This mod is about wide gauge, big turns, steam locomotives, trains, armoured trains, and other awesome stuff. I don't need modelling and/or artistic and/or idea help at the moment. Currently only programming help with developing the core is acceptable. When the core is done, I will announce that and start adding rolling stock you make/propose. Please, don't spam me or this thread with modelling/art help or RS suggestions until that moment.
Follow the official Rails of WarTwitter to keep abreast.
We also have an IRC channel #railowar at EsperNet.
Different features of the mod:
Wide 1524 mm gauge
Full-size rolling stock
Big radii turns
Moving along the wagon
Dynamic lighting for headlights
Moving parts of the locomotive (wheels, engine)
3D models for track
Code written from scratch NOT basing on vanilla, TC or RC physics.
Orientation on wide spectrum of rolling stock, including special and military wagons and locomotives.
Core «to do» list:
Following the track
Trivia to do:
Allow several players mount on a cart
Signals and electronics
Overhead and third-rail lines for electric rolling stock
Electric, wireless and optical telegraph.
Level crossings (also gated and border ones)
Water towers (as well as water pumps) and coal bunkers
A cart carrying Mc gauge tracks, and allowing narrow RS to ride them
Stationary steam engines and mechanisms
Leashing horses to the tub or other wagons
My plans on rolling stock:
Usual rolling stock
Special rolling stock
Armored rolling stock
Machine gun wagon
Content packs are going to be divided by the age and/or country of the stock included. I'll also try to implement an ability to load user-created content packs.
Currently, no recipes are present. They would be added after machinery and proper interactions are implemented. All items are available in «Rails of War» creative inventory tab.
To place different types of track you need a solid base underneath. Thus straight track takes 3w*1d blocks, dead end takes 3w*2d blocks, crossings takes 3w*3d blocks, and other have specific form that can be seen above.
Switches allows your trains to be guided from one track to another. To control them, the pointer lever is used; place it aside the switch. If you have placed it in a right position, you'll see that it rotates the arrow/light when you click it.
After building the railway use a specific item to place rolling stock. To fuel a locomotive, right-click it with coal, then you can climb up and control the loco by pressing R/F/V to increase/decrease/zero the reverse. B toggles the brakes, L toggles the headlight if you have enabled it in the config (.minecraft/config/row.cfg). You can only delete stock when in creative, sneak and left-click it.
To couple carts, a tool named ‘Prybar’ is used. Left-click on a cart to start/stop creating/eliminating a link, and right-click anywhere to reset. When making trains, note that every cart has two couplers (front and rear) and it matters where you click (which coupler do you select). The distance between selected couplers matters too, they should be closer than 2m to each other.
Lamp posts are activated by redstone signal. Wall lamps are always turned on.
By downloading the mod you accept the license given below.
This modification (plugin, a patch to Minecraft source, henceforth "Modification") is the intellectual property of Ivan Protsenko (hereafter referred to as "the Owner"). By using this modification or any of its parts in any way, you accept next terms:
• This Modification is sole property of the Owner.
• By default it the Modification only be distributed by the Owner. It only be mirrored or reposted with crediting the source and authors.
• Any attempts to make profits out of the Modification are strictly forbidden.
• You may NOT decompile/recompile or make any changes to the Modification with any intent.
Install proper Minecraft Forge version, put row-*.jar into /mods folder in your Minecraft directory.
Things not to bother me with:
Thomas the tank engine
If you want to support the creators, place one of these banners into your signature for people to get to know about this mod!
+ Fixed Cherepanov's rotation
+ Fixed stock pitch rotation when going uphill
+ Fixed III-class coach model a bit
+ Made SMP compatible
+ Kerosene lantern
+ Engineer's suit (shirt, pants, boots, coat, cap)
+ Glowing pointer
+ Lamp post
+ Cherepanov's engine tender
+ Normal freight wagon sleeping modification
+ III class passenger wagon
+ Restored couplings and rewrote coupling process a bit
+ Dynamic lighting
+ Ability to label some stock using default MC name tags
+ Ability to colour some stock using default MC dyes
+ Ability to find out cart placer using loupe
~ Increased Yer firebox capacity
~ NTV doors are now opened with shift-click
~ Changed pointer positioning
~ Changed stock deleting process
- Tub inventory was disabled for a debug
- German localization
+ Updates mod to MC 1.6.4
+ Yer' type 62, Kolomna locomotive works, 1897
+ Yer' type 62 with modified tanks, Kolomna locomotive works, 1897 This one has a bit crappy model inside the cab, will be fixed later.
+ Governmental type normal freight wagon, 1875
+ New icons for stock items+ Info tags for stock items
+ 1/25 and 1/50 slopes.
+ Slightly restyled all tracks.Other:
+ Added some motion sync.
+ Fixed wheels rotation speed.
+ Locomotive fuel/reverse can now be normally saved/loaded.
+ Ability to walk around the cart.
~ Stock can be placed only on straight track.
~ Stock can be removed only by right-click with steel sword.
− Couplings are disabled for a while.
Added quarry tub with inventory
Added coupling system and a prybar
Added Id configuration file
Added Russian and German localizations
Fixed wheel rotation bug
Slightly improved train motion
Added Z/S tracks
Added Z/S switches
Added Y switches
Added new model for locomotive
Added pole clock
Removed x5 and x10 tracks
Removed flat track renders due to their uselessness
Added dead ends
Added switches and animated manual pointers
Added new model for locomotive and animated the engine
Improved controls to middle level
Use coal on locomotive to fuel it, R/F/V to increase/decrease/zero the reverse
Added wide gauge rails: x1, x5, x10 and right/left turns
Added Cherepanov locomotive
All blocks in one railsleeper grid are connected, so destroying one block will destroy the whole piece
Rails have both 3D and flat models that are turned on on 100 meter distance
Locomotive can be ridden
Use coal on locomotive to fuel it
Naiten — coder, modeller, artist, idea maker, main developer
DAYdiecast — modeller, artist
El_Zirbs — helper, modeler, idea guy
Baalith — coder, backport master, helper, idea guy
Mese96 — german helper, modeler
Diomonder — helper, tester, idea dude
I express my gratitude to all people who are or were helping me to develop the mod. This also relates to appreciative audience, which gave me moral forces to go on.
Русскоязычные пользователи могут посетить тему на официальном русском сообществе Minecraft.
There's also a page on PMC.
If you want to support me even more, you can pledge me viaPatreon:
Private Mod Note
Rollback Post to RevisionRollBack
“Being intelligent and literate provides more chances to be received favourably”
I like the Ideas of trains and want to help as much as I can,
Im quite a novice at coding,
a good Texture Maker (Not Well with skinning though, but still capable)
and I can model, but its a bit complicated, by that I mean my system lags alot when the model gets bigger, I know the basics of making models compatible with rotation (like the use of offsets and such)...
And Im not fairly online active but I can still work on the mod offline (If you will accept me), and will give you news once I get connected...
I would like to make a model of a train as a preview of how I work...
Also, does this mod revolve around the idea of industrial-age Trains or modern-type trains... (I like both but I love industrial-age trains better as they fit well with minecraft in my opinion)