This mod is about wide gauge, big turns, steam locomotives, trains, armoured trains, and other awesome stuff. I don't need modelling and/or artistic and/or idea help at the moment. Currently only programming help with developing the core is acceptable. When the core is done, I will announce that and start adding rolling stock you make/propose. Please, don't spam me or this thread with modelling/art help or RS suggestions until that moment.
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Currently, no recipes are present. They would be added after machinery and proper interactions are implemented. All items are available in «Rails of War» creative inventory tab.
To place different types of track you need a solid base underneath. Thus straight track takes 3w*1d blocks, dead end takes 3w*2d blocks, crossings takes 3w*3d blocks, and other have specific form that can be seen above.
Switches allows your trains to be guided from one track to another. To control them, the pointer lever is used; place it aside the switch. If you have placed it in a right position, you'll see that it rotates the arrow/light when you click it.
After building the railway use a specific item to place rolling stock. To fuel a locomotive, right-click it with coal, then you can climb up and control the loco by pressing R/F/V to increase/decrease/zero the reverse. B toggles the brakes, L toggles the headlight if you have enabled it in the config (.minecraft/config/row.cfg). You can only delete stock when in creative, sneak and left-click it.
To couple carts, a tool named ‘Prybar’ is used. Left-click on a cart to start/stop creating/eliminating a link, and right-click anywhere to reset. When making trains, note that every cart has two couplers (front and rear) and it matters where you click (which coupler do you select). The distance between selected couplers matters too, they should be closer than 2m to each other.
Lamp posts are activated by redstone signal. Wall lamps are always turned on.
By downloading the mod you accept the license given below.
This modification (plugin, a patch to Minecraft source, henceforth "Modification") is the intellectual property of person known as Nathaniel Iten (also known as Naiten or Nait) (hereafter referred to as "the Owner"). By using this modification or any of its parts in any way, you accept next terms:
• This Modification is sole property of the Owner.
• By default it the Modification only be distributed by the Owner. It only be mirrored or reposted with crediting the source and authors.
• Any attempts to make profits out of the Modification are strictly forbidden.
• You may NOT decompile/recompile or make any changes to the Modification with any intent.
Install proper Minecraft Forge version, put the mod *.jar file into /mods folder in your Minecraft directory.
Things not to bother me with:
Real trains mod (especially)
I express my gratitude to all people who are or were helping me to develop the mod. This also relates to appreciative audience, which gave me moral forces to go on.
Русскоязычные пользователи могут посетить тему на официальном русском сообществе Minecraft.
There's also a page on PMC.
If you want to support me, you can pledge me viaPatreon:
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“Being intelligent and literate provides more chances to be received favourably”
I like the Ideas of trains and want to help as much as I can,
Im quite a novice at coding,
a good Texture Maker (Not Well with skinning though, but still capable)
and I can model, but its a bit complicated, by that I mean my system lags alot when the model gets bigger, I know the basics of making models compatible with rotation (like the use of offsets and such)...
And Im not fairly online active but I can still work on the mod offline (If you will accept me), and will give you news once I get connected...
I would like to make a model of a train as a preview of how I work...
Also, does this mod revolve around the idea of industrial-age Trains or modern-type trains... (I like both but I love industrial-age trains better as they fit well with minecraft in my opinion)