2.5
- Fixed the breathbar not fading properly.
- Fixed the chat sometimes causing a crash when clicking a link, hopefully it works now.
- Added the lightlevel meter. It will tell you if a monster can spawn at the spot you're standing on.
- Reworked some of the internal rendering stuff.
- Added T10a's crosshair.
- Added a number to the 'enable/disable hud items' button to show you how many hud items are hidden.
v4.4 for minecraft 1.2.5
- removed the global fade slider as it wasn't self explanatory and thus not used enough.
- removed the 'test' button from the armor bar setting menu.
- fixed a bug that messed up the crosshair offsets.
- fixed the breath bar being invisible in the reposition screen
- fixed the xp bar fade, it now uses the new fade system.
- same for the level counter as it has the same alpha values as the xp bar.
v4.3 for minecraft 1.2.5
- worked on the minimap, it looks really smexy now.
- changed the way you select your crosshair (shout out to my buddy )
- added an update checker, he will tell you when you should update (with a smile)
- rewrote how the fading is done internally.
- fixed a bug where hud items would be misaligned if you'd reset them in the reposition screen. (kudos to Unspec7)
- fixed a bug where hud items would not 'tick' when a menu is open (bunkaz92)
v4.2 for minecraft 1.2.5
- advanced HUD now initializes when you load up minecraft. With the way it used to be (init when you entered a world) it would miss some welcome messages.
- fix debug screen not loading it's properties like you'd expect.
- changed the way the mod handles chat messages. it's a bit more of a hack, but it should allow for better compatibility.
v4.1.1 for minecraft 1.2.5
- removed the dirt recipe
- fixed an issue where some of the HUD items would align to the bottom left of the screen instead of the bottom center.
v4.1 for minecraft 1.2.5
- added the player list in multiplayer
- fixed a tiny issue with the vignette
- fixed the full width xp bar not fading out
- fixed the saving issues on macs, not 100% sure though, I don't own a mac (could someone please confirm this one?)
v4.0 for minecraft 1.2.5
- the mod has completely been rewritten to use the modloader api.
- added a minimap es love minimaps (note: it's disabled by default, enable it by going to global settings > enable / disable hud items).
please note that the minimap is a work in progress, it really doesn't look like the finished product and it is not optimized enough. Please do not make suggestions for it, because either I already have it planned or I have other plans for it.
- the health, armor, food and the breath bar can now be rotated vertically.
- the item bar can now show item wear with numerical values.
- the keybinding has been moved to the keybinding menu, because that's where keybindings belong.
- all fade sliders now use seconds instead of some weird arbitrary value.
- you can now overwrite old profiles when saving them.
v4.1 for minecraft 1.2.5
- added the player list in multiplayer
- fixed a tiny issue with the vignette
- fixed the full width xp bar not fading out
- fixed the saving issues on macs, not 100% sure though, I don't own a mac (could someone please confirm this one?)
v4.0 for minecraft 1.2.5
- the mod has completely been rewritten to use the modloader api.
- added the minimap (note: it's disabled by default).
- the health, armor, food and the breath bar can now be rotated vertically.
- the item bar can now show item wear with numerical values.
- the keybinding has been moved to the keybinding menu, because that's where keybindings belong.
- all fade sliders now use seconds instead of some weird arbitrary value.
- you can now overwrite old profiles when saving them.
v3.2.2 for minecraft 1.2.3
- Fixed compatibility issues with Zombe's mod pack, playerAPI, smart moving mod and probably alot of other mods.
- decreased the margins on the align to axis feature on the reposition screen.
v3.2.1 for minecraft 1.2.3
- Fixed the armor bar's strange behaviour.
- finished the solid hunger bars by adding the hunger poison effect to it.
- finished the solid health bars by adding an effect for regeneration and an effect for poison.
- fixed a small compatibility issue with mine and blade (crash when you press R). Unfortunately I can't test this since mine and blade is still in version 0.1.4 (mc 1.1.0) so I'm not sure if it works, but it should.
v3.2 for minecraft 1.2.3
- Changed some of the buttons to toggle buttons.
- The graphs on the debug screen are now toggle-able.
- Some small tweaks here and there.
v3.1 for minecraft 1.1
- People liked the new health bar so I added them for the other bars too. I also made a alternate shorter version of them. I might add an icon on them in the future, but right now I can't, because it looks clunky.
- Removed the lag option on the crosshair, it didn't look right and I don't think a lot of people use it. I might add it again if people want it and if I can find a way to make it look good.
- Unlinked level counter to the xp bar as this caused a bug that moved the level counter to weird places.
- fixed a typo in the chat setting menu.
- the scrollbar can now be controlled by the mouse wheel.
- removed the debug code that caused the level counter to stay at 2.
- Fixed a bug that caused things to go transparent when the player has enchanted items on the item bar.
- Fixed a bug that cassed the vignette to display without transparency.
- Fixed the scrolling in some of the menus.
v3.0 for minecraft 1.1
- build from the ground up.
- Redesigned the menu so it's faster to navigate and, as a bonus, looks really cool.
- Added global settings menu for ehm... global settings.
- Added a menu for repositioning HUD elements, so you can redesign your hud without much of a hassle.
- Added a profile manager, this means you can save your HUD or switch it out for a difrent one.
- The menu key (default H) can now be set to other keys (this is saved per profile).
- Changed the way HUD elements are positioned on the screen. They now align to 1 out of 9 spaces on the screen indicated by a small cube on the reposition screen.
- the chat can now be repositioned.
- Added an alternate xp bar.
- Added 32 alternate crosshairs.
- Added a prototype alternate health bar
- Added the cardinal direction the player is looking at to the debug screen.
- Fixed the bug where enchantments looked weird on the item bar.
v2.1 for minecraft 1.0.0
the fade out, last seen in v1.5.1, has been re-implemented to the following HUD elements:
- food bar
- health bar
- armor bar
- breath bar
- xp bar (+ level counter)
- item bar
- the item bar can be rotated 90 degrees
the following bars can be set to an alternate (double) style:
- food bar
- health bar
- armor bar
- hunger bar
the issue where the mod would not save it's settings on a lot of different operating systems has been fixed.
the issue with the food bar, where it would not stop shaking, has been fixed.
the cursor has been renamed to crosshair.
the health bar for hardcore mode has been restored. Also, it will now shake again when it's below a certain amount and finally it will show the proper animation for the restoration potion.
When repositioning a HUD element you can hold Ctrl to snap to the horizontal or vertical axis.
The version number has been corrected.
v2.0 for minecraft 1.0.0
- Adaptive HUD has been renamed to Advanced HUD
- To use the mod press H to open the HUD menu
- Each HUD element can be disabled and most can be repositioned.
The versions below are from ancient times when the mod was named Adaptive HUD
v1.5.1 for minecraft 1.8.1:
- Fixed the xp, health and armor bar going haywire sometimes... hopefully.
v1.5 for minecraft 1.8.1:
- You can now Press H to open the settings menu, this will pause the game.
- Each individual HUD element can be set to either show, fade or hide.
- Sneaking will show the HUD regardless if the HUD hidden or not.
- The cursor can be set to show or hide.
- An extra item icon will show you the stack size and durability of your current item.
- The fading speed can be adjusted (slow, normal, fast, instant).
- The fading wait can be adjusted (slow, normal, fast, instant).
- The health / armor and food bars now have a smooth transition.
- The smooth transition in the xp bar has been redone, it should be more accurate and stable now.
- The render engine has been redone, items fade out properly now.
- The default minecraft hud mode has been removed. F1 will now switch between HUD on or HUD off. (default mode can be recreated in the settings menu, but I don't know why you would want default mode if you download this mod).
- As a result of the previous line, the minecraft.jar is no longer included in the mod. so +1 in comparability.
v1.4 for minecraft 1.8.1:
- HUD elements fade out now!
- Fixed some of the script being run whilst adaptive-HUD mode is off.
- The food bar now (hopefully) correctly shows updates.
- All elements now take the same amount of time to disappear.
v1.3 for minecraft 1.8.1:
- Fixed the timer script. Timers keep track of how long a HUD element appears on screen. Their countdown speed was synced to the fps, in v1.3 they are synced to the game's tick rate.
- Added a timer to the health bar.
- The health bar now appears when your health is 4 hears or lower.
- Speed increase yaaaay.
v1.2 for minecraft 1.8.1:
- Adaptive HUD mode is now default.
- The experience bar now has a smooth fill (instead of a jump) when the player receives exp.
- Some minor speed changes.
- Official release (this topic).
v1.1 for minecraft 1.8.1:
- The HUD elements now appear when they change.
v1.0 for minecraft 1.8.1:
initial release
- The HUD can be toggled with F1.
- The adaptive view is not the default, but rather 3rd on the F1 list.
NO LONGER APPLICABLE.
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - TurboSlow, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
All conditions apply to current and old versions.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Thanks to Tenor471 for the original idea.
Thanks to Mojang for making minecraft.
Thanks to you for not TL;DR-ing this text.
GitHub repo at: https://github.com/maxpowa/AdvancedHUD
Ermagerd, almost forgot permission:
TurboSlow announced it: http://www.minecraft...vanced-hud-481/ and if that link is down, here's a screenshot: http://goo.gl/w27fw
Owner of the account "Piano", Ex-Player Council Member for Hypixel.
Hey, I'm as lost as you guys are. It's possible because I'm using The Voxel Mod Pack this isn't working, but here's how I installed it (unsuccessfully, of course):
1. Go to the git repo
2. At the top, there should be a ZIP button next to Clone in Windows or Clone in Mac.
3. Open your minecraft.jar in your favorite modding tool.
4. Drag \advancedhud\ and \gui\, but not .gitignore into the minecraft.jar
5. Start minecraft
Of course, the mod doesn't seem to load or anything, but I'll wait for the dev's help.
--------------------- Edit:
Never mind, this won't work as of right now. Turns out everything is still in .java files, not .class files.
Edit: I see that you also made a hud mod called TUKMC. Will the two be merging or will this remain vanilla styled?
oh ok.
take all the time you need. ^^
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
PRESENCE FOOTSTEPS - (github)
VOID FOG - (github)
Is it possible to make this using either Modloader or Forge, as some people use different modpacks that require different compatibilities.
The two will be remaining separate, though TukMC will probably implement similar HUD movement tactics as this mod in future updates.
He hasn't reobfuscated the code yet, so there isn't a working download atm.
There is no download link ATM, still can't get recompile working with this new setup I've been using... I messaged Pahimar asking how to get it working though so it should just be a matter of time.
Edit: Ninja'd